Luck Of The Draw: A Corsair's Guide *NEW*

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Luck of the Draw: A Corsair's Guide *NEW*
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 Bismarck.Nickeny
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By Bismarck.Nickeny 2019-08-09 12:38:52
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Man...

I didn't realize how much ive spent since I took cor seriously...

But its fun and worth every penny... def making arma after I finish harp
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By Boshi 2019-08-09 13:08:16
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Cool
 Asura.Chaostaru
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By Asura.Chaostaru 2019-08-09 14:50:37
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Bismarck.Nickeny said: »
Man...

I didn't realize how much ive spent since I took cor seriously...

But its fun and worth every penny... def making arma after I finish harp
Close to 2bil on mine. But I bought all astrals and heroisms.

Def worth it.
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By Boshi 2019-08-10 11:14:24
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Stupid question but: at max distance does Orpheus still beat other waist options (agi10 or eschan) for waist slot for leadn/wf
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 Shiva.Arislan
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By Shiva.Arislan 2019-08-10 14:45:02
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I personally stop using Orpheus past 8 yalms.
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By Afania 2019-08-10 14:51:34
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Boshi said: »
Stupid question but: at max distance does Orpheus still beat other waist options (agi10 or eschan) for waist slot for leadn/wf


Nsane said: »
So some testing...

Distance: 0.8 Yalms

First Group: Svelt. Gouriz +1
Second Group: Orpheus's Sash
Third Group: Hachirin-no-Obi w/ Voidstorm1


Distance: 3 Yalms

First Group: Svelt. Gouriz +1
Second Group: Orpheus's Sash
Third Group: Hachirin-no-Obi w/ Voidstorm1


Distance: 6 Yalms

First Group: Svelt. Gouriz +1
Second Group: Orpheus's Sash
Third Group: Hachirin-no-Obi w/ Voidstorm1


Distance: 9 Yalms

First Group: Svelt. Gouriz +1
Second Group: Orpheus's Sash
Third Group: Hachirin-no-Obi w/ Voidstorm1


Distance: 12 Yalms

First Group: Svelt. Gouriz +1
Second Group: Orpheus's Sash
Third Group: Hachirin-no-Obi w/ Voidstorm1


Distance: 14 Yalms, After 14.0 Sash no longer produces bonus.

First Group: Svelt. Gouriz +1
Second Group: Orpheus's Sash
Third Group: Hachirin-no-Obi w/ Voidstorm1

SimonSes said: »
I tested Orpheus's. It adds 15 affinity when you are 0-1 (cna't remember now if 0-1 or 0-1.9) from target and it decreases by one for every 1 range (so drops to 1 at 15 or 16 range). I added a rule in my lua that I use sash for range 10 and less. Also it takes range value between you and the center of the mob, so if mob is really big, it doesn't matter, you would need to "go inside" it to take full benefit of Sash.
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 Siren.Itachi
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By Siren.Itachi 2019-08-19 07:49:24
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I don't have relic body+2/3 yet so what would be better for leaden/wildfire between samnuha coat or af body+3?
 Shiva.Anoq
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By Shiva.Anoq 2019-08-19 08:16:30
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Sam coat till +2 relic I believe
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By Nariont 2019-08-19 08:16:59
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Believe coat wins out due to the no-mab on body. Carmine body+1 path D is also a strong contender
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 Asura.Suteru
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By Asura.Suteru 2019-08-19 14:32:29
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Coat, but SR is annoying. I never ended up getting a max-augment coat before Relic+2/3.
 Siren.Kyte
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By Siren.Kyte 2019-08-19 14:48:48
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AF won for me until AF2. Test it with your own gear.
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By Boshi 2019-08-19 15:15:39
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Af+3 was the standard right before relic came out
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 Asura.Reichleiu
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By Asura.Reichleiu 2019-08-19 15:22:17
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AF Body +3 will win, even against Relic +3, in certain situations. No one's going to be able to tell you what you should be using unless we know the rest of your gear / buffs. Herc body with proper augments is going to beat a Samnuha coat, it's all relative.

If all your other gear is in order, you have buffs, and you're using elemental affinity bonus for the day/weather (voidstorm or dynamis + korin/hachi obi) AF+3 body is going to win overall. (except for well-aug'd herc body)

Without these things, you'd have to test out whether or not it beats Samnuha Coat – but assuming you're using basic MAB buffs, it probably does.

Herc Body can reach higher levels of MAB than Samnuha. It can also hit high MAB + WSD with Dark Matter augments, making it potentially the best body COR can use if it's nearly perfect.

There's also Carmine +1, which would beat Samnuha Coat pretty easy, with 7 more MAB and 10 more MACC. Although, I wouldn't waste the money on this.

As a general rule (without knowing any other gear you have), your Samnuha Coat is probably fine to use until you get something better, and if you have MAB buffs – probably best to use your AF+3 body.
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 Shiva.Arislan
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By Shiva.Arislan 2019-08-19 16:14:52
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^ was hoping somebody would come along with this reply, b/c I was feeling way too lazy to write it all out.
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By hobo 2019-08-21 11:24:34
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I've been doing some Alexander and realized I need some acc swaps for melee when we have a less than ideal bard (or the one time we tried without it was terrible). I was getting around 60% hit rate with sushi and dream set on main page, with a bad bard.

I see combatant torque, chiric +1, and kentarch +1, are there any other useful ones?
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 Asura.Reichleiu
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By Asura.Reichleiu 2019-08-21 11:29:19
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Shiva.Arislan said: »
^ was hoping somebody would come along with this reply, b/c I was feeling way too lazy to write it all out.

I kept coming back to this post thinking someone else would do it, but they never did. Gave it a few hours and then just gave in
 Cerberus.Shadowmeld
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By Cerberus.Shadowmeld 2019-08-21 11:30:46
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The carmine set is really good for acc swaps.

carmine mask +1
carmine cuisses +1
carmine greaves +1

Set bonus is acc as well, so works pretty well if you need to shore up acc. If you're dual wielding and your legs have DW on them, you may need to change out other gear to deal with it.
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By Afania 2019-08-21 18:56:28
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hobo said: »
I've been doing some Alexander and realized I need some acc swaps for melee when we have a less than ideal bard (or the one time we tried without it was terrible). I was getting around 60% hit rate with sushi and dream set on main page, with a bad bard.

I see combatant torque, chiric +1, and kentarch +1, are there any other useful ones?

>.> It was posted last page.

Besides carmine adhemar chirich and such, Mache+1 x2 too.
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By hobo 2019-08-21 20:22:56
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I guess I am blind then, don't see anything about melee accuracy on the past 3 pages except the rostam discussion. Thanks for the suggestions though.
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By Afania 2019-08-21 21:17:40
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Oops, guess I was wrong......its in different thread >.>

https://www.ffxiah.com/forum/topic/53935/extreme-acc-sets/
 Bismarck.Ringoko
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By Bismarck.Ringoko 2019-08-21 21:32:08
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Afania said: »
Oops, guess I was wrong......its in different thread >.>

https://www.ffxiah.com/forum/topic/53935/extreme-acc-sets/
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 Siren.Itachi
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By Siren.Itachi 2019-08-28 21:04:34
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Does Rostam A Double Damage augment when main handed affect ranged weapon damage? Does it work on weaponskills?
 Ramuh.Austar
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By Ramuh.Austar 2019-08-28 21:09:08
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no, no
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By HyperKTM 2019-08-31 02:18:40
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Can any1 show me some dream tier hot shot sets plz and ty
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By Unzero 2019-08-31 08:50:25
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HyperKTM said: »
Can any1 show me some dream tier hot shot sets plz and ty

Wouldn't this set be hypothetically the same as Wildfire?
 
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 Asura.Crowned
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By Asura.Crowned 2019-08-31 14:33:47
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HyperKTM said: »
Can any1 show me some dream tier hot shot sets plz and ty

Should look more or less similar to this, a mix between your last stand set and your wildfire/leaden set. Herc with AGI/MAB/WSD, Back with AGI/WSD.

Edit: Lanun Tricorne +3 might be better than a herc helm, would depend on augments and buffs.

ItemSet 368357
 Siren.Itachi
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By Siren.Itachi 2019-08-31 17:56:41
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I just got my 119 DP. Should I be WS spam at 1k tp or hold tp until 1750tp for Leaden with moonshade? One thing I liked about fomal was being able to WS at 1250 tp for big numbers. I really loved ranged tp gain with fomal too. DP is kind of leaving me unimpressed vs fomal.
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By SimonSes 2019-08-31 17:58:54
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Siren.Itachi said: »
I just got my 119 DP. Should I be WS spam at 1k tp or hold tp until 1750tp for Leaden with moonshade? One thing I liked about fomal was being able to WS at 1250 tp for big numbers. I really loved ranged tp gain with fomal too. DP is kind of leaving me unimpressed vs fomal.

Because 119 DP is mostly for the bullet and for 3000TP Leaden. If you want to spam Leaden, then you want to use Fomal with DP bullets.
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