So while the Malignance set from the update is obviously amazing, I'd say this new shiny is equally (if not moreso) as important to consider.
This is by far the BiS offhand for Crocea Mors Sanguine setups and basically AG Empy-tier as far as total stats go. MND+30, MACC+40, MAB+40, MDMG+241 is miles ahead of what Tauret offers, even though the higher Delay, loss of Acc/Atk and lower skill kinda suck for white damage.
To break it down:
- MND+30, MACC+40: paired with Ammurapi this makes the Club BiS for any enfeebling magic that scales with MND (Slow II, Paralyze II, Addle II)
- MAB+40, MDMG+241: Daybreak/Ammurapi easily beats Maxentius/Ammurapi for nuking damage. Maxentius/Daybreak when nuking as /NIN.
- Magic Evasion+30: You say you enjoy the near-immunity to spell effects thanks to Malignance? Well, enjoy another large boost to MEVA! Pair this with Addle 2/Barspells and (almost) never again be enfeebled.
- Club Skill+228: rather low given that Tauret has +250 skill, but for comparison Tauret has +15 DEX, ~48 Accuracy and ~38 Attack over Daybreak. At the very least Malignance gear easily makes up for the loss of Acc.
- Magic Accuracy skill+242: Only really matters when mainhand casting. Not a huge difference compared to Maxentius/Crocea/Murgleis. We've got enough MACC in gear to cover for it.
- "Cure" Potency+30%: Not a huge game changer, but will allow us to drop Cure potency in several slots (Neck, Legs, Earrings) for more Healing skill+ or Cure Potency II.
- Refresh+1: Nice bonus, nothing major.
- Light elemental damage+50: Possibly Affinity, making this a +50% damage bonus for Seraph Blade. Could elevate the WS to Sanguine-tier and make Crocea our best weapon even on dark-based mobs.
- Main Hand: "Dispelga": The club actually gives access to the spell (200 MP cost). Oh boy. Absolutely invaluable for Ambu and Dyna, especially if it works with our JSE necks.
SE has gone above and beyond for RDM this past year. The job is really bonkers now.