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Ambuscade Volume 1 Discussion - January 2017
By trinironnie 2017-01-12 18:55:05
/ PUP RISE UP!
By Verda 2017-01-12 19:33:17
Jp rng strat looks pretty easy when pld holds hate YouTube Video Placeholder
A JP friend of mine said that this is doable but the tank goes bald with stress xD
The mechanic of the aura and hate reset according to those that did that video is: "not facing for 4 sec = aura up and hate reset"
So you have to turn you back only to avoid moves you want to avoid like charm. And then they said "1 miss = death". >.>
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By Odin.Llewelyn 2017-01-12 19:35:27
Can't speak for other tanks, but that "don't *** up" mechanic sounds fun. I like doing things other than hitting a macro every once in a while.
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By Verda 2017-01-12 19:40:52
Can't speak for other tanks, but that "don't *** up" mechanic sounds fun. I like doing things other than hitting a macro every once in a while. I hear ya :D
Some additional info from my friend:
Facing: Petri + Doom Move, Silence + Amnesia Move
Back Turned: Charm Move, Petri + Poison Move
And "sorry I don't know the names of the moves xD"
Open question:
Byrth said blinding potions might work in the other thread anyone try it?
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By Odin.Llewelyn 2017-01-12 19:47:41
JP I'm with simplified it as if a move has Disregard in the name, you look towards it. Everything else you look away for.
Edit: And after doing a run, that does seem to be the case.
Asura.Saevel
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By Asura.Saevel 2017-01-12 20:53:06
Can't speak for other tanks, but that "don't *** up" mechanic sounds fun. I like doing things other than hitting a macro every once in a while.
Yeah this one really requires everyone to be on point and pay attention. One screw up can spell game over. I also like that you can't just cheese it by having everyone stand at 20 feet and using SMN's or RNG's to avoid everything.
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By Odin.Llewelyn 2017-01-12 21:27:08
Cleared VD intense doing the supertank RNG method. The heart rate definitely goes off the charts if tanking.
Edit: Experienced something new on another run. Boss did full party Draw-in > Imperiling Disregard. Wasn't very fun.
Sylph.Ice
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By Sylph.Ice 2017-01-12 22:13:12
Fun fact, they can draw-in on VD. Not sure what triggered it but: http://imgur.com/a/4laaC
Edit: Was triggered by Petrification, but not sure what triggered it on this particular run.
EDIT2: Seems that it draws in if the mobs are facing you, and you're dealing damage from too far a distance. If you're at a distance but the backside is facing the RNGs, draw in doesn't occur.
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By Odin.Llewelyn 2017-01-12 22:56:49
Seems that it draws in if the mobs are facing you, and you're dealing damage from too far a distance. If you're at a distance but the backside is facing the RNGs, draw in doesn't occur. I always hold them with the RNGs attacking from the mobs' back and we've had Draw-in twice.
Sylph.Ice
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By Sylph.Ice 2017-01-12 23:01:38
Seems that it draws in if the mobs are facing you, and you're dealing damage from too far a distance. If you're at a distance but the backside is facing the RNGs, draw in doesn't occur. I always hold them with the RNGs attacking from the mobs' back and we've had Draw-in twice.
Yeah, two runs later it still drew in afterwards. So still not sure what actually causes the drawin.
Asura.Sechs
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By Asura.Sechs 2017-01-13 02:23:40
PUP's of Asura... We're on a a mission from God.
Hey hey hey hey Rua!
Don't you! Forget about me!
Don't don't don't don't! Don't you, forget about me, baby!
YouTube Video Placeholder
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By Odin.Godofgods 2017-01-13 07:57:45
PUP's of Asura... We're on a a mission from God.
/stare
Asura.Sechs
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By Asura.Sechs 2017-01-13 11:53:08
Quetzalcoatl.Trulusia said: »EES is totally irrelevant to Automatons, I didn't realize it was even something happening in this fight until I read what other people were saying. These things aren't going to kill you, they are hella weak. I've been using VE/SS, AP4, ARK4, MJ4, OF1+2, Attuner, TS4, Coiler 1+2, TC 1+2, Inhibitor II. I change out Inhibitor for strobe when not ODing. Tried this on D, worked fine but there's something that's not clear.
How were you handling the petrifiing Lamia? I was there with another pup and we were getting constantly petrified, I had to spam Repair.
Also which maneuvers were you keeping up? Light Thunder Wind?
Last but not lest, which gear were you using? I was in my pet_DD gear, not in my pet_tank one.
Oddly enough I parsed 45% damage with capped accuracy despite me being only 1400ish JPs and having average gear...
Asura.Yankke
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By Asura.Yankke 2017-01-13 12:19:00
PUP's of Asura... We're on a a mission from God.
/stare
LMAO... GOOD ONE...
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Quetzalcoatl.Trulusia
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By Quetzalcoatl.Trulusia 2017-01-13 12:28:37
Tried this on D, worked fine but there's something that's not clear.
How were you handling the petrifiing Lamia? I was there with another pup and we were getting constantly petrified, I had to spam Repair.
It won't land on the OD PUP, after than main NM dies you go after that one and whittle it down. You shouldn't need to repair or maintain more than once, I don't think I use it at all most fights.
Also which maneuvers were you keeping up? Light Thunder Wind?
During Overdrive, Light Fire Thunder if using Sharpshot. Light Fire Fire if you are one of the tanking puppets until the main NM dies, then Light Fire Wind.
Last but not lest, which gear were you using? I was in my pet_DD gear, not in my pet_tank one.
I switch between Pet TP, Tanking and my DEX Pet WS set throughout the fight.
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Asura.Sechs
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By Asura.Sechs 2017-01-13 13:10:50
We did it on VD with 4x PUP 1 COR (was he doing anything?) and 1 SMN.
3 of us used OD, or 2 of us? w/e.
Main NM and petrifying one died at the same time and we still had like more than 1 min left on Overdrive, wtf o.o
Didn't get petrified even once.
Then we proceeded to kill the charming one, Friggs. Took is a couple of mins, after Overdrive wore off things slowed down.
Consider I was the PUP with the highest JPs at 1385 lol
It's very easy this way but we can't really rely on OD on each run now, can we? I don't get how you weren't getting petrified that often.
Me and the other pup were getting petri very often, I had to use Repair 5+ times on our first D run without overdrive.
I'm sure we were doing something wrong, I just can't understand what.
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By Shiva.Arislan 2017-01-13 14:46:32
Jp rng strat looks pretty easy when pld holds hate
We did a few runs this way, and it works.
Like others have said, a quick, competent tank is the key. If anybody pulls hate, at any time, it's gonna be really hard for the tank to get it back. Have your RNG's decoy on the GEO and WHM (especially during Freyja, since she takes so much damage from piercing) to help out.
We differed from the vid in that we took Frigg to 5% first, then switched to Freyja -- really critical that the PLD turns right before the pt kills Freyja because Frigg will immediately pop Charmga.
Teamwork/communication are paramount in this one. Keep your tanks and healer updated on the current HP% of the main, and you won't get any nasty surprises.
Asura.Sechs
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By Asura.Sechs 2017-01-13 18:14:07
Trulusia among the attachments you suggested there's Magic Shield IV, why? Which attacks are magical?
By Darksparksnot 2017-01-17 01:19:39
Any updates on strategy for this? W/o turning on moves maybe?
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By Odin.Llewelyn 2017-01-17 01:23:55
45 second charm can be a run killer. There's another move that is a hate reset that also inflicts a 15 second terror, so probably not a good idea to stay facing them 100% of the time. Need to either get attentive people or do flan.
Asura.Sechs
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By Asura.Sechs 2017-01-17 01:57:45
Any updates on strategy for this? W/o turning on moves maybe? I've sorta refined the strategy Trulusia posted, but it still requires at least 3 PUP.
1x COR is very useful but not necessary.
Setup is something like:
1) 3x PUP (at least 500 JPs, the more the merrier)
2) 1x COR (not necessary, helps a ton)
3) 2x SMN or PUP (can be 3x if no COR)
The flow of the fight is like this:
1) 3x PUP start the fight, each engaging a different NM. Fight Freyja in the middle, bring Skathi SW, bring Friggs NE
2) the additional SMNs or PUPs go on the main NM (Freyja)
3) Once things are in position, the PUP on the main NM uses Overdrive. Unless his gear sucks, Frey is gonna be dead with the PUP having 1-2 mins left on Overdrive.
4) Once main NM is dead, move to Skathi
5) Once Skathi is dead, move to Friggs.
Always keep 20+ yalms away from the NMs, their AoEs can be dangerous, for different reasons.
Setup tips:
1) I suggest PUPs and COR to be /WHM for Reraise, occasional cures, SS, Blink, raise other people if some mistake happens and someone dies
2) Only one Overdrive per run is necessary, so PUPs can rotate and you won't have to reset SPs (fight takes 6-10 mins according to how good your gear is, arguably faster than farming the KI and zoning lol)
3) COR, if present, uses Crooked Cards Companion Roll, then Beast Roll. If the PUP are very low level and suck in general, Drachen Roll in place of Beast
4) I suggest Shiromochi food for all pet jobs unless you're jobmaster/have good gear, in which case you can probably survive with Akamochi or even Kusamochi, who knows.
5) Make the additional people on the NM (wether they're SMN or PUP) keep their SP ready as a safety measure to use if the PUP using Overdrive has ***gear (Freyja going down too slowly) or if he dies etc
6) SMNs use Ramuh and spam Volt Strike. I had my SMN use Shock Squall on cooldown too but honestly I don't know if it lands, probably not.
Attachments and Maneuvers
The PUP using overdrive has to be using Valoredge Head and Sharpshoot body.
Attachments have to be: Tension String 4, Attuner, Optic Fiber 1 & 2, Coiler 1 & 2, Autorepair Kit 4, Armor Plate 4, Magic Jammer 4, Turbo Charger 1 & 2, Target Marker.
If your gear/JPs are good you can swap Target Marker for Inhibitor II.
If you're not on Overdrive role, swap the last slot (Target Marker/Inhibitor) for StrobeII, and you can use the same setup for holding Skathi/Friggs.
Honestly though, I suggest a different setup for Skathi at least.
That is Valoredge Head/Body, and then stick Resister 1&2, Flashbulb, Strobe 1&2, fill the other slots with stuff from the previous setup (can remove the damaging attachments while you're holding).
With this setup you can resist (not 100%) the petrification from Skathi, which is really annoying.
Yes, the person on Skathi needs to be fast in noticing when your automaton gets petrified, and use Repair (AF1 feet necessary!) or Maintenance whenever that happens.
As soon as main NM is dead and other people join you on Skathi, you can use Autocontrol Addon to deactivate your Automaton and reactivate with a DD setup (VE head, SS body, see attachments above).
As far as maneuvers are concerned, during OD I used Light, Thunder, Fire.
While DDing without Overdrive I kept Light, Thunder, Wind.
If you're holding Skathi with the secondary setup I posted above, use either Lightx2, Water or Waterx2, Light.
That's it, interesting and easy fight with this setup, the most annoying part is farming the KI.
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Asura.Sechs
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By Asura.Sechs 2017-01-17 01:59:46
Speaking of the KI farming, if you have the Caedarva Mire survival guide (it's close to the Arrapago Zone, next to Medusa) that's an excellent spot to be farming fast AS LONG AS NOBODY ELSE is doing the same and you're the only group.
There's one Lamia close to the book, then zone and go close to Medusa to find all the other necessary Lamias.
Otherwise there's "Deserter" assault in Ilrusi Atoll. Need to pay attention to not "crit" and break their weapons or they will become NPCs though.
There's a loooot of running around in this assault, alas.
By geigei 2017-01-17 02:12:16
Unfortunately going pup route is not option for us, rng yes, melee yes...i find it absurd one month can do 50k in a few days then next month lie on the floor.
Asura.Sechs
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By Asura.Sechs 2017-01-17 02:17:08
Unfortunately going pup route is not option for us, rng yes, melee yes...i find it absurd one month can do 50k in a few days then next month lie on the floor. Alas not the first month this happens.
I find pros and cons in this approach SE took.
I'm not talking when the fight is simply not doable (remember the Quadavs fight?), but when it just "requires" specific setups to be efficient.
On one hand this is annoyng when you don't have any of the jobs required, forcing you to get 20k+ points with Vol2, and we all know how painful that can be.
On the other hand it kinda cycles the "flavor of the month" job, so that jobs that rarely get a spotlight, can finally benefit from something for one month instead of just zerging everything with the same 2 setups (SC+MB on one side, "throw BLUs at it" on the other side) we've been using on everything else for the past years.
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Valefor.Omnys
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By Valefor.Omnys 2017-01-17 02:34:14
The problem with ambuscade requiring specific jobs is you know it's temporary content and all the effort may be for naught text month.
Last month required SMN and RNG, not just because of the shield, but because the BLU NM's insane damage and the fact that bio could get to absurd levels. And the shield was just absurd.
This month likes, at least, the same jobs.
Ambuscade is ridiculous content, as we all know and it's BS that they "force" us to suffer so many runs. Yeah you don't have to but what are your other options for acquiring bayld, and especially HMP?
As much as I wish some jobs would get some real love, at least when it requires PLD, WHM, SCH, BLM, BLU THF, etc, everyone knows decent players on those jobs.
It's kind of like how most Ambus have favored melee or flat out required them. Instead of fixing some of the problems in balance, they're almost handing ambuscade to us as a token reward.
Good boy, swing those daggers.
(The AGI nerf was nice, aoe nerf less so.
Asura.Sechs
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By Asura.Sechs 2017-01-17 02:39:04
Most of the time I don't even remember there has been an AoE nerf, honestly :x
By Draylo 2017-01-17 02:43:54
This favors BST and it can't stand!
By Verda 2017-01-17 05:58:26
Beat this with only one RNG and COR as dps on VD, that said it's a rough ride lots of potential pitfalls.
* A strong last stand + radiance from RNG can kill an add from 35% -> dead so be careful not to finish off the add you're weakening.
* Got draw in almost every fight, not sure why :( I stopped opening with barrage + last stand tho that seemed to help some.
* We used a WHM and didn't have a BRD, which is diff from the JP setup too. We could sometimes live through the draw ins though.
* If possible with 2 RNG setup I'd recommend getting both adds low then zerging the main NM. Charm spam is annoying to say the least.
Considering we did a lot of this as 5 man not feeling too bad about it, the extra RNG would definitely make it way smoother the mobs have no special defenses and not a ton of hp so the faster you can kill them the less risk of something like draw in messing up the run.
Thinking of trying a Coronach + PUP tank hybrid setup with SCH as healer for Pax. Will let you guys know if I ever get it to work out, main problem is finding ppl on at the same time wanting to go. Having the tank immune to charm tho gets rid of a lot of the annoying things about the fight.
By Darksparksnot 2017-01-17 06:47:14
Verda you think pup geo smn rng cor works? Dunno about 6th job
By Verda 2017-01-17 06:51:48
Dunno enough about pup setups to say. You might need three to make it work.
In an attempt to break away from the megathread we have stickied which has become quite long, I'd like to start creating two separate threads each month.
Here is the data from the other thread that has been gathered thus far. Sorry if I missed something but feel free to reiterate/quote below.
Regarding skillsets
Carbuncle.Papesse said: »Beat Difficult Intense but it was a PD/Conduit zerg with Mewing Lullaby spam... certainly not the intended way to win. These mobs have low hp, one single Volt Strike can remove 25~65% of their life but they have a ton of awful attacks :
Raqs Baladi Dance : AoE Gaze Charm + Burn
Blight Dance : AoE Gaze Petrification + 200~300 HP/tick Poison
Petrifying Dance : AoE Gaze Terror
Chastening Disregard : AoE Gaze Amnesia
Imperiling Disregard : AoE Petrification + 5 seconds Doom
Divine Retribution : AoE that reduces HP to 1, cannot kill. PDT and EA/Scherzo work, it's pretty much the physical version of Zero Hour.
Frigg and Skhati will quickly repop after being killed if Freyja is still alive, Freyja doesn't repop.
They EES at the same time.
Geo debuffs work.
Also, for people that were trying to figure out if GEO can be used to Attunement/Vex through the gaze moves. Our PLD used Fealty, and all gaze status effects were _still_ applied on the PLD. Even tried charm resist gear. Nothing works that we have tried but let us know if you were able to find anything.
With better latency, we believe that any 3 DPS and 3 supports can win if they reacted to the gaze/countergaze moves. (Probably an easy BC for JP players).
I can consistently turn away from all TP moves. The issues occur when the "countergaze-disregard" moves where the server registered me to be still away even though I already turned back to its face. I've only been able to pull it off turning back to a disregard move <20% of the time. My teammates reported the same.
killing main nm caused both sub nms to spam charm so they will need to be killed close to each others time since main NM can resummon the sub nms.
It seems like charm can only be used either if aura is up, or if the MB is dead.
Charm seems to be around 16 range.
Regarding strategy
Here we go! Complete D (Melee Version). Thank you all (Going to enter list here when I'm not so sleepy) that contributed to this strategy. This is a culmination of all findings and nuances of the battle found on FFXIAH as well as our own findings.
We made a generic strategy so that everyone can win. I will comment on our job choices so it is more clear to understand what we wanted to strategically achieve.
The Setup:
1. Tank (We used NIN or PLD)
2. Melee Piercing DPS (We used DNC/WAR)
3. DPS (We used NIN/WAR)
4. Healing Job with Stona (We used SCH/RDM)
5. BRD/WHM
6. Attack buffing support of your choice (We used GEO/WHM but something like a COR/WHM would also work)
General Battle Strategy:
Buffs: Protect/Shell/Phalanx/RegenV/March/March/Madrigal/Scherzo/Ballads
(Comments: Phalanx and Regen V aren't necessarily required but they are used to counter the Skathi's Poison/Petrify Gaze. Scherzo is for sudden hate changes during EES and would proc on DPS if caught off guard. It is not necessary with melees with good DT sets. A 3 song brd would probably work but for reference, we had a 4 song, Gjaller/Carn/Daurb/HonorMarch BRD.
Battle Layout
A triangle so that all mobs are ~20 distance away. You want to separate the mobs. This is the reason why a GEO is not preferred in this fight (We say BRD is the best choice) but we did use one as our #6th slot because it still provided enough debuffs and most importantly poisonas and stonas. We had one mob on the left pillar, one mob on the right pillar, and one mob was pulled to the start corner. The mages will be in the middle of it all and be >16 distance from all mobs. The Freyja must be faced away from the center of the triangle.
Battle Plan:
Freyja: Will be tanked and damaged by your top Melee Piercing DPS. We used DNC because of a combination of Fan Dance, skill-chains and survavibility. I could imagine a well geared THF can take this role or even a DRG. This player will be responsible for killing Freyja in increments of 25%. At 75%, 50%, and 25%, it will cause all mobs to use EES simultaneously. Only push the percentages when you are sure the other players will survive.
Frigg: Will do nothing but attack... until Freyja is dead. Then it will _immediately_ have huge regain and will spam a "Disregard" and Belly dance move. One melee will attack this mob from the start. The job of this melee is to drop the HP% where it will die in one WS and tank it. The other job of this DPS is to hold hate on this mob and eat the incoming EES every 25% increment. We chose NIN for this role because of Migiwari and the lack of slashing resistance on Frigg. This NIN should take 0 damage throughout the battle. Any DPS can do this role. It is just more hectic because three EES will occur simultaneously and all melees are separated (Can't utilize curaga). Once it reaches a low %, ~4%, communication must be made with the Freyja DPSer. Frigg will die 2nd. The moment that Freyja mob is about to be killed, the Frigg DPS player is turn his/her back because it will _immediately_ do a gaze charm move. After dodging the charm move, turn around and WS it to finish the 2nd mob. Disclaimer: If you turn your back too early, lamia will gain aura and go on a rampage. Timing to turn away from the Frigg is _critical_ and is to be minimized.
Skathi: The most important mob. We found that the best way to deal with this mob is to do nothing to it and always face it with a tank. NA latency is not fast enough in which you can react to the gaze vs the disregard move(need to face it). The disregard move on this mob is 5 tick doom and petrify. The gaze is a 300/tick poison and 1 minute petrify. ] If hate is lost on this NM, you will likely wipe. Do this mob last. A PLD or a NIN is best for this slot and we've used both. Once again, they need to eat a EES every 25%.
Mages will be in the middle of the triangle. Main healer should be curing the Main Piercing DPS (Freyja). There will be lots of Terror and Petrify on this mob. The other support players is to Poisona/Stona the player on the Skathi and support the DPS of the Freyja. If hate is reset, mages must look at the Lamia during the aura to remove the aura so that hate can resume to normal.
Quick Guidelines:
1. Position all 3 mobs in a triangle so that they are far away from each other.
2. Start DPSing the Freyja and Frigg. Tank Skathi without hitting it. With all 3, always face the mob (Do not attempt to turn)
3. Communicate with players about the 25% increments of Freyja. Communicate about migiwari timers (or DT sets and HP top off).
4. If Frigg is ~5%, and Freyja is <25%, you may now coordinate the final push. Get Freyja ready for the final WS in which it will die and then have the player with Frigg turn their back to Frigg. Kill Freyja. Frigg will attempt to charm. Once the charm attempt has registered, turn around and WS kill Frigg. If it doesn't die, don't panic. Face this mob only when it is readying a move that is not belly dance. (1 round of TP hits only) It has high regain at this state and will spam moves. Use that fact to avoid Belly dance.
5. At this point Frigg and Freyja are dead. Skathi gains a large attack boost. All 3 melees may now attack this mob. Do not try to avoid the gaze moves, always look towards the mob. The only move that is fearful is the gaze move which does 300/tick poison and petrify. With 3 mages, this is a piece of cake. If melees have remedy/antidotes, a stona removes the petrify and the players can use an antidote/remedy. If your mages are fast, you won't even need that.
@engage to last death = <5 minutes.
I'm too tired right now to write the guide for the VD Melee strategy. We did win on VD as well without SP and I might write that one up tomorrow.
Quetzalcoatl.Trulusia said: »Spamming VD Intense with 5x PUP and COR. Cor mule rolls companions and Beast, then you ignore him. Two pups target each add and a single PUP OD burns the main. It will be dead long before OD is off, so the OD Pup helps finish off the adds. With a good group it takes about five minutes. Switching to COR after the battle to Cutting cards yourself means you don't ever need to reset SPs.
We killed it on Difficult last night a few more times last night and we think have a strategy using similar mechanism as the melee zerg strat that I had described. We are still refining this strategy since it has its kinks, when we make sure it works all the time, I'll post again with a detailed strategy.
Other findings:
1. We're 100% sure that EES is synced to the Freyja(Middle). Once the Freyja(Middle) is pushed to 75%, all 3 will do EES. It will do it again at 50% and 25%. This particular EES is strange as I'm pretty sure it bypasses Utsusemi/Third Eye. Migiwari works however. You need to top off the melees before you push the main one under these %'s. Scherzo works and can be considered. Unfortunately, only Frigg(Left) is weak to slashing so unless your NIN uses daggers, katana damage is sub-optimal.
2. NA latency sucks. While you need to turn _away_ for most of the TP moves, the "disregard" moves need to be done taken facing the mob. The Skathi(Right) seems to give us the most problems. If you had turned away in reaction to the red lines, realize it's s a "disregard move" and turn back towards the mob, it's already too late and you will be hit with 5 count doom/petrify. If you do not turn for the regular moves, you will be hate reset with a petrify and a 300/tick poison. (I personally think that the aura comes up if you do not successfully dodge a gaze-TP move, this needs to be confirmed)
3. In difficult, the Frigg(Left) doesn't do anything until the Freyja(Middle) dies. Then it will spam charm (which can only happen if you're facing the mob). On VE, none of the lamia do anything, not even the 25% increment EES. I suspect that the difficulty is based upon the types of moves that the lamia will do.
4. Confirming Papesse's previous post, Skathi(Right) is simply slashing resistant. All other damage types do full damage. Frigg(Left) has no slashing resistances. We still prefer piercing on the Freyja(Middle) and we run with piercing with the Freyja(Middle)/Skathi(Right) and slashing on Frigg(Left).
Edit: Changed the names.
Also, if you plan on trying this NM, bring antidotes and holy waters.
Also, if you get silenced, it's not silence, it's Mute.
Carbuncle.Papesse said: »Freyja and Skathi (Medusa type mobs) are both very resistant to slashing while Frigg (Merrow) doesn't appear to have any particuliar resistance. In Difficult Volt Strike does the same amount of dmg on all when pdif is capped. In VE Mountain Buster (blunt) does about 18k~ on all and Spinning Dive (slashing) does 9k~ on Freyja/Skathi (these 2 BPs have almost the same power at 0 TP), Crescant Fang (piercing) does 4k~ on all.
Something worth knowing is that Medusa, Gurfurlur and Gulool (the ones in the strongholds, nyzul and PW/TC forms) have all a high damage reduction to slashing, the Gulool and Gurfurlur versions in Ambuscade didn't have it though.
Divine Retribution = needs further testing but...damage done may equate to how many people are hit by the gaze attacks (petrify/terror) or petrifaction. Divine Retribution is a Throat Stab type move.
The only issue I see here is that with the 3 together, it'll be pretty impossible to avoid/look at gazes when you need to/don't need too and you'll suffer from doom/petra/poison applications and nasty terrors.
It has been suggested that between Flabra, barstonra, barpetra and geo vex, that the application on the gaze moves are low.
If it is so, then a tank can ignore the disregards and just stay facing away for the entire fight.
Beat Difficult intense using
SAM
DRK
DNC
GEO
GEO
WHM
DNC: Middle
DRK: Left
SAM: Right
GEO1: Fury/Torpor/Wilt
GEO2: Attunement/Vex/Haste
WHM: Cures/Stona
No two hours used.
We theorized that as long as you keep hitting the mob, the aura stays down. We attacked all 3 individually until they were all around 20-30%. Once ready, the DNC killed the main lamina (Middle) and then within 30 seconds kill the other two links asap. Hate stayed on the 3 melees since they were constantly hitting them.
We also think we notice some sort of weapon type weakness. Right seems to take less slashing damage and we've tested with MNK and we think that blunt/piercing doesn't take such a penalty on the right one. The main one was taking 500 per hit from daggers and 40-60k Rudra's.
Skathi is weak to Blunt, was doing 20K Judgements on my WAR. Also this seems easily done on D/VD but everyone needs to work together, WHM's can't be chilling in the back watching Video's.
Also note, the middle is weak to piercing, our THF was doing 40K Rudra's and 16K Eviscerations on it. We died because the WHM was kinda dumb and very casual about curing people and stood the entire time with their back turned out of cure range of the THF. Also if your using melee don't go running in engaged, let someone aggro and position them first. They don't really do anything until their HP drops under 100%.
I had a rather messy party for D but it was working. 3 pups, 2 smn and a Cor. Each pup took a mob away, didn't ever see the aura being a problem.
Would like to see it being done with a run or pld super tanking instead but that is for another time.
Volt Strike absolutely flattens the Lamia.
Going to try optimize the setup for kill speed but it looks like SMN might be ruling the roost again this month. BLM might be do-able as well so will try that as well.
Regarding Lamia locations
There is a survival guide in Arrapago Reef. To get to it, you can use a VW warp or proceed east from Ilrusi Atoll staging point.
The Survival Guide near Nuhn might work. Don't remember how many Lamia are near the Experimental Lamia pop spot, though.
Lamia supply is to say the least, terrible. Taken to doing Deserter Assault from Ilrusi, there's 12 lamia on that map.
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