Jack Of All Trades: A Guide To Red Mage

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Jack of All Trades: A Guide to Red Mage
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 Valefor.Ophannus
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By Valefor.Ophannus 2019-01-28 13:56:21
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Regens cant be cast outside of party, but Embrava could, which is why SCH was so OP for things like Arch Dynamis Lord and stuff.
 Asura.Saevel
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By Asura.Saevel 2019-01-28 14:06:57
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Valefor.Ophannus said: »
I always thought it was crappy that WHM gets Arise and BLM gets Meteor, but RDM got...Gravity II? We should have gotten something awesome. Like Pain from FF8, or Ardor. It could have been an awesome capstone level 99 spell that puts several debuffs on a target. It could be Attack Down, Defense Down, Evasion Down, Magic Evasion Down all under one unique debuff, that stacks with everything else. Gravity II was garbage upon release, especially since they added Distract II.

I think I used it a few times in Incursion when one popular strat was to just kite the megaboss while you killed the adds. It was also good for soloing some Orb fights on Easy/Normal, like some of the AAs.

Yeah RDM should of got an Impact like debuff that reduces all the targets attack/defense/evasion/accuracy/magic def/magic evd/ect.. stats by 20% or such. Have it be non-elemental and not something stupid like darkness.
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By Quetzalcoatl.Xilkk 2019-01-28 16:39:59
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this speculation is going all in the wrong direction.

you can't think "what would be really cool?" for rdm.

you have to think, what is someting really simple, that someone in an office who doesn't play the game would THINK is cool?
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 Asura.Eiryl
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By Asura.Eiryl 2019-01-28 16:43:49
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Quetzalcoatl.Xilkk said: »
this speculation is going all in the wrong direction.

you can't think "what would be really cool?" for rdm.

you have to think, what is someting really simple, that someone in an office who doesn't play the game would THINK is cool?
This. Think of the most empty gesture that someone who is totally clueless would think is AWESOME.

RDM now has 3 more tiers of the Trait Fast Cast, after level 50.
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By Chimerawizard 2019-01-28 16:52:14
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Asura.Eiryl said: »
Quetzalcoatl.Xilkk said: »
this speculation is going all in the wrong direction.

you can't think "what would be really cool?" for rdm.

you have to think, what is someting really simple, that someone in an office who doesn't play the game would THINK is cool?
This. Think of the most empty gesture that someone who is totally clueless would think is AWESOME.

RDM now has 3 more tiers of the Trait Fast Cast, after level 50.

Parrying, Shield, Divine magic, and Dark magic will be raised to a D rating.
Red mage will now have access to Flash, Diaga II, Raise III, and Tractor.
We also lowered the likelihood of Bind breaking from 100% to 80%.
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By Treizekordero 2019-01-28 20:07:32
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Bismarck.Nickeny said: »
Dual wield

Thats all i want...

OMG!! I'm in agreement with this so much. Just 2 tiers SE just 2. I know there's other better things to change on rdm but native DW would change the play style quite a bit. With 2 tiers though @ lvl 40/80 or 45/90, think how that could affect mage jobs that sub RDM.

It would be a nice addition like how it was for THF, BLU, and DNC.
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By Bismarck.Ringoko 2019-01-28 20:37:00
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Treizekordero said: »
Bismarck.Nickeny said: »
Dual wield

Thats all i want...

OMG!! I'm in agreement with this so much. Just 2 tiers SE just 2. I know there's other better things to change on rdm but native DW would change the play style quite a bit. With 2 tiers though @ lvl 40/80 or 45/90, think how that could affect mage jobs that sub RDM.

It would be a nice addition like how it was for THF, BLU, and DNC.

It'll probably just be enhanced M.Acc during Saboteur and a change to the second line of Enspells.
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 Shiva.Xelltrix
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By Shiva.Xelltrix 2019-01-29 08:52:42
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Even tier two enspell buffs sound too hopeful.
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 Asura.Sechs
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By Asura.Sechs 2019-01-29 09:32:43
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Just making so Tier2 Enspell applies to all hands and Enha skill is checked on cast and not constantly, might be enough to "fix" it compared to Tier1?
Not sure in detail, but something along those lines?
If I recall it's those aspects that made tier2 enspells worse than Tier1.

If they could also fix enspell enhancing gear so that you need to use it on cast instead than wear it... but that's wishful thinking.
At least for some recent gear they should really allow that to happen.

Are they afread of Crocea Mors breaking the game if that were to happen, maybe?
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By Marootsoobootsu 2019-01-29 11:43:13
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I'm expecting something super small. DNC and DRG just got timers split up. I expect something of similar scale for RDM.
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 Asura.Saevel
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By Asura.Saevel 2019-01-29 14:01:37
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Asura.Sechs said: »
Just making so Tier2 Enspell applies to all hands and Enha skill is checked on cast and not constantly, might be enough to "fix" it compared to Tier1?
Not sure in detail, but something along those lines?
If I recall it's those aspects that made tier2 enspells worse than Tier1.

If they could also fix enspell enhancing gear so that you need to use it on cast instead than wear it... but that's wishful thinking.
At least for some recent gear they should really allow that to happen.

Are they afread of Crocea Mors breaking the game if that were to happen, maybe?

Make +enspell effects from weapons effect both hands would also be a huge benefit. Crocea won't break the game RDM is too far behind everyone else for that to happen. Instead it puts RDM into an interesting position as a pseudo magic DPS.

That and make mDiff effect enspells would be awesome.
 Asura.Eiryl
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By Asura.Eiryl 2019-01-29 14:04:21
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I think enspells also need to do something more than mediocre damage, like lower stats of enemies based on hits.

IE: enfire lowers INT on every hit and/or MAB etc
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By Bismarck.Ringoko 2019-01-29 14:11:04
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Asura.Sechs said: »
Just making so Tier2 Enspell applies to all hands and Enha skill is checked on cast and not constantly, might be enough to "fix" it compared to Tier1?
Not sure in detail, but something along those lines?
If I recall it's those aspects that made tier2 enspells worse than Tier1.

If they could also fix enspell enhancing gear so that you need to use it on cast instead than wear it... but that's wishful thinking.
At least for some recent gear they should really allow that to happen.

Are they afread of Crocea Mors breaking the game if that were to happen, maybe?

I would like to see them change tier 2 so damage is like tier 1 on both hands while maintaining the increasing damage per attack round and the magic accuracy debuff. SOMETHING needs to be done so this line of spells is used., its largely ignored.

I don't think Crocea C would break anything since it is hot garbage on monsters that resist magic. In that case, I'm better off main handing Sequence and spamming Savage.

Other things I would like to see include:

Increased priority to our enspells so they aren't wiped by Whm using Auspice. It drives me nuts that the effect of Auspice overwrites enspells especially since I gain no benefit with capped subtle blow already.

Decrease Composure recast to 3 minutes.

Not strictly RDM but a tweak to damage calculations for all sword elemental ws.
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 Valefor.Ophannus
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By Valefor.Ophannus 2019-01-29 15:42:15
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RDM will never get dual wield. Class-wise, RDM has always been a sword and board type job, except for FF3 and FF EXplorers where everyone could dual wield. Dual wield tends to go naturally to jobs that are light/rogueish DNC, THF, and BLU gets it because they get pretty much every trait, and it's solely through a certain combination of spell. We'd sooner see RDM get Fencer to go along with the Shield Mastery, rather than DW which would conflict with Shield Mastery. I don't see them getting Raise III either.

Saboteur effect should persist until a spell lands, as well. Spontaneity recast should be way lower, like 60 seconds, since most people have capped Fast Cast anyway, and it's mainly for utility spells anyway. Hell, give it a bonus effect of reducing MP cost of the spell by 25% if it's healing magic, or potency of the damage by 20% if it's elemental. 10 min instant cast is pointless on a job that can easily get 80% spell cast speed.
 Asura.Eiryl
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By Asura.Eiryl 2019-01-29 15:52:21
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Every job should get dual wield. You don't need a job trait to use a 2handed weapon. It's just dumb. Give every job DW.
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 Bismarck.Nickeny
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By Bismarck.Nickeny 2019-01-29 16:21:27
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Friendly reminder thf didn't have dw for a while until se changed it

Really no reason to be agaisnt dw for all
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 Leviathan.Celebrindal
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By Leviathan.Celebrindal 2019-01-29 16:23:56
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Asura.Eiryl said: »
Every job should get dual wield. You don't need a job trait to use a 2handed weapon. It's just dumb. Give every job DW.


I'm close on this. I do agree that every job who "starts" with a 1h weapon as its beginning option should have at least DW2 by level 99. However, I'm completely ok with BLM, SMN, DRK, SAM and others who specialize in 2handed weapons not having native dual-wield.
 Shiva.Xelltrix
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By Shiva.Xelltrix 2019-01-29 16:34:29
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Personally, I’d prefer if they just made single wielding competitive. Change fencer to attack speed or greatly increase the tp gain or SOMETHING besides what it does now which is forgettable. Because if they gave us, say, DW2 we would still be subbing Nin anyway for the higher trait tier.
 Asura.Saevel
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By Asura.Saevel 2019-01-29 17:09:09
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Just having fencer be JA haste would be sufficient to make single wielding competitive. TP Bonus + Savage Blade or other fTP damage WS would be solid.
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By Torzak 2019-01-29 17:15:35
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Some things I saw that I'll comment on without quoting the person who said it:

Make Temper able to be cast on party members.

No. Temper II's 30+% Triple Attack placed on many jobs would remove Mythics as being a competitive option in most cases. Temper II is a big reason Murgleis isn't particularly amazing as a RDM melee piece as it is (that and Death Blossom's lack of offensive power). It would also serve to dramatically increase power creep in this game. And for what? So you can kill what you've already killed over and over again faster?

AoE Haste II would be broken for RDM.

No. It wouldn't. RDM can already put up 9.5min Haste IIs, and with a duration like that, a RDM can realistically maintain Haste II on an entire alliance already. The only real way AoE Haste II's would change anything for RDM, is in the amount of time saved casting Haste II's and the MP costs. In a situation like a 6 man Ambuscade party, the time savings is what? 30seconds? And if it was something to be seriously abused for 18 man alliances in some pre-fight buff situation, you'd have people bringing 2 or 3 mule RDMs for pre-fight Haste II's NOW. And we don't see people doing that.

Also, in the debate about Haste II 'for it or against it being AoE' someone failed to consider RDM's Fast Cast Job Traits, Fast Cast Gear, Gear Haste, and Haste II's recast reduction. It doesn't take any RDM 20secs to cast from one Haste II to the next. That's the base recast.

RDM Enspells

SE should have fixed Tier 2 Enspells' 'accuracy upon melee hit' to be in line with Tier 1 Enspells a long time ago. I don't think RDM serves to gain from an Enspell Tier 2 that affects both hands or all hits. A big draw of the Tier 2 line, in my mind, was still being able to take advantage of something like Haste Samba. The Tier 2 line's magic accuracy down effect, should be increased.

Auspice

As a DD RDM, I hate this spell with a passion more times than not. Auspice needs to be changed to NOT overwrite Enspells. If a RDM wants Auspice, the method of choosing to get it should be to not cast an Enspell. I shouldn't have to recast a 17min enspell every 3 or 4mins because a WHM is Auspice happy.

Boost Melee Accuracy

RDM doesn't need a melee accuracy boost. There's basically nothing in the game that a RDM can't hit with similar accuracy percentages as other melee jobs assuming you give them both the same buffs. If anything, RDM could use a bit of help in the attack department. And even that wouldn't be so necessary if RDM enspells didn't dramatically depreciate in damage capability on harder content (hint: enspells should have some kind of magic accuracy boost by default - maybe an accuracy boost that's equal to your level. Lv20 RDM = +20macc on enspells & Lv99 RDM = +99macc on enspells)

Dual Wield

I would warmly welcome DW1. A native DW2 to RDM is in my honest opinion pushing boundaries. I wouldn't be entirely opposed to DW2, though.

Saboteur

I would welcome some kind of elemental seal or accuracy boost with this ability.
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By Raiden916 2019-01-29 17:33:25
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any pro melee RDM's out there? looking for info on Crocea Mors and how it stacks up against the Rema options when duel wielding. and best path for CM
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By Cronnus 2019-01-31 06:51:04
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Valefor.Ophannus said: »
RDM will never get dual wield. Class-wise, RDM has always been a sword and board type job, except for FF3 and FF EXplorers where everyone could dual wield. Dual wield tends to go naturally to jobs that are light/rogueish DNC, THF, and BLU gets it because they get pretty much every trait, and it's solely through a certain combination of spell. We'd sooner see RDM get Fencer to go along with the Shield Mastery, rather than DW which would conflict with Shield Mastery.

What's your point on shield mastery? Warrior has fencer. Look what good that's doing? Theres so many traits out there no one uses anymore.

SE said, back in the monk update that they were done making jobs equal and done adjusting damage and such. 2019 they were updating all jobs to make them more "fun." And I truly believe to make rdm more fun would to lean them more to the DD side. DW trait would help this. That would help chant ws. And adjusting enpells II. Those would make the job more fun.
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 Asura.Saevel
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By Asura.Saevel 2019-01-31 07:35:24
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Still amazed at people thinking a B skill in something somehow cripples them compared to an A skill, it doesn't. RDM like many of the non-TH DD's suffers from low base attack, which when combined with shitty WS gear options puts RDM near the bottom for damage output. SE acts all bi-polar with RDM gear options swinging from the best to wtf where you thinking, currently we are in the latter period though if / when they release new gear that might be fixed. I would like mDiff to apply to enspells rather then them being a flat base value reguardless, would play up even more on RDM's strengths.

Raiden916 said: »
any pro melee RDM's out there? looking for info on Crocea Mors and how it stacks up against the Rema options when duel wielding. and best path for CM

Croc is brokenly awesome because it plays towards RDM's strengths, namely natural access to high MAB gear. It makes RLB / Seraph competitive with CDC / Savage and makes Sanguine brutally powerful, against darkness weak monsters. The only real issue is Sword's limited magic WS selection, there isn't a Leaden Salute / True Flight / Cloud Splitter / Primal Rend / ect. like option to exploit, Sanguine is pretty strong but doesn't grow with TP.

Croc / Malevolance is amazing, Ambuscade sword might end up better, or an augmented Colada.
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By Asura.Sechs 2019-01-31 08:12:43
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If enspells get buffed in any way during next patch, it could make Crocea Mors even more nomnomnom
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By Raiden916 2019-01-31 10:03:22
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Asura.Sechs said: »
If enspells get buffed in any way during next patch, it could make Crocea Mors even more nomnomnom

this is what i was looking it. also just wanted to know empy or aeonic in off hand?
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By SimonSes 2019-01-31 10:20:54
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Raiden916 said: »
Asura.Sechs said: »
If enspells get buffed in any way during next patch, it could make Crocea Mors even more nomnomnom

this is what i was looking it. also just wanted to know empy or aeonic in off hand?

Eletta?
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 Asura.Saevel
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By Asura.Saevel 2019-01-31 10:59:08
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Raiden916 said: »
Asura.Sechs said: »
If enspells get buffed in any way during next patch, it could make Crocea Mors even more nomnomnom

this is what i was looking it. also just wanted to know empy or aeonic in off hand?

If using Croc then neither, you want Malevolence, augmented Colada or the next upgrade from Ellata. Croc is about maximizing your magic damage via enspell hits and magic WS's, none of the REMA's do anything for that.

Right now 100~117 base enspell damage is pretty reasonable, with Croc that turns into 600~700 per hit. Unfortunately it's only on the hits from Croc, which is dumb as it should apply to all. It'll average out to 350~408 damage per enspell hit, which is still really damn high and basically doubles your melee damage.

This is also why Enspell II's need to work on all hits, and their elemental weakness should be to that element, enfire II should make it weak to fire / ect.
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By Nariont 2019-01-31 11:01:45
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Im a bit lost in how potent magic dmg is for WS, how far ahead or behind is eletta vs a perf aug malev?
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By Asura.Saevel 2019-01-31 11:14:46
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Nariont said: »
Im a bit lost in how potent magic dmg is for WS, how far ahead or behind is eletta vs a perf aug malev?

MDMG is weak for magic WS damage due to all the stacking happening before it's added.

Quote:
Base Magical WS Damage = ((152 + floor((WeaponLevel-99)*2.45) + WSC) * fTP + dSTAT + Magic Damage (Statistic)
Damage = Base Magical WS Damage × Magic damage multipliers

Assuming your at 119 for iLevel this gives us a base of 201 then we add our WSC values and then multiply by http://fTP. dINT and MDMG gets added after that, then it's all multiplied by mDiff / weather / resist / ect.

Assuming 200 STR, 300 MND and 350 INT vs 200 INT we get
201 + (200 * 0.3) + (300 *0.5) = 411 * 2.75 = 1130

Then 1130 + (350-200)*2 = 1430.

Crocia has 217 MDMG and Male has 118 so add another 335 and whatever little might be left on the gear. So increasing that by 50~70 won't do much compared to adding another 30+ MAB.
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By Bismarck.Ringoko 2019-01-31 11:49:39
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Asura.Saevel said: »
Croc is brokenly awesome because it plays towards RDM's strengths, namely natural access to high MAB gear. It makes RLB / Seraph competitive with CDC / Savage and makes Sanguine brutally powerful, against darkness weak monsters. The only real issue is Sword's limited magic WS selection, there isn't a Leaden Salute / True Flight / Cloud Splitter / Primal Rend / ect. like option to exploit, Sanguine is pretty strong but doesn't grow with TP.

What equipment are you using that makes RLB/Seraph competitive with CDC/Savage?
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