I also tried to change it where it says trade amount = 1 and that doesnt work either I think its because of the line "if item index = 1 item.max do" or perhaps I need to reset the whole game after changinging? cause I tried to just unload and reload the lua.
If anyone can get it to work with just trading 1 displacer but everything else the same can someone relink me that version of the lua cause Im a noob to lua's I'm sure Im just missing something obvious
Totally unrelated to this add-on and thread, but maybe somebody might find this interesting. Again, not related to this at all, in fact this message should totally be deleted because it's off-topic entirely.
Incoming packet 0x053 with message id 117 is the "Event Skipped" message.
See how unrelated it was? So dumb. Sorry to waste everyone's time.
Try this.
Replace section 156 -168 with this. (may need to add or lose a "End")
also replace line 138 to 1
Code
elseif (remaining.phase > 0) and (inventory[index].id == cells['Phase Displacer']) then
trade['Item Index %d':format(idx)] = index
trade['Item Count %d':format(idx)] = 1
idx = idx + 1
remaining.phase = 0
n = n + 1
end
Necro Bump Detected!
[42 days between previous and next post]
I sent you a PM, idk if messaging works on this site, haven't used it in years. But i'd like to get in touch with you for some help with something lua related.
Issue with dropping all items despite inventory not being full is usually related to poor outgoing menu choice selection. Usually just means you have to edit the outgoing to the appropriate choice (the section towards end with choices 9 versus 10); occasionally these are flipped and drop all is selected under inappropriate conditions).
I am no coder and would need help. But it would fantastic if we can get it to stop the fights if we run out of displacers. I’ve died from halfass paying attention from popping with no displacers. Surprised it’s not an option to toggle. On/off
I am no coder and would need help. But it would fantastic if we can get it to stop the fights if we run out of displacers. I’ve died from halfass paying attention from popping with no displacers. Surprised it’s not an option to toggle. On/off
Mines don't pop without displacers, also does anyone know why sometimes it will lock on to the add and stay on it? If i switch targets it will go back to the add ><.
anyone know if there is a way to have it pull displacers and cells from a different bag other than your personal inventory and use them so you don't have your inventory filled with them? like say the mog sack or mog case?
I am no coder and would need help. But it would fantastic if we can get it to stop the fights if we run out of displacers. I’ve died from halfass paying attention from popping with no displacers. Surprised it’s not an option to toggle. On/off
Mines don't pop without displacers, also does anyone know why sometimes it will lock on to the add and stay on it? If i switch targets it will go back to the add ><.
how do you get it to not pop when you don't have displacers?
I am no coder and would need help. But it would fantastic if we can get it to stop the fights if we run out of displacers. I’ve died from halfass paying attention from popping with no displacers. Surprised it’s not an option to toggle. On/off
Mines don't pop without displacers, also does anyone know why sometimes it will lock on to the add and stay on it? If i switch targets it will go back to the add ><.
how do you get it to not pop when you don't have displacers?
I am no coder and would need help. But it would fantastic if we can get it to stop the fights if we run out of displacers. I’ve died from halfass paying attention from popping with no displacers. Surprised it’s not an option to toggle. On/off
Mines don't pop without displacers, also does anyone know why sometimes it will lock on to the add and stay on it? If i switch targets it will go back to the add ><.
how do you get it to not pop when you don't have displacers?
change values to 0
which values? coding language is like moonspeak to me lol. is it the part at the bottom of the trade cells function?
if leader() and (remaining.phase == 0) then
coroutine.schedule(poke_rift, 2)
do I need to change that 2 to a 0? or is it somewhere else in the lua that I'm just not seeing with what limited understanding of the code I have?