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Dev Tracker - Discussion
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-10-19 23:27:32
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Well your post was a bit confusing.
You said "those final fights", so I thought you meant the head/body/pants that were rewards from those scenarios. But I just double checked and saw they also drop a KI to let you pull an item from the Tenshodo box.

But those accessories werent random augs either as they had a set pool of augments. Also, I dont think they can put auged stuff in the treasure pool, so it would be another KI conversion.

I'm fed up of random augs though, especially for something like this:
https://ffxiclopedia.fandom.com/wiki/Ebon_Key

I dont entirely trust those numbers, but it's all thats available to work with. So you have a 50:50 chance to get a ring or a shitty med/scroll. Among that 50:50 chance, you then have a 1/8 chance to get the ring you want. Then you have to hope to get a good aug (or two if you can get double augs) as negative augs are available.
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By Meeble 2025-10-20 14:56:37
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Bahamut.Senaki said: »
Asura.Sechs said: »
Finally a way to kill my adventuring fellow forever!

They need to let us trade in the pearl and make our fellow a trust.

Would permit a customizable trust.

Don't see that happening, but Fujito did talk about about limited trust customization in the Dengeki Online interview earlier this year.

This is still in the idea phase, so it’s not a finalized specification, but we’re not just thinking about simply boosting the Trusts’ parameters. For example, we’re considering something like equippable items tailored to specific Trust types, such as tank types or mage types. It’s somewhat similar to the attachments for Automatons. For tank-type Trusts, you might be able to equip something that makes them more resistant to physical attacks or magical attacks, allowing for a degree of customization in their role. However, since this is still just a concept, if it starts to feel too complex, we’ll reconsider. Actual implementation would likely begin next year.

In the same interview he mentions that Cloud HTMB was a happy little accident; There originally wasn't any battle content planned between Peach Power and Limbus, but one of the former XI devs had some time to work on XI again and knocked it out.

So when you talk about "why don't we have X HTMB yet?" - well, it's probably on a list somewhere waiting for Fujito to find the developer hours to make it happen.
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 Asura.Dexprozius
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By Asura.Dexprozius 2025-10-20 17:52:11
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^ Asking for ANYTHING is a crapshoot, we all know that all their devs are locked away in some closet... all 3 of them... and none of them know how the code works anymore so its all about maintaining rather than building.

That being said, for all of us who love this game, making suggestions or hoping for things to happen similarly to "happy accidents" such as the Cloud HTMB is literally all we can do. I like to think that atleast asking for them to use established assets or battlefields rather than create something from scratch is better and more realistic than shouting into the ether. Similar to how some people on the survey asked for new expansions.... that's not realistic. If anything, asking for a HTMB from a player perspective seems ALOT easier to implement than something like peach power.

Edit:

Also, the impression I get is that they have 1 guy working on Limbus... SLOWLY?... and the rest of them very slowly balancing rotating monthly adjustments, maintenance, and tweaks with occasional work on Besieged. Once they finally finish Besieged in 2028 and Limbus in 2030, there will be a clean slate to futz about with other nonsense
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By waffle 2025-10-21 09:11:54
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I feel like it's worth remembering that in their effort to lower costs to keep FFXI running "as long as they can", FFXI no longer exists as an independent entity at SE.
It has no budget, as it was folded into the FFXIV budget.
It had no dedicated devs anymore, not one. They told us this and justified it on the basis of not locking devs into working on obsolete ps2 coding. So any dev work on FFXI is handled by XIV devs when they are between XIV tasks.
And it has no dedicated hardware either. All our servers are run on virtual machines on the XIV servers.
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 Asura.Eiryl
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By Asura.Eiryl 2025-10-21 19:25:29
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There is an almost good post from the devs. it's a very low info quickstart guide.

https://forum.square-enix.com/ffxi/threads/63458-%E5%BE%A9%E5%B8%B0%E8%80%85%E5%90%91%E3%81%91SNS%E3%81%BE%E3%81%A8%E3%82%81

Get trusts. Get 117 sparks gear. Get PK gear. Get ambuscade gear. upgrade it. Get Domain invasion gear. Get 119 AF/relic. upgrade it.
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 Asura.Sechs
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By Asura.Sechs 2025-10-28 03:58:34
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Dyna Divergence solo entrance! (and still not solo for Delve, lul).
I'm not personally affected by this but I think it's good.
My only concern is for server/queues issues, but I assume they did all the necessary checks before allowing this.

More items to the already overdiluted AMAN trove, yaiiiii... not.
Wonder what could it be. I guess Cloud of Darkness items?
They also mention ADJUSTMENTS not simply new items. So hopefully they removed some stuff or moved them down a tier? Like the Omen cards and the Dynamis Void/Shard. Such a shame to see a Loud Thud give you that ***honestly.
I also would PERSONALLY love if the chest still loaded in the pool items that you already own. Too much to ask right?

And a new reward for people who completed RoV. Guess a lockstyle piece.


Also am I wrong or is that a NEW poroggo? Maybe... maybe an all new ambuscade battle this month?
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 Bismarck.Sterk
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By Bismarck.Sterk 2025-10-28 04:31:58
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Asura.Sechs said: »
Also am I wrong or is that a NEW poroggo?
Looks like the usual Poroggo that I remember.
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By Ovalidal 2025-10-28 04:36:58
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It states they're adding a new solo entrance to Dyna-D. I assume, this is their way of combatting congestion, wonder if they're scaling down the content solo players get to do in any way.
 Asura.Sechs
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By Asura.Sechs 2025-10-28 05:00:47
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I'm getting very mixed feelings on this.
Supposing this won't create lines/servers overload issues, since I assume they thought well about this before enabling solo entry, what is it goin to happen?

On one hand the 3-people entry gating is annoying.
On the other hand, even if a single person is allowed to entry solo, what is he gonna do? I mean sure unlock +2 for all your jobs, once every 3 days.
Then?
I guess that's it?
I mean not like shouting "Dyna something entry only looking for people 1/3" takes much effort, but I guess why not.
They made us compile a poll and the majority of people said they wanted to be able to do more stuff solo, so this change is just in that direction that they already announced they would've followed in the coming months/years.
 Quetzalcoatl.Jakey
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By Quetzalcoatl.Jakey 2025-10-28 06:19:20
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Also wonder if solo entrance will be only solo so then 2 character groups will have no where to go.

Guess ill use my stockpile of silver vouchers i haven't touched since i got my crepuscular cloak to see whats new although already have full cloud of darkness drops so idk.
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By Felgarr 2025-10-28 07:36:42
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Bismarck.Sterk said: »
Asura.Sechs said: »
Also am I wrong or is that a NEW poroggo?
Looks like the usual Poroggo that I remember.

Ah yes, the super-easy porroggo Ambuscade usually appears in the 11th month of the year or a month that has a free Adventurer campaign for a week. (Sometimes, these occur in the same month).
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By Kaffy 2025-10-28 07:58:24
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how does solo dyna-d fit with our understanding of congestion issues on high pop servers? assuming you stay the entire time, there is much lower turnover than other instanced content, but also the possibility to wait longer if it eventually becomes full, right?
 Shiva.Thorny
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By Shiva.Thorny 2025-10-28 08:10:59
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I don't think it'll be a huge deal. Solo players don't have the exponential increase in data transmission that large groups do, so it won't be as big a burden on the server. When you have 10 people in the zone, each person has to hear about each other person's attacks, so 1 attack round per person = 100 packets. Soloer just has the 1(6 with trusts).

Number of layer zones available may mean occasional queues, but even that seems unlikely. There are 4 zones to split between and a long cooldown.
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By waffle 2025-10-28 11:03:48
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Leaving aside the issue of limbus' quality, I think the issue is that right now some players won't even think about touching temenos because thanks to dyna-d, they don't even have relic +2, much less +3 ready to upgrade to +4 in limbus. Allowing solo entry obviously opens things up for +2s. I don't know if they plan any adjustments to the statues for solo, but if you can't solo it, they did already add the ability to farm regular wave 1 mobs to unlock +3 access.

I'm guessing the aman trove adjustments will drop shards to noise, creating a large amount of them so anyone can +2 without much issue, and drop voidshards to thuds. I don't know if they'll remove them from loud thuds, but I'd hope so. The new items could just be CoD htbf drops, though they could be adding new exclusive aman drops too. Those would end up in the loud thud pool, I imagine.
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 Asura.Eiryl
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By Asura.Eiryl 2025-10-28 11:17:27
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I can't even begin to imagine anyone that needs to solo dyna-d being able to do it.

Every trust tank will get one shot. Aggro 1 statue, have no crowd control, you instantly lose. That means you have to use AATT or be the tank. Then survive 4 mobs and a statue with a trust healer.

Absolutely miserable. What will you accomplish in an hour, 10 statues? Resummoning trust each time. That's 50 mobs, it takes 100 to unlock +3.

Before a certain idiot chimes in, read what I said. Not an m40 cor with dp who can one shot statues for money. A player that needs unlocks and relic+2.
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By Nariont 2025-10-28 11:20:13
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I'm assuming its a gimped down version of just w1, just there to allow players to get their unlocks and nothing else
 Asura.Eiryl
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By Asura.Eiryl 2025-10-28 11:24:21
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They could do that. Like vagary or SR. But that seems unlikely.

Too much effort. They'd have to copy and paste new stats on to the mobs, that'd take minutes of work.
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By Nariont 2025-10-28 11:42:15
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Well, it leads into fixing this small issue
waffle said: »
Leaving aside the issue of limbus' quality, I think the issue is that right now some players won't even think about touching temenos because thanks to dyna-d, they don't even have relic +2, much less +3 ready to upgrade to +4 in limbus.

So id like to assumecope that they'll take those few minutes to make it work as a solo zone since it helps their current content long term
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By Kaffy 2025-10-28 12:09:13
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I didn't even pick up on that at first, an entrance for entering solo, does sound separate from the existing one.
 Shiva.Thorny
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By Shiva.Thorny 2025-10-28 13:23:38
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If they actually cared to fix availability of relic+2/3, they could add an EX item that replaces the xshard/voidx pieces that drops from the solo version. Leaves economy mostly untouched, allows players a path to upgrade. Just giving them the clear doesn't really do much if they still have to dump buckets of gil into the AH to make anything.

I don't expect them to do it. Just thinking out loud.
 Fenrir.Zenion
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By Fenrir.Zenion 2025-10-28 13:36:21
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I would have to imagine that, unless they want to literally just say "well, we're locking down busy servers now, we can triple the potential congestion in Dynamis", solo entry would probably have to work like original-recipe Dynamis does now: One zone, no instances, for each area. You can go in alone, but you share with everyone else. No statues because fighting a squad of mobs will floor nearly anybody counting on trusts with no actual players to support them.

Of course, doing that would be a non-zero amount of work, so expect "you can enter and immediately exit for the +2 unlock, and then if you take three steps you will die." Theoretically fine for congestion, who cares if somebody goes in solo if they only hold the instance for three minutes. In practice though, nothing would stop anybody from going in and just sitting at the entrance until they time out. Wonder how many characters it would take to blockade a zone so you could demand a fee to enter.
 Asura.Eiryl
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By Asura.Eiryl 2025-10-28 13:42:18
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The primary problem is and always was 220 different drops.

It's absolute dogshit.

Every pupshard and ninshard and dncshard and bstshard and 4/5 of every other shard go straight to the ground or 1g on the ah

If every pupshard was a warshard there would be no lack of relic+3
 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-10-28 13:57:50
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4 years later and eiryl still doesnt understand the correlation of shards and the mobs that drop them, he still thinks its all random.

Anyways, an easier fix would be reducing the trade value from 3 metals to 1. As it stands now, each shard costs 1-1.5 mil from trade and each void is 3-4 mil of trade.


Will it fix the problem entirely? Obviously not, but cutting the cost to get void/shards from aurix from 12 mil to 4 mil may be a lot more palatable.
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By Fenrir.Richybear 2025-10-28 14:01:37
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I'd laugh if we're overthinking trove and literally all they add is Malignance Box to it. No other change(s)
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 Shiva.Thorny
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By Shiva.Thorny 2025-10-28 14:30:03
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Asura.Eiryl said: »
The primary problem is and always was 220 different drops.

Yea, if it wasn't implied I meant one item that works for any job.

Carbuncle.Nynja said: »
but cutting the cost to get void/shards from aurix from 12 mil to 4 mil may be a lot more palatable.
Or just let you trade 3 matching shards for another shard. Then you're no longer throwing out the 10k pup shards, a minimum price is established and it's a whole lot lower than current prices for the pieces worth making. Only downside is that the ultra cheap pieces[that aren't worth making anyway] move toward somewhat cheap.
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-10-28 15:14:36
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That involves people potentially hoarding up to 180 (220 - the 40 worth selling) different void/shards until they get a matching set to trade up
 Shiva.Thorny
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By Shiva.Thorny 2025-10-28 15:47:39
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Carbuncle.Nynja said: »
potentially hoarding up to 180

Price will go up on all of them to the point that it's worth listing some and buying some others to make sets. (Because there will be people listing some and buying some others to make sets.)
 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-10-28 16:42:14
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Most people dont bother listing things on the AH unless its worth a minimum value or know it will sell the same day (or both). Its a bold assumption that the 10k void/shards will now wind up on the auction house opposed to disappearing on the floor.


Having said that, I dont have a problem with a trading system as it will give those those lesser used void/shards some value. I just think you're overestimating how many will wind up on the AH.
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By Carbuncle.Nynja 2025-10-28 16:59:38
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I did dyna a couple days ago, everything was tagged with TH4 and a bunch of targets would have been bumped to TH8 or higher (claiming 100% THF tagging would be an obvious lie).


I took out the body void/shards as they're 100%
You find a legshard: WAR on the Squadron Berserker.
You find a legshard: PUP on the Fistfighter Leader.
You find a legshard: RDM on the Squadron Defiler.
You find a legshard: DNC on the Squadron Vandal.
You find a legshard: DNC on the Squadron Vandal.
You find a legshard: BRD on the Squadron Flautist.
You find a legshard: COR on the Squadron Buccaneer.
You find a legshard: BLM on the Squadron Arcanomancer.
You find a legshard: GEO on the Squadron Arcanomancer.
You find a legshard: BLU on the Operative Leader.
You find a piece of void legwear: WAR on the Regiment Berserker.
You find a piece of void legwear: BLM on the Regiment Arcanomancer.
You find a piece of void legwear: SCH on the Regiment Buccaneer.
You find a piece of void legwear: COR on the Regiment Buccaneer.
You find a piece of void legwear: DRK on the Regiment Berserker.
You find a piece of void legwear: BRD on the Flautist Commander.

I killed 365 Gobs (incl leaders, 182 Regiment, 167 Squadron) according to my log, and got 16 void/shards with TH4 on everything (I have a TH4 horde set) and TH8+ on an unknown amount of those targets. Maybe up the drop rate from ~4% ??


The other problem is most groups these days dont really farm wave 1 or 2 much, they jump to 3 as quick as possible.
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By Meeble 2025-10-28 17:34:43
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Asura.Eiryl said: »
I can't even begin to imagine anyone that needs to solo dyna-d being able to do it.

Every trust tank will get one shot. Aggro 1 statue, have no crowd control, you instantly lose. That means you have to use AATT or be the tank. Then survive 4 mobs and a statue with a trust healer.

I think you're overselling the difficulty a bit. Back when I was a semi-scrub returnee, I used to enter with two others and we'd split up and make solo trust parties to farm(poorly). Job mastered with decent gear for that era, but pre ML, no REMAS, no Naegling, Malignance, Ody gear or even Unity augments.

Fresh chars in 117 would have issues, and it's only really viable for jobs that can melee well with self/trust buffs; You need to be careful, and wipes will happen, but it's not as impossible as you're making it out to be.
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