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Dev Tracker - Discussion
Server: Bahamut
Game: FFXI
By Bahamut.Hirronimus 2022-07-06 12:25:43
PLOT TWIST!
It's in Ra'Kaznar, designed around those massive zones and works in same concept as Assaults!
Thank me later.
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Phoenix.Iocus
Server: Phoenix
Game: FFXI
Posts: 1503
By Phoenix.Iocus 2022-07-06 12:34:06
With new content coming maybe we are one step closer to getting the ody moogle to hold more phones.
Yeah 6 man and daily is not a great fit. I usually have 3-4 people in a group and I'm much more willing to find 2 other people if we can do the content a couple times in a row and try to make plans later in the week to get back together.
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Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2022-07-06 12:35:10
I'm gonna double dip on bitching about this
FOMO in a 20 year old mmo is stupid to begin with but man does SE really overdo it with all the daily/weekly/monthly checklist ***we have now.
Server: Asura
Game: FFXI
Posts: 583
By Asura.Meliorah 2022-07-06 13:05:05
Valefor.Prothescar said: »I'm gonna double dip on bitching about this
FOMO in a 20 year old mmo is stupid to begin with but man does SE really overdo it with all the daily/weekly/monthly checklist ***we have now.
This has been what FFXI has been all about ever since it started to create an endgame scene. The biggest flaw in the whole thing is there is little meaningful stuff to fill your in-between time beside arbitrary goals of making more emp/relic/mythic/aeonic or grinding out mastery levels.
It's why I got out and only raid log in other games while I fill in my free time with playing other things I enjoy. FFXI is however one of the best interactive wallpapers I've ever had.
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Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10088
By Asura.Sechs 2022-07-06 13:36:00
Wonder why nobody asked them about alliance content in the AMA.
I guess in the end there's not much interest and, maybe, they did the "right" choice?
Altough from my point of view, ultimately, I don't see why they need to "choose" between making 6men content and alliance content when they could be making an event that works for both? Doable with 6people but accessible by an Alliance.
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Server: Asura
Game: FFXI
Posts: 583
By Asura.Meliorah 2022-07-06 13:52:28
It's easier to scale content to 6 man, less accounting for how many GEOs do you think will be brought, the each party having a bard each party having a corsair and the rotating bards to super buff the entire alliance. That is all pretty annoying to have to plan for rather than 'make it a massive HP sponge and call it a day.'
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Bismarck.Firedemon
Server: Bismarck
Game: FFXI
Posts: 1328
By Bismarck.Firedemon 2022-07-06 14:05:21
Players to SE be like...
YouTube Video Placeholder
By Nariont 2022-07-06 14:17:53
It's easier to scale content to 6 man
That's more than likely it, player gear/power creep in the amount of ways you can buff/debuff stuff is already borderline absurd in a 6 man depending on the setup, whole reason they have to keep nerfing bubbles is that anything + even dunna geo can come close to capping out a debuff. If you allow multiple parties you'd have to also block certain debuffs from working at all along with inflated HP, and thats just another thing to be upset about.
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Asura.Eiryl
By Asura.Eiryl 2022-07-06 15:06:22
Valefor.Prothescar said: »I'm gonna double dip on bitching about this
FOMO in a 20 year old mmo is stupid to begin with but man does SE really overdo it with all the daily/weekly/monthly checklist ***we have now.
Hate to state the obvious for the hundredth time, but if it stopped working, they'd stop doing.
You all obviously enjoy the fomo style dailies, so they're going to keep doing it.
Also, it really is the only viable way to keep the asuran (and make the other servers suffer) congestion reasonable. Everyone would stack their KI and make weekends miserable, so until you get people off of asura, just gonna have to deal with it.
By Ruaumoko 2022-07-06 15:10:11
It's another 6 player event which will force optimization.
It's yet another *** daily event that you need to keep up with out of FOMO.
Yeah... nah, get *** SE.
By gargurty 2022-07-06 15:24:49
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By Draylo 2022-07-06 15:28:24
I honestly dont get the complaining. Its been like this since day 1. We have always had events we had to do every week or we miss out on drops or points. Literally always. None of this is going anywhere, youre going to be doing this event for 3 years so there is no rush.
By gargurty 2022-07-06 15:31:43
THink its more cos peeps wanna do content with a large group. NOt just 6. Big ls do 18 man content. Even 18 man content needs oragnizing let alone making 3x 6man group work with jobs needed. SE isnt keeping this in mind and seems to think peeps just play with max 6 poeple?
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2022-07-06 15:32:39
I honestly dont get the complaining. Its been like this since day 1. We have always had events we had to do every week or we miss out on drops or points. Literally always. None of this is going anywhere, youre going to be doing this event for 3 years so there is no rush.
An unstackable event once or twice a week is much different than an unstackable event every single day. Not sure if you're being obtuse on purpose or what
Server: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2022-07-06 15:35:59
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-07-06 15:37:17
the FOMO basically disappears when you stop giving a ***about FOMO. I did it a while ago and I swear it hasn't bothered me since (plus its summertime, so missing out on keeping up is expected).
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2022-07-06 15:41:36
A lot of the psychology behind an MMO revolves around not missing out on things that the people around you are doing, which plays heavily into why systems like daily and weekly quests are often seen as obligatory regardless of the reward structure. In this case, the rewards are job specific armor with seemingly high stats at the end of the day, and if it's anything like Omen then missing entries will severely impede your progress on your job's armor over a period of time.
We can hope they are making this less like Omen since it's more catered toward new/returning players apparently, but I'm not holding my breath til we know for sure.
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By gargurty 2022-07-06 15:47:55
im ok with like omen, but not if its like ody. Also to get in the new zone will prob be another waiting line cos everyone wants in it lol. 1 hr wait till its your turn to get into the zone. Or maybe they make it like the shin fight where we need to spam the same pop hoping to beat everyone else.
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Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2022-07-06 15:54:28
To clarify, I mean the omen reward structure. Omen's key items are the best in the business besides ambu
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-07-06 16:28:12
Valefor.Prothescar said: »A lot of the psychology behind an MMO revolves around not missing out on things that the people around you are doing, which plays heavily into why systems like daily and weekly quests are often seen as obligatory regardless of the reward structure. In this case, the rewards are job specific armor with seemingly high stats at the end of the day, and if it's anything like Omen then missing entries will severely impede your progress on your job's armor over a period of time.
We can hope they are making this less like Omen since it's more catered toward new/returning players apparently, but I'm not holding my breath til we know for sure.
I totally get what you are saying and I don't agree with it at all. But I have known for a while that their model for FFXI is basically one major battle content update per year, and that's it. Everything else in between is filler content, garbage to waste your time. So whatever model they use for entry or gear acquisition, they HAVE to make it last. Being able to breeze through content in a short period of time is not what they want, unless it's something rotating reward-wise, like Ambuscade. It's the same reason why they made segs required (daily farming) to do bosses. They have to create artificial longevity because they no longer have the development structure to support multiple additions to the game on a yearly basis and it can last organically. Over time, I got so used to missing out on stuff here and there, it no longer mattered.
"Falling behind" on gear and progress just seems like such an archaic thought to me at this point in the game's life. I don't even feel the need to max out MLs right now, because it will always be around. I fear more the opposite: finishing content too quickly and then being annoyed at no new content for a whole year. But I do get the frustration with them adding yet another daily event that's purpose is solely to waste more of your time.
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Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 2780
By Shiva.Thorny 2022-07-06 16:29:08
I'll repeat again, that FFXI is incorporating every element of a mobile gacha game besides the cash shop itself. You have low droprate rolls everywhere(trove, mystery box, flotsam, 1% drop omen bodies, pulse pieces, volte bodies, lilith drops on low difficulty, tart mail, and so on). You have handouts all over the place(double reward campaigns, mystery box and trove again, log-in rewards every other month, login points, odyssey's reward structure in general). You have your dailies(DI, odyssey, new event), your semi-dailies(omen, dyna), and even weeklies(sparks/unity). It's all designed to get you addicted and keep you chasing the next reward. They've managed to make a gacha game without the gacha spending.
This isn't how FFXI was designed in the older days, it's influence from what games are profitable now. It sucks, but it's only likely to get more pervasive(both in FFXI and in gaming across the board).
Server: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2022-07-06 16:34:21
I think it's a better model than what FFXI's endgame was originally like, personally.
Asura.Syto
Server: Asura
Game: FFXI
Posts: 446
By Asura.Syto 2022-07-06 16:35:31
Just do as I do.. Just dominate the event and rapidly cap your gear when the event comes out within 1-3 months, after you are done with new content then just stop paying subscription fees until they deliver content you want for the rest of the year...
It's the hanging around and keeping subscription active that is lining their pockets and helping them milk the community dry for free..
Stop allowing them to kill off this game slowly and then painfully torture you while they drive the game down further into the grave..
Once they see the subscription fees drop down significantly 1-3 months after each release, they will either kill the game for good and announce their shutdown of services, OR they will try to entice the community again by bringing us the kind of content we want..
Even if they shut the game down permanently.. There is a small chance another private company may purchase rights/revive the game on a Private Server System..
Taking a 10 month break after dominating Odyssey was the best thing I did.. I'll do it again after this upcoming content is completed rapidly..
The heart/core of this MMO was built on the shoulders of the previous Dev Teams that have moved on years ago.. This New Dev team is a team that I will never want to financially support longer than I absolutely need to..
Why Tip them for a Service you don't like?? Money isn't going anywhere we want it to go anyway... They don't listen to the player base as much as they say they do..
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Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 2780
By Shiva.Thorny 2022-07-06 16:38:35
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 2780
By Shiva.Thorny 2022-07-06 16:46:55
I think it's a better model than what FFXI's endgame was originally like, personally. Objectively, it probably is. Original FFXI's endgame would have been a joke to the MMO players of 2022. It was enough of a joke to the top end players of the day. People would've walked through everything, and kings were disgusting wastes of time.
But, it's also not what it could be. Design decisions are made to encourage daily/weekly logins and get players addicted, not to provide the best gaming experience. It is a reality that this happens everywhere now, but it's also depressing to see the difficulty scale set to plebe tier and an artificial lockout placed to make sure the content still lasts as long as the bean counters intended it to.
Bahamut.Shozokui
Server: Bahamut
Game: FFXI
Posts: 460
By Bahamut.Shozokui 2022-07-06 16:48:02
I honestly dont get the complaining. Its been like this since day 1. We have always had events we had to do every week or we miss out on drops or points. Literally always. None of this is going anywhere, youre going to be doing this event for 3 years so there is no rush.
I don't agree. XI has not always been like this. Yes, lockouts have always existed to time-gate progress and gear acquisition.
But never in the game's history has it been so egregious and seemingly spiteful.
The closest I ever got to this level of required simultaneous grind was Dynamis for relic grind, Assaults for Askar filler pieces, Limbus, and Sky. And with exception of Dynamis; Assaults, Limbus, and even Salvage were easy to knock out in a short time period.
Quite frankly, we all were about 15 years younger then, so it's pretty different. The player base of this game is not 10-19-year-olds anymore and the content and lockouts shouldn't be designed like it.
By Nariont 2022-07-06 16:52:32
not sure even back then it would have been as accepting, 75 days there were a plethora of side-events to fill time, imagine if all we had was assault and salvage and i think xi would have been bleeding numbers
This thread is for discussion of recent news from the Dev Tracker - News thread. Keep it civil.
Original thread by Pantafernando archived here.
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