Luck Of The Draw: A Corsair's Guide *NEW*

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Luck of the Draw: A Corsair's Guide *NEW*
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By K123 2025-05-21 08:45:58
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fractalvoid said: »
I finally have been fairly consistently hitting capped dmg on C/G, but is anyone using it effectively on A/E?
Both are so fast and easy with 2 good DD it matters very little.
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By fractalvoid 2025-05-21 10:17:23
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K123 said: »
Both are so fast and easy with 2 good DD it matters very little.

good point, prob only useful for the memes and i could just savage blade away... but it's still fun.

this is the set i use:

ItemSet 398618

i only bother on C/G/E and sometimes A but yeah they all die so quickly anyway
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By Caitsith.Sepo 2025-05-21 11:01:37
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What were the buffs you had to get those numbers? Specifically did you have any magic support like Malaise? I'm assuming you are attack capped, but I typically never see numbers that high without magic support, and not sure where you would fit something like Malaise since it's typically Frailty/Fury in traditional setups
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By fractalvoid 2025-05-21 18:26:38
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ill check tonight - possibly getting malaise on c/g but ill have to confirm.

definitely dia3(+light shot), frazzle, distract and varying amounts of box step. im /dnc as we still have not attempted aminon and just do 8boss+ farm, so no soul eater or etc. we do kite so one of our geo bubbles is gravity so i think the only way i get malaise is if it gets entrusted but ill have to check to be sure.

also not sure if our pld always sepulchers c/g as that would definitely increase dmg. whoops
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By Carbuncle.Maletaru 2025-05-21 20:20:50
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fractalvoid said: »
also not sure if our pld always sepulchers c/g as that would definitely increase dmg.

Sepulcher is VERY unlikely to increase damage. The only way it could is if it helps you to hit because of the eva or meva. It will not increase your ceiling or give flat damage.

Holy Circle will.
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By fractalvoid 2025-05-21 20:31:40
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Whoops ya, i was focused on sepulcher bc when i first started doing HotShot i would struggle with hitting it often, but i fine-tuned my gear, and we started doing frazzle>distract to ensure distract landed and i typically don’t have issues anymore.

that said idk if we use either of those abilities.

i also typically will crooked chaos on G since we go to E right after and i can keep that crooked chaos up for both.

when we start doing aminon im sure our routine will change and the JAs may not line up as they do now.
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By Carbuncle.Maletaru 2025-05-21 21:15:11
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We noticed when using Jinpu/Kagero on Sortie bosses that having the appropriate Threnody II up is really helpful for making the damage consistent. I'd imagine having Fire Threnody II on these bosses makes Hot Shot much more consistent.
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By Dodik 2025-05-22 02:59:29
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Hotshot can hit like a truck without magic buffs, but need threnody yes.
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By Phoenix.Rizzspeed 2025-05-23 14:18:36
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Real quick, just wanted to double check, the area of effect for random deal/wild card is 8 yalms? the same as a roll without luzaf's ring and luzaf's ring does not affect Random/WC aoe range, right?
Wiki currently doesn't state aoe range
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By Carbuncle.Gabvanstronger 2025-05-23 15:25:15
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Just checked with the Config > Misc. 3 Area Display and Target Expressions while Luzaf on/off. The AoE stays at 8' for both Random Deal and Wild Card.
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By Dodik 2025-05-23 15:34:48
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Those aren't rolls.
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By Phoenix.Rizzspeed 2025-05-23 15:49:40
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Dodik said: »
Those aren't rolls.
Correct. Corsair Phantom Rolls are considered Job Abilities.
Random Deal and Wild Card are also Job Abilities.
Like I stated, i just wanted to double check because i wasn't sure.
Thanks very much to Gabvanstronger for checking for me =)
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By Valefor.Dathus 2025-05-24 11:37:03
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Dodik said: »
Hotshot can hit like a truck without magic buffs, but need threnody yes.

Assuming that higher damage only really comes with augmented Nyame? haven't really been doing Bumba fights yet. Need to get some Ody farming regularly going.


Additionally, is Ephra's better than Cornelia's? I got it originally because when the rings were released it was shown as BiS for Leaden, and also been using it for WAR and DRG.
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By Dodik 2025-05-24 11:53:37
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Code
fractalvoid said: »
K123 said: »
Both are so fast and easy with 2 good DD it matters very little.

good point, prob only useful for the memes and i could just savage blade away... but it's still fun.

this is the set i use:

ItemSet 398618

i only bother on C/G/E and sometimes A but yeah they all die so quickly anyway

That's a real good set there. 3/5 nyame yes. You can assume any WS is majority nyame these days.

Ephramad *can* be better if you're attack capped and using physical or hybrid WS. It does nothing for magical WS.
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By Valefor.Dathus 2025-05-24 13:27:53
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Dodik said: »
Code


That's a real good set there. 3/5 nyame yes. You can assume any WS is majority nyame these days.

Ephramad *can* be better if you're attack capped and using physical or hybrid WS. It does nothing for magical WS.

Even unaugmented? Okay.

My current is: ItemSet 95478

I haven't been lucky enough to get a Dingir yet from Omen. Stingy boss.
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By Siren.Kyte 2025-05-24 13:45:03
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You definitely want to replace the Metamorph with, well, just about anything else lol
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By Dodik 2025-05-24 15:37:56
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Get a tauret and the fotia neck and belt. Rest even unaugmented nyame is better, but obviously rp it.

Metamorph is good if you need more macc, but those will add most dmg.
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By Valefor.Dathus 2025-05-24 15:48:36
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Dodik said: »
Get a tauret and the fotia neck and belt. Rest even unaugmented nyame is better, but obviously rp it.

Metsmorph is good if you need more macc, but those will add most dmg.

I have the Fotia pieces, and Kaja dagger. Need another pulse for that. Was just using Metamorph as a placeholder.

So replace Lanun body/Nyame hands with Nyame body/Chausser's gloves?
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By Dodik 2025-05-24 15:51:59
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Lanun body better if nyame is r1. Yes, on the empy hands.
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By fractalvoid 2025-05-24 22:12:04
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Dodik said: »
Ephramad *can* be better if you're attack capped and using physical or hybrid WS. It does nothing for magical WS.

yeah def not using ephramad's in my Leaden set, but for HotShot(and Savage Blade; especially in sortie where you're buffed to the high heavens) it makes a noticable difference.

I had been messing around with HotShot on C/G for a few weeks before I finished TVR and never really came close to capped damage but after getting Ephramad's I hit it pretty quickly.

I got to sortie the other day where I dualboxed my BRD so I actually got to use threnody... but I don't have Aria like our normal BRD so I really didn't notice a difference (besides the fact that my dmg was much lower due to no Aria)
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By Asura.Sechs 2025-05-29 11:20:48
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So I have 3 sets for Quick Draw. A base one (which honestly I use like 99% of the time and focuses on the TP return to let me WS faster) a Macc one when I want to land the effects (like sleep, dispel etc) and another one focusing on damage.

I noticed there's something wrong in my Cape slot on the base set, probably because when I started my Lua I had limited options (can only make 3x Capes per month after all).

I'm currently using a Gunslinger's Cape with +5 Mab aug (total Mab+15, Macc+10).
Now... I think I can improve on that, here are the other options I was thinking of

1) My Ranged Shoot cape (AGI+30, STP+10, Racc/Ratt)
2) My Magic WS cape (AGI+30, Macc/Mdmg, WSD+10)
3) A new cape (AGI+30, Macc/Mdmg+20, Mab+10)

Now I'm pretty confident the best option would be #3, right?
But would it be worth making a new cape just for that given my other options?


Edit:
To be fair I could just use Needles and repurpose my Melee TP cape (Dex+30, Acc/Att+20, DA+10, PDT-10) since I like Null Cape better.
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By Nariont 2025-05-29 11:37:24
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Cant think of the last time ive used QD purely for dmg, and null cape can be used for macc, so would just slap the STP cape on it. But among those 2 the 2nd one is best, 3rd is the best if you wanna waste a slot on it
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By Asura.Sechs 2025-05-29 11:38:44
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Yeah option 1 looks honestly pretty good to me!
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By klayy 2025-06-01 15:34:40
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Wanted to see if any groups had tried to double COR an aminon run. We did once and tbf we did kill it but time wise it's never gonna stack up to taking a DNC instead. We dont have a ton of DNC options and I've always wanted a solid plan B to make lineups work better. It's not as much a static as an LS where 6~9 ppl might show up on a given day and the lineup fluctuates.

So double COR obv means 4 rolls, multiple RD and WCs etc etc. Mainly I wanna know if anyone has tried ranged WS on aminon and if it was bad. I tried terminus one run and it was just awful. Consistently awful. Like the only explanations for how awful it was would be if i only landed a 2nd hit every time or it just laughs at ranged dmg. I didnt have prelude but it didn't feel like i was missing the main hit every time. Just wondered if anyone had tried to last stand/terminus it. I mean we could chill in true shot range the entire fight. Back then, fast blade II wasn't a readily available thing. So also curious if anyone has done FBII on it, preferably as COR. Anyway, after a short time I gave up on ranged and both CORs just savage bladed lol. Which isn't what you want. If Cor #2 could ride LStand/Term/FB2 though, feels like it would be a pretty viable Plan B.

We threw a DRK at it and easy mode aminon died in about 10 mins. The DRK barely beat the COR on the parse. For comparison's sake, with a DNC we kill it 6`8 mins depending on strength of lineup. Today I tested WAR for science and was super disappointed in it. I tried to disaster/upheaval rotate but upheaval wasnt really up to the task. Later I flipped to axe and calamity/mistral felt much more viable for 2 strong WS. Would have killed it in ~10 mins but ppl missed absorbs or something at 2%. But the whole run felt meh and full disclosure the COR beat me on the aminon parse lol. So that felt bad.

My next science run I think I'd rather do double COR again (am COR main) or maybe DRG. It's not something I wanna roll out often but just if we're lacking DNC to have a Plan B and still crank out 9 bosses.
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By Dodik 2025-06-01 15:41:38
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Aminon was reported to have resistance to ranged damage, to the tune of "not going to happen".
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By klayy 2025-06-01 15:46:26
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That was the conclusion I reached within like 1-2 minutes of trying lol. But I couldn't completely rule out that somehow I just was lacking racc possibly. So came here for answers. Feels like it would be too easy to just hang back out of fetters range with ranged.
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By klayy 2025-06-01 15:52:38
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Well i googled and yeah literally a week ago in the sortie thread...

"I forgot to mention this weeks ago about Aminon and something we observed. Apparently, he has some anti-shooting Ranged damage resistance, something to the effect of more than a -90% resistance to ranged damage. The BG wiki page says he takes 100% ranged damage and the notes make no mention of any ranged damage nerf, but as far as at least physical ranged WS damage goes, it has to be like a -90%~99% nerf or so. We had the idea during songs to break up WS and give the COR shooting buffs, since he wanted to try out Terminus with his new toy. It did like 2k damage several times with SV buffs and Bolster bubbles. This must have been SE's way of eliminating the "kite Aminon and shoot him" strategy.

I don't have the exact numbers on what the cut is so I won't edit the wiki page just yet, but if someone else has the opportunity to observe their damage and estimate and confirm what we found, we can edit it afterwards so the page is accurate."
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By Felgarr 2025-06-13 17:43:44
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Question for the hive mind, as this explanation of Quick Draw+ clashes with my memory. My questions primarily relate to the Dream Tier and the Utility swaps.

In Sortie (Magic Strat), a COR absolutely needs to boost elemental damage using various Element Shots (Quick Draw) so then:

1.) Should I be using the Dream Tier QD Accuracy set ...and then overriding with Empy Boots+3 to acheive maximum element boosts?

2.) Both Dream Tiers seem to be outdated unless I'm mistaken. Wouldn't I be better off with all Empy+3 for QD Accuracy? Or does this technical support a modest TP return as well?

3.) Dream Tier QD Damage shows Nyame Path C (which I'm not making), so what does QD look like for maximum damage (Let's assume enough accuracy for all available sources).

Thanks
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By Asura.Secare 2025-06-14 00:35:07
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1) QD accuracy is for light and dark shots. You don't need it to boost damage for elemental nukes in sortie.

2) AF +4 would be best for accuracy, but besides that the AF +3 hat and hands with the set bonus still beats empy.

3) Probably still augmented herc legs.
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