-------------------------------------------------------------------------------------------------------------------
-- Setup functions for this job. Generally should not be modified.
-------------------------------------------------------------------------------------------------------------------
--[[
Custom commands:
ExtraSongsMode may take one of three values: None, Dummy, FullLength
You can set these via the standard 'set' and 'cycle' self-commands. EG:
gs c cycle ExtraSongsMode
gs c set ExtraSongsMode Dummy
The Dummy state will equip the bonus song instrument and ensure non-duration gear is equipped.
The FullLength state will simply equip the bonus song instrument on top of standard gear.
Simple macro to cast a dummy Daurdabla song:
/console gs c set ExtraSongsMode Dummy
/ma "Shining Fantasia" <me>
To use a Terpander rather than Daurdabla, set the info.ExtraSongInstrument variable to
'Terpander', and info.ExtraSongs to 1.
--]]
-- Initialization function for this job file.
function get_sets()
mote_include_version = 2
-- Load and initialize the include file.
include('Mote-Include.lua')
end
-- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
function job_setup()
state.ExtraSongsMode = M{['description']='Extra Songs', 'None', 'Dummy', 'FullLength'}
state.Buff['Pianissimo'] = buffactive['pianissimo'] or false
-- For tracking current recast timers via the Timers plugin.
custom_timers = {}
end
-------------------------------------------------------------------------------------------------------------------
-- User setup functions for this job. Recommend that these be overridden in a sidecar file.
-------------------------------------------------------------------------------------------------------------------
-- Setup vars that are user-dependent. Can override this function in a sidecar file.
function user_setup()
state.OffenseMode:options('None', 'Normal')
state.CastingMode:options('Normal', 'Resistant')
state.IdleMode:options('Normal', 'PDT')
brd_daggers = S{'Izhiikoh', 'Vanir Knife', 'Atoyac', 'Aphotic Kukri', 'Sabebus'}
pick_tp_weapon()
-- Adjust this if using the Terpander (new +song instrument)
info.ExtraSongInstrument = 'Daurdabla'
-- How many extra songs we can keep from Daurdabla/Terpander
info.ExtraSongs = 2
-- Set this to false if you don't want to use custom timers.
state.UseCustomTimers = M(true, 'Use Custom Timers')
-- Additional local binds
send_command('bind ^` gs c cycle ExtraSongsMode')
send_command('bind !` input /ma "Chocobo Mazurka" <me>')
select_default_macro_book()
end
-- Called when this job file is unloaded (eg: job change)
function user_unload()
send_command('unbind ^`')
send_command('unbind !`')
end
-- Define sets and vars used by this job file.
function init_gear_sets()
--------------------------------------
-- Start defining the sets
--------------------------------------
-- Precast Sets
-- Fast cast sets for spells
sets.precast.FC = {head="Nahtirah Hat",ear2="Loquac. Earring",
hands="Gendewitha Gages +1",ring1="Prolix Ring",
back="Swith Cape +1",waist="Witful Belt",legs="Orvail Pants +1",feet="Chelona Boots +1"}
sets.precast.FC.Cure = set_combine(sets.precast.FC, {body="Heka's Kalasiris"})
sets.precast.FC.Stoneskin = set_combine(sets.precast.FC, {head="Umuthi Hat"})
sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC, {waist="Siegel Sash"})
sets.precast.FC.BardSong = {main="Felibre's Dague",range="Gjallarhorn",
head="Aoidos' Calot +2",neck="Aoidos' Matinee",ear1="Aoidos' Earring",ear2="Loquac. Earring",
body="Sha'ir Manteel",hands="Gendewitha Gages",ring1="Prolix Ring",
back="Swith Cape +1",waist="Witful Belt",legs="Gendewitha Spats",feet="Bihu Slippers"}
sets.precast.FC.Daurdabla = set_combine(sets.precast.FC.BardSong, {range=info.ExtraSongInstrument})
-- Precast sets to enhance JAs
sets.precast.JA.Nightingale = {feet="Bihu Slippers"}
sets.precast.JA.Troubadour = {body="Bihu Justaucorps"}
sets.precast.JA['Soul Voice'] = {legs="Bihu Cannions"}
-- Waltz set (chr and vit)
sets.precast.Waltz = {range="Gjallarhorn",
head="Nahtirah Hat",
body="Gendewitha Bliaut",hands="Buremte Gloves",
back="Kumbira Cape",legs="Gendewitha Spats",feet="Gendewitha Galoshes"}
-- Weaponskill sets
-- Default set for any weaponskill that isn't any more specifically defined
sets.precast.WS = {range="Gjallarhorn",
head="Nahtirah Hat",neck=gear.ElementalGorget,ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Bihu Justaucorps",hands="Buremte Gloves",ring1="Rajas Ring",ring2="K'ayres Ring",
back="Atheling Mantle",waist="Caudata Belt",legs="Brioso Cannions +1",feet="Gendewitha Galoshes"}
-- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
sets.precast.WS['Evisceration'] = set_combine(sets.precast.WS)
sets.precast.WS['Exenterator'] = set_combine(sets.precast.WS)
sets.precast.WS['Mordant Rime'] = set_combine(sets.precast.WS)
-- Midcast Sets
-- General set for recast times.
sets.midcast.FastRecast = {range="Angel Lyre",
head="Nahtirah Hat",ear2="Loquacious Earring",
body="Vanir Cotehardie",hands="Gendewitha Gages",ring1="Prolix Ring",
back="Swith Cape +1",waist="Goading Belt",legs="Gendewitha Spats",feet="Gendewitha Galoshes"}
-- Gear to enhance certain classes of songs. No instruments added here since Gjallarhorn is being used.
sets.midcast.Ballad = {legs="Aoidos' Rhing. +2"}
sets.midcast.Lullaby = {hands="Brioso Cuffs"}
sets.midcast.Madrigal = {head="Aoidos' Calot +2"}
sets.midcast.March = {hands="Aoidos' Manchettes +2"}
sets.midcast.Minuet = {body="Aoidos' Hongreline +2"}
sets.midcast.Minne = {}
sets.midcast.Paeon = {head="Brioso Roundlet +1"}
sets.midcast.Carol = {head="Aoidos' Calot +2",
body="Aoidos' Hongreline +2",hands="Aoidos' Manchettes +2",
legs="Aoidos' Rhing. +2",feet="Aoidos' Cothrn. +2"}
sets.midcast["Sentinel's Scherzo"] = {feet="Aoidos' Cothrn. +2"}
sets.midcast['Magic Finale'] = {neck="Wind Torque",waist="Corvax Sash",legs="Aoidos' Rhing. +2"}
sets.midcast.Mazurka = {range=info.ExtraSongInstrument}
-- For song buffs (duration and AF3 set bonus)
sets.midcast.SongEffect = {main="Legato Dagger",range="Gjallarhorn",
head="Aoidos' Calot +2",neck="Aoidos' Matinee",ear2="Loquacious Earring",
body="Aoidos' Hongreline +2",hands="Aoidos' Manchettes +2",ring1="Prolix Ring",
back="Harmony Cape",waist="Corvax Sash",legs="Marduk's Shalwar +1",feet="Brioso Slippers +1"}
-- For song defbuffs (duration primary, accuracy secondary)
sets.midcast.SongDebuff = {main="Lehbrailg +2",sub="Mephitis Grip",range="Gjallarhorn",
head="Brioso Roundlet +1",neck="Aoidos' Matinee",ear1="Psystorm Earring",ear2="Lifestorm Earring",
body="Aoidos' Hongreline +2",hands="Aoidos' Manchettes +2",ring1="Prolix Ring",ring2="Sangoma Ring",
back="Kumbira Cape",waist="Goading Belt",legs="Marduk's Shalwar +1",feet="Brioso Slippers +1"}
-- For song defbuffs (accuracy primary, duration secondary)
sets.midcast.ResistantSongDebuff = {main="Lehbrailg +2",sub="Mephitis Grip",range="Gjallarhorn",
head="Brioso Roundlet +1",neck="Wind Torque",ear1="Psystorm Earring",ear2="Lifestorm Earring",
body="Brioso Justaucorps +1",hands="Aoidos' Manchettes +2",ring1="Prolix Ring",ring2="Sangoma Ring",
back="Kumbira Cape",waist="Demonry Sash",legs="Brioso Cannions +1",feet="Bokwus Boots"}
-- Song-specific recast reduction
sets.midcast.SongRecast = {ear2="Loquacious Earring",
ring1="Prolix Ring",
back="Harmony Cape",waist="Corvax Sash",legs="Aoidos' Rhing. +2"}
--sets.midcast.Daurdabla = set_combine(sets.midcast.FastRecast, sets.midcast.SongRecast, {range=info.ExtraSongInstrument})
-- Cast spell with normal gear, except using Daurdabla instead
sets.midcast.Daurdabla = {range=info.ExtraSongInstrument}
-- Dummy song with Daurdabla; minimize duration to make it easy to overwrite.
sets.midcast.DaurdablaDummy = {main="Izhiikoh",range=info.ExtraSongInstrument,
head="Nahtirah Hat",neck="Wind Torque",ear1="Psystorm Earring",ear2="Lifestorm Earring",
body="Brioso Justaucorps +1",hands="Aoidos' Manchettes +2",ring1="Prolix Ring",ring2="Sangoma Ring",
back="Swith Cape +1",waist="Goading Belt",legs="Gendewitha Spats",feet="Bokwus Boots"}
-- Other general spells and classes.
sets.midcast.Cure = {main="Arka IV",sub='Achaq Grip',
head="Gendewitha Caubeen",
body="Gendewitha Bliaut",hands="Bokwus Gloves",ring1="Ephedra Ring",ring2="Sirona's Ring",
legs="Gendewitha Spats",feet="Gendewitha Galoshes"}
sets.midcast.Curaga = sets.midcast.Cure
sets.midcast.Stoneskin = {
head="Nahtirah Hat",
body="Gendewitha Bliaut",hands="Gendewitha Gages",
legs="Gendewitha Spats",feet="Gendewitha Galoshes"}
sets.midcast.Cursna = {
neck="Malison Medallion",
hands="Hieros Mittens",ring1="Ephedra Ring"}
-- Sets to return to when not performing an action.
-- Resting sets
sets.resting = {main=gear.Staff.HMP,
body="Gendewitha Bliaut",
legs="Nares Trews",feet="Chelona Boots +1"}
-- Idle sets (default idle set not needed since the other three are defined, but leaving for testing purposes)
sets.idle = {main=gear.Staff.PDT, sub="Mephitis Grip",range="Oneiros Harp",
head="Gendewitha Caubeen",neck="Wiglen Gorget",ear1="Bloodgem Earring",ear2="Loquacious Earring",
body="Gendewitha Bliaut",hands="Gendewitha Gages",ring1="Paguroidea Ring",ring2="Sangoma Ring",
back="Umbra Cape",waist="Flume Belt",legs="Nares Trews",feet="Aoidos' Cothurnes +2"}
sets.idle.PDT = {main=gear.Staff.PDT, sub="Mephitis Grip",range="Oneiros Harp",
head="Gendewitha Caubeen",neck="Wiglen Gorget",ear1="Bloodgem Earring",ear2="Loquacious Earring",
body="Gendewitha Bliaut",hands="Gendewitha Gages",ring1="Defending Ring",ring2="Sangoma Ring",
back="Umbra Cape",waist="Flume Belt",legs="Gendewitha Spats",feet="Aoidos' Cothurnes +2"}
sets.idle.Town = {main=gear.Staff.PDT, sub="Mephitis Grip",range="Oneiros Harp",
head="Gendewitha Caubeen",neck="Wiglen Gorget",ear1="Bloodgem Earring",ear2="Loquacious Earring",
body="Gendewitha Bliaut",hands="Gendewitha Gages",ring1="Paguroidea Ring",ring2="Sangoma Ring",
back="Umbra Cape",waist="Flume Belt",legs="Nares Trews",feet="Aoidos' Cothurnes +2"}
sets.idle.Weak = {main=gear.Staff.PDT,sub="Mephitis Grip",range="Oneiros Harp",
head="Gendewitha Caubeen",neck="Twilight Torque",ear1="Bloodgem Earring",
body="Gendewitha Bliaut",hands="Gendewitha Gages",ring1="Defending Ring",ring2="Sangoma Ring",
back="Umbra Cape",waist="Flume Belt",legs="Gendewitha Spats",feet="Aoidos' Cothurnes +2"}
-- Defense sets
sets.defense.PDT = {main=gear.Staff.PDT,sub="Mephitis Grip",
head="Gendewitha Caubeen",neck="Twilight Torque",
body="Gendewitha Bliaut",hands="Gendewitha Gages",ring1="Defending Ring",ring2=gear.DarkRing.physical,
back="Umbra Cape",waist="Flume Belt",legs="Gendewitha Spats",feet="Gendewitha Galoshes"}
sets.defense.MDT = {main=gear.Staff.PDT,sub="Mephitis Grip",
head="Nahtirah Hat",neck="Twilight Torque",
body="Gendewitha Bliaut",hands="Gendewitha Gages",ring1="Defending Ring",ring2="Shadow Ring",
back="Engulfer Cape",waist="Flume Belt",legs="Bihu Cannions",feet="Gendewitha Galoshes"}
sets.Kiting = {feet="Aoidos' Cothurnes +2"}
sets.latent_refresh = {waist="Fucho-no-obi"}
-- Engaged sets
-- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
-- sets if more refined versions aren't defined.
-- If you create a set with both offense and defense modes, the offense mode should be first.
-- EG: sets.engaged.Dagger.Accuracy.Evasion
-- Basic set for if no TP weapon is defined.
sets.engaged = {range="Pan's Horn",
head={ name="Gende. Caubeen +1", augments={'Phys. dmg. taken -4%','"Cure" potency +6%',}},
body={ name="Gende. Bilaut +1", augments={'Phys. dmg. taken -2%','"Cure" potency +4%',}},
hands={ name="Gende. Gages +1", augments={'Phys. dmg. taken -4%','Song spellcasting time -5%',}},
legs={ name="Gendewitha Spats", augments={'Phys. dmg. taken -1%','Song spellcasting time -1%',}},
feet="Coalrake Sabots", neck="Asperity Necklace", waist="Windbuffet Belt +1",
left_ear="Bladeborn Earring", right_ear="Steelflash Earring", left_ring="Rajas Ring",
right_ring="Chirich Ring +1", back="Atheling Mantle"}
-- Sets with weapons defined.
sets.engaged.Dagger = {range="Pan's Horn",
head={ name="Gende. Caubeen +1", augments={'Phys. dmg. taken -4%','"Cure" potency +6%',}},
body={ name="Gende. Bilaut +1", augments={'Phys. dmg. taken -2%','"Cure" potency +4%',}},
hands={ name="Gende. Gages +1", augments={'Phys. dmg. taken -4%','Song spellcasting time -5%',}},
legs={ name="Gendewitha Spats", augments={'Phys. dmg. taken -1%','Song spellcasting time -1%',}},
feet="Coalrake Sabots", neck="Asperity Necklace", waist="Windbuffet Belt +1",
left_ear="Bladeborn Earring", right_ear="Steelflash Earring", left_ring="Rajas Ring",
right_ring="Chirich Ring +1", back="Atheling Mantle"}
-- Set if dual-wielding
sets.engaged.DW = {range="Pan's Horn",
head={ name="Gende. Caubeen +1", augments={'Phys. dmg. taken -4%','"Cure" potency +6%',}},
body={ name="Gende. Bilaut +1", augments={'Phys. dmg. taken -2%','"Cure" potency +4%',}},
hands={ name="Gende. Gages +1", augments={'Phys. dmg. taken -4%','Song spellcasting time -5%',}},
legs={ name="Gendewitha Spats", augments={'Phys. dmg. taken -1%','Song spellcasting time -1%',}},
feet="Coalrake Sabots", neck="Asperity Necklace", waist="Windbuffet Belt +1",
left_ear="Bladeborn Earring", right_ear="Steelflash Earring", left_ring="Rajas Ring",
right_ring="Chirich Ring +1", back="Atheling Mantle"}
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for standard casting events.
-------------------------------------------------------------------------------------------------------------------
-- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
-- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
function job_precast(spell, action, spellMap, eventArgs)
if spell.type == 'BardSong' then
-- Auto-Pianissimo
if ((spell.target.type == 'PLAYER' and not spell.target.charmed) or (spell.target.type == 'NPC' and spell.target.in_party)) and
not state.Buff['Pianissimo'] then
local spell_recasts = windower.ffxi.get_spell_recasts()
if spell_recasts[spell.recast_id] < 2 then
send_command('@input /ja "Pianissimo" <me>; wait 1.5; input /ma "'..spell.name..'" '..spell.target.name)
eventArgs.cancel = true
return
end
end
end
end
-- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
function job_midcast(spell, action, spellMap, eventArgs)
if spell.action_type == 'Magic' then
if spell.type == 'BardSong' then
-- layer general gear on first, then let default handler add song-specific gear.
local generalClass = get_song_class(spell)
if generalClass and sets.midcast[generalClass] then
equip(sets.midcast[generalClass])
end
end
end
end
function job_post_midcast(spell, action, spellMap, eventArgs)
if spell.type == 'BardSong' then
if state.ExtraSongsMode.value == 'FullLength' then
equip(sets.midcast.Daurdabla)
end
state.ExtraSongsMode:reset()
end
end
-- Set eventArgs.handled to true if we don't want automatic gear equipping to be done.
function job_aftercast(spell, action, spellMap, eventArgs)
if spell.type == 'BardSong' and not spell.interrupted then
if spell.target and spell.target.type == 'SELF' then
adjust_timers(spell, spellMap)
end
end
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for non-casting events.
-------------------------------------------------------------------------------------------------------------------
-- Handle notifications of general user state change.
function job_state_change(stateField, newValue, oldValue)
if stateField == 'Offense Mode' then
if newValue == 'Normal' then
disable('main','sub','ammo')
else
enable('main','sub','ammo')
end
end
end
-------------------------------------------------------------------------------------------------------------------
-- User code that supplements standard library decisions.
-------------------------------------------------------------------------------------------------------------------
-- Called by the 'update' self-command.
function job_update(cmdParams, eventArgs)
pick_tp_weapon()
end
-- Modify the default idle set after it was constructed.
function customize_idle_set(idleSet)
if player.mpp < 51 then
idleSet = set_combine(idleSet, sets.latent_refresh)
end
return idleSet
end
-- Function to display the current relevant user state when doing an update.
function display_current_job_state(eventArgs)
display_current_caster_state()
eventArgs.handled = true
end
-------------------------------------------------------------------------------------------------------------------
-- Utility functions specific to this job.
-------------------------------------------------------------------------------------------------------------------
-- Determine the custom class to use for the given song.
function get_song_class(spell)
-- Can't use spell.targets:contains() because this is being pulled from resources
if set.contains(spell.targets, 'Enemy') then
if state.CastingMode.value == 'Resistant' then
return 'ResistantSongDebuff'
else
return 'SongDebuff'
end
elseif state.ExtraSongsMode.value == 'Dummy' then
return 'DaurdablaDummy'
else
return 'SongEffect'
end
end
-- Function to create custom buff-remaining timers with the Timers plugin,
-- keeping only the actual valid songs rather than spamming the default
-- buff remaining timers.
function adjust_timers(spell, spellMap)
if state.UseCustomTimers.value == false then
return
end
local current_time = os.time()
-- custom_timers contains a table of song names, with the os time when they
-- will expire.
-- Eliminate songs that have already expired from our local list.
local temp_timer_list = {}
for song_name,expires in pairs(custom_timers) do
if expires < current_time then
temp_timer_list[song_name] = true
end
end
for song_name,expires in pairs(temp_timer_list) do
custom_timers[song_name] = nil
end
local dur = calculate_duration(spell.name, spellMap)
if custom_timers[spell.name] then
-- Songs always overwrite themselves now, unless the new song has
-- less duration than the old one (ie: old one was NT version, new
-- one has less duration than what's remaining).
-- If new song will outlast the one in our list, replace it.
if custom_timers[spell.name] < (current_time + dur) then
send_command('timers delete "'..spell.name..'"')
custom_timers[spell.name] = current_time + dur
send_command('timers create "'..spell.name..'" '..dur..' down')
end
else
-- Figure out how many songs we can maintain.
local maxsongs = 2
if player.equipment.range == info.ExtraSongInstrument then
maxsongs = maxsongs + info.ExtraSongs
end
if buffactive['Clarion Call'] then
maxsongs = maxsongs + 1
end
-- If we have more songs active than is currently apparent, we can still overwrite
-- them while they're active, even if not using appropriate gear bonuses (ie: Daur).
if maxsongs < table.length(custom_timers) then
maxsongs = table.length(custom_timers)
end
-- Create or update new song timers.
if table.length(custom_timers) < maxsongs then
custom_timers[spell.name] = current_time + dur
send_command('timers create "'..spell.name..'" '..dur..' down')
else
local rep,repsong
for song_name,expires in pairs(custom_timers) do
if current_time + dur > expires then
if not rep or rep > expires then
rep = expires
repsong = song_name
end
end
end
if repsong then
custom_timers[repsong] = nil
send_command('timers delete "'..repsong..'"')
custom_timers[spell.name] = current_time + dur
send_command('timers create "'..spell.name..'" '..dur..' down')
end
end
end
end
-- Function to calculate the duration of a song based on the equipment used to cast it.
-- Called from adjust_timers(), which is only called on aftercast().
function calculate_duration(spellName, spellMap)
local mult = 1
if player.equipment.range == 'Daurdabla' then mult = mult + 0.3 end -- change to 0.25 with 90 Daur
if player.equipment.range == "Gjallarhorn" then mult = mult + 0.4 end -- change to 0.3 with 95 Gjall
if player.equipment.main == "Carnwenhan" then mult = mult + 0.1 end -- 0.1 for 75, 0.4 for 95, 0.5 for 99/119
if player.equipment.main == "Legato Dagger" then mult = mult + 0.05 end
if player.equipment.sub == "Legato Dagger" then mult = mult + 0.05 end
if player.equipment.neck == "Aoidos' Matinee" then mult = mult + 0.1 end
if player.equipment.body == "Aoidos' Hngrln. +2" then mult = mult + 0.1 end
if player.equipment.legs == "Mdk. Shalwar +1" then mult = mult + 0.1 end
if player.equipment.feet == "Brioso Slippers" then mult = mult + 0.1 end
if player.equipment.feet == "Brioso Slippers +1" then mult = mult + 0.11 end
if spellMap == 'Paeon' and player.equipment.head == "Brioso Roundlet" then mult = mult + 0.1 end
if spellMap == 'Paeon' and player.equipment.head == "Brioso Roundlet +1" then mult = mult + 0.1 end
if spellMap == 'Madrigal' and player.equipment.head == "Aoidos' Calot +2" then mult = mult + 0.1 end
if spellMap == 'Minuet' and player.equipment.body == "Aoidos' Hngrln. +2" then mult = mult + 0.1 end
if spellMap == 'March' and player.equipment.hands == 'Ad. Mnchtte. +2' then mult = mult + 0.1 end
if spellMap == 'Ballad' and player.equipment.legs == "Aoidos' Rhing. +2" then mult = mult + 0.1 end
if spellName == "Sentinel's Scherzo" and player.equipment.feet == "Aoidos' Cothrn. +2" then mult = mult + 0.1 end
if buffactive.Troubadour then
mult = mult*2
end
if spellName == "Sentinel's Scherzo" then
if buffactive['Soul Voice'] then
mult = mult*2
elseif buffactive['Marcato'] then
mult = mult*1.5
end
end
local totalDuration = math.floor(mult*120)
return totalDuration
end
-- Examine equipment to determine what our current TP weapon is.
function pick_tp_weapon()
if brd_daggers:contains(player.equipment.main) then
state.CombatWeapon:set('Dagger')
if S{'NIN','DNC'}:contains(player.sub_job) and brd_daggers:contains(player.equipment.sub) then
state.CombatForm:set('DW')
else
state.CombatForm:reset()
end
else
state.CombatWeapon:reset()
state.CombatForm:reset()
end
end
-- Function to reset timers.
function reset_timers()
for i,v in pairs(custom_timers) do
send_command('timers delete "'..i..'"')
end
custom_timers = {}
end
-- Select default macro book on initial load or subjob change.
function select_default_macro_book()
set_macro_page(1, 7)
end
windower.raw_register_event('zone change',reset_timers)
windower.raw_register_event('logout',reset_timers)