Shiva.Thorny said: »
It also allows SE to design the content with a difficulty level that makes it doable by 6 without being a cakewalk for 18. If you want to play the game, rather than just be handed things, it's a feasible way for them to increase flexibility without throwing out difficulty. Content that allows 18 and can be beaten by 6 is joke content.
I know that you're referring to player-scaling, but in terms of content-level scaling, I liked how incursion scaled from ~128 to 140 or so. I would LOVE to see this continued in Dynamis Divergence, to scale it from from 150 to 160. I know, I know, wishful thinking.
