Opinions On Rank Of Best Damage Dealers

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Opinions on rank of best damage dealers
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 Ramuh.Dasva
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By Ramuh.Dasva 2009-11-07 15:26:14
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Leviathan.Veronika said:
Siren.Enternius said:
I don't like DNC in endgame. At all. Of all DD jobs, DNC does the least amount of damage per-hit and subsequently gives some of the most TP per hit.
But a dnc doesn't have to hit a mob at all to spot-heal a party and debuff the target, they just can't apply sambas. Also, DNC has a stun with a 20 second CD that, after you have gear for, rarely gets resisted. That's what i'm used for in sky usually. Dnc/Sam is used endgame. You have 75 tp no-foot rise meditate, 60 tp meditate from /sam, reverse flourish to use once you land 2-3 debuffs to recover 60-75 tp every 30 secs.

Ok lets do it like this you debuff the mob 2 times use reverse flourish for 61 tp...let's say this was the end of your last meditate/no foot rise cycle. You No foot rise and mediatate to getting +60tp and 5 finishing moves starting your cycle over again 30 sec later you reverse flourish for +75tp. For the next 30 sec you throw down debuffs to get back up to 5 finishing moves so thats-20tp but then you reverse flourish for +41. You do this again for another net +45tp in 30sec. You do this until you get back at your No foot rise/meditate. So 5 times of that. So that's 5*41+60+75 in 3min= 113 tp per min or only 56.66 ever min assuming of course full merits in No step rise and reverse Flourish. This also assumes you didn't use any finsihing moves to do anything else and doesn't factor in the small amount of time it takes to use moves. This is just debuff the mob and getting tp.

Definitely less then 60-75 every 30 sec
 Fairy.Vegetto
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By Fairy.Vegetto 2009-11-07 15:30:34
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Leviathan.Veronika said:
Is that all you wear for violent flourish accuracy? Both magic accuracy and melee accuracy effect it. Your stun build should have these in every single slot as possible.

I wear a full acc build for all my steps and as for magic acc, there are only 3 pieces of equip that dnc can even use w/ magic acc+ on it.
 Leviathan.Veronika
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By Leviathan.Veronika 2009-11-07 15:32:40
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Ramuh.Dasva said:
Leviathan.Veronika said:
Siren.Enternius said:
I don't like DNC in endgame. At all. Of all DD jobs, DNC does the least amount of damage per-hit and subsequently gives some of the most TP per hit.
But a dnc doesn't have to hit a mob at all to spot-heal a party and debuff the target, they just can't apply sambas. Also, DNC has a stun with a 20 second CD that, after you have gear for, rarely gets resisted. That's what i'm used for in sky usually. Dnc/Sam is used endgame. You have 75 tp no-foot rise meditate, 60 tp meditate from /sam, reverse flourish to use once you land 2-3 debuffs to recover 60-75 tp every 30 secs.

Ok lets do it like this you debuff the mob 2 times use reverse flourish for 61 tp...let's say this was the end of your last meditate/no foot rise cycle. You No foot rise and mediatate to getting 60tp and 5 finishing moves starting your cycle over again 30 sec later you reverse flourish for 75tp. For the next 30 sec you throw down debuffs to get back up to 5 finishing moves so thats-20tp but then you reverse flourish for 41. You do this again for another net 45tp in 30sec. You do this until you get back at your No foot rise/meditate. So 5 times of that. So that's 5*41 60 75 in 3min= 113 tp per min or only 56.66 ever min assuming of course full merits in No step rise and reverse Flourish. This also assumes you didn't use any finsihing moves to do anything else and doesn't factor in the small amount of time it takes to use moves. This is just debuff the mob and getting tp.

Definitely less then 60-75 every 30 sec


The only thing you should be using any finishing moves on besides reverse flourish endgame is violent flourish, the stun. It uses 1 move and costs 0 tp. You don't use much tp at all. Like i said, the occasional "oh-***" spot heal, sometimes removing debuffs, if your whm's suck ***, but aside from that all you do is debuff and stun.
 Leviathan.Veronika
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By Leviathan.Veronika 2009-11-07 15:33:29
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Fairy.Vegetto said:
Leviathan.Veronika said:
Is that all you wear for violent flourish accuracy? Both magic accuracy and melee accuracy effect it. Your stun build should have these in every single slot as possible.

I wear a full acc build for all my steps and as for magic acc, there are only 3 pieces of equip that dnc can even use w/ magic acc on it.


Yes, denali is some of the best for dnc's stun build for example. Legs and feet give both acc and m acc.

Anyways, gotta goto class, seeya.
 Siren.Enternius
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By Siren.Enternius 2009-11-07 15:35:48
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Fairy.Vegetto said:
Leviathan.Veronika said:
Is that all you wear for violent flourish accuracy? Both magic accuracy and melee accuracy effect it. Your stun build should have these in every single slot as possible.

I wear a full acc build for all my steps and as for magic acc, there are only 3 pieces of equip that dnc can even use w/ magic acc on it.


+2
+1
+4
+2
+4
+3
+3
+3

Of course, for every one of those, you can get even more plain ACC in the slot.
[+]
 Leviathan.Veronika
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By Leviathan.Veronika 2009-11-07 15:37:11
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Siren.Enternius said:
Fairy.Vegetto said:
Leviathan.Veronika said:
Is that all you wear for violent flourish accuracy? Both magic accuracy and melee accuracy effect it. Your stun build should have these in every single slot as possible.

I wear a full acc build for all my steps and as for magic acc, there are only 3 pieces of equip that dnc can even use w/ magic acc on it.


2
1
4
2
4
3
3
3

Of course, for every one of those, you can get even more plain ACC in the slot.


M acc contributes more though. Physical accuracy increases the chance you'll HIT the target, and helps land the stun also, but M acc greatly raises the stun chance.
 Fairy.Vegetto
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By Fairy.Vegetto 2009-11-07 15:37:13
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heh, I was going off the wiki magic acc page, CTRL F DNC and hit enter only came up w/ 3 results, lol. Also, lol mage toau ring
 Siren.Enternius
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By Siren.Enternius 2009-11-07 15:39:34
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If you're interested, This site makes it a lot easier to find out exactly what a job can and can not equip. It's not perfect (Saying one-handed weapons can use grips or that you can equip an Aureole and Sturm's Report at the same time, stuff like that), but it gets the job done if you just look it over and fix the mistakes that the system makes.
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2009-11-07 15:42:40
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Fairy.Vegetto said:
heh, I was going off the wiki magic acc page, CTRL F DNC and hit enter only came up w/ 3 results, lol. Also, lol mage toau ring

FFXIAH power search!
 Ramuh.Dasva
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By Ramuh.Dasva 2009-11-07 15:47:47
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Leviathan.Veronika said:
Ramuh.Dasva said:
Leviathan.Veronika said:
Siren.Enternius said:
I don't like DNC in endgame. At all. Of all DD jobs, DNC does the least amount of damage per-hit and subsequently gives some of the most TP per hit.
But a dnc doesn't have to hit a mob at all to spot-heal a party and debuff the target, they just can't apply sambas. Also, DNC has a stun with a 20 second CD that, after you have gear for, rarely gets resisted. That's what i'm used for in sky usually. Dnc/Sam is used endgame. You have 75 tp no-foot rise meditate, 60 tp meditate from /sam, reverse flourish to use once you land 2-3 debuffs to recover 60-75 tp every 30 secs.
Ok lets do it like this you debuff the mob 2 times use reverse flourish for 61 tp...let's say this was the end of your last meditate/no foot rise cycle. You No foot rise and mediatate to getting 60tp and 5 finishing moves starting your cycle over again 30 sec later you reverse flourish for 75tp. For the next 30 sec you throw down debuffs to get back up to 5 finishing moves so thats-20tp but then you reverse flourish for 41. You do this again for another net 45tp in 30sec. You do this until you get back at your No foot rise/meditate. So 5 times of that. So that's 5*41 60 75 in 3min= 113 tp per min or only 56.66 ever min assuming of course full merits in No step rise and reverse Flourish. This also assumes you didn't use any finsihing moves to do anything else and doesn't factor in the small amount of time it takes to use moves. This is just debuff the mob and getting tp. Definitely less then 60-75 every 30 sec
The only thing you should be using any finishing moves on besides reverse flourish endgame is violent flourish, the stun. It uses 1 move and costs 0 tp. You don't use much tp at all. Like i said, the occasional "oh-***" spot heal, sometimes removing debuffs, if your whm's suck ***, but aside from that all you do is debuff and stun.

I hope it's very spotting healing cause even without using stun your still not making enough tp per min to even average 1 curing waltz 4 for per min... throw stuns in there and you'd probably come out to more like 1 every 1.5min... not to mention its throwing off your cycles
 Remora.Ninian
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By Remora.Ninian 2009-11-07 16:07:14
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As a DNC I use Curing Waltz 3 mostly, especially since timers are garbage, and the cure potency of 3 is still excellent. Not justifying using DNC on things you don't melee on though, keep that in mind. Just pointing out a fact and you should use that in your argument instead. :x
 Ramuh.Dasva
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By Ramuh.Dasva 2009-11-07 16:18:35
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Remora.Ninian said:
As a DNC I use Curing Waltz 3 mostly, especially since timers are garbage, and the cure potency of 3 is still excellent. Not justifying using DNC on things you don't melee on though, keep that in mind. Just pointing out a fact and you should use that in your argument instead. :x

Oh I'm aware but really curing waltze 4 has a much better tp/hp ratio and even then so you get 1 curing waltze 3 every min? Lol who cares about waltze timers if that's all the tp you can muster. If not the point is still about the same. It's really not how many cures you can do it's how much. Bringing someone just to throw out a stun every 20-30 sec and slightly lower the mobs what def/evasion/magic evasion and not even cure enough to make up for how much they will most likely be taking by staying that close to the mob all the time without utsesmi...
 Remora.Ninian
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By Remora.Ninian 2009-11-07 16:21:34
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Ramuh.Dasva said:
Remora.Ninian said:
As a DNC I use Curing Waltz 3 mostly, especially since timers are garbage, and the cure potency of 3 is still excellent. Not justifying using DNC on things you don't melee on though, keep that in mind. Just pointing out a fact and you should use that in your argument instead. :x

Oh I'm aware but really curing waltze 4 has a much better tp/hp ratio and even then so you get 1 curing waltze 3 every min? Lol who cares about waltze timers if that's all the tp you can muster. If not the point is still about the same. It's really not how many cures you can do it's how much. Bringing someone just to throw out a stun every 20-30 sec and slightly lower the mobs what def/evasion/magic evasion and not even cure enough to make up for how much they will most likely be taking by staying that close to the mob all the time without utsesmi...


Ah ok. I totally tl;dr the whole last two pages because the argument was silly. :x
 Ramuh.Dasva
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By Ramuh.Dasva 2009-11-07 16:27:08
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I still wanna see this dnc with only 8-12 gear haste some how outDD... well really anything lol.
 Siren.Enternius
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By Siren.Enternius 2009-11-07 16:28:27
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I may have missed it, but can you please point to where she said she only uses 8-12% Haste?

I mean the fact that she has Dusk+1 gloves and feet means she knows the value of Haste...
 Ramuh.Dasva
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By Ramuh.Dasva 2009-11-07 16:30:38
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She gave the 25% haste set then said I only have walmart and dusk+1... so taking her by that word if she has just one and its the feet its 8 if she has both 12. Also of the other haste she can get speed belt is unlikely rapp/swift both require CoP so might not be an option and then there is relic legs,
 Siren.Enternius
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By Siren.Enternius 2009-11-07 16:34:13
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The way I read it, she was listing very high tier Haste gear, including Sonic belt and Etoile Tights. I was assuming she meant she didn't have these options but may have still had Swift Belt and Rapparee Harness? Idk maybe I'm wrong, but I'd still assume a DNC arguing about how fast DNC is, would at least have enough Haste gear to back that statement up.
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 Ramuh.Dasva
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By Ramuh.Dasva 2009-11-07 16:37:26
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Siren.Enternius said:
The way I read it, she was listing very high tier Haste gear, including Sonic belt and Etoile Tights. I was assuming she meant she didn't have these options but may have still had Swift Belt and Rapparee Harness? Idk maybe I'm wrong, but I'd still assume a DNC arguing about how fast DNC is, would at least have enough Haste gear to back that statement up.

My I didn't know you had so much faith in people. I mean remember it took like everyone telling her 5 times that DW and haste were factored seperately. Also when I brought it up and said even with haste samba on her and not on me our haste is the same her only comeback was that she will double attack way more than triple attack. That might imply that she doesn't have more haste. Though really to make up for it ya kinda have to. Like twice as much just to break even really.
 Bismarck.Narayan
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By Bismarck.Narayan 2009-11-07 16:49:47
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There's an entire library of weapons, each class masters their own(s) & are all nessecary.

Let's take some PvP examples:

::SAM is like the PLD of DD, you have GK that slices & abilities though that complment the DD factor like Meditate but you have to time out SCs. Between TP builds you're also vulnerable & depending on racial / MND factors, you can be detrimented with enfeebles. Blade Bash buys you time but also lacks in Accuracy; Polearm & Archery for /RNG also gives an upper hand for SC & medium to front line capability.

::DRK is just the zerger of them all. You gotta act fast before your lack in DEF brings you down with it. JSE like Plastron is useful with Dread Spikes during TP builds, Stun & Weapon Bash which is more efficient than Blade Bash also buys you time, Absorb spells like TP, Souleater > WS are also complimentary if you can time the strategy right before a major blow is dealt to you. /NIN doesn't bring the benefits of Double Attack with /WAR but shields you for the lack of DRK being the bipolar half of PLD.

::PLD can DD but to certain given extents. Polearms & GS are in their hand, as well as Joyeuse to other sub weapons that build their TP, landing a good Swift Blade, Flash, Sentinel, Defender, Shield Bash on their own. Penta Thrust is also intimidating on /WAR /SAM /DRK periods.

::WAR is the standard DD, it can use almost every single weapon but Axes & GA are their forte. Though they don't have much on their in job ability to keep them vitalized, they're the Pre-Barbarians & can scar you in battle if you don't analyze all the range of their possible game play.

::DNC is like a secondary WAR but with self-sufficiency like PLD. They can solo SC like a SAM with certain requirements, they can enspell themselves like a RDM which thir 2-hour ability, "Trance" is also like, "Chainspell" but moreover, "Manafont", their equipment arrangements can go from top par haste to evasion & Store-TP set up as well. They're fragile appearing like DRK but also versatile liek WAR, with the knife mastery rivaling THF & self-sufficient healing like a RDM -1.
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 Cerberus.Geldric
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By Cerberus.Geldric 2009-11-07 18:09:58
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Bismarck.Narayan said:
There's an entire library of weapons, each class masters their own(s) & are all nessecary. Let's take some PvP examples: ::SAM is like the PLD of DD, you have GK that slices & abilities though that complment the DD factor like Meditate but you have to time out SCs. Between TP builds you're also vulnerable & depending on racial / MND factors, you can be detrimented with enfeebles. Blade Bash buys you time but also lacks in Accuracy; Polearm & Archery for /RNG also gives an upper hand for SC & medium to front line capability. ::DRK is just the zerger of them all. You gotta act fast before your lack in DEF brings you down with it. JSE like Plastron is useful with Dread Spikes during TP builds, Stun & Weapon Bash which is more efficient than Blade Bash also buys you time, Absorb spells like TP, Souleater > WS are also complimentary if you can time the strategy right before a major blow is dealt to you. /NIN doesn't bring the benefits of Double Attack with /WAR but shields you for the lack of DRK being the bipolar half of PLD. ::PLD can DD but to certain given extents. Polearms & GS are in their hand, as well as Joyeuse to other sub weapons that build their TP, landing a good Swift Blade, Flash, Sentinel, Defender, Shield Bash on their own. Penta Thrust is also intimidating on /WAR /SAM /DRK periods. ::WAR is the standard DD, it can use almost every single weapon but Axes & GA are their forte. Though they don't have much on their in job ability to keep them vitalized, they're the Pre-Barbarians & can scar you in battle if you don't analyze all the range of their possible game play. ::DNC is like a secondary WAR but with self-sufficiency like PLD. They can solo SC like a SAM with certain requirements, they can enspell themselves like a RDM which thir 2-hour ability, "Trance" is also like, "Chainspell" but moreover, "Manafont", their equipment arrangements can go from top par haste to evasion & Store-TP set up as well. They're fragile appearing like DRK but also versatile liek WAR, with the knife mastery rivaling THF & self-sufficient healing like a RDM -1.


Feels like I just picked up a Brady Guide.
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 Hades.Lobster
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By Hades.Lobster 2009-11-30 10:06:23
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WINJA POWER
 Fenrir.Dascorp
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By Fenrir.Dascorp 2009-11-30 12:54:00
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Hades.Lobster said:
WINJA POWER


than is a one pimp whm, doing more damage with hexa strike then the sam with gekko and the drk with guillotine lol
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By Fairy.Vegetto 2009-11-30 13:14:09
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lol those dds musta felt like ***.
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By Quetzalcoatl.Dawnn 2009-11-30 13:48:31
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Fairy.Vegetto said:
Yea but then its pointless on endgame mobs. If you're not meleeing for TP, all the TP you get from just JAs are going to be used curing yourself from the AoE you are getting hit by now that you're not /nin

Back when i did znm's we had a dnc that went /sam for Tyger, it was actually pretty for opening light for me, he had fan dance up for the time hed occasionally get hit by that AoE that does semi sort of alot of damage, and only take like 50~120 from it

sitting there waiting on a single meditate recast (being sam main job) he was out out tping in me, since we had a meditate, go in, ws, strat


on kirin (if not zerging) i just chased him down making sure to keep stutter step and box step on 5/5

personally i didn't have great gear at the time, still semi dont but im improving, but i went /thf and would use SA +box and stutter to get kirin 5/5 and it provided some sort of support

you COULD go as /nin but my accuracy was lacking so i was forced to go /thf at the time lol


another instance its good is VS the SCNM NM's that drop the crates to enter, what comes to mind was that orc drg that goes around jumping people to death, its near impossible to get a hit or ws in because of some patching errors. You go to ws and even though its right infront of you its "too far away" and you loose tp. our solution was having 2 dnc stutter step 5x and stunning with violent flourish. This allowed blm's to focus on nuking and DoT with bio and whatever while the melee's would be able to WS for the short period of time its stunned

i am a dancer and i KNOW that there are times where you aren't really needed, but i know that if i see an opportunity to be useful ill take it

honestly as far as DNC DD goes, i cant really say ive hit some big numbers on anything other than birds. I can solo darkness via PK and evis, but it takes some extra tp for haste samba and if i want to use building flourish its more, then a desperate to make sure all hits connect. Idk more effort than what it seems to do for me.

basically to actually do average damage (lets just say even 800) to a sky nm, your probably going to need top of the line gear, food, merits in dagger, BF, and saber dance, and closed position to accomplish this. I mean your not even going to hit that high consistently either, your going to need luck to get a double attack to even hit that also. Also youd either be /thf or /war which by then youve probably lost all your usefullness in other places.

since you already have double attack from saber dance maybe youd go /drk, i surely dont know until i actually get some decent gear and attempt this. Hardly seems motivating to do so though because its more trouble than its worth IMO, ill just go sam/whatever.

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By Quetzalcoatl.Dawnn 2009-11-30 13:50:41
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you have good insight though vegetto dont get me wrong lol
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By Fairy.Vegetto 2009-11-30 14:14:12
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"Back when i did znm's we had a dnc that went /sam for Tyger, it was actually pretty for opening light for me, he had fan dance up for the time hed occasionally get hit by that AoE that does semi sort of alot of damage, and only take like 50~120 from it

sitting there waiting on a single meditate recast (being sam main job) he was out out tping in me, since we had a meditate, go in, ws, strat"
May be useful there, never though to of it, mainly because all the shells that I know that do that NM use sam to tank, in which case I'd rather haste samba than the dnc having fan dance up lol.

"on kirin (if not zerging) i just chased him down making sure to keep stutter step and box step on 5/5"
Now kirin is one of the places where I love to have a dnc (though we burn kirin). Haste samba is awesome for zergs for jobs not already near the haste cap and actually puts my mnk faster than hundred fists.

"another instance its good is VS the SCNM NM's that drop the crates to enter, what comes to mind was that orc drg that goes around jumping people to death, its near impossible to get a hit or ws in because of some patching errors. You go to ws and even though its right infront of you its "too far away" and you loose tp. our solution was having 2 dnc stutter step 5x and stunning with violent flourish. This allowed blm's to focus on nuking and DoT with bio and whatever while the melee's would be able to WS for the short period of time its stunned"
I haven't really noticed the glitch as I've been able to ws it fine, but you do have a point if you're going for blm as your main source of damage.


"i am a dancer and i KNOW that there are times where you aren't really needed, but i know that if i see an opportunity to be useful ill take it"
So am I lol, 2nd job I got to 75 (out of my 5 lol)
 Shiva.Flionheart
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By Shiva.Flionheart 2009-12-11 09:51:10
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Brd is the best DD.
 Gilgamesh.Funsam
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By Gilgamesh.Funsam 2009-12-11 09:57:58
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Pup is the best dd 2xdmg for the price of one...
 Carbuncle.Dameshi
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By Carbuncle.Dameshi 2009-12-11 10:04:16
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The best DD is clearly a monk using hundred fists while wielding a staff. Thread closed, debate over, move along people.
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