Many months ago they changed the ratio at which DEX and STR convert to Acc and Att for one handed weapons and H2H.
It used to be 2:1 for 1H/H2H and 4:3 for 2H.
The changes they made:
DEX>Acc is now 4:3 for all weapon types and all slots (Main, Sub)
STR>Att is now 4:3 for 2H and 1H (Mainhand)
STR>Att is now a different value (can't remember) for H2H
I assume this value didn't change for H2H since there's no mention of it in the patch notes.
qRatio caps at 3.25 (normal) and 4.25 (crits) for 1H/H2H, whereas 3.75/4.75 for 2H.
If Saevel's assumption is correct now H2H falls in the second category as well.
Supposing this is right a fully buffed MNK or PUP will now deal roughly ~15% more damage than they did before.
Which is... nice? But I'm afraid nowhere close to what was needed for MNK and PUP. Realistically what they needed to change was about WS damage, white damage alone (while relatively relevant in the current metagame) was already okaish.
The buff to Smite is gonna affect a lot of jobs, not just MNK and PUP. It's gonna affect everyone who subs /WAR or /DRK as well.
Overall I think we can say it makes att buff stacking a bit less necessary to reach the cap. So in many situations you can avoid a Fury or a Chaos roll, or you can avoid Bolster maybe, and still reach the cap.
Furthermore this makes Minuets slightly more relevant since their value is static and added before the % bonus from other buffs, Smite included.
tl;dr
Things got slightly better for H2H users but we're still nowhere close to where things should be?
Someone feel free to correct me please.