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Make Paladin Great Again
By Fayona 2019-09-24 04:34:02
RIP
Necro Bump Detected!
[68 days between previous and next post]
By Shichishito 2019-12-01 05:36:06
Quote: December brings along with it the monthly updates to Ambuscade and job adjustments for paladins and dark knights. aren't you guys excited PLD is about to be great (again[was it ever?])?
By Nariont 2019-12-01 08:12:24
aren't you guys excited PLD is about to be great (again[was it ever?])?
given how bst/nins been handled, i expect at best a good laugh, but it will probably be more like schs and add nothing really needed for the job
Server: Asura
Game: FFXI
Posts: 3,185
By Asura.Geriond 2019-12-01 08:19:27
Quote: December brings along with it the monthly updates to Ambuscade and job adjustments for paladins and dark knights. aren't you guys excited PLD is about to be great (again[was it ever?])? Paladin was pretty damn great starting with Ochain's introduction (and Aegis becoming more available to the standard player) up until Rune Fencer's buffs around early-mid Adoulin. That's a good number of years.
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By Felgarr 2019-12-01 08:26:29
I'm expecting: "We've reduced the decay for Enlight II Damage. Please enjoy it."
I'm already pre-emptively triggered. I hate the suspense, anctipation and what will probably be mediocrity. (>_<)
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By Taint 2019-12-01 08:36:03
Quote: December brings along with it the monthly updates to Ambuscade and job adjustments for paladins and dark knights. aren't you guys excited PLD is about to be great (again[was it ever?])? Paladin was pretty damn great starting with Ochain's introduction (and Aegis becoming more available to the standard player) up until Rune Fencer's buffs around early-mid Adoulin. That's a good number of years.
Not sure I agree. We tanked most endgame with DRKs and SAMs starting around 2008. PLD were around as safety nets and for holding adds more than anything. No PLD was holding hate off a good DRK. This was mostly /NIN since mobs hit like trucks compared to available gear.
Ixion we used PLD. Tiamat was DRK and PLD cotanks. Khim DRK, Cerb DRK, Odin2 SAMs.
PLD has been fundamentally bad from the start, it just took years for players to understand that.
Server: Asura
Game: FFXI
Posts: 476
By Asura.Wormfeeder 2019-12-01 08:37:27
Will Probably give Paladin native provoke, and giggle when we see it and complain.
Asura.Syto
Server: Asura
Game: FFXI
Posts: 447
By Asura.Syto 2019-12-01 08:40:11
Until they give PLD Gambit and Rayke, it's a useless job..
The only way PLD can make a comeback is if they give it an ability that can cap hate and maintain hate through a long melee zerg where other DPS are at maximum DPS output.. Until this is done RUN can and will do the job better..
Our RUNs do everything even Super Tank better than PLD.. I see no point in the job at all if you have an HQ Epeo RUN.. ..
By Nariont 2019-12-01 08:41:27
PLD has been fundamentally bad from the start
Wasnt this more a problem with how easy it became to cap hate in a properly buffed scenerio ontop of how crap def was for the longest time making the diff between a pld getting hit and a dd fairly minor outside of obvious shield blocks?
By Taint 2019-12-01 09:55:35
PLD has been fundamentally bad from the start
Wasnt this more a problem with how easy it became to cap hate in a properly buffed scenerio ontop of how crap def was for the longest time making the diff between a pld getting hit and a dd fairly minor outside of obvious shield blocks?
Yep. PLDs shield helped with keeping shadows up until players go good at ichi timing to the point that blocks had little left to offer.
Valefor.Omnys
Server: Valefor
Game: FFXI
Posts: 1,759
By Valefor.Omnys 2019-12-01 10:40:48
Quote: December brings along with it the monthly updates to Ambuscade and job adjustments for paladins and dark knights. aren't you guys excited PLD is about to be great (again[was it ever?])? Paladin was pretty damn great starting with Ochain's introduction (and Aegis becoming more available to the standard player) up until Rune Fencer's buffs around early-mid Adoulin. That's a good number of years.
Well, except that PLD barely belonged in mid-late Abyssea. In Voidwatch it was only 'good' so someone was tanking it while DD's popped stuff. In early Delve, we could hold a half or whole zone (sometimes with one or two bosses, depending on mechanics). But we couldn't hold anything people were actually hitting.
At PLD's peak in style and functionality, enmity was broken.
It's beyond absurd that they haven't found a way to fix enmity, and I will never understand why content-level matters in emnity's formulas at all.
By Nariont 2019-12-01 11:56:49
It's beyond absurd that they haven't found a way to fix enmity
Honestly think enmity as it stands is fine, if anything id like there to be more -enm options a DD can equip, between that, dirge, and /drg its a deal easier to keep hate manageable. Wish theyd just make it a sweeping change ot all content rather than tie it to ilvl targets as you said though
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Leviathan.Andret
Server: Leviathan
Game: FFXI
Posts: 1,040
By Leviathan.Andret 2019-12-01 13:30:46
You guys need to think differently because functionally the Old Pld shouldn't exist anymore.
Imagine a super ideal old school Pld who would be invincible against everything and can hold infinite hate. The game would then become the whole party fighting against a wall and deal with AOE. There wouldn't be much if anything the dev can do to make the game more interesting.
There is no way they will make Pld take better damage or get higher emnity. At best they would tinker with it a bit but nothing would change much because they would just write themselves into a corner with the power creep going.
What's left would be getting inspiration from the classics. These stuff came from DnD pld but probably usable with FFXI
+Smite Undead by dealing extra damage plus accuracy against undead
+Immune to diseases, virus, zombie effects
+Immune to terror and has terror resist aura
+Immune to Death spells
+Immune to petrification
+Can cure diseases, curses.
+Can use cast Curaga spells
+Raised into full HP and MP
+Can cast Arise
+Can forcefully banish summoned avatar and prevents summons
+Adds Chr into Mnd spells and resistance.
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By Ozaii 2019-12-01 15:58:31
I say they should make pld more focused around covers. And give it a couple covers that instead of being just single target non aoe. Make them aoe covers. One physical cover. One magical. And make them eat aoes. Put them on valliances cooldown and duration. Pld should be the wall that protects its team. Give them some foil or a divine magic based spell. Or something to help with super tanking. Enmity on multiple mobs. And adjust atonements damage or something to be like 10x the enmity multiplier. Bam. Job is useful again cuz it now lets dds use full tp sets with much less worry.
Server: Asura
Game: FFXI
Posts: 2
By Asura.Kusamotu 2019-12-01 16:02:37
Make atonement AOE (and also suck less)
Bahamut.Newzarb
Server: Bahamut
Game: FFXI
Posts: 46
By Bahamut.Newzarb 2019-12-02 02:33:17
Make atonement self-targeted WS (to generate enmity ?) so PLDs can use TP without ruining skillchains.
By ashcrow 2019-12-02 04:26:49
Make atonement self-targeted WS (to generate enmity ?) so PLDs can use TP without ruining skillchains.
No that would make Burtgang Rank 15 a must have.
By Felgarr 2019-12-02 07:14:43
Make atonement self-targeted WS (to generate enmity ?) so PLDs can use TP without ruining skillchains.
No that would make Burtgang Rank 15 a must have.
Yes, Abso-***-lutely.
No disrespect, but why do folks want job updates, new content and ability enhancements, but at the end of the day, WANT NOTHING to be MUST HAVE?
Look, how is Burtgang being today a sorta-must-have, or as a future-must-have different from an Epeo RUN TODAY? Come on.
Server: Cerberus
Game: FFXI
Posts: 1,945
By Cerberus.Shadowmeld 2019-12-02 09:00:44
uote | Reply | Report | Score: 0 +
Make atonement AOE (and also suck less) Doesn't hitting mobs ruin super tanking?
Super tanking doesn't require hate management at all. Since hate can't be pulled off of the super tank.
But for situations where you have to have hate on multiple targets (ambuscade for example), one of the weaknesses pld has is AoE hate generation
By Felgarr 2019-12-02 09:12:18
Cerberus.Shadowmeld said: »uote | Reply | Report | Score: 0 +
Make atonement AOE (and also suck less) Doesn't hitting mobs ruin super tanking?
Super tanking doesn't require hate management at all. Since hate can't be pulled off of the super tank.
But for situations where you have to have hate on multiple targets (ambuscade for example), one of the weaknesses pld has is AoE hate generation
Lowering the recast of Reprisal to match Foil, might help PLD in that regard.
By Zalama 2019-12-02 09:47:52
All pld needs is foil and atonement to do a base line of 20k or something..and its good to go
By FaeQueenCory 2019-12-02 11:41:15
Lowering the recast of Reprisal to match Foil, might help PLD in that regard. Reprisal's base enmity is 640 (VE only), while Foil's is 1200 (880VE/320CE).
Even at the same base recast, the lack of CE (the one that's more stable to grow) makes it a poor choice for hate building, as in 10s it'll be zero'd out. (not to mention how its limit based on HP and its spike and block rate boost make it not something that feels right to spam.)
Just giving PLD Foil would be fine. Not like PLD has the evasion to really make worthwhile use of it like RUN does outside of just the enmity. (Unless I'm mistaken and it's a Migawari effect... but I'm pretty sure it's just an evasion boost against TP moves similar to Bar-status spells for enfeebles.)
By Nariont 2019-12-02 11:43:20
or just transfer the VE/CE that foil has over to reprisal and lower its recast to match if they feel foil should be a run only thing
By FaeQueenCory 2019-12-02 11:51:29
Or..... just give PLD Flashga (pretty sure it's in the game already).
And maybe unlock Campaign WSs. I vaguely recall that Uriel's Blade acts like a flashga in addition the the Damage::CE::VE.
By Nariont 2019-12-02 11:59:59
No no, we cant just give pld a natural aoe hate tool, thad be unfair to run, but yes flashga would be nice to have
By FaeQueenCory 2019-12-02 14:36:50
An easy "fix" then:
Give PLD Flashga. And also give RUN Flashga.
Asura.Eiryl
By Asura.Eiryl 2019-12-02 14:41:18
Do you guys not realize that PLD is good enough at enmity and survival. The only thing that keeps it from being used is that RUN has debuffs has (better)party buffs and is a DD that just happens to be unkillable.
Sub blu for all intents and purposes they're identical. As a super tank, as a single target tank, as /blu aoe holder, they're interchangeable.
Doing anything to the 2 things it's already adequate at, accomplishes nothing. No amount of shield skill, enmity+ , new spells/ja's are really going to do anything. To have any affect at all it needs a complete rework (not just the job, the game) Or obviously, nerf run, but apparently that's off the table these days and broken is the norm.
*EDIT* Added some of the community ideas.
Hey all, I wanted to try to start a constructive(and hopefully fun) conversation around Paladin. It might be too late, but with job updates incoming at some point this year, I was hoping to get a compilation of decent ideas to post on the official forums.
I feel like Paladin is in a tough spot currently. With the game's evolution and the dominance of RUN, it doesn't leave many scenarios where you'd actually want/need a PLD. Arguably RUN is preferable to PLD for just about all content.
I have both jobs geared decently well, and in my experience RUN brings so much to the table, that I find very few instances where I can justify bringing PLD instead.
Arguably...
RUN offers better damage
RUN offers better group magic damage via gambit and rayke
RUN offers superior hate control
RUN offers acceptable damage mitigation (in some cases better, on par, or slightly worse than PLD - but still all to acceptable levels)
RUN offers better overall party damage mitigation
My goal isn't to try an match all of these elements, but to try to provide PLD a bigger niche to fill. Hopefully its enough to justify using it on more content.
Here are my proposals. Please consider them independently of each other. I'm not suggesting that they all be implemented together or even each bullet point within being implemented.
Fix shield block rate
Allow reforging of Aegis and Ochain with shield skill+. RUN gets enhanced Parry Skill on their weapon. Why can't PLD get Shield Skill on their best shields. Not sure how much would be necessary for balance.
Implement a job trait similar to Inquartata that grants a fixed +block rate, with similar gear enhancements.
consider block+ gear before calculating Reprisal Mod. Credit Martel
Let it block ranged attacks. Credit Martel
Give it a unique mechanism to hold hate better than RUN
Give it another native hate tool
It's obscene that the job is almost 100% reliant on a subjob for its ability to hold hate. Ridiculous and quite honestly terrible design that it's best option is spamming subjob spells that have no chance of landing or abilities that it'll immediately turn off.
Give it foil
Give it a Spell/JA that helps with party magic damage mitigation. 1 minute recast. This would force a single AoE magic damage ability/spell to be single target on the PLD. Could come with the negative that it's MDT+10% or something. If it's a JA, perhaps combine it with another adjustment I'll mention next.
Enhance Rampart
If the wiki is accurate about the Def boost, then adjust this to give much more def. Perhaps a % based on current PLD def.
In conjunction with the above new JA. Drop Rampart recast to 1 minute as well. Rampart could not be up at the same time as the new JA. I feel like this + the new JA can rival All-for-One, Valiance, and Liement while still having weaknesses of basically only eating one move each.
Enhance cover
Drop it's recast to 60-90 seconds.
Give it an additional effect of providing AoE physical damage mitigation in a wide cone behind the PLD. Perhaps tied to Phalanx or perhaps just a PDT II effect.
Block AoEs from hitting Covered PC. Credit to Martel
While active it cover's whoever has hate. As hate shifts around they just need to run behind the PLD. Credit to Martel
While active it cover's everyone in alliance behind the PLD. Credit Eightball.
I'd actually like this to be an ability we could full time and switch targets maybe with a 5-10 second recast. It'd be pretty strong, but would require some player input to maximize it. And have it so you can cover any PC in alliance
Fix Flash
Just let the damn thing land without a shit ton of magic acc and actually be potent enough to have something miss. I miss when Flash actually took effect. We HAVE to gear this thing for Enmity because that's basically our only good native tool.
flashga. Credit Martel. Would be really good for PLD to get some kind of AoE hate move.
Adjust Enlight
Fix Atonement
Have it mirror Mordant Rime but with STR and VIT as modifiers. With the additional effect being an enmity increases with TP.
No clue how hard this would be, but make it only target party members and it literally drains their enmity, but deals no damage. Scales with TP and Enmity+ gear for a multiplicative effect on drained enmity.
something...anything... please god make it suck less...
magic evasion
Give PLD better magic evasion. Credit Martel. Personal note, I wouldn't necessarily want RUN levels of MEva for a sense of keeping jobs unique, but holy crap PLD gear in general has awful MEva. Just give a bump to AF/Relic/Empy gear MEva.
shield bash
My goal in the above was to turn PLD into the safer party/alliance tank that's actually able to hold hate on longer fights. I don't want PLD to try to approach RUNs damage output. I also don't want PLD to try to provide the same status effect defenses. I don't necessarily like that I'd have PLD eat into RUN's magic defenses superiority, but with the game in its current state, magic damage is the killer. PLD just needs some mechanism to help the party mitigate magic damage. I feel like RUN will still dominate most of the game. I don't see these changes eating into anything besides maybe Dynamis D and some of the really tough end game fights, but this would at least give PLD a purpose. I think many people will still prefer kill speed, but possibly this lets people trade some kill speed for safety.
Some of these are probably overpowered and I'm all for people ripping them apart. Maybe while doing so, provide how it might be balanced.
Thanks for reading.
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