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Dev Tracker - Discussion
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 2559
By Carbuncle.Maletaru 2024-10-28 19:37:56
It was a shitty thing to do. Completely destroyed an entire aspect of the game. Also made some NQ gear all but impossible to get. Doubly shitty. Even though it may seem silly to lifers there are people who need NQ gear.
You can get NQ gear if you don't mind paying stupid prices for it. Anyone can craft NQ gear with their own materials, or have a friend do it, or pay a crafter a tip to do it for you.
NQ items aren't as available on AH, but there's nothing stopping people from making them themselves.
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By Kaffy 2024-10-28 19:45:01
I prefer crafting post-escutcheons even though there are still problems. Remember when HQ abjurations cost 200m+? Yeah, no thanks.
To Mrxi's point though, multiboxers and RMT DO have an advantage in terms of supply because they don't rely on others to enter content for crafting materials. If the servers could sustain it without exploding I'd be in favor of removing 3 person entry requirements on all content, and I am a multiboxer myself.
Give the solo player a chance to make some headway against the big guys. Sure they can just buy materials but to do that they have to have enough money to make money. Spending a couple of months and a billion gil to make a shield is already weeding out the majority of people who are only half serious about crafting.
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Asura.Eiryl
By Asura.Eiryl 2024-10-28 19:54:10
Shields solved one problem and created 2 new ones.
Really no solution for the mats costing 8m and the NQ selling for 500k because the HQ is readily available (for 20/30/40m).
Good with the bad.
Cerberus.Kylos
Server: Cerberus
Game: FFXI
Posts: 4458
By Cerberus.Kylos 2024-10-28 20:28:57
Trust folks to find negatives about something that allows players to play the actual game more, and not less. Crafters won't care much about this. The good ones already have more money than God with nothing to spend it on.
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 2559
By Carbuncle.Maletaru 2024-10-28 20:30:04
There's not really a world where NQ are going to be significantly cheaper than the material costs, even if shields didn't exist.
If it takes 6m in materials to make NQ and HQ is 3% chance, you're going to need to charge 4~5m for the NQ anyway, then some exorbitant price for the HQ.
In today's world, the NQ are ~500k because nobody's crafting them and they're just coming from gobbie box or whatever. Nobody in their right mind would spend 6m in mats to sell something for 500k and hope for the 3% HQ chance to make their profit.
Looking at things like Baayami gear, Oshosi gear, jinxed, voodoo, etc. I don't think the prices would be better for NQ stuff (though availability would be sky high) if shields didn't exist.
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Bahamut.Suph
Server: Bahamut
Game: FFXI
Posts: 353
By Bahamut.Suph 2024-10-28 23:48:28
Carbuncle.Maletaru said: »There's not really a world where NQ are going to be significantly cheaper than the material costs, even if shields didn't exist.
If it takes 6m in materials to make NQ and HQ is 3% chance, you're going to need to charge 4~5m for the NQ anyway, then some exorbitant price for the HQ.
In today's world, the NQ are ~500k because nobody's crafting them and they're just coming from gobbie box or whatever. Nobody in their right mind would spend 6m in mats to sell something for 500k and hope for the 3% HQ chance to make their profit.
Looking at things like Baayami gear, Oshosi gear, jinxed, voodoo, etc. I don't think the prices would be better for NQ stuff (though availability would be sky high) if shields didn't exist.
NQ are actually significantly cheaper than the material cost exactly because of the low HQ rate. Back when the 119 cursed item just came out, i made a jinxed coronet, probably one of the very first one on bahamut and sold that for 200M, used the proceed to make try making random 119 cursed stuff, only making one HQ handschuhs and one HQ schaller, but in the process i made like 100+ NQ which were basically free/worthless to me because of the limited AH slot, so I gave away what LS people will take and NPC the rest.
The lower the HQ rate, the higher the price of the HQ while at the same time the more NQ you'll have left over from making it that you'll either sell for cheap as they are just "free profit" if you can be bother or just NPC cause that one HQ already made you profit anyway.
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Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 3917
By Carbuncle.Nynja 2024-10-29 11:53:55
Arent shields actually a net gain since they reduce the full-material loss over useless NQ synths? Thats essentially what a NQ synth is if your goal is HQ: full material loss, is it not?
I know Eiryl is so concerned about all the poor new players who cant get their NQ Neck, after going on for the last decade how there are no new players and the game is bleeding subs, but no one needs NQ necks. People who buy NQ necks will find out that its a loss of gil and time when they inevitably go for the +1 upgrade.
By Ovalidal 2024-10-29 12:01:22
Did they ever elaborate on the topic of 'new drops' from the Imperial Heist NMs?
Bahamut.Suph
Server: Bahamut
Game: FFXI
Posts: 353
By Bahamut.Suph 2024-10-29 12:02:33
For me for neck, the +1 is the NQ, so are the +1 for SU 5 weapons. There was a guy shouting to give away free (or well for 1 gil) cor neck +1 on Bahamut which i was trying to snatch for my mule but alas i was too slow.
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 2559
By Carbuncle.Maletaru 2024-10-29 12:11:41
For me for neck, the +1 is the NQ, so are the +1 for SU 5 weapons. There was a guy shouting to give away free (or well for 1 gil) cor neck +1 on Bahamut which i was trying to snatch for my mule but alas i was too slow.
Fair and true, but in a world without shields the NQ would be the NQ and half of your valuable necks (+2s) would be +1s. It would be like 50m for a +1 neck, 150m for +2, and 1m/give away for an NQ.
Anyway this is all pointless because the OP still hasn't clarified how the dreaded multiboxer is stopping him from crafting. The whole demonization of the escutcheon was just my theory.
Clearly he's an advanced crafter with lots of experience because he said
And I'm just an idiot right? Nah try crafting some time. Its been *** for years.
He's no idiot, he knows what for.
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Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 3917
By Carbuncle.Nynja 2024-10-29 12:37:45
Carbuncle.Maletaru said: »Fair and true, but in a world without shields the NQ would be the NQ and half of your valuable necks (+2s) would be +1s. It would be like 50m for a +1 neck, 150m for +2, and 1m/give away for an NQ. maybe a bit higher?
When making a Neck +1/2, how many synths do you fail and how much material is lost?
Using WHM neck, because I was just looking that one up
Crest 300k (stock limited by AH, plasm, and delve runs)
Matter 550k (stock limited by AH and ability to pop plouton)
Khoma thread 1.1m (unlimited stock by NPC)
Seedstone 1.5m (stock limited by AH and Kindred Medals)
Torque 500k (stock limited by AH and Beastmen Medals)
4 mil per synth on a T1 synth (110 gold/55 cloth both T1able)
10% break rate (5% per craft) ~6% HQ rate, ~20% of getting +2 (theres no concrete data regarding HQ tiers of a two tier synth, so I'll presume its between the HQ2 3/16 and HQ3 1/16).
Unless I'm mistaken, the listed HQ rate is only based on successful synths and does not include breaks? If so, every 100 synths (400 mil investment):
10 breaks of varied material loss
5.4 HQ's being 4 +1 and 1 +2
On average, you're losing 50 mil every 100 synths at 50 mil for +1 and 150 mil for +2. Thats not factoring an altered supply of materials as the shields help save the limited stock materials by breaking NQ results.
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 2559
By Carbuncle.Maletaru 2024-10-29 12:48:33
I don't think each craft (main and sub) causes its own compounding 5% chance to fail. I haven't personally tested this, but I think it's still just 5% chance to fail.
I've also noticed that the Su4/Su5 and +1/+2 necks are roughly 50/50. I'm not sure how the mechanics of this work, but it's borne out in the data so I see no reason to believe it would be different without shield enchantment.
That said, if HQ rate is 6% (IDK what it is with all the relevant gear) then you'd get 3 +1 necks and 3 +2 necks out of your 400m.
I'd say I get 1-3 HQ necks out of ~25 synths right now, though I don't track crystals, I track synthesis materials.
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Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 3917
By Carbuncle.Nynja 2024-10-29 12:56:18
https://www.bg-wiki.com/ffxi/Category:Craft
Quote: If your total skill (natural skill and gear, moghancements, and/or image support) is at or above the skill cap for an item, the chance of breaking any synth is approximately 5%. If your total skill is under the skill cap, it is believed that the break rate is an additional 10% per level under the cap. If the synthesis has sub-crafts, your break rate is determined by adding the break rates for each craft.
Example: If your synth has 2 sub-crafts and you're above the cap for all of them, you would expect a 15% break rate (= 5% main +5% sub 1 +5% sub 2).
Thats where I cited my numbers from. If the JSE necks follow a different formula, then so be it. I'm not gonna dispute your 50/50 claim.
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Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 2559
By Carbuncle.Maletaru 2024-10-29 13:47:34
Does anyone know if there are tests to go with these statements?
I did 100 Pickaxe synths (smithing with woodworking subcraft) and had 6 breaks.
I'm not really prepared to do hundreds/thousands more synths to get a larger sample size right now, but if someone else has some data surrounding this, I'd be interested to see how/if we tested these conclusions.
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Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 3917
By Carbuncle.Nynja 2024-10-29 13:53:39
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Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 2559
By Carbuncle.Maletaru 2024-10-29 18:51:10
Regarding Su4/Su5 and Neck+1/Neck+2, I summarized all the results from my spreadsheets and came up with:
Total:
365 HQ1, 437 HQ2
Necks:
273 +1, 318 +2
Weapons:
92 Su4, 119 Su5
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 3917
By Carbuncle.Nynja 2024-10-29 19:27:47
Considering the current discussion revolves around "if crafting shields didnt exist", presuming the HQ1/2/3 information on the wiki wasnt pulled out of someones ***, is there any evidence to rule out that the Escutcheons may also be adjusting the HQ1/2/3 rates?
Its also possible that HQ 1/2/3 rates are not a global variable and may vary from item to item, so whatever was used to come up with that 12/16, 3/16, 1/16 may only apply to that/those item(s)
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 2559
By Carbuncle.Maletaru 2024-10-29 20:28:19
Its also possible that HQ 1/2/3 rates are not a global variable and may vary from item to item, so whatever was used to come up with that 12/16, 3/16, 1/16 may only apply to that/those item(s)
I think this is the more likely answer. Also that the HQ division is different for items with 3 tiers of HQ and those without.
I was originally thinking it would be HQ1 = Su4/+1 neck, HQ2/3 are both Su5/+2 neck, but even that would be 12/16 and 4/16, which is not at all what I've observed.
I think it's most likely that for items for only 2 HQ states, they just roll 50/50 for those & the only items that get the 12/16, 3/16, 1/16 treatment are items with that specific distribution.
I also have some crafted set data which could contribute to this conversation since they have all the HQ tiers.
These are for Leather set 85"
NQ 70.24%
HQ1 18.32%
HQ2 4.34%
HQ3 2.38%
Fail 4.72%
HQ breakdown:
338/462 = 73.16% (13/16 would be 81.25%)
80/462 = 17.32% (3/16 would be 18.75%)
44/462 = 9.52% (1/16 would be 6.25%)
Food for thought anyway.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 3917
By Carbuncle.Nynja 2024-10-29 20:52:30
I'm not the best statician, but I'm pretty sure thats within the applicable deviation for that sample size?
Bahamut.Rivalian
Server: Bahamut
Game: FFXI
Posts: 4
By Bahamut.Rivalian 2024-10-30 16:05:05
No idea how there's a question about dyna D or anything. I know no one watches these but they have given us a roadmap from May to October months ago and already explained this and everything else we've gotten since then...
https://www.twitch.tv/videos/2146669388?t=0h44m56s
It's SEs fault for being horrible about how these are done but the speculation for daily Dyna is outta left filed cope.
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Asura.Eiryl
By Asura.Eiryl 2024-10-30 16:11:10
Literally no one watches the primed. They get like 100 viewers peak, easily missed.
Bahamut.Rivalian
Server: Bahamut
Game: FFXI
Posts: 4
By Bahamut.Rivalian 2024-10-30 16:13:33
I get that, but for some of the folks on here that champion the game I'm shocked there is not one AH user that parses these and puts them up, I just so happened to see this one had a chart in the thumbnail and was like... Wow they actually gave us a multimonth roadmap and ... No one remembers that?!
Edit: Me, I guess that's me now ...
Asura.Eiryl
By Asura.Eiryl 2024-10-30 16:15:34
If the reps did something worth doing or had personalities slightly better than wet papertowel... people might actually watch them but we've done this song and dance a thousand times
I watched the damn thing, just completely forgot it the next day like it didn't happen.
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By Kaffy 2024-10-30 17:16:17
She could barely describe what the change was going to be. Nice to know that they do have access to legit information though, might actually give them a watch next time.
"Wave 4 Dynamis Divergence"?!??!?!?! nevermind :(
By Dodik 2024-10-31 08:53:11
From the twitch clip:
" They're working on implementing a system that's similar to Ruspix plates in Sortie. What that would allow you to do is stock up on items from the time you enter so you can do things like entering multiple times in a short period of time."
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Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 3917
By Carbuncle.Nynja 2024-10-31 11:33:54
By Kaffy 2024-11-05 04:12:40
So, moogle ambuscade and a survey to take about future FFXI plans. Looks like where max beseiged level was 8 before, it increases to 9 with higher levels later on. New besieged currency and items to buy later as well. Initial roll out will be slim, no surprise there really.
Fenrir.Velner
Server: Fenrir
Game: FFXI
Posts: 429
By Fenrir.Velner 2024-11-05 04:17:31
I wouldn't get too excited about the Dynamis-D change. They're just adding a Ruspix plate type item that will store time you can redeem later on. We're not going in daily.
We already knew the Dynamis change. . . why is anybody surprised?
By Kaffy 2024-11-05 04:24:38
We already knew the Dynamis change. . . why is anybody surprised?
Just you and Rivalian, evidently. If you didn't watch the stream there was no way of knowing, and nobody else who did watch and posts here passed it on.
This thread is for discussion of recent news from the Dev Tracker - News thread. Keep it civil.
Original thread by Pantafernando archived here.
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