At this point could still only apply to a second hit vs. all hits though my personal thought says that's unlikely. It could also only apply to REMA-oriented WS since those were the ones tinkered with to add the augment damage, which wouldn't matter to the majority of people since most jobs use those WS anyways.
Lots of good candidates to verify either way, but I'm not invested enough to do anything beyond the RNG test since it was painless to set up.
I've been doing levi VD x7 a day on RUN since the campaign/VU, always same buffs, and I have not seen a big difference or anything noticeable on resolution than before, and that's a lot of resolutions, then again I'm just eyeballing, and avatars have innate DT and DT stages w/o !! procs, so who knows, maybe a bad target comparison + anecdotal non-controlled *** of mine.
Asuran will be another one to test easily with and worth doing since all the WS claims so far are ones that were boosted by augments. I can do asuran in a little bit.
well let's see, the information came from a guy who doesn't know how to do a controlled test and is incapable of doing the proper numbers behind any more than one step damage formula. if it doesn't give you enough of an idea of why it should be tested under proper conditions, the dude even said he's inconclusive of it.
Went to Giddeus, Stardivered the NM with utsu up so a latter hit kills it. Did close to 1k tp with 0 WSD and then with 43%.
3,049 > 4,043
Not 43% (32.6%) but far more than random variance. Something odd is going on, just not sure exactly what. Gear changes most definitely altered STR some, and the tp was very close but not exact. Not saying it is the best test, but enough to know something is fishy.
Took my mnk to apex bats. Spammed asuran fists in a set that stacked WSD and one that didn't, trying to keep the str and vit stats comparable. WSD set consistently got in the 5-6k range, non WSD set consistently in the 3.5-4.5k damage range. I was mostly just keeping track of the max damage I was able to hit though. Had to use defender in WSD set since it had so much more attack and didn't want that to skew numbers.
Took my mnk to apex bats. Spammed asuran fists in a set that stacked WSD and one that didn't, trying to keep the str and vit stats comparable. WSD set consistently got in the 5-6k range, non WSD set consistently in the 3.5-4.5k damage range. I was mostly just keeping track of the max damage I was able to hit though. Had to use defender in WSD set since it had so much more attack and didn't want that to skew numbers.
Strong set:
str+243
vit+156
1101 attack with defender
51% wsd
6200 max damage
4500 / 1.1 * 1.51 = 6177.27272727272727
Even if the numbers aren't perfect, it's hard for 41% increased wsd to cause such a large increase in damage if it only effected the first hit.
If this truly does impact all melee jobs, as it seems to do. Then it is a huge "balance" in the right direction imo. Hopefully it will change up the dynamics a bit in end game; and/or SE won't nuke it as soon as they realize it is a thing.
I wont be able to tonight, but tomorrow I'll try out Ku. Did like 3 quick w/ and w/o WSD just on bees outside of Ceizak HP,
0WSD 6400 52%WSD 8159. I'll actually do more tomorrow when I get off work.
So from these results I speculate Blade: Metsu should be doing probably 76kish dmg right Boshi?
Something I did notice when I went out to test weapon skills was that if I had my eyes open I could see exactly how much damage I was doing. However, when I closed my eyes (using the exact same weapon skills); all of the sudden I could not see my damage at all. I'm not sure what exactly is taking place. Something is happening. I'm absolutely sure of it. Though now that I think about...
I mean like you want it to be some complicated thing, it really wasn't. we weren't looking for modifiers, or stats, or values, just a greater than sign.
Question; does wsd make it hurtie more. Answer; yes
Didn't do any extensive averages or anything, but went out as DRK to Ronfaure to hit wild rabbits with Resolution. Went as /sam, used Caladbolg, 63% total WSD.
TP Return in WSD set was 140, WSed at exactly 1030 tp for a good 15 rounds until I missed the first hit. Average on the 15 was right around 3700-3800. When first hit missed, Reso still did 3715 damage. Repeated that and got the same result again. Obviously can't confirm if it would apply to the other 3 hits of Reso but at least for the first and second hit, WSD appears to be in full effect.
So now, the universal truth, for ALL ws, is add WSD.
Only exceptions being crit ws, they would probably be case by case. like CDC Evisceration and VSmite (and JR, Raging Rush, SP, Rampage)
CDC with 50% WSD probably does some disgusting numbers...
The results I had from a shitty test against belphagor, (I shouldn't have had COR trust up, he did evoker's at one point), I did 2 tests, one with my regular CDC set with 2 belphagors, the other with 67% WSD against 2 belphagors.
The WSAVG with standard CDC set was 13,548 (29s), while the WSD set gave me 13,439 (31s). The WSD one spiked higher, but it had a few WSs that did less damage. My WSD set peaked at a 25.9k CDC. I used Tizona/Almace on both tests. Maybe if my cape had DEX + WSD instead of STR + WSD, it would've performed even better, and if I took out variables like the COR trust.
Since the September update, Insurgency seems to be doing higher damage for me.
I try to do Salvage daily on Drk/Rdm, and Arrapago Remnants Khimaira bosses have become my point of WS and gear comparison, because the damage has been so consistent day to day.
I've been doing some testing, and it appears to come down to the additional hits.
Prior to the update, Insurgency has been landing (At 3000 TP) for about 27k initial hit, and 2.5k per additional hit landed.
After the update, the initial hit seems to still be 27k, but the addional hits appear to be landing for about 4.2k apiece.
It doesnt appear to be an issue with Fotia belt/gorget, I tested vs Aura weapons in Sky and the additional hits were landing that high both with and without Fotia.
So far the only thing that makes sense is that WSD% may be applying to all hits of Insurgency now. Can anyone else corroborate this? I know its not an issue of Arcane Circle, Souleater, or Scarlet Delerium, so those can be ruled out. My data on initial hit vs additional hits has been from watching TP return, taking data only from hits where either only the initial hit lands, or the first hit missing and generating TP return numbers in the 10-40 range.