|  | 
    Summoner macros questions
 
    
        
        
        
            
                
                    
                    
                    
                                                            
                                                    
                                                                            
                                Server: Phoenix Game: FFXI Posts: 32 
                
			
			By Phoenix.Latravant 2019-02-24 11:57:47			
			
						
                     
                 How can I use gearswap to change my macros to a specific page when I call a specific avatar?Ex:
 /Ma ifrit me would change my macro to book 1 page 2
 /Ma carbuncle me would change to book 1 page 1 etc.
 
            
                
                    
                    
                    
                                                            
                                                    
                                                                            
                                Server: Phoenix Game: FFXI Posts: 32 
                
			
			By Phoenix.Latravant 2019-02-24 13:46:04			
			
						
                     
                 thank so much, i'll try this out right now!                                     
            
                
                    
                    
                    
                                                            
                                                    
                                                                            
                                Server: Phoenix Game: FFXI Posts: 32 
                
			
			By Phoenix.Latravant 2019-02-24 14:24:44			
			
						
                     
                 didnt work for me. thinking maybe i put it in the wrong area of the lua file?  --------------------------------------------------------------------------------------------------------------------- Setup functions for this job.  Generally should not be modified.
 -------------------------------------------------------------------------------------------------------------------
 
 -- Also, you'll need the Shortcuts addon to handle the auto-targetting of the custom pact commands.
 
 --[[
 Custom commands:
 
 gs c petweather
 Automatically casts the storm appropriate for the current avatar, if possible.
 
 gs c siphon
 Automatically run the process to: dismiss the current avatar; cast appropriate
 weather; summon the appropriate spirit; Elemental Siphon; release the spirit;
 and re-summon the avatar.
 
 Will not cast weather you do not have access to.
 Will not re-summon the avatar if one was not out in the first place.
 Will not release the spirit if it was out before the command was issued.
 
 gs c pact [PactType]
 Attempts to use the indicated pact type for the current avatar.
 PactType can be one of:
 cure
 curaga
 buffOffense
 buffDefense
 buffSpecial
 debuff1
 debuff2
 sleep
 nuke2
 nuke4
 bp70
 bp75 (merits and lvl 75-80 pacts)
 astralflow
 --]]
 
 
 -- Initialization function for this job file.
 function get_sets()
 mote_include_version = 2
 
 -- Load and initialize the include file.
 include('Mote-Include.lua')
 end
 
 -- Setup vars that are user-independent.  state.Buff vars initialized here will automatically be tracked.
 function job_setup()
 state.Buff["Avatar's Favor"] = buffactive["Avatar's Favor"] or false
 state.Buff["Astral Conduit"] = buffactive["Astral Conduit"] or false
 
 spirits = S{"LightSpirit", "DarkSpirit", "FireSpirit", "EarthSpirit", "WaterSpirit", "AirSpirit", "IceSpirit", "ThunderSpirit"}
 avatars = S{"Carbuncle", "Fenrir", "Diabolos", "Ifrit", "Titan", "Leviathan", "Garuda", "Shiva", "Ramuh", "Odin", "Alexander", "Cait Sith"}
 
 magicalRagePacts = S{
 'Inferno','Earthen Fury','Tidal Wave','Aerial Blast','Diamond Dust','Judgment Bolt','Searing Light','Howling Moon','Ruinous Omen',
 'Fire II','Stone II','Water II','Aero II','Blizzard II','Thunder II',
 'Fire IV','Stone IV','Water IV','Aero IV','Blizzard IV','Thunder IV',
 'Thunderspark','Burning Strike','Meteorite','Nether Blast','Flaming Crush',
 'Meteor Strike','Heavenly Strike','Wind Blade','Geocrush','Grand Fall','Thunderstorm',
 'Holy Mist','Lunar Bay','Night Terror','Level ? Holy'}
 
 
 pacts = {}
 pacts.cure = {['Carbuncle']='Healing Ruby'}
 pacts.curaga = {['Carbuncle']='Healing Ruby II', ['Garuda']='Whispering Wind', ['Leviathan']='Spring Water'}
 pacts.buffoffense = {['Carbuncle']='Glittering Ruby', ['Ifrit']='Crimson Howl', ['Garuda']='Hastega', ['Ramuh']='Rolling Thunder',
 ['Fenrir']='Ecliptic Growl'}
 pacts.buffdefense = {['Carbuncle']='Shining Ruby', ['Shiva']='Frost Armor', ['Garuda']='Aerial Armor', ['Titan']='Earthen Ward',
 ['Ramuh']='Lightning Armor', ['Fenrir']='Ecliptic Howl', ['Diabolos']='Noctoshield', ['Cait Sith']='Reraise II'}
 pacts.buffspecial = {['Ifrit']='Inferno Howl', ['Garuda']='Fleet Wind', ['Titan']='Earthen Armor', ['Diabolos']='Dream Shroud',
 ['Carbuncle']='Soothing Ruby', ['Fenrir']='Heavenward Howl', ['Cait Sith']='Raise II'}
 pacts.debuff1 = {['Shiva']='Diamond Storm', ['Ramuh']='Shock Squall', ['Leviathan']='Tidal Roar', ['Fenrir']='Lunar Cry',
 ['Diabolos']='Pavor Nocturnus', ['Cait Sith']='Eerie Eye'}
 pacts.debuff2 = {['Shiva']='Sleepga', ['Leviathan']='Slowga', ['Fenrir']='Lunar Roar', ['Diabolos']='Somnolence'}
 pacts.sleep = {['Shiva']='Sleepga', ['Diabolos']='Nightmare', ['Cait Sith']='Mewing Lullaby'}
 pacts.nuke2 = {['Ifrit']='Fire II', ['Shiva']='Blizzard II', ['Garuda']='Aero II', ['Titan']='Stone II',
 ['Ramuh']='Thunder II', ['Leviathan']='Water II'}
 pacts.nuke4 = {['Ifrit']='Fire IV', ['Shiva']='Blizzard IV', ['Garuda']='Aero IV', ['Titan']='Stone IV',
 ['Ramuh']='Thunder IV', ['Leviathan']='Water IV'}
 pacts.bp70 = {['Ifrit']='Flaming Crush', ['Shiva']='Rush', ['Garuda']='Predator Claws', ['Titan']='Mountain Buster',
 ['Ramuh']='Chaotic Strike', ['Leviathan']='Spinning Dive', ['Carbuncle']='Meteorite', ['Fenrir']='Eclipse Bite',
 ['Diabolos']='Nether Blast',['Cait Sith']='Regal Scratch'}
 pacts.bp75 = {['Ifrit']='Meteor Strike', ['Shiva']='Heavenly Strike', ['Garuda']='Wind Blade', ['Titan']='Geocrush',
 ['Ramuh']='Thunderstorm', ['Leviathan']='Grand Fall', ['Carbuncle']='Holy Mist', ['Fenrir']='Lunar Bay',
 ['Diabolos']='Night Terror', ['Cait Sith']='Level ? Holy'}
 pacts.astralflow = {['Ifrit']='Inferno', ['Shiva']='Diamond Dust', ['Garuda']='Aerial Blast', ['Titan']='Earthen Fury',
 ['Ramuh']='Judgment Bolt', ['Leviathan']='Tidal Wave', ['Carbuncle']='Searing Light', ['Fenrir']='Howling Moon',
 ['Diabolos']='Ruinous Omen', ['Cait Sith']="Altana's Favor"}
 
 -- Wards table for creating custom timers
 wards = {}
 -- Base duration for ward pacts.
 wards.durations = {
 ['Crimson Howl'] = 60, ['Earthen Armor'] = 60, ['Inferno Howl'] = 60, ['Heavenward Howl'] = 60,
 ['Rolling Thunder'] = 120, ['Fleet Wind'] = 120,
 ['Shining Ruby'] = 180, ['Frost Armor'] = 180, ['Lightning Armor'] = 180, ['Ecliptic Growl'] = 180,
 ['Glittering Ruby'] = 180, ['Hastega'] = 180, ['Noctoshield'] = 180, ['Ecliptic Howl'] = 180,
 ['Dream Shroud'] = 180,
 ['Reraise II'] = 3600
 }
 -- Icons to use when creating the custom timer.
 wards.icons = {
 ['Earthen Armor']   = 'spells/00299.png', -- 00299 for Titan
 ['Shining Ruby']    = 'spells/00043.png', -- 00043 for Protect
 ['Dream Shroud']    = 'spells/00304.png', -- 00304 for Diabolos
 ['Noctoshield']     = 'spells/00106.png', -- 00106 for Phalanx
 ['Inferno Howl']    = 'spells/00298.png', -- 00298 for Ifrit
 ['Hastega']         = 'spells/00358.png', -- 00358 for Hastega
 ['Rolling Thunder'] = 'spells/00104.png', -- 00358 for Enthunder
 ['Frost Armor']     = 'spells/00250.png', -- 00250 for Ice Spikes
 ['Lightning Armor'] = 'spells/00251.png', -- 00251 for Shock Spikes
 ['Reraise II']      = 'spells/00135.png', -- 00135 for Reraise
 ['Fleet Wind']      = 'abilities/00074.png', --
 }
 -- Flags for code to get around the issue of slow skill updates.
 wards.flag = false
 wards.spell = ''
 
 end
 
 -------------------------------------------------------------------------------------------------------------------
 -- User setup functions for this job.  Recommend that these be overridden in a sidecar file.
 -------------------------------------------------------------------------------------------------------------------
 
 -- Setup vars that are user-dependent.  Can override this function in a sidecar file.
 function user_setup()
 state.OffenseMode:options('None', 'Normal', 'Acc')
 state.CastingMode:options('Normal', 'Resistant')
 state.IdleMode:options('Normal', 'PDT')
 
 gear.perp_staff = {name=""}
 
 select_default_macro_book()
 end
 
 
 -- Define sets and vars used by this job file.
 function init_gear_sets()
 --------------------------------------
 -- Precast Sets
 --------------------------------------
 
 -- Precast sets to enhance JAs
 sets.precast.JA['Astral Flow'] = {head="Glyphic Horn +1"}
 
 sets.precast.JA['Elemental Siphon'] = {main="Soulscourge",
 head="Convoker's Horn",neck="Caller's Pendant",
 body="Caller's Doublet +2",hands="Glyphic Bracers +1",ring1="Evoker's Ring",ring2="Fervor Ring",
 legs="Marduk's Shalwar +1",feet="Caller's Pigaches +2"}
 
 sets.precast.JA['Mana Cede'] = {hands="Caller's Bracers +2"}
 
 -- Pact delay reduction gear
 sets.precast.BloodPactWard = {ammo="Seraphicaller",head="Convoker's Horn",body="Glyphic Doublet +1",hands="Glyphic Bracers +1",
 back="Samanisi Cape"}
 
 sets.precast.BloodPactRage = sets.precast.BloodPactWard
 
 -- Fast cast sets for spells
 
 sets.precast.FC = {
 head="Nahtirah Hat",ear2="Loquacious Earring",
 body="helios jacket",ring1="Prolix Ring",
 back="Swith Cape +1",waist="Witful Belt",legs="Orvail Pants +1",feet="augur's gaiters"}
 
 sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC, {waist="Siegel Sash"})
 
 
 -- Weaponskill sets
 -- Default set for any weaponskill that isn't any more specifically defined
 sets.precast.WS = {
 head="Nahtirah Hat",neck="Asperity Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
 body="Vanir Cotehardie",hands="Yaoyotl Gloves",ring1="Rajas Ring",ring2="K'ayres Ring",
 back="Pahtli Cape",waist="Cascade Belt",legs="Hagondes Pants",feet="Hagondes Sabots"}
 
 -- Specific weaponskill sets.  Uses the base set if an appropriate WSMod version isn't found.
 sets.precast.WS['Myrkr'] = {
 head="Nahtirah Hat",ear1="Gifted Earring",ear2="Loquacious Earring",
 body="Convoker's Doublet",hands="Caller's Bracers +2",ring1="Evoker's Ring",ring2="Sangoma Ring",
 back="Pahtli Cape",waist="Fucho-no-Obi",legs="Nares Trews",feet="Chelona Boots +1"}
 
 
 --------------------------------------
 -- Midcast sets
 --------------------------------------
 
 sets.midcast.FastRecast = {
 head="Nahtirah Hat",ear2="Loquacious Earring",
 body="Vanir Cotehardie",hands="Bokwus Gloves",ring1="Prolix Ring",
 back="Swith Cape +1",waist="Witful Belt",legs="Hagondes Pants",feet="Hagondes Sabots"}
 
 sets.midcast.Cure = {main="Tamaxchi",sub="Genbu's Shield",
 head="Nahtirah Hat",ear2="Loquacious Earring",
 body="Heka's Kalasiris",hands="Bokwus Gloves",ring1="Prolix Ring",ring2="Sirona's Ring",
 back="Swith Cape +1",waist="Witful Belt",legs="Hagondes Pants",feet="Hagondes Sabots"}
 
 sets.midcast.Stoneskin = {waist="Siegel Sash"}
 
 sets.midcast['Elemental Magic'] = {main="Lehbrailg +2",sub="Wizzan Grip",
 head="Hagondes Hat",neck="Stoicheion Medal",ear1="Friomisi Earring",ear2="Hecate's Earring",
 body="Hagondes Coat",hands="Yaoyotl Gloves",ring1="Icesoul Ring",ring2="Acumen Ring",
 back="Toro Cape",waist=gear.ElementalBelt,legs="Hagondes Pants",feet="Hagondes Sabots"}
 
 sets.midcast['Dark Magic'] = {main="Lehbrailg +2",sub="Wizzan Grip",
 head="Nahtirah Hat",neck="Aesir Torque",ear1="Lifestorm Earring",ear2="Psystorm Earring",
 body="Vanir Cotehardie",hands="Yaoyotl Gloves",ring1="Excelsis Ring",ring2="Sangoma Ring",
 waist="Fuchi-no-Obi",legs="Bokwus Slops",feet="Bokwus Boots"}
 
 
 -- Avatar pact sets.  All pacts are Ability type.
 
 sets.midcast.Pet.BloodPactWard = {main="Soulscourge",ammo="Seraphicaller",
 head="Convoker's Horn",neck="Caller's Pendant",
 body="Caller's Doublet +2",hands="Glyphic Bracers +1",ring1="Evoker's Ring",ring2="Fervor Ring",
 waist="Diabolos's Rope",legs="Marduk's Shalwar +1"}
 
 sets.midcast.Pet.DebuffBloodPactWard = {main="Soulscourge",ammo="Seraphicaller",
 head="Convoker's Horn",neck="Caller's Pendant",
 body="Caller's Doublet +2",hands="Glyphic Bracers +1",ring1="Evoker's Ring",ring2="Fervor Ring",
 waist="Diabolos's Rope",legs="Marduk's Shalwar +1"}
 
 sets.midcast.Pet.DebuffBloodPactWard.Acc = sets.midcast.Pet.DebuffBloodPactWard
 
 sets.midcast.Pet.PhysicalBloodPactRage = {main="Soulscourge",ammo="Seraphicaller",
 head="Convoker's Horn",neck="Caller's Pendant",
 body="Convoker's Doublet",hands="Glyphic Bracers +1",ring1="Evoker's Ring",ring2="Fervor Ring",
 waist="Diabolos's Rope",legs="Convoker's Spats",feet="Convoker's Pigaches"}
 
 sets.midcast.Pet.PhysicalBloodPactRage.Acc = sets.midcast.Pet.PhysicalBloodPactRage
 
 sets.midcast.Pet.MagicalBloodPactRage = {main="Eminent Pole",ammo="Seraphicaller",
 head="Glyphic Horn +1",neck="Caller's Pendant",
 body="Convoker's Doublet",hands="Glyphic Bracers +1",ring1="Evoker's Ring",ring2="Fervor Ring",
 back="Samanisi Cape",waist="Diabolos's Rope",legs="Caller's Spats +2",feet="Hagondes Sabots"}
 
 sets.midcast.Pet.MagicalBloodPactRage.Acc = sets.midcast.Pet.MagicalBloodPactRage
 
 
 -- Spirits cast magic spells, which can be identified in standard ways.
 
 sets.midcast.Pet.WhiteMagic = {legs="Summoner's Spats"}
 
 sets.midcast.Pet['Elemental Magic'] = set_combine(sets.midcast.Pet.BloodPactRage, {legs="Summoner's Spats"})
 
 sets.midcast.Pet['Elemental Magic'].Resistant = {}
 
 
 --------------------------------------
 -- Idle/resting/defense/etc sets
 --------------------------------------
 
 -- Resting sets
 sets.resting = {main="bolelabunga", sub="genbu's shield", ammo="mana ampulla",
 head="Cobra unit hat",neck="eidolon pendant +1",ear1="rapture earring",ear2="antivenom Earring",
 body="errant houppelande",hands="genie gages",ring1="Star Ring",ring2="star Ring",
 back="felicitas Cape",waist="hierarch Belt",legs="sagacity lappas",feet="arborist nails"}
 
 -- Idle sets
 sets.idle = {main="Bolelabunga",sub="Genbu's Shield",ammo="eminent sachet",
 head="Caller's Horn +2",neck="Wiglen Gorget",ear1="ethereal Earring",ear2="Loquacious Earring",
 body="ischemia chasuble",hands="telchine gloves",ring1="Stikini Ring +1",ring2="Stikini Ring +1",
 back="hexerei Cape",waist="Fucho-no-Obi",legs="glyphic spats",feet="Herald's Gaiters"}
 
 sets.idle.PDT = {main=gear.Staff.PDT,sub="Achaq Grip",ammo="Seraphicaller",
 head="Convoker's Horn",neck="Twilight Torque",ear1="Gifted Earring",ear2="Loquacious Earring",
 body="Hagondes Coat",hands="Yaoyotl Gloves",ring1="Defending Ring",ring2="Sangoma Ring",
 back="hexerei Cape",waist="Fucho-no-Obi",legs="glyphic spats",feet="Herald's Gaiters"}
 
 -- perp costs:
 -- spirits: 7
 -- carby: 11 (5 with mitts)
 -- fenrir: 13
 -- others: 15
 -- avatar's favor: -4/tick
 
 -- Max useful -perp gear is 1 less than the perp cost (can't be reduced below 1)
 -- Aim for -14 perp, and refresh in other slots.
 
 -- -perp gear:
 -- Gridarvor: -5
 -- Glyphic Horn: -4
 -- Caller's Doublet +2/Glyphic Doublet: -4
 -- Evoker's Ring: -1
 -- Convoker's Pigaches: -4
 -- total: -18
 
 -- Can make due without either the head or the body, and use +refresh items in those slots.
 
 sets.idle.Avatar = {main="espiritus",sub="elan strap",ammo="eminent sachet",
 head="glyphic Horn +1",neck="Caller's Pendant",ear1="caller's earring",ear2="Loquacious Earring",
 body="Glyphic Doublet +1",hands="telchine gloves",ring1="Evoker's Ring",ring2="stikini Ring +1",
 back="Conveyance Cape",waist="Fucho-no-Obi",legs="glyphic spats",feet="Convoker's Pigaches"}
 
 sets.idle.PDT.Avatar = {main="Gridarvor",sub="Achaq Grip",ammo="Seraphicaller",
 head="Convoker's Horn",neck="Caller's Pendant",ear1="Gifted Earring",ear2="Loquacious Earring",
 body="Hagondes Coat",hands="Regimen Mittens",ring1="Evoker's Ring",ring2="Defending Ring",
 back="Conveyance Cape",waist="Fucho-no-Obi",legs="Hagondes Pants",feet="Convoker's Pigaches"}
 
 sets.idle.Spirit = {main="Gridarvor",sub="Achaq Grip",ammo="Seraphicaller",
 head="Convoker's Horn",neck="Caller's Pendant",ear1="Gifted Earring",ear2="Loquacious Earring",
 body="Hagondes Coat",hands="Serpentes Cuffs",ring1="Evoker's Ring",ring2="Sangoma Ring",
 back="Samanisi Cape",waist="Fucho-no-Obi",legs="Summoner's Spats",feet="Herald's Gaiters"}
 
 -- Favor uses Caller's Horn instead of Convoker's Horn for refresh
 sets.idle.Avatar.Favor = {head="Caller's Horn +2"}
 sets.idle.Avatar.Melee = {hands="Regimen Mittens",back="Samanisi Cape",waist="Kuku Stone",legs="Convoker's Spats"}
 
 sets.perp = {}
 -- Caller's Bracer's halve the perp cost after other costs are accounted for.
 -- Using -10 (Gridavor, ring, Conv.feet), standard avatars would then cost 5, halved to 2.
 -- We can then use Hagondes Coat and end up with the same net MP cost, but significantly better defense.
 -- Weather is the same, but we can also use the latent on the pendant to negate the last point lost.
 sets.perp.Day = {body="Hagondes Coat",hands="Caller's Bracers +2"}
 sets.perp.Weather = {neck="Caller's Pendant",body="Hagondes Coat",hands="Caller's Bracers +2"}
 -- Carby: Mitts+Conv.feet = 1/tick perp.  Everything else should be +refresh
 sets.perp.Carbuncle = {main="Bolelabunga",sub="Genbu's Shield",
 head="Convoker's Horn",body="Hagondes Coat",hands="Carbuncle Mitts",legs="Nares Trews",feet="Convoker's Pigaches"}
 -- Diabolos's Rope doesn't gain us anything at this time
 --sets.perp.Diabolos = {waist="Diabolos's Rope"}
 sets.perp.Alexander = sets.midcast.Pet.BloodPactWard
 
 sets.perp.staff_and_grip = {main=gear.perp_staff,sub="Achaq Grip"}
 
 -- Defense sets
 sets.defense.PDT = {main=gear.Staff.PDT,
 head="Hagondes Hat",neck="Wiglen Gorget",ear1="Gifted Earring",ear2="Loquacious Earring",
 body="Hagondes Coat",hands="Yaoyotl Gloves",ring1="Defending Ring",ring2=gear.DarkRing.physical,
 back="Umbra Cape",waist="Fucho-no-Obi",legs="Hagondes Pants",feet="Hagondes Sabots"}
 
 sets.defense.MDT = {
 head="Hagondes Hat",neck="Twilight Torque",ear1="Gifted Earring",ear2="Loquacious Earring",
 body="Vanir Cotehardie",hands="Yaoyotl Gloves",ring1="Defending Ring",ring2="Shadow Ring",
 back="Umbra Cape",waist="Fucho-no-Obi",legs="Bokwus Slops",feet="Hagondes Sabots"}
 
 sets.Kiting = {feet="Herald's Gaiters"}
 
 sets.latent_refresh = {waist="Fucho-no-obi"}
 
 
 --------------------------------------
 -- Engaged sets
 --------------------------------------
 
 -- Normal melee group
 sets.engaged = {main="espiritus", sub="elan strap", ammo="eminent sachet",
 head="glyphic horn +1",neck="summoner's collar",ear1="Bladeborn Earring",ear2="mache Earring +1",
 body="tali'ah manteel",hands="artsieq cuffs",ring1="varar Ring",ring2="varar Ring",
 back="buquwik Cape",waist="mujin obi",legs="glyphic spats",feet="glyphic pigaches"}
 end
 
 -------------------------------------------------------------------------------------------------------------------
 -- Job-specific hooks for standard casting events.
 -------------------------------------------------------------------------------------------------------------------
 
 -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
 -- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
 function job_precast(spell, action, spellMap, eventArgs)
 if state.Buff['Astral Conduit'] and pet_midaction() then
 eventArgs.handled = true
 end
 end
 
 function job_midcast(spell, action, spellMap, eventArgs)
 if state.Buff['Astral Conduit'] and pet_midaction() then
 eventArgs.handled = true
 end
 end
 
 -- Runs when pet completes an action.
 function job_pet_aftercast(spell, action, spellMap, eventArgs)
 if not spell.interrupted and spell.type == 'BloodPactWard' and spellMap ~= 'DebuffBloodPactWard' then
 wards.flag = true
 wards.spell = spell.english
 send_command('wait 4; gs c reset_ward_flag')
 end
 end
 
 -------------------------------------------------------------------------------------------------------------------
 -- Job-specific hooks for non-casting events.
 -------------------------------------------------------------------------------------------------------------------
 
 -- Called when a player gains or loses a buff.
 -- buff == buff gained or lost
 -- gain == true if the buff was gained, false if it was lost.
 function job_buff_change(buff, gain)
 if state.Buff[buff] ~= nil then
 handle_equipping_gear(player.status)
 elseif storms:contains(buff) then
 handle_equipping_gear(player.status)
 end
 end
 
 
 -- Called when the player's pet's status changes.
 -- This is also called after pet_change after a pet is released.  Check for pet validity.
 function job_pet_status_change(newStatus, oldStatus, eventArgs)
 if pet.isvalid and not midaction() and not pet_midaction() and (newStatus == 'Engaged' or oldStatus == 'Engaged') then
 handle_equipping_gear(player.status, newStatus)
 end
 end
 
 
 -- Called when a player gains or loses a pet.
 -- pet == pet structure
 -- gain == true if the pet was gained, false if it was lost.
 function job_pet_change(petparam, gain)
 classes.CustomIdleGroups:clear()
 if gain then
 if avatars:contains(pet.name) then
 classes.CustomIdleGroups:append('Avatar')
 elseif spirits:contains(pet.name) then
 classes.CustomIdleGroups:append('Spirit')
 end
 else
 select_default_macro_book('reset')
 end
 end
 
 -------------------------------------------------------------------------------------------------------------------
 -- User code that supplements standard library decisions.
 -------------------------------------------------------------------------------------------------------------------
 
 -- Custom spell mapping.
 function job_get_spell_map(spell)
 if spell.type == 'BloodPactRage' then
 if magicalRagePacts:contains(spell.english) then
 return 'MagicalBloodPactRage'
 else
 return 'PhysicalBloodPactRage'
 end
 elseif spell.type == 'BloodPactWard' and spell.target.type == 'MONSTER' then
 return 'DebuffBloodPactWard'
 end
 end
 
 -- Modify the default idle set after it was constructed.
 function customize_idle_set(idleSet)
 if pet.isvalid then
 if pet.element == world.day_element then
 idleSet = set_combine(idleSet, sets.perp.Day)
 end
 if pet.element == world.weather_element then
 idleSet = set_combine(idleSet, sets.perp.Weather)
 end
 if sets.perp[pet.name] then
 idleSet = set_combine(idleSet, sets.perp[pet.name])
 end
 gear.perp_staff.name = elements.perpetuance_staff_of[pet.element]
 if gear.perp_staff.name and (player.inventory[gear.perp_staff.name] or player.wardrobe[gear.perp_staff.name]) then
 idleSet = set_combine(idleSet, sets.perp.staff_and_grip)
 end
 if state.Buff["Avatar's Favor"] and avatars:contains(pet.name) then
 idleSet = set_combine(idleSet, sets.idle.Avatar.Favor)
 end
 if pet.status == 'Engaged' then
 idleSet = set_combine(idleSet, sets.idle.Avatar.Melee)
 end
 end
 
 if player.mpp < 51 then
 idleSet = set_combine(idleSet, sets.latent_refresh)
 end
 
 return idleSet
 end
 
 -- Called by the 'update' self-command, for common needs.
 -- Set eventArgs.handled to true if we don't want automatic equipping of gear.
 function job_update(cmdParams, eventArgs)
 classes.CustomIdleGroups:clear()
 if pet.isvalid then
 if avatars:contains(pet.name) then
 classes.CustomIdleGroups:append('Avatar')
 elseif spirits:contains(pet.name) then
 classes.CustomIdleGroups:append('Spirit')
 end
 end
 end
 
 -- Set eventArgs.handled to true if we don't want the automatic display to be run.
 function display_current_job_state(eventArgs)
 
 end
 
 
 -------------------------------------------------------------------------------------------------------------------
 -- User self-commands.
 -------------------------------------------------------------------------------------------------------------------
 
 -- Called for custom player commands.
 function job_self_command(cmdParams, eventArgs)
 if cmdParams[1]:lower() == 'petweather' then
 handle_petweather()
 eventArgs.handled = true
 elseif cmdParams[1]:lower() == 'siphon' then
 handle_siphoning()
 eventArgs.handled = true
 elseif cmdParams[1]:lower() == 'pact' then
 handle_pacts(cmdParams)
 eventArgs.handled = true
 elseif cmdParams[1] == 'reset_ward_flag' then
 wards.flag = false
 wards.spell = ''
 eventArgs.handled = true
 end
 end
 
 
 -------------------------------------------------------------------------------------------------------------------
 -- Utility functions specific to this job.
 -------------------------------------------------------------------------------------------------------------------
 
 -- Cast the appopriate storm for the currently summoned avatar, if possible.
 function handle_petweather()
 if player.sub_job ~= 'SCH' then
 add_to_chat(122, "You can not cast storm spells")
 return
 end
 
 if not pet.isvalid then
 add_to_chat(122, "You do not have an active avatar.")
 return
 end
 
 local element = pet.element
 if element == 'Thunder' then
 element = 'Lightning'
 end
 
 if S{'Light','Dark','Lightning'}:contains(element) then
 add_to_chat(122, 'You do not have access to '..elements.storm_of[element]..'.')
 return
 end
 
 local storm = elements.storm_of[element]
 
 if storm then
 send_command('@input /ma "'..elements.storm_of[element]..'" <me>')
 else
 add_to_chat(123, 'Error: Unknown element ('..tostring(element)..')')
 end
 end
 
 
 -- Custom uber-handling of Elemental Siphon
 function handle_siphoning()
 if areas.Cities:contains(world.area) then
 add_to_chat(122, 'Cannot use Elemental Siphon in a city area.')
 return
 end
 
 local siphonElement
 local stormElementToUse
 local releasedAvatar
 local dontRelease
 
 -- If we already have a spirit out, just use that.
 if pet.isvalid and spirits:contains(pet.name) then
 siphonElement = pet.element
 dontRelease = true
 -- If current weather doesn't match the spirit, but the spirit matches the day, try to cast the storm.
 if player.sub_job == 'SCH' and pet.element == world.day_element and pet.element ~= world.weather_element then
 if not S{'Light','Dark','Lightning'}:contains(pet.element) then
 stormElementToUse = pet.element
 end
 end
 -- If we're subbing /sch, there are some conditions where we want to make sure specific weather is up.
 -- If current (single) weather is opposed by the current day, we want to change the weather to match
 -- the current day, if possible.
 elseif player.sub_job == 'SCH' and world.weather_element ~= 'None' then
 -- We can override single-intensity weather; leave double weather alone, since even if
 -- it's partially countered by the day, it's not worth changing.
 if get_weather_intensity() == 1 then
 -- If current weather is weak to the current day, it cancels the benefits for
 -- siphon.  Change it to the day's weather if possible (+0 to +20%), or any non-weak
 -- weather if not.
 -- If the current weather matches the current avatar's element (being used to reduce
 -- perpetuation), don't change it; just accept the penalty on Siphon.
 if world.weather_element == elements.weak_to[world.day_element] and
 (not pet.isvalid or world.weather_element ~= pet.element) then
 -- We can't cast lightning/dark/light weather, so use a neutral element
 if S{'Light','Dark','Lightning'}:contains(world.day_element) then
 stormElementToUse = 'Wind'
 else
 stormElementToUse = world.day_element
 end
 end
 end
 end
 
 -- If we decided to use a storm, set that as the spirit element to cast.
 if stormElementToUse then
 siphonElement = stormElementToUse
 elseif world.weather_element ~= 'None' and (get_weather_intensity() == 2 or world.weather_element ~= elements.weak_to[world.day_element]) then
 siphonElement = world.weather_element
 else
 siphonElement = world.day_element
 end
 
 local command = ''
 local releaseWait = 0
 
 if pet.isvalid and avatars:contains(pet.name) then
 command = command..'input /pet "Release" <me>;wait 1.1;'
 releasedAvatar = pet.name
 releaseWait = 10
 end
 
 if stormElementToUse then
 command = command..'input /ma "'..elements.storm_of[stormElementToUse]..'" <me>;wait 4;'
 releaseWait = releaseWait - 4
 end
 
 if not (pet.isvalid and spirits:contains(pet.name)) then
 command = command..'input /ma "'..elements.spirit_of[siphonElement]..'" <me>;wait 4;'
 releaseWait = releaseWait - 4
 end
 
 command = command..'input /ja "Elemental Siphon" <me>;'
 releaseWait = releaseWait - 1
 releaseWait = releaseWait + 0.1
 
 if not dontRelease then
 if releaseWait > 0 then
 command = command..'wait '..tostring(releaseWait)..';'
 else
 command = command..'wait 1.1;'
 end
 
 command = command..'input /pet "Release" <me>;'
 end
 
 if releasedAvatar then
 command = command..'wait 1.1;input /ma "'..releasedAvatar..'" <me>'
 end
 
 send_command(command)
 end
 
 
 -- Handles executing blood pacts in a generic, avatar-agnostic way.
 -- cmdParams is the split of the self-command.
 -- gs c [pact] [pacttype]
 function handle_pacts(cmdParams)
 if areas.Cities:contains(world.area) then
 add_to_chat(122, 'You cannot use pacts in town.')
 return
 end
 
 if not pet.isvalid then
 add_to_chat(122,'No avatar currently available. Returning to default macro set.')
 select_default_macro_book('reset')
 return
 end
 
 if spirits:contains(pet.name) then
 add_to_chat(122,'Cannot use pacts with spirits.')
 return
 end
 
 if not cmdParams[2] then
 add_to_chat(123,'No pact type given.')
 return
 end
 
 local pact = cmdParams[2]:lower()
 
 if not pacts[pact] then
 add_to_chat(123,'Unknown pact type: '..tostring(pact))
 return
 end
 
 if pacts[pact][pet.name] then
 if pact == 'astralflow' and not buffactive['astral flow'] then
 add_to_chat(122,'Cannot use Astral Flow pacts at this time.')
 return
 end
 
 -- Leave out target; let Shortcuts auto-determine it.
 send_command('@input /pet "'..pacts[pact][pet.name]..'"')
 else
 add_to_chat(122,pet.name..' does not have a pact of type ['..pact..'].')
 end
 end
 
 
 -- Event handler for updates to player skill, since we can't rely on skill being
 -- correct at pet_aftercast for the creation of custom timers.
 windower.raw_register_event('incoming chunk',
 function (id)
 if id == 0x62 then
 if wards.flag then
 create_pact_timer(wards.spell)
 wards.flag = false
 wards.spell = ''
 end
 end
 end)
 
 -- Function to create custom timers using the Timers addon.  Calculates ward duration
 -- based on player skill and base pact duration (defined in job_setup).
 function create_pact_timer(spell_name)
 -- Create custom timers for ward pacts.
 if wards.durations[spell_name] then
 local ward_duration = wards.durations[spell_name]
 if ward_duration < 181 then
 local skill = player.skills.summoning_magic
 if skill > 300 then
 skill = skill - 300
 if skill > 200 then skill = 200 end
 ward_duration = ward_duration + skill
 end
 end
 
 local timer_cmd = 'timers c "'..spell_name..'" '..tostring(ward_duration)..' down'
 
 if wards.icons[spell_name] then
 timer_cmd = timer_cmd..' '..wards.icons[spell_name]
 end
 
 send_command(timer_cmd)
 end
 end
 
 
 -------- your coding -----------
 
 
 
 -- Select default macro book on initial load or subjob change.
 function customize_engaged_set(engagedSet)
 if pet.isvalid and pet.name == 'Carbuncle' then
 set_macro_page(2, 15)
 end
 if pet.isvalid and pet.name == 'Fenrir' then
 set_macro_page(3, 15)
 end
 if pet.isvalid and pet.name == 'Diabolos' then
 set_macro_page(10, 15)
 end
 if pet.isvalid and pet.name == 'Ramuh' then
 set_macro_page(9, 15)
 end
 if pet.isvalid and pet.name == 'Titan' then
 set_macro_page(5, 15)
 end
 if pet.isvalid and pet.name == 'Shiva' then
 set_macro_page(8, 15)
 end
 if pet.isvalid and pet.name == 'Garuda' then
 set_macro_page(7, 15)
 end
 if pet.isvalid and pet.name == 'Leviathan' then
 set_macro_page(6, 15)
 end
 if pet.isvalid and pet.name == 'Ifrit' then
 set_macro_page(4, 15)
 end
 if not pet.isvalid then
 send_command('input /macro book 13;wait 1;input /macro set 1')
 end
 return engagedSet
 end
 
 
 function customize_idle_set(idleSet)
 if pet.isvalid and pet.name == 'Carbuncle' then
 set_macro_page(2, 15)
 end
 if pet.isvalid and pet.name == 'Fenrir' then
 set_macro_page(3, 15)
 end
 if pet.isvalid and pet.name == 'Diabolos' then
 set_macro_page(10, 15)
 end
 if pet.isvalid and pet.name == 'Ramuh' then
 set_macro_page(9, 15)
 end
 if pet.isvalid and pet.name == 'Titan' then
 set_macro_page(5, 15)
 end
 if pet.isvalid and pet.name == 'Shiva' then
 set_macro_page(8, 15)
 end
 if pet.isvalid and pet.name == 'Garuda' then
 set_macro_page(7, 15)
 end
 if pet.isvalid and pet.name == 'Leviathan' then
 set_macro_page(6, 15)
 end
 if pet.isvalid and pet.name == 'Ifrit' then
 set_macro_page(4, 15)
 end
 if not pet.isvalid and avatars:contains(pet.name) then
 send_command('input /macro book 13;wait 1;input /macro set 1')
 end
 if state.IdleMode.value == 'Favor' then
 idleSet = set_combine(idleSet, sets.idle.Favor)
 return idleSet
 elseif state.IdleMode.value == 'Petpdt' then
 idleSet = set_combine(idleSet, sets.idle.Petpdt)
 return idleSet
 elseif pet.status == 'Engaged' and state.OffenseMode.value == 'Favor' then
 idleSet = set_combine(idleSet, sets.idle.FPet)
 return idleSet
 elseif pet.status == 'Engaged' then
 idleSet = set_combine(idleSet, sets.idle.Pet)
 return idleSet
 elseif pet.isvalid and spirits:contains(pet.name) then
 idleSet = set_combine(idleSet, sets.idle.Spirit)
 return idleSet
 elseif pet.isvalid and pet.name == 'Atomos' then
 idleSet = set_combine(idleSet, sets.idle.Atomos)
 return idleSet
 elseif pet.isvalid and pet.name == 'Odin' or pet.name == 'Alexander' then
 idleSet = set_combine(idleSet, sets.idle.Odin)
 return idleSet
 end
 return idleSet
 end
 
 function update_pet_groups()
 classes.CustomIdleGroups:clear()
 if not pet.isvalid and not pet_midaction() then
 send_command('input /macro book 15;wait 1;input /macro set 1')
 windower.add_to_chat(50,' *** Avatar OFF or Call interrupted / reset to default Book *** ')
 end
 end
 
 function job_aftercast(spell, action, spellMap, eventArgs)
 if state.Buff['Astral Conduit'] then
 add_to_chat(200,'<-------------------> AC NO A.C <------------------->')
 eventArgs.handled = true
 end
 if not pet.isvalid and avatars:contains(spell.name) and spell.interrupted then
 send_command('input /macro book 13;wait 1;input /macro set 1')
 windower.add_to_chat(50,' *** Avatar casting interrupted reset to default Book *** ')
 end
 end
 
            
            
                
			
			By kishr 2019-02-25 07:05:40			
			
						
                     
                 As in previous post, use in game macro, 100 times faster
 I'll reply with what I use when I return home and edit this post
 
            
                
                     Sylph.Mozhat
                                                    
                                                                            
                                Server: Sylph Game: FFXI Posts: 58 
                
			
			By Sylph.Mozhat 2019-02-25 11:21:29			
			
						
                     
                 I am still using the game controller. 
 I use 4 books for my SMN. 1 for Main book[book 19], 1 for /sch[book 20], 1 for /rdm[book 18], and 1 for /thf /DNC[book 17].
 
 Set 10 is for /sch stoms,  spirts, and elemental siphon, release to set 1
 Set 1 is for  Ctrl macros bring out Avatars, Alt for everything pertaining to /sch
 Set 2 is for spirts and elemental siphon, release to set 3
 Set 3 is for  Ctrl bring out Avatars, Alt for everything pertaining to /rdm
 Set 4 is for spirts and elemental siphon, release to set 5
 Set 5 is for Ctrl bring out Avatars, Alt for everything pertaining to /thf & dnc
 
 One my Main book on set 10,
 Example macro 2 has Fire,
 line 1 /ma "Firestrorm" <me> <wait 5>
 line 2 /ma "Fire Spirit" <me> <wait 4>
 line 3/ja "Elemental Siphon" <me> <wait 3>
 line 4 /pet release" <me>
 line 5 /macro set 1
 
 When I want to use Elemental siphon I hold down ctrl or alt and toggle up 1 set, after elemental siphon is used you go back to the main set of the /sub job you are using.
 
 
 On set one [Ctrl],
 Carbuncle, Fenrir, Ifrit, Titan, Leviathan, Garuda, Shiva, Ramuh, Diabolos, Cait-sith
 Example: Carbuncle macro 1
 line 1 /ma "Carbuncle" <me>
 line 2 /macro set 1
 line 3 /macro book 20
 
 All the Ctrl macros of the /sch, /rdm, thf,/dnc books is for pertaining to the SMN job.
 
 On set one [Alt]
 From the main book to all the Alt macros sets in book 20 are all the same.
 
 All Alt sets, macro 1 in book 20[[/sch]
 Release
 line 1 /pet "Release" <me>
 line 2 /macro set 1
 line 3 /macro book 19 [puts me right back in to the main book on the /sch set]
 
 I have used this method for years, the only thing you have to remember is, if your avatar dies you have to use release to get you back into the main set to bring out another avatar. Other then that I like my set up.
 
            
            
                
			
			By Tarage 2019-02-25 14:36:18			
			
						
                     
                 Can you put that in a spoiler? It's *** Big McLargeHuge.                                     
    
    
        
        How can I use gearswap to change my macros to a specific page when I call a specific avatar?Ex:
 /Ma ifrit me would change my macro to book 1 page 2
 /Ma carbuncle me would change to book 1 page 1 etc.
 |  |