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Dev Tracker - Discussion
Phoenix.Iocus
Server: Phoenix
Game: FFXI
Posts: 1859
By Phoenix.Iocus 2025-01-01 17:32:21
I tried to trade Chacharoon a +2 earring and he wouldn't put it in a new years pouch to give to my wife ; ;
The holiday spirit has limitations.
Asura.Eiryl
By Asura.Eiryl 2025-01-07 01:49:08
Quote: Limbus updates
As we mentioned in the Freshly Picked Vana'diel + AMAN and LIVE! episode that aired last November, we are planning to make some updates to Limbus in 2025. In order to adapt the area commonly referred to as the "Sea" to everyone's current level, we will be making some major changes to the content structure and also the monsters that appear within it. We'll provide more specific details once we've finalized the content specifications, but our goal is to implement the changes in a way that make them "independent of group type."
Due to these updates, there are a couple of things that we need to share with you beforehand.
Temporary shutdown of Limbus
In order to make the necessary revisions, we estimate that we will need several months to both develop and debug the content. Furthermore, the sheer amount of data contained within Limbus means that we must first divide everything up and then implement it into the production environment. That will prevent us from continuing to offer the current version of Limbus while we work on the update. As such, we will need to shut down Limbus from the February 2025 version update until the work is finished. This update will provide you with a place to experience all-new adventures, so please bear with us while we work on adding this new content.
Naturally, while Limbus is shut down, you will be unable to obtain any ancient beastcoins, equipment upgrade materials, or chips needed to access the content, so we're planning to provide you with new ways to obtain both the upgrade materials and ancient beastcoins. Once the revisions are complete, you will no longer need ancient beastcoins or items to take on Limbus, so there's no need for you to stockpile them in anticipation of the upcoming changes.
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By Pantafernando 2025-01-07 01:53:36
By Pantafernando 2025-01-07 01:55:53
If FFXI is actually a spaghetti code, this will be fun to watch.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10287
By Asura.Sechs 2025-01-07 02:37:39
I really don't get their need to shutdown Limbus on live servers to develop their stuff but w/e
At least they warned us one month in advance, gives people time to do their Limbus stuff if they have anything not completed yet.
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By Pantafernando 2025-01-07 02:48:58
They need to shutdown untested code otherwise those packet scavengers would be 24/7 trying to find exploits while they make changes.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10287
By Asura.Sechs 2025-01-07 03:05:04
My point is that in theory you don't need to push live stuff you're working on in your dev server.
You should push those changes only once they're complete, and they will replace the old ones then.
But w/e I guess.
By Pantafernando 2025-01-07 03:10:42
My guess would be that either their dev server is so messed, or simply doesnt exist, that they are forced to do in live.
Also, if their manager allows something like this, it is because they basically are in whatever mode for FFXI.
Many little info is leaked when they are more "talkative"
By Draylo 2025-01-07 03:30:53
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By Kaffy 2025-01-07 04:52:18
Sounds like a relatively big undertaking which is exciting, hope they have the manpower to finish in a decent amount of time.
This part makes it seem like not just Apollyon and Temenos (which may not even exist separately after) are getting redone, but sea as well.
Quote: In order to adapt the area commonly referred to as the "Sea" to everyone's current level, we will be making some major changes to the content structure and also the monsters that appear within it.
Also, this part makes it seem like whatever Limbus ends up as, you can still accomplish all the original goals like buy abc items and +1 your AF?
Quote: Once the revisions are complete, you will no longer need ancient beastcoins or items to take on Limbus
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-01-07 04:57:00
They told people not to stockpile materials because ABCs will be useless after the update, but this also means there's going to be a several-months long period where you won't be able to farm limbus. I can just see the price of Patentia Sash skyrocketing during that time since you'll not be able to organically farm one.
By Kaffy 2025-01-07 05:02:50
Patentia LV 99 WAR BLM THF DRK BST RNG NIN DRG PUP DNC SCH
Reiki LV 99 WAR MNK RDM THF PLD DRK BST BRD SAM NIN DRG BLU COR DNC RUN
Shetal All Jobs
Maybe, patentia is really just blm/sch/pup/rng at this point though if you want the dw and stp. Edited in 2 extra jobs I overlooked, so I guess it does have a place.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-01-07 05:09:17
It has a place because it's a buyable DW/STP waist for the most absurd list of jobs not named RNG that won't require you to make an ambu DW cape. It currently sells now so it will still want to be bought/sold then.
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 2998
By Shiva.Thorny 2025-01-07 06:19:55
The only remotely legitimate reason I can think of is that they're reusing the same menus for new limbus as old limbus, so instead of having it offer Apollyon SE(119) and Apollyon NE(old), they will only offer Apollyon SE(119). That way, they can trickle feed one zone every month.
There's no reason to be concerned about 'packet scavengers', versioning systems are trivial to implement, etc. It's some form of incompetence(adding an additional menu really wouldn't be a big deal), backed by the excuse that it's less work.
On the other hand, I doubt limbus will be substantially missed in the meantime, and if they don't plan to reopen the lv75 versions then it makes sense they want to add alternatives anyway. So, pretty harmless IMO.
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Server: Asura
Game: FFXI
Posts: 963
By Asura.Iamaman 2025-01-07 07:04:48
I really don't get their need to shutdown Limbus on live servers to develop their stuff but w/e
I can't think of a technical reason unless there is some weird hardware situation they can't replicate and need it for development/testing. OTOH they've claimed to be virtualizing everything so I doubt that's the case unless Limbus is some sortof corner case they can't do that with. Did they shut it down like this when they made updates to add lvl99 content? I'd expect them to need to take it down for release, but taking it down for the development window is a bit odd
It seems more likely there is a non-technical reason: they plan on reusing currency / don't want people to farm (aka bot) it in the meantime, they plan on significantly revising the way currency/items work, or some other gameplay related reason.
Phoenix.Iocus
Server: Phoenix
Game: FFXI
Posts: 1859
By Phoenix.Iocus 2025-01-07 07:13:37
They did not shut it down to make it 99 unless I completely missed it when it was happening or my memory is just not working. I was playing actively during abyssea -> adoulin and it was a slow stream of new stuff until they were like, "get ready for a new expansion!"
The only thing I can think someone would be upset about would be new and no access to brutal earring. Or if you haven't done your farming for obi
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Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 2998
By Shiva.Thorny 2025-01-07 07:19:26
Non-technical reason seems unlikely too; they outright said there's no need to hoard the materials. Imagine there'd be quite a bit of backlash if they turned out to reuse them, and it's trivial to create a new item instead to prevent that happening.
I suspect that because old limbus used the BCNM system (each subzone is literally just one part of the zone, and entering it is just giving you the BC flag and warping you there), they can't use that for new limbus. Imagine releasing one zone at a time, with only one party allowed in. Asurans would be waiting a week to try it.
Now, they likely need to convert it to the newer instanced system. I don't see any reason they couldn't make a menu that properly diverges (go to old limbus in the base zone or new limbus in the layer zone), but my money's on that as their 'roadblock'. Easier to take it all down, make one new menu for the instanced version, and abandon the old version.
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Phoenix.Iocus
Server: Phoenix
Game: FFXI
Posts: 1859
By Phoenix.Iocus 2025-01-07 07:22:52
And you'd think they'd just make a new enterance with a little light buddy outside, but this is FFXI and they do things however they want.
Make sure you drop the lamp or you don't get ichor. Damnit they warped.
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Server: Asura
Game: FFXI
Posts: 963
By Asura.Iamaman 2025-01-07 07:26:18
Easier to take it all down, make one new menu for the instanced version, and abandon the old version.
This makes sense for deployment, but why would they need to do it for development? Would they not have a test instance for the initial dev work then take it down to roll it out?
Unless they are further along in development than they are indicating and it's gonna take them several months to untangle the existing system server by server.
I had missed the line about stockpiling, so yea, that's not it then.
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 2998
By Shiva.Thorny 2025-01-07 07:30:04
I'm really not sure, I don't want to take a hard stance defending them because by now it's pretty clear there's an incompetence factor in most of their decisions. They haven't always had versioning, their interviews have implied otherwise multiple times, it's possible it's not part of their workflow (as bizarre as that would be).
I'm assuming they're planning on releasing it piecemeal, and that means all of the infrastructure for the new limbus has to be deployed. Again, I don't see why something like Iocus's suggestion couldn't work. If there is intent to share some kind of resource between old and new, deploying any new may require taking down all old. But, without more specific insight into their back end, it's hard to justify.
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Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 2998
By Shiva.Thorny 2025-01-07 07:39:44
Actually, now that I think about it, they mentioned rearranging "Sea" as well. So, let's try this theory:
1. They have limited amounts of zone IDs available.
2. They plan to reuse the zone IDs for apollyon and temenos to make an instanced area for the new limbus.
3. The old lobbies will be entirely done away with; entrance to new limbus will be directly from Al'Taieu. As a result, Al'Taieu will need to be reorganized to make the new 'lobby' areas more suitable.
This would require them to take out old limbus on production as soon as any new limbus is implemented, because they couldn't reuse the zone ID for new limbus otherwise. It also ties into some of their other comments.
By Ovalidal 2025-01-07 07:44:22
Sounds like a relatively big undertaking which is exciting, hope they have the manpower to finish in a decent amount of time.
This part makes it seem like not just Apollyon and Temenos (which may not even exist separately after) are getting redone, but sea as well.
IIRC, in the November Livestream, they said there was a new pipeline of content coming to FFXI starting with Limbus. The slide they used when talking about the new pipeline was had a picture of Sea. So, I don't think it's too far fetched to say that they're revamping both Limbus and Sea. Who knows though.
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Asura.Saevel
Server: Asura
Game: FFXI
Posts: 10007
By Asura.Saevel 2025-01-07 07:47:13
It's weird but whatever, I've been dreaming about an iLevel Limbus for years now. Having to navigate each tower and collecting pop sets for the two separate super bosses.
Phoenix.Iocus
Server: Phoenix
Game: FFXI
Posts: 1859
By Phoenix.Iocus 2025-01-07 07:56:09
Yeah they do have a limit to the amount of zone IDs. They said they created a flag system that, i assume was binary because they said it doubled the amount of zones they could have when they made it, but I won't pretend that i know that to be true or that it can't altered.
It could be they are just starting to clean up because they are interested being able to do more revamps. Getting rid of older instance systems makes sense because of some limitation or inefficiency that isn't going to scale well over the course of a large development.
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 2998
By Shiva.Thorny 2025-01-07 08:00:05
Anything can be altered, but some parts of zones are tied into many other things. Client uses zone id to fetch message dat, entity dat, cutscene dat, etc. So, adding more zones past the 300 limit would be difficult to alter. There are only a half dozen or so that aren't in use atm, and they might even have debug or non-client uses we are unaware of. If SE were to add 2-3 copies each of Apollyon/Temenos like they did for Odyssey/Sortie, they'd be right up against the limit. Makes sense to preserve the zone IDs.
I don't recall the exact conversation about flag, but they do have a 'subzone' system that can pull up seperate entity IDs and message dats. For example, Sheol-A vs Sheol-B vs Sheol-C will each get a different set of dats, while using the same zone ID. But, that doesn't help here if they still need 2 copies each of Apollyon/Temenos to hold their layer zones.
By Karl87 2025-01-07 08:05:24
Quote: In order to adapt the area commonly referred to as the "Sea" to everyone's current level, we will be making some major changes to the content structure and also the monsters that appear within it.
I mean I’m probably 100% misreading so don’t take it has valid speculation, but initially I thought they could be referring to the entirety of Sea and not just Limbus (Al’taieu, hu’xzoi, ru’hmet) and adding CP/EP camps. Not sure how I’d feel about a Locus Om’yovra appearing out of no where and beating the **** out of me
By Taint 2025-01-07 08:23:58
It's weird but whatever, I've been dreaming about an iLevel Limbus for years now. Having to navigate each tower and collecting pop sets for the two separate super bosses.
Neo has been talking about new Limbus and Ambuscade+3 for years....sounds like both are happening.
Phoenix.Iocus
Server: Phoenix
Game: FFXI
Posts: 1859
By Phoenix.Iocus 2025-01-07 08:24:46
We were in sortie a couple days ago and commenting that we hadn't seen the horse or the exit. I said to check the ceilings because it might drop at you like a ufo from sea. The horse would need to be renamed Nightmare at that point.
I kinda miss the game being out to get you. But I definitely don't need this game to become a horror genre for the adrenaline thrills.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 4567
By Carbuncle.Nynja 2025-01-07 09:02:49
"We need to lock down Apollyon and Temenos for months while we work on ilvl limbus" is *** hilarious.
Server: Fenrir
Game: FFXI
Posts: 3371
By Fenrir.Skarwind 2025-01-07 09:16:15
Do they not have a test server for this ***anymore?
Regarding the limbus shutdown on all servers.
This thread is for discussion of recent news from the Dev Tracker - News thread. Keep it civil.
Original thread by Pantafernando archived here.
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