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FFXI finally in high quality graphics
Ragnarok.Nanaky
Guildwork Premium
Server: Ragnarok
Game: FFXI
Posts: 89
By Ragnarok.Nanaky 2017-06-07 10:10:09
Does this work when launched through Windower? Mine is launching to a white screen.
Also, what is the separate "config" file that is to be placed along with the .dll in the Playonline folder?
Bismarck.Zuidar
Server: Bismarck
Game: FFXI
Posts: 1273
By Bismarck.Zuidar 2017-06-07 10:30:33
Gah.... text is messed up lol
stuff is left on by default
Asura.Neufko
Server: Asura
Game: FFXI
Posts: 236
By Asura.Neufko 2017-06-07 10:34:28
Does this work when launched through Windower? Mine is launching to a white screen.
Also, what is the separate "config" file that is to be placed along with the .dll in the Playonline folder?
The path is right on top of the software main menu.
user/yourname/appdata/roaming/dgvoodoo by default.
and yes, it works through windower
Asura.Neufko
Server: Asura
Game: FFXI
Posts: 236
By Asura.Neufko 2017-06-07 10:36:45
well got it to work, ingame seems smooth but none of the characters render LOL. Wonder if some settings in my windower launcher is conflicting with the dgVoodooCpl.exe
I did notice I needed to run dgVoodooCpl.exe as Administrator in order for the settings to save properly
You haven't download the last Work in Progress then.
The character rendering has been fixed with this update :
http://dege.fw.hu/temp/dgVoodooWIP28.zip
Read everything, it's all in the first page
[+]
Ragnarok.Nanaky
Guildwork Premium
Server: Ragnarok
Game: FFXI
Posts: 89
By Ragnarok.Nanaky 2017-06-07 10:37:23
Got that piece figured out, thank you
I am still launching to a white screen however.
I played the D3 dll in the POL folder, already had a D3Dcompiler47 in my system folder, opened voodoo, selected POL folder as folder/instance, only thing I changed was Vram to 256
Any thoughts on white screening?
Asura.Neufko
Server: Asura
Game: FFXI
Posts: 236
By Asura.Neufko 2017-06-07 10:38:58
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2017-06-07 10:39:49
Maybe my eye for detail isnt so good but if its the two pics from photobucket on the forum that link takes you to I dont really see much of a difference to what I have atm
Those aren't with dgVoodoo2, they are sample pictures of the game with Windower running for Dege to compare against.
Ragnarok.Nanaky
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Server: Ragnarok
Game: FFXI
Posts: 89
By Ragnarok.Nanaky 2017-06-07 10:53:19
Thanks Neuf, however I had already done that prior to utilizing voodoo as I have windows 10, my windower was working fine 30 seconds before attempting voodoo
By Bamboom 2017-06-07 10:59:14
Does this solve the issue with laptops using integrated graphics cards instead of the dedicated card?
Server: Asura
Game: FFXI
Posts: 1397
By Asura.Toralin 2017-06-07 11:00:12
well got it to work, ingame seems smooth but none of the characters render LOL. Wonder if some settings in my windower launcher is conflicting with the dgVoodooCpl.exe
I did notice I needed to run dgVoodooCpl.exe as Administrator in order for the settings to save properly
You haven't download the last Work in Progress then.
The character rendering has been fixed with this update :
http://dege.fw.hu/temp/dgVoodooWIP28.zip
Read everything, it's all in the first page Thansk this fixed it, appreciate the response
Asura.Neufko
Server: Asura
Game: FFXI
Posts: 236
By Asura.Neufko 2017-06-07 11:01:26
I don't know then, undo it maybe ?
The white screen issue has been solved in a recent windower update iirc. Maybe the change to the registry + using dgvoodoo make it happen.
I can only try to point directions, sorry if it doesn't help. I'm concious that you've already tried many things before posting.
Ragnarok.Nanaky
Guildwork Premium
Server: Ragnarok
Game: FFXI
Posts: 89
By Ragnarok.Nanaky 2017-06-07 11:16:41
No, I appreciate the help Neuf, was just letting you know!
I tried reversing the registry and no change. As an FYI, when I undo the voodoo and remove the dll and config file from the POL folder, it launches immediately, no white screen
Shiva.Spynx
Server: Shiva
Game: FFXI
Posts: 371
By Shiva.Spynx 2017-06-07 11:17:23
This thing is amazing, I can CTRL+ALT+DEL, lock my PC or even unplug the external monitor and FFXI won't crash. Thanks a lot for all your hard work!
Server: Asura
Game: FFXI
Posts: 44
By Asura.Nightmarelord 2017-06-07 11:25:01
Anyone remember / know the thread where the HP crystal / warp animation locks were addressed? getting them outta no where all the sudden is making me sad.
Ragnarok.Sekundes
Server: Ragnarok
Game: FFXI
Posts: 4191
By Ragnarok.Sekundes 2017-06-07 11:33:06
YouTube Video Placeholder
Ragnarok.Nanaky
Guildwork Premium
Server: Ragnarok
Game: FFXI
Posts: 89
By Ragnarok.Nanaky 2017-06-07 11:40:32
As another follow up, appears to be related to windower resolution settings.
I had mine matching my display settings exactly, both at 1920x1080. I lowered Windower to 1600x900 and it worked immediately
Doesnt look as good and I cant full screen it though.. odd
By Azurea 2017-06-07 11:44:32
This is awesome news! Looking to return in a month or so and I'm really excited for this. Looking forward to some comparison images!
Asura.Berlon
Server: Asura
Game: FFXI
Posts: 34
By Asura.Berlon 2017-06-07 11:49:33
Confirm it works on Nvidia Optimus laptop! Went from 9fps in cities to capped, this is amazing.
[+]
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2017-06-07 11:51:38
As another follow up, appears to be related to windower resolution settings.
I had mine matching my display settings exactly, both at 1920x1080. I lowered Windower to 1600x900 and it worked immediately
Doesnt look as good and I cant full screen it though.. odd
Sounds like a memory setting for your Pol instance (not the AppData default one).
I'm running 2560x1440 resolution with a 5120x2880 background resolution. I have the GPU memory set to 1024MB and running around messing with mobs I can really see the difference.
It's not the background stuff since textures didn't change but the animations and special effects are a lot nicer to look at. When I get more time I'm going to mess with AA and ReShade to see what else I can do.
Ragnarok.Nanaky
Guildwork Premium
Server: Ragnarok
Game: FFXI
Posts: 89
By Ragnarok.Nanaky 2017-06-07 12:06:39
I agree, can't get it to stop doing it though. I have messed around with the settings quite a bit. my POL FFXI settings in the FFXI config are 1920x1080 res with 1920x1080 bg resolution (max allowed in the drop down for both).
By GPU memory at 1024 I assume you mean the vram setting in voodoo? I have that at 512
Server: Fenrir
Game: FFXI
Posts: 3280
By Fenrir.Skarwind 2017-06-07 12:47:18
Not sure if it hooked into POL or not.
CTRL+AlT+Del still crashes me
Also I don't see a watermark that I selected in the config.
Bismarck.Zuidar
Server: Bismarck
Game: FFXI
Posts: 1273
By Bismarck.Zuidar 2017-06-07 12:54:46
I'm still having that messy ingame text problem from my screenshot above, everything was on as default with the watermark disabled
even the text in the windower console ingame is messed up
Server: Asura
Game: FFXI
Posts: 21
By Asura.Hopefulki 2017-06-07 13:06:07
This is amazing, now when I play FFXI on the road/travel, it's not a vastly different experience from my desktop. Truly, thank you.
Asura.Berlon
Server: Asura
Game: FFXI
Posts: 34
By Asura.Berlon 2017-06-07 13:09:02
I'm still having that messy ingame text problem from my screenshot above, everything was on as default with the watermark disabled
even the text in the windower console ingame is messed up
Are you using WIP35? and i literally just moved the one file into POL and launched it, didn't mess with any of the settings.
Ragnarok.Valauge
Server: Ragnarok
Game: FFXI
Posts: 21
By Ragnarok.Valauge 2017-06-07 13:18:54
Not sure if it hooked into POL or not.
CTRL+AlT+Del still crashes me
Also I don't see a watermark that I selected in the config. Ctrl alt del is still crashing me too. Adoulin does feel less choppy, but aside from that I'm not noticing anything else.
Also, is anyone messing around with texture filtering and antialiasing at all? I bumped up those settings as well but I'm still seeing jaggy edges(I'm not using super sampling).
Bismarck.Zuidar
Server: Bismarck
Game: FFXI
Posts: 1273
By Bismarck.Zuidar 2017-06-07 13:25:23
I'm still having that messy ingame text problem from my screenshot above, everything was on as default with the watermark disabled
even the text in the windower console ingame is messed up
Are you using WIP35? and i literally just moved the one file into POL and launched it, didn't mess with any of the settings.
Yeah, I'm using the WIP35, nothing else was touched besides me disabling the watermark so idk whats up
EDIT: here's screenshot, everything else is fine in-game but the thing i mentioned.
Leviathan.Stamos
Server: Leviathan
Game: FFXI
Posts: 1239
By Leviathan.Stamos 2017-06-07 13:42:07
Did you increase the Vram ?
By Bamboom 2017-06-07 13:47:36
How do you go about disabling the watermark?
Bismarck.Zuidar
Server: Bismarck
Game: FFXI
Posts: 1273
By Bismarck.Zuidar 2017-06-07 13:47:55
Did you increase the Vram ?
yeah, I increased it to 256 and it still doesn't help
Leviathan.Stamos
Server: Leviathan
Game: FFXI
Posts: 1239
By Leviathan.Stamos 2017-06-07 13:49:17
256 is pretty low, try higher? See if that fixes it? Have mine set for 1024
So Dege over at vogons has decided to fix dgVoodoo2 to work with FFXI.
http://www.vogons.org/viewtopic.php?f=59&t=53830#p589821
Quote: OK, I fixed the issue. Tomorrow I'm going to release a new WIP just because of FFXI.
Since I'm not sure why 2.53 crashes, and just to make sure the new version doesn't crash, I give this game high priority.
It'd be nice to have any bug fixed before my free FFXI access expires. :D
ps: I must admit, the game looks fantastic in high resolution.
For those who don't know it, dgVoodoo2 is a wrapper that converts DirectX 1~8 code into DirectX 11 and enables all that eye candy modern graphics cards can do. While this isn't the graphics engine overhaul we've all wanted, it's the next best thing.
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