How often is rng WS at 3k is something to think about and also the Double attack from /war that hurts TP build
I think most people who play RNG in a variety of situations see saving TP up to 3k every now and then, and spamming WS's ASAP as well. Here's a few times for each that I regularly see:
"Saving TP moments"-
-If closing a SC with Trueflight, like in situations of Kei or that style fight, I'm always saving TP to at least 2500TP.
-If closing a SC with any WS in a 2 DD setup, I'm almost always over 2k TP, just due to the nature of our builds and shooting.
(both of these situations are pure "shooting for TP and WS" situations- not melee.
"Spamming WS moments"-
-Schah Fight done RNG style. This is typically with several shooters using physical damage, and killing all adds. I prefer it with all Fomalhaut/Annihilator users, and yes skillchains will happen naturally, but not by design. So its just spamming that Last Stand or Coronach macro the moment you cross the threshold.
-If meleeing for TP but using ranged WS. The only situation where you melee for TP but don't use right at 1k I can think of would be a situation like a Dynamis-Divergence Red-eye statue NM, small man setup, where you choose to melee for TP, but are closing a two-step SC with Trueflight opened by someone else.
-If using Coronach or Wildfire. Neither of these two WSs scale with TP, so for just raw damage not counting SC dmg, you'll parse better by just using the moment you can (unless putting up AM3 with the relevant weaponry).
-Self Skillchaining with doubleshot up. In that case, saving TP will likely prevent you from getting that 2nd WS in the window to chain.
So yes, the need to either save or spend TP can arise for us depending on the plan.