PUP/DRG for High Jump, yo!
(lol)
You know, that reminds me that I probably
should be going /DRG these days if I care to punch things with Kenkonken. I would assume there's more value in the additional 7% Stringing Pummel damage than /WAR DA+10, especially with Mythic AM3 devaluing DA.
I already now use /DRG as my go-to DD sub on THF, SAM, NIN, MNK, RNG if doing physical WS (need DW for that 2nd Malevolence for magical WS). Better add melee PUP to that list, only reason I haven't thought much about it is that I've generally only used PUP for pet-centric stuff (tanking, pet DD) in the last few months since the most recent DRG changes.
Obviously that subjob decision is more for the WS bonus than the high jump... but high jump IS a thing too, so hey, use it if you're struggling to keep hate! And you'll probably have to if you /DRG, with those stronger WS generating more enmity!