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Dev Tracker - Discussion
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-09-30 11:41:26
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Fenrir.Jinxs said: »
The htbf avatar fights have their own system?
ish
and they're rather irrelevant
they affected mob DT to phys, magic, range, and its enspell attack.
 Fenrir.Brimstonefox
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By Fenrir.Brimstonefox 2025-09-30 12:13:42
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I think a bunch of the UNM fights have procs too, although I think what they are is still unknown. (at least Shedu does, I feel like I see it in others occasionally)

Some random fights have specific procs as well (sortie D boss)

(specifically I'm referring to the !! animation, the why's and how's and advantages of doing (or missing) vary amongst content).
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By Kaffy 2025-10-01 04:36:20
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wonder why level 30 JSE is 100k at curio moogle and limbus 75/99 gear is 10k/30k
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By Lili 2025-10-01 05:57:09
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http://www.playonline.com/pcd/topics/ff11us/detail/22742/detail.html

Bahamut locking down as well lol
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 Asura.Eiryl
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By Asura.Eiryl 2025-10-01 05:59:36
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And thus; all the idiots began pushing Odin as the new Mecca.

I want to see what they do after that. It'll take a long time to make phoenix number 1.
 Quetzalcoatl.Wakmidget
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By Quetzalcoatl.Wakmidget 2025-10-01 06:11:58
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Just as long as everyone stays away from Quetz, we are happy with our population the way it is!
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By Kaffy 2025-10-01 06:16:11
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what did they think would happen, I wonder
 Asura.Eiryl
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By Asura.Eiryl 2025-10-01 06:17:00
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They did not think, they never think, that's the problem.

It was blatantly *** obvious

Well, maybe they thought about it, but the proper solution requires the tiniest bit of effort, and that's a no-no.
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By Dodik 2025-10-01 06:20:22
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Lol.

Can't make this ***up. Priceless.
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 Bahamut.Dannyl
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By Bahamut.Dannyl 2025-10-01 06:26:39
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Tragic. Our beloved server. TY SE for destroying our shout channels.
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By Kaffy 2025-10-01 06:28:40
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As for the Asura World, although its overall player population has slightly decreased, the server load remains relatively unchanged, and will remain closed to new adventurers for now.

Our plan didn't work, but we're doubling down just in case!
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 Quetzalcoatl.Wakmidget
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By Quetzalcoatl.Wakmidget 2025-10-01 06:33:55
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Let new people make accounts, just completely turn off server transfer. We don't need any of you nerds over here.

Our small town folk are happy just as we are. We don't need none of y'all city folk foggin' up our town.
 Quetzalcoatl.Wakmidget
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By Quetzalcoatl.Wakmidget 2025-10-01 06:34:04
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By ilugmat 2025-10-01 06:48:56
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They said they were going to do this on the AMAN video weeks ago.
 Asura.Eiryl
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By Asura.Eiryl 2025-10-01 06:53:53
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We know. It's one thing to consider doubling down on stupidity. It's another thing to actually do it.

And when they triple down, closing Odin, we'll do the same thing
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By K123 2025-10-01 07:03:05
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Kaffy said: »
Quote:
As for the Asura World, although its overall player population has slightly decreased, the server load remains relatively unchanged, and will remain closed to new adventurers for now.
"Incidentally, the 100s of bots overloading the servers weren't doing Sortie, Ambuscade, Limbus, Omen, Sheol ABC, or Gaes Fete, but we will keep Asura closed to ruin Bahamut."
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By K123 2025-10-01 07:04:17
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Asura.Eiryl said: »
We know. It's one thing to consider doubling down on stupidity. It's another thing to actually do it.

And when they triple down, closing Odin, we'll do the same thing
Yeah, but, imagine the money they're making. $18 per transfer and say they pushed 600 to move already, $10k. Just close a server every couple of months and you can afford to hire a developer for a year.
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By Dodik 2025-10-01 07:20:33
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The way this is going they're just going to lock server after server until all of them are about the same size.

Idk about everyone else but if every server turns into Asura, I'm quitting for good the very same day.
 Asura.Eiryl
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By Asura.Eiryl 2025-10-01 07:21:49
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There aren't enough bodies to make that happen. At worst, there can't be more than maybe 800 per server at equalization.

It will never equalize, that's not how economies work by the way. And they will never successfully force equalization either.
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By LightningHelix 2025-10-01 07:22:45
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Kaffy said: »
wonder why level 30 JSE is 100k at curio moogle and limbus 75/99 gear is 10k/30k
way more of a pain in the *** to open a treasure coffer in tyool 2025

(seriously though I think they picked numbers at random)
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By Felgarr 2025-10-01 08:05:00
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2025:
Asura frozen.
Bahamut frozen.
Odin's next...

January 2026:
SE:
We are implementing an incentive for players to voluntarily transfer to Leviathan. Please enjoy your Rainbow Mog Pell.

July 2026:
SE:
We have no choice but to increase monthly subscription prices by $5.
 Fenrir.Brimstonefox
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By Fenrir.Brimstonefox 2025-10-01 08:27:30
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I'd normally say if they want to balance the server populations, the first thing they could do would be allow free transfers off of certain worlds to other certain worlds.

They could also just add a surcharge for players going to certain worlds. Or possibly change the monthly fees for the "high pop" worlds, but I'm not sure this would work since I expect the game play is different enough that it would be easy for most users to justify the cost.

Maybe offer some of the campaigns to the low pop servers full time.

of course the better solution would be to rewrite stuff on the backend to handle the high population or even just having a single AH for all worlds, but that requires budget that likely does not exist.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-10-01 08:43:31
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They should have just left everything as is.
Asura was so congested that there were lineups, yet no one left Asura because they were ok with the lineups because it was the byproduct of having a larger population with readily available PuGs. The people who didnt want it had the ability to use world transfer to go to another server as they saw fit.

Except they *** things up by closing Asura down, which induced a panic and everyone moved to Bahamut, now Bahamut's being closed down.

ggs
 Shiva.Thorny
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By Shiva.Thorny 2025-10-01 08:46:32
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It's not just the lineups and player inconveniences tied to overpopulation. It takes 40 minutes to enter Vagary on Asura because it's in the same instance as sortie and queue takes priority. The WOTG mission BCs are shared with something or other and can take a half dozen or more attempts. The server randomly kicks people offline all the time. You get packet drops outside instances now.

You can't /pcmd add someone for 30 seconds after they log in or disband because the search server is choking to death. That's probably the most immediately observable one coming from other servers where it just works. There are numerous symptoms showing that their server cannot handle what's being thrown at it, and since many things are single threaded they can't just buy better hardware.

They didn't want to have to do anything. They were forced to, because if they left it as is and it went up another 10-15% it would've been untenable.

They should have closed transfers to Asura automatically anytime it got more than 30% larger than the median. Never close new char creation. That would've done fine. The issue now is that they let it get so large they need drastic measures, and force-splitting people is a PR nightmare.
 Quetzalcoatl.Wakmidget
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By Quetzalcoatl.Wakmidget 2025-10-01 08:46:52
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They can do like they did on FFXIV for the AH, have it so you can freely visit worlds, and buy stuff from the AH. But you can't list on anywhere but your world.
 Asura.Roz
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By Asura.Roz 2025-10-01 08:56:03
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SE doesnt want to change, and can only come up with some bad strategies to deal with it, bad developers, bad servers
 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-10-01 09:01:54
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Shiva.Thorny said: »
It's not just the lineups and player inconveniences tied to overpopulation. It takes 40 minutes to enter Vagary on Asura because it's in the same instance as sortie and queue takes priority. The WOTG mission BCs are shared with something or other and can take a half dozen or more attempts. The server randomly kicks people offline all the time. You get packet drops outside instances now.
damn, its almost as if I said
Carbuncle.Nynja said: »
yet no one left Asura because they were ok with the lineups because it was the byproduct of having a larger population with readily available PuGs.




Shiva.Thorny said: »
They didn't want to have to do anything. They were forced to,
Asura been closed for two months and they're now "forced to" do the exact same thing to Bahamut. I loathe to agree with Eiryl, but he's most likely right that the same ***will befall Odin.
 Shiva.Thorny
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By Shiva.Thorny 2025-10-01 09:13:27
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Carbuncle.Nynja said: »
he's most likely right that the same ***will befall Odin.

I agree, but what's the solution at this point? There's a subset of players that apparently need a giant population to enjoy the game. They can self-select a server and force it to population levels that aren't sustainable. If Fujito can't get the funding to deal with the software issues and better single-threaded hardware doesn't exist, what better plan can SE implement today?

Every good solution required foresight. Nothing that can be done about that now. Leaving Asura to fall apart isn't a solution, because eventually it will have game-destroying problems rather than just waits. They obviously assumed that was imminent after the influx from the kupon handouts.
 Bahamut.Zeroize
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By Bahamut.Zeroize 2025-10-01 09:22:10
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I'm actually kind of curious... what are some of the unintended consequences of locking down Asura? It's affected other servers like Bahamut, yeah, but I remember hearing people theorize that Asura's economy would be affected.

Interested to hear if it's had any unforeseen side effects from people playing on Asura.
 Asura.Iamaman
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By Asura.Iamaman 2025-10-01 09:27:32
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Shiva.Thorny said: »
There are numerous symptoms showing that their server cannot handle what's being thrown at it, and since many things are single threaded they can't just buy better hardware.

What I don't get is why now? The game population on all servers has been higher at various points. It seems strange that all of a sudden they are trying to mitigate their 25 year old poorly written code by locking down transfers/new chars after so long. Congestion in instanced content has been worse than now, too.

I wonder if some of the infrastructure changes they made a year or so ago is causing load problems that didn't exist on bare metal.
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