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MAGA : An Oseem Augmenting Addon For Windower
Server: Fenrir
Game: FFXI
Posts: 282
By Fenrir.Sathicus 2017-04-07 15:29:41
not sure if it worked properly or not. But i only had 175 taupe stones on me, searching for pet str+10 and pet atk+30. So its perfectly believable that it simply never showed up. Sure did go through them a lot faster then i could tho.
That is exactly what you entered?
Bruh, you're going to go through literally thousands of stones before you ever see that.
Mine aren't even that good.
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Server: Odin
Game: FFXI
Posts: 943
By Odin.Calipso 2017-04-07 16:25:50
I've been using it last couple days, and it works fine.
Those are pretty high/specific augs, you're gonna go through a looooooooott of stones before you see that.
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Server: Odin
Game: FFXI
Posts: 4,013
By Odin.Godofgods 2017-04-07 17:04:51
well that piece of valorous gear already had pet str+9 atk+29 acc+13.
so no point in settling below that for a physical rdy piece.
and for some reason i was thinking that said acc+3 when i chose that piece. Had i of noticed, i might have tried a magic rdy piece instead. Thats what i get for augmenting with little sleep.
edit: at least im not completely losing it. The valorous piece did have pet acc+5 on it. But it was on another character...
Tried on other char as well; another 175 stones for pet str+9 and pet stk+25 and didnt get anything
Fenrir.Kaldaek
Server: Fenrir
Game: FFXI
Posts: 1,012
By Fenrir.Kaldaek 2017-04-07 20:52:18
Having personally used close to 35,000 stones now. I would suggest aiming for just one stat max. The amount of time you will get that stat max you can just accept/continue. You will use a lot less stones if your willing to accept like 27-29 attack for instance lol.
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Server: Odin
Game: FFXI
Posts: 4,013
By Odin.Godofgods 2017-04-08 11:34:11
the piece already had pet str+9 and pet atk+29.
Quetzalcoatl.Khajit
Server: Quetzalcoatl
Game: FFXI
Posts: 456
By Quetzalcoatl.Khajit 2017-04-08 13:09:41
Was there a update for maga pushed that I missed which could cause an error?
Maga told me that i got a dex 10 wds 5% atk 12 acc 16 herc helm and when I accepted it the result was a dex 4 acc 20 atk 31 wsd 3% helm.
I manually edit the settings file as well. Does the order of the augment requirements have any factor since i just tossed in the augs instead of organizing them?
I have not had any other error that wasn't my own mistake with several pieces to my knowledge. It just seems to be an inexplicable error as far as i can tell.
By zaxtiss 2017-04-10 16:10:53
so just to make sure on this you would do a set of commands like this to get tall 3 augs on a weapon?
//mega add "DMG" 17 1
//mega add "Double Attack" 3 1
//mega add "Accuracy" 25 1
and that would have all 3 augs on that set?
Server: Odin
Game: FFXI
Posts: 4,013
By Odin.Godofgods 2017-04-10 16:39:05
so just to make sure on this you would do a set of commands like this to get tall 3 augs on a weapon?
//mega add "DMG" 17 1
//mega add "Double Attack" 3 1
//mega add "Accuracy" 25 1
and that would have all 3 augs on that set?
looks right to my understanding.
Quetzalcoatl.Drkstr
Server: Quetzalcoatl
Game: FFXI
Posts: 54
By Quetzalcoatl.Drkstr 2017-04-15 23:00:35
I was trying to add weapon skill damage for an option, but there has not been a combination that seems to work. Is there a specific format it should be that im missing? continues to just say specified augment not found.
Fenrir.Caiir
VIP
Server: Fenrir
Game: FFXI
Posts: 199
By Fenrir.Caiir 2017-04-15 23:03:19
Quetzalcoatl.Drkstr said: »I was trying to add weapon skill damage for an option, but there has not been a combination that seems to work. Is there a specific format it should be that im missing? continues to just say specified augment not found.
http://www.ffxiah.com/forum/topic/50531/maga-an-oseem-augmenting-addon-for-windower#3239776
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Quetzalcoatl.Drkstr
Server: Quetzalcoatl
Game: FFXI
Posts: 54
By Quetzalcoatl.Drkstr 2017-04-16 08:13:28
I understand the importance of reading through the information for instructions, which I have done, what I am attempting to understand is what is required for adding WSD as an option. So far I have done:
//maga add Weapon Skill Damage x
//maga add Weapon Skill damage x
//maga add Weapon skill damage x
//maga add weapon Skill Damage x
//maga add weapon Skill Damage x
//maga add Weapon skill Damage x
//maga add weapon skill Damage x
all receive the same resulting error that the specified augment not found.
I did "//maga search weapon" and it gave "Weapon skill damage" as the result, as well I have looked at the files for the actual lua and attempted to get the format correct.
So,
I will ask again,
I was trying to add weapon skill damage for an option, but there has not been a combination that seems to work. Is there a specific format it should be that im missing? continues to just say specified augment not found.
Odin.Taffy
Server: Odin
Game: FFXI
Posts: 79
By Odin.Taffy 2017-04-16 08:29:31
//maga add "weapon skill damage" x
You must use the quotations
Quetzalcoatl.Drkstr
Server: Quetzalcoatl
Game: FFXI
Posts: 54
By Quetzalcoatl.Drkstr 2017-04-16 13:48:00
//maga add "weapon skill damage" x
You must use the quotations
I didn't think to check for that, ill give it a shot when I get home, thanks for the response.
Quetzalcoatl.Drkstr
Server: Quetzalcoatl
Game: FFXI
Posts: 54
By Quetzalcoatl.Drkstr 2017-04-16 16:46:37
the quotations worked, thanks very much
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10,596
By Asura.Sechs 2017-04-28 06:52:05
I never delved into this little wonderful addon yet, so I get it would allow me to check for multiple conditions at the same time?
Like an item where I want THREE conditions to be met at the same time (for instance Macc >= X, Mab >= Y, MBD >= Z) and the addon would keep trying for augments, until I have stones left and until all three conditions are met.
If they aren't met, I would keep the item with the current (previous) augments.
Correct?
Server: Asura
Game: FFXI
Posts: 1,460
By Asura.Toralin 2017-04-28 06:54:20
yes, but beware you will bankrupt yourself on silt :(
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Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10,596
By Asura.Sechs 2017-04-28 06:58:35
"bankrupt"? How much silt does each augment cost? I think I'm at like over 9 millions Silt, should be a long way before I go bankrupt with that, no?
Server: Shiva
Game: FFXI
Posts: 1,052
By Shiva.Arislan 2017-04-28 07:27:07
Think he's just warning you not to set your targets too high/too specific, especially combining all stats into one set. You could literally blow through thousands of stones and not get a single hit, potentially missing some less perfect, but acceptable augs in the process.
Like for example, if you set MAGA to check for INT15 *and* MAB30 *and* MAcc30 *and* MB+5..., you'd miss out on an aug like INT14, MAB +40, Macc+40, MAB +10. IMO, it's better to check for INT15 or MAB30 or MAcc30 or MB+5, and just use MAGA to filter out the garbage rolls that don't meet any one of those. Code <merl>
<1>
<1>
<name>magic accuracy</name>
<val>30</val>
</1>
</1>
<2>
<1>
<name>magic attack bonus</name>
<val>30</val>
</1>
</2>
<3>
<1>
<name>magic burst damage</name>
<val>5</val>
</1>
</3>
<4>
<1>
<name>int</name>
<val>15</val>
</1>
</4>
</merl>
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10,596
By Asura.Sechs 2017-04-29 11:34:40
So I went for:
1) Macc >= 20
2) Mab >= 20
3) Mburst >= 9
Out of ~1600 stones I never got any hit.
I currently have a Merlinic Body with INT+5, Macc+15, Mab+16, Mburst+9 so I felt like 20/20/9 was the minimum to aim for to get an improvement.
Tried with Merlinic Head as well.
Mine currently has macc17/mab27/MBD7, so I went with
1) Macc >= 17
2) Mab >= 27
3) MBD >= 7
And I still couldn't get anything out of it with Maga. Only ~780 stones this time though.
So my question is: did I set my goal too high? The number of attempts I performed is too small? I simply have been unlucky?
Server: Leviathan
Game: FFXI
Posts: 6,052
By Leviathan.Comeatmebro 2017-04-29 11:42:58
That seems to be unlikely. I almost never go over 500 stones with 20 m.acc, 20 mab, 7 mburst using fern stones. It's possible MAGA is bugged, or you were just unlucky, I don't think it's an unreasonable goal if you are using ferns. If you were just throwing pellucid/taupe, that MBD >= 9 is going to be a killer.
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Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10,596
By Asura.Sechs 2017-04-29 11:47:00
Leviathan.Comeatmebro said: »It's possible MAGA is bugged I doubt. Worked fine for my Gada. Set "Enha duration +6" as value, and got what I wanted in more or less 75 fern stones.
One important thing I forgot to mention.
Those ~1600 stones I talked about, wheren't all Fern.
They were ~500 Pellucid, ~500 Fern, ~500 Taupe.
Likewise the ~750 stones I mentioned in my second attempt were split evenly among the three types.
Quote: that MBD >= 9 is going to be a killer. Yeah because cap is 10 without fern so very close to cap.
In my second attempt I set it to 7% though, which seemed a bit more reasonable to me.
Oh well, guess I'll leave it be for now.
Asura.Fiasko
By Asura.Fiasko 2017-04-29 11:56:14
"bankrupt"? How much silt does each augment cost? I think I'm at like over 9 millions Silt, should be a long way before I go bankrupt with that, no?
Its not charging you anything to augment but instead 100 silt to store a single stone.
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Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10,596
By Asura.Sechs 2017-04-29 20:25:48
Anybody knows what happened here? Is it a known bug? Did I do something wrong?
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10,596
By Asura.Sechs 2017-04-29 20:29:09
Happened again. Maga says it stopped for Macc23, Mab21, INT12, MDMG3, but when I wrote //maga accept all I got is an INT+3 Grio.
What's happening? ;_;
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10,596
By Asura.Sechs 2017-04-30 09:42:27
And again, third time, MAGA says "Macc+20, Mab+22, Spell int-1%, INT+19" and what I get is a "MND+4" Grio.
What's the problem with Grio I don't get it, worked fine on Gada and Colada...
Wasted so many stones, sigh ;_;
Can I turn on a debug mode or something to understand what's going on exactely?
Server: Leviathan
Game: FFXI
Posts: 6,052
By Leviathan.Comeatmebro 2017-04-30 10:08:08
From experience writing my ashita version, grio is the same as any other. Maybe something with all the windower issues atm is effecting it?
By ocean 2017-04-30 11:12:11
And again, third time, MAGA says "Macc+20, Mab+22, Spell int-1%, INT+19" and what I get is a "MND+4" Grio.
What's the problem with Grio I don't get it, worked fine on Gada and Colada...
Wasted so many stones, sigh ;_;
Can I turn on a debug mode or something to understand what's going on exactely?
I had this happen to me once and I think it was due to lag. Were you downloading or had a slow connection? If I recall I was streaming netflix watching one-punch man when it happened to me but haven't had any issues since.
Quetzalcoatl.Khajit
Server: Quetzalcoatl
Game: FFXI
Posts: 456
By Quetzalcoatl.Khajit 2017-04-30 11:25:30
I've had this issue happen a few times. I have no idea what causes it but it's at least not caused many disasters yet.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10,596
By Asura.Sechs 2017-04-30 11:32:05
I had this happen to me once and I think it was due to lag. Were you downloading or had a slow connection? If I recall I was streaming netflix watching one-punch man when it happened to me but haven't had any issues since. No I have a 100mbit VDSL connection with a <7ms latency with the main ISP, for my country's standards (which aren't very high) it's one of the best you can get, available only in a few places of a few towns.
I wasn't doing anything.
I reduced the wait time from 0.75 to 0.5, but then I put it back to 0.75 and the issue was still there.
Seems to be happening only with Grio for w/e reason.
When I tried augmenting Gada, Colada and Merlinic everything worked flawlessly.
Now I'm scared to try again...
By eeternal 2017-05-02 16:47:45
So, I am having the same exact issue as Sechs...
Got Magic Accuracy 30+ Magic Attack Bonus 30+ and Burst 8...
When I accepted, it turned to be chr 4............
It happened to me 4 times back to back.
Jinjo, please advise.
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MAGA : Make Augments Great Again
Long overdue, and inspired by the Ashita plugin, I unofficially introduce "MAGA", an addon for Windower.
https://github.com/cairface/maga
Please do yourself -- and me -- a favor and fully read the documentation before you load this up. It is not a particularly complex addon, but its intricacies and unique functionality may confuse the standard end user.
The core functionality of this addon replicates the augmentation process without using menus or clicking any buttons. When you trade an armor or weapon to Oseem with this loaded, a menu will not pop up and your item will temporarily leave your inventory. This is normal. If you are not comfortable using it, then don't. You are by no means obligated.
How It Works
The main usage involves you trading the desired item to Oseem and then typing //maga start. At this point, the addon will begin using all of your stones to augment the traded item. When it matches an augment, it will print the match to the log and you have the option to accept it, continue, or cancel and receive your original item. This uses the exact same options that typical menu progression would take you through.
There are some important settings to note:
style (//maga style) : Sets the type of augment that will be chosen. Valid sub commands are magic, melee, healing, ranged, and familiar. If you do not pick a valid augment style for your traded item, you will get your item back.
taupe (//maga taupe) : Toggles whether or not to use taupe stones.
fern (//maga fern) : Toggles whether or not to use fern stones.
pellucid (//maga pellucid) : Toggles whether or not to use pellucid stones.
delay <#> : Sets the delay between augments to #. There is no minimum delay, but the maximum delay is 5.
At any time during the augmenting process, you can type //maga stop to cancel. This does not give you your item back yet! You still have to type //maga accept to accept the most recent augment or //maga cancel to receive your original item.
I'm Not Afraid, Tell Me About Augments!
Foremost, if you do not have any augments specified, that is automatically considered a "match", and it will stop after a single augment try. You can use this to verify that it's working if you so desire.
Augments are contained within "augment sets". MAGA will do the wonders of checking for you if the augments you received were better than the augments in any specified augment set. Augments within a single set must all match, but if you specify a single augment in two sets it will stop for either.
No more than six augments can be within a single set (because you can't have more than 6 afaik..), but you can have as many sets as your heart desires.
Commands:
add <augment name> <minimum value> <set number> : Adds "<augment name>" with minimum value match "<minimum value>" to set # <set number>. If a set number is not specified, the default is 1.
remove <augment name> <set number> : Removes "<augment name>" from set # <set number>. If a set number is not specified, the default is 1.
newset : Creates another augment set for you to add to.
delset <set number> : Removes set # <set number>. You can't remove set 1.
So, if I type //maga add "Magic Burst Damage" 9 (or //maga add "Magic Burst Damage" 9 1), the addon will now stop at any augment that has Magic Burst Damage >= 9. If I subsequently type //maga add INT 10, it will now stop on any augment that has Magic Burst Damage >= 9 AND INT >= 10.
Lovely.
So maybe you're going for fast cast as well. If I type //maga newset, a blank matching set will be created. This means that currently it will stop for (1) any augment that has Magic Burst Damage >= 9 AND INT >= 10 ... OR (2) any augment at all. Not so useful yet. However, if you add to set 2, //maga add "Fast Cast" 6 2, it will now stop for (1) any augment that has Magic Burst Damage >= 9 AND INT >= 10 ... OR (2) any augment that has Fast Cast > 6. Play around with this to your hearts desire.
When you're satisfied, you have the option to save your hard work:
Help, I Can't Figure Out What My Augment Is Called
I used a gutted version of windower's current extdata lib (thanks Byrth!) that normalizes the augment names for human comprehension (no periods, quotations, abbreviations). You are more than welcome to just look at the file in the folder and check the valid augment strings.
However, if you are super lazy, I have provided a gracious search feature.
The GitHub has an issue tracker. I'm open to feedback, but don't get crazy. Don't say I never did anything.
Don't ask me if it's safe. It's as safe as any other thing that (1) automates a behavior (2) injects correct packets. That is to say, it's safe if you're not being stupid. Your account is your responsibility. That is the only statement you will receive about the safety of the addon.
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