Code
sets.midcast.EnhancingMagic.Phalanx ={
main="Sakpata's Sword",
Sub="Priwen",
ammo="Staunch Tathlum +1",
head={ name="Souv. Schaller +1", augments={'HP+105','Enmity+9','Potency of "Cure" effect received +15%',}},
body={ name="Yorium Cuirass", augments={'Spell interruption rate down -10%','Phalanx +3',}},
hands={ name="Souv. Handsch. +1", augments={'HP+65','Shield skill +15','Phys. dmg. taken -4',}},
legs={ name="Founder's Hose", augments={'MND+6','Mag. Acc.+10','Attack+7','Breath dmg. taken -2%',}},
feet={ name="Souveran Schuhs +1", augments={'HP+105','Enmity+9','Potency of "Cure" effect received +15%',}},
neck="Moonlight Necklace",
waist="Audumbla Sash",
left_ear="Knightly Earring",
right_ear="Mimir Earring",
left_ring="Defending Ring",
right_ring={ name="Gelatinous Ring +1", augments={'Path: A',}},
back={ name="Weard Mantle", augments={'VIT+2','DEX+1','Enmity+2','Phalanx +5',}},
}Capped SIRD, Capped DT so I can cast it in the middle of a pack with no fears, and +... 25? Phalanx
There are a coupl of things that would change with DM augments, but I am also in the camp of 'good luck with those'
