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By Kaffy 2025-09-26 10:31:08
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I think all of the campaigns have been around long enough to be standard full time changes, there would be some economic impact at first but would be pretty minor in the long run.
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 Asura.Eiryl
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By Asura.Eiryl 2025-09-26 10:35:05
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Everything but quadruple coffers, HTMB madness and Statue Crusher would probably be fine

Not strictly economically but when they're up it's stupid to do anything else. You go get 80 sarama/tolba/hidhaegg coffers every 2 hours. That shits insane.

You fill merits doing double plasm(daily sortie/omen/odyssey), you do 8 leviathans, do 40 hidhaegg, you do 7 more leviathans with the merits from unm, then go fill up again doing double plasm(daily sortie/omen/odyssey). All day. Grindygrind.
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By Quetzalcoatl.Wakmidget 2025-09-26 10:39:50
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I remember them mentioning something about adding something to the granules of time campaign to make it easier for new players to get dreamlands wins, does anyone know what they changed about it, out of curiosity?
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By Nariont 2025-09-26 11:11:55
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They're just removing dreamland wins as a requirement for dyna div access iirc
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By Fenrir.Zenion 2025-09-26 12:24:04
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Curator Moogle is selling the items for weakening the Dyna - Buburimu boss, that might be it.
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By Carbuncle.Maletaru 2025-09-26 17:48:06
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Every suggestion on the forums is just "could we make everything in the game easier?" to the point where I am not even remotely surprised anymore. Top comments are:

-Remove r/e from Nyame
-Give free moglophones
-Make campaigns active all the time
-Triple drop rates on everything
-Remove cooldowns from everything
-Double the earring rate
-Allow trading sapphires/starstones/drites/earrings for muffins
-Allow trading earrings for other earrings
-Reduce cost for JSE
-Remove requirements from REMA weapons
-Make ilvl magian trial weapons
-Add EP to everything and slash the EP curve

I mean, I get why they're popular/common opinions, because who doesn't want free ***, but like...it's a 23+ year old game which gets like 1 content patch a year, do we REALLY need to make the existing content even easier? We barely have enough to do as it is.

If you're overwhelmed by the amount of stuff you have to do in game and are struggling to find time to do it all, that's great. The alternative is you have absolutely nothing to do anymore because they changed the game so it was laughable to achieve all of your goals, you achieved them, and then quit.

I think if SE took all these suggestions at face value and implemented them all, the game would be significantly worse off, if not dead. Everyone wants to be ML50 with BiS gear in every slot and every REMAP weapon, without thinking for a second what they would do if they had that.
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 Asura.Sechs
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By Asura.Sechs 2025-09-26 17:51:31
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Carbuncle.Maletaru said: »
it's a 23+ year old game which gets like 1 content patch a year, do we REALLY need to make the existing content even easier?
Yes, please!
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 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2025-09-26 17:57:49
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Asura.Sechs said: »
Carbuncle.Maletaru said: »
it's a 23+ year old game which gets like 1 content patch a year, do we REALLY need to make the existing content even easier?
Yes, please!

Wish granted, NMs no longer use TP moves, all DT removed from enemies, and Ody bosses no longer have adds or WS walls. Enjoy your game!
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By Asura.Sechs 2025-09-26 18:00:04
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Oh a more serious note, I get where Maletaru is coming from, I can't honestly say he's wrong.
The big difference here imho is dichotomy.
We shouldn't see things as either super hard/grindy or super easy.
There's so many different, infinite shades in between.

It wouldn't be beneficial to make everyone able to obtain ML50 on every job in 2 days.
At the same time the current TNL (at the current EP/hr rate) for levels past 40 is not right. There would be nothing wrong in making it faster.
Faster =/= every job ML50 in 2 days.

The same thing could be said about earrings.
It wouldn't be good to let everybody have every +2 earring with max stats in one week.
At the same time though, the current system is not good either.
We do need some improvement there.
Improvement =/= 30 free +2 earrings a day.

Again, the same could be said for drop rates.
It's good to have rare drops, it makes people want to do something, it gives them something to do instead of being bored afk in town. Gear shouldn't be handled for free like that.
At the same time though, the drop rates for items in the Shinryu BC are simply not right.
Just like it's not right in the Lilith BC for a gear that, like it or not, has become way too important these days for it to stay that rare.
Needing better drop rates there =/= Make so everybody can cap all that gear in 2 days.

I could keep going but I'm sure you guys get the vibe.
Yes, some things could really use some improvement.
But there's lot of interesting shades in between those extremes of "too few" and "too much".
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By Bismarck.Johnb 2025-09-26 18:02:41
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Carbuncle.Maletaru said: »
Every suggestion on the forums is just "could we make everything in the game easier?" to the point where I am not even remotely surprised anymore. Top comments are:

-Remove r/e from Nyame
-Give free moglophones
-Make campaigns active all the time
-Triple drop rates on everything
-Remove cooldowns from everything
-Double the earring rate
-Allow trading sapphires/starstones/drites/earrings for muffins
-Allow trading earrings for other earrings
-Reduce cost for JSE
-Remove requirements from REMA weapons
-Make ilvl magian trial weapons
-Add EP to everything and slash the EP curve

I mean, I get why they're popular/common opinions, because who doesn't want free ***, but like...it's a 23+ year old game which gets like 1 content patch a year, do we REALLY need to make the existing content even easier? We barely have enough to do as it is.

If you're overwhelmed by the amount of stuff you have to do in game and are struggling to find time to do it all, that's great. The alternative is you have absolutely nothing to do anymore because they changed the game so it was laughable to achieve all of your goals, you achieved them, and then quit.

I think if SE took all these suggestions at face value and implemented them all, the game would be significantly worse off, if not dead. Everyone wants to be ML50 with BiS gear in every slot and every REMAP weapon, without thinking for a second what they would do if they had that.

Some people don't want to play the game for the rest of their lives, so easing up on some blockers is okay sometimes. I just don't think they should touch the hardest things because it is sort of slap in the face who worked really hard to get legend coalition (6 months) and eventually when they reduce the voracious psyche blockers.
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By Fenrir.Richybear 2025-09-26 18:08:05
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It'll blow peoples' minds when they find out we don't wanna grind 3894589 months of Sortie for maybe an earring you'll use and a weapon when
We aren't 16 anymore with endless time and chances are this isn't even everyone's primary game now. Weird, I know! I get not wanting free stuff just for logging in, but when things are pointless grinds for the sake of being pointless grinds because nothing really new is coming, meh.
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By Dodik 2025-09-26 18:10:36
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There's always going to be stuff like.. mythic weapons, Sortie, V25s, prime weapons, +4/+5s, now limbus accessories and whatever grindy else thing they add to give their holders a sense of superiority and allow them to lord over the casual plebs that don't have them.

Just sounds like gatekeeping and "In my day..".

Heard the same ***from people that did CoP 6-4 under level cap back in the day.

Tough ***.

Some people just like to play the game, have you thought of that. Like actually play it. Why shouldn't it be easier for people to have nice things while playing a game.

How exactly does it negatively affect you. Even if they get bored and quit.
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 Fenrir.Jinxs
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By Fenrir.Jinxs 2025-09-26 18:15:28
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I think there's appropriate ways to handle these things
And some people are right to be frustrated

They didn't need to change how the exp chains work for master levels and make them excessive amounts of xp
choose 1
They don't need to break so fast

They could have made the roes for sortie reset monthly or yearly in the 11 anniversary

They could have given us something to do with excess stones and earrings, does it need to be points no
But a trade up system for stones to sapphire wouldn't be ridiculous
I still want my cases

Some of those are flat out ridiculous
Having two sets of nyame would be so broken what would be the point of playing
Yeah I hate having to choose but that's the point
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 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2025-09-26 18:23:48
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Dodik said: »
Some people just like to play the game, have you thought of that. Like actually play it. Why shouldn't it be easier for people to have nice things while playing a game.

This is an interesting point we should talk about. You say people want to play the game, but also that it shouldn't be grindy so...what are people doing in the game?

Clearly not sortie or ody, everyone hates that ***. Not Lilith, or Odin, or Shinryu, or EP, since all the requests are to reduce how much of that we need to do.

So...what's the "playing the game" in this situation? It seems to me that people DON'T want to play the game. If they wanted to play the game they could, you know, play the game.
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By Dodik 2025-09-26 18:27:13
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What's playing if you don't grind Lilith for the 10,000th time, amirite.
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By Bahamut.Dannyl 2025-09-26 18:31:14
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Playing the game = inventory management
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By Dodik 2025-09-26 18:33:03
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Actually yeah, there should be a build-in client way to do bulk inventory moves, bulk sell to NPC and just straight up drop/ignore certain items.

Surprised SE hasn't been sued for causing Repetitive Stress Injuries with all the clicky clicky you need to do for inventory.
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By Asura.Meliorah 2025-09-26 18:35:10
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Reducing grind and making the game more accessible for people that want to reach for those higher goals is important for a games health. Getting eyes on the game from FF14 and injecting some new players into the game and having them stick around is very important.

There is a whole savage & ultimate raiding team minus 1 who crashed out over the combat that is playing daily when they're not doing their raiding content. I get questions so frequently for being the boomer *** that played FF11 for however many years and knows stuff that isn't so easily found on wiki or dumbed down to easy to understand terms.

Last I talked to them they were getting into Omen and working on their first round of Aeonic weapons. So they probably aren't far off from doing Odyssey and Sortie in any serious capacity and if they see that yeah you're not getting your ***unless you grind for 8 months non-stop they'll probably not go further than that because there are better ways to spend 2-3hrs a day after work.
 Asura.Eiryl
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By Asura.Eiryl 2025-09-26 18:40:36
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Dodik said: »
Actually yeah, there should be a build-in client way to do bulk inventory moves, bulk sell to NPC and just straight up drop/ignore certain items.

Surprised SE hasn't been sued for causing Repetitive Stress Injuries with all the clicky clicky you need to do for inventory.

This but delivery boxes. I've literally broken X buttons on 30 controllers emptying delivery boxes. That ***is inefficient as ***.

Click take confirm click take confirm click take confirm click take confirm. Christ.
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By Meeble 2025-09-26 18:45:44
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Carbuncle.Maletaru said: »
I mean, I get why they're popular/common opinions, because who doesn't want free ***, but like...it's a 23+ year old game which gets like 1 content patch a year, do we REALLY need to make the existing content even easier? We barely have enough to do as it is.

If you're overwhelmed by the amount of stuff you have to do in game and are struggling to find time to do it all, that's great. The alternative is you have absolutely nothing to do anymore because they changed the game so it was laughable to achieve all of your goals, you achieved them, and then quit.

I get that some of your examples are hyperbole(triple everything, lol), but some of the things you listed like making campaigns baseline or reducing JSE costs have already been done by SE. Others seem... common sense?

Adding bonus EP to content would let players make significant ML progress by playing the game instead of feeling pressured to bot or merc EP. Really don't see why that's a big ask.

Adding an roe for a few phone II's every week wouldn't make one bit of difference to me or anyone else in the R30 crowd, but it would remove a massive pain point for new players just getting started with the content.

Earrings... Grind is fine, it's RNG that sucks. Let us grind towards a specific earring, FFS. Tom Sawyer that shiz: something like 10 old cases for one of higher quality, or a specific earring of your choice. That's one thousand NQ old cases(or 100 +1's) per +2 earring, but it'd still be better than the stacked RNG we have now.
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 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2025-09-26 19:00:00
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Dodik said: »
What's playing if you don't grind Lilith for the 10,000th time, amirite.

I appreciate your ability to dodge questions. Please list content that people aren't requesting a reduction in the grind. The stuff people want to do.

Ody: everyone says give free phones.
Sortie: everyone says make it alliance, double the rewards, trade things in to reduce the grind.
Dynamis: calling for 1 player entries, easing the restriction on JSE unlocks, reduced cooldown, etc.
Limbus: since day 1 everyone has said the points should be much higher, prices lower, etc.
Htbf: everyone says these drop rates should all be increased across the board.
All REMA: remove the repeatable parts of mythics, reduce the ancient currencies by half, etc.
EP: make chains easier, add EP to every event, reduce the required EP per level.

I wonder what the fun part is, if we don't want to do any of the above events. What, exactly, are the players advocating for these updates looking to do with their newfound gear? It seems like they consider all the content of the game a grindy chore.
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By Dodik 2025-09-26 19:04:10
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I'm not listing you anything Male, make your own lists.
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 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2025-09-26 19:10:45
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Asura.Meliorah said: »
Last I talked to them they were getting into Omen and working on their first round of Aeonic weapons. So they probably aren't far off from doing Odyssey and Sortie in any serious capacity and if they see that yeah you're not getting your ***unless you grind for 8 months non-stop they'll probably not go further than that because there are better ways to spend 2-3hrs a day after work.

If this is where they're at in the game, they will be making very significant progress every time they log in, so there's absolutely no risk of any "it's gonna be 8 months of grind to get anything" in their future.

Saying it takes 8 months to get (i presume) a prime weapon stage 5. This common talking point is, frankly, complete nonsense. It ignores the fact that in 1 month (or less) you will have a stage 3 weapon and in 3 months you'll have a stage 4 which is incredibly useful. Meanwhile, these people will also be regularly getting dozens of new pieces of gear and upgrades every week, probably several pieces a day.

New players having a lot of content to do to "get caught up with" (whatever the *** that's supposed to mean in an MMO) the veterans is a joke. Having lots of stuff to do is a good thing, if you enjoy playing the game.
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By Kaffy 2025-09-26 19:14:42
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I imagine inertia is keeping a lot of people going, at least among the posters here who have cleared V25s and made a prime or two. I can't imagine beseiged and limbus are ideally how you wanted to test your newfound powers after "beating" ody and sortie.

The fact is, though, that the large majority of players have NOT done those things. Not only that, without changes, they never will. How many people do you think gave up before reaching their goals instead of reaching them and then having nothing left to do? I'd wager the first group is much larger.

The earring situation is laughable, people want that perfect +2 so bad despite knowing it is more likely to win an actual lottery.
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By ForteGSX 2025-09-27 00:31:44
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Ya'll are silly, the actual game play of ffxi is the friends we made along the way.
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 Asura.Vyre
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By Asura.Vyre 2025-09-27 01:55:31
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It's all about flexing and faffing about! No, not that faffing, get out of Dragon's Aery!

XI is always true to form. You grind the big deal thing. You get the big deal thing.

You go to use it.

Big deal thing you chose isn't optimal for the big cheese, so you gotta go play BRD, or go back to The Fencer Build.



Btw, I think Ganondorf might be descended from Cid. Must investigate further!
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By Taint 2025-09-27 07:55:00
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Kaffy said: »
The earring situation is laughable, people want A +2 so bad for their mains despite knowing it is more likely to win an actual lottery.

ftfy. Most people I know are still chasing any +2 (min or max) for their main jobs despite finishing multiple stage 5s.

I semi joke with my team that I'm after +1 cases over Galli.
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By Dodik 2025-09-27 08:03:47
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Taint said: »
I semi joke with my team that I'm after +1 cases over Galli.

Definitely would rather get a +2 for the job I want than more galli.

And this with multiple +2s, and duplicate +2s on the same jobs (4x and 3x if you're wondering).

Why can't we trade multiple identical +2s for a other +2.
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By Asura.Iamaman 2025-09-27 08:31:43
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Carbuncle.Maletaru said: »
Saying it takes 8 months to get (i presume) a prime weapon stage 5. This common talking point is, frankly, complete nonsense. It ignores the fact that in 1 month (or less) you will have a stage 3 weapon and in 3 months you'll have a stage 4 which is incredibly useful. Meanwhile, these people will also be regularly getting dozens of new pieces of gear and upgrades every week, probably several pieces a day.

I am a broken record with this, but some seem to forget that this is only really possible if you have a consistent group of static players going. That's the real problem with modern, current content. It's not about you, the player, as much as it is you and 5 others.

In an era of the game where the player base has numerous other commitments and things that change at a rapid pace in their life, they introduce content that requires 6 people to organize their schedules to do stuff on a regular basis and if one of those people falls off for whatever reason, the entire thing is dead and you have to start over.

Yes, I know, "just replace them", but that rarely works. I can say this as someone who has been in statics that fell apart after one person left, who kept having to swap people in and out before we got tired of it, and was the person that had to leave. The moment one person leaves, the group dynamic changes and they rarely continue. Pulling randos in is a huge gamble especially on content like Sortie and rarely works out. Once all this is done, you are back to trying to reform or get in another one, dead in the water. This leads to a cascading effect where people get frustrated and quit because they were making progress, only for it to fall apart near the end

I'm not saying they have to give stuff away, but they can adjust things to be less burdensome, boring, and have more flexibility for groups.

Also, 8 months is not ridiculous at all if you consider the above. I say this as nicely as I possibly can, but I think you live in a bubble where these things are not a problem, a lot of us live in a world where they are, so I think it's hard for you to see it because you haven't experienced the frustration around this. If I'm honest, I'm envious of people who are in this position because they can play the game without having to worry about the static metagame of keeping a group together, so this is great for you (truly, I'm not being sarcastic here), but it leaves a lot of others frustrated and they give up.
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By LightningHelix 2025-09-27 08:34:45
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Kaffy said: »
The earring situation is laughable, people want that perfect +2 so bad despite knowing it is more likely to win an actual lottery.
unironically I think almost every poster here would take a +2 of choice over every Mog Bonanza rank 1 prize

...even if Kupon W-MOGB had not existed

Carbuncle.Maletaru said: »
Dynamis: calling for 1 player entries, easing the restriction on JSE unlocks, reduced cooldown, etc.
...
All REMA: remove the repeatable parts of mythics, reduce the ancient currencies by half, etc.

I wonder what the fun part is, if we don't want to do any of the above events.
The bolded seems to directly contradict itself, 1 player Dyna-D entries lets you do more content not less? (hell, so does reduced cooldown, but that's "same content more often" not "solo player can now do +1 thing")

also cutting 30k Alexandrite down to 15k and 100k Ichor down to 50k is not meaningfully changing the amount of different content you do, just halving a 20 year old hellgrind (not literally 20 years old. only 18 or whatever.) and letting you get to the other content parts of it sooner
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