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Jack of All Trades: A Guide to Red Mage
Server: Phoenix
Game: FFXI
Posts: 254
By Phoenix.Gavroches 2025-02-21 08:31:03
I refresh all buff then take composure off. 15 seconds is 4 absorb max a min, 12 is 5, times 6-10 min NQ/HQ and suddenly you absorbed an extra 6-10 times a fight. You might have to refresh again but do that one composure-less and keep absorbing on time. I do not think you need this incredible amount of acc, I use different pieces and have no problem absorbing, actually my highest is 550 …. Don’t know how to post it but can share to anyone on discord pm to prove it
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3632
By Carbuncle.Maletaru 2025-02-21 08:41:15
Phoenix.Gavroches said: »I do not think you need this incredible amount of acc, I use different pieces and have no problem absorbing, actually my highest is 550 …. Don’t know how to post it but can share to anyone on discord pm to prove it
If BRD and COR with 0 Dark Magic skill can land Absorb-TP, RDM won't have any issue landing it.
I don't have testing to confirm it, but I don't believe Absorb-TP has any resist states other than a full resist. You either steal 30% (or whatever it is) of the mob's TP, or it fails to take effect, in my experience.
All this to say, if you absorbed 550 TP, that doesn't mean your macc is really good, it means your group gave Aminon way too much TP between absorbs and you got lucky not being murdered by a TP move.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10725
By Asura.Sechs 2025-02-21 09:20:37
Gavroches the thing is that composure gives you 70 acc, and that's quite something once soul voice falls.
Not vital, but it helps.
Plus you're forgetting composure gives a bonus duration (with proper sets) to debuffs you land on him.
The there's the additional duration of buffs but that's just icing on the cake imho, if it were just for that I could live easily without it
By SimonSes 2025-02-21 10:31:29
Gavroches the thing is that composure gives you 70 acc, and that's quite something once soul voice falls.
Not vital, but it helps.
Plus you're forgetting composure gives a bonus duration (with proper sets) to debuffs you land on him.
The there's the additional duration of buffs but that's just icing on the cake imho, if it were just for that I could live easily without it
What stops you from applying all the debuffs, then drop composure and put it back when you need to apply debuffs again?
Server: Phoenix
Game: FFXI
Posts: 254
By Phoenix.Gavroches 2025-02-21 12:50:00
Exactly what RDM should do, composure come off after all buff/debuff/PLD rebuff. At that point it’s just a recast timer game and composure comes off, so about a min into it.
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Phoenix.Iocus
Server: Phoenix
Game: FFXI
Posts: 1869
By Phoenix.Iocus 2025-02-21 13:24:35
composure gives you 70 acc, and that's quite something once soul voice falls.
His point is that Aminon shouldn't live past Soul Voice songs.
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-03-12 23:48:39
Lute posted a video discussing Enfeebling Magic. Turned on auto-translate English subtitles to follow along. Don't think there was anything here we didn't already know.
YouTube Video Placeholder
He did mention Ice Spikes and the paralysis effect that he thinks caps at 33% (BGWiki just says its a high rate but not quantified). Good for stuff that erases enfeebles often (Caturae) or if something doesn't have high native para resist, you can pretty much reach the cap with spikes alone. I've always used it on RUN for rare instances where I tank. Blind has a high upper limit, but hard to reach. I've mentioned before that Slow does nothing on Shinryu, same applies for Aminon as Lute mentioned. Maybe something else I missed in there.
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By K123 2025-07-22 09:35:14
I made Colada +4% finally.
Now I get 13:54 on Haste 2 timer on someone else with Composure up.
Added XI Naturalists Roll from my other char... still shows as 13:54 on timers (but shows as longer on other char at top in game durations).
How do I fix timers?
By Lili 2025-07-22 11:23:17
You don't, timers has no way to know what the duration on other people can be.
Fenrir.Kaldaek
Server: Fenrir
Game: FFXI
Posts: 1013
By Fenrir.Kaldaek 2025-07-26 08:15:51
Does wizard's rod have a place in enfeebling sets now? INT+30 Magic Accuracy+40 Magic Accuracy skill +269 seems pretty good?
By Dodik 2025-07-26 08:18:27
I've mentioned before that Slow does nothing on Shinryu, same applies for Aminon as Lute mentioned. Maybe something else I missed in there.
Can you expand on this? Why would slow not have any effect.
By K123 2025-07-26 08:32:21
Same as ironclad because it's conal hits it counts as being a ja right?
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-07-26 08:52:30
I've mentioned before that Slow does nothing on Shinryu, same applies for Aminon as Lute mentioned. Maybe something else I missed in there.
Can you expand on this? Why would slow not have any effect. It lands but it doesn't affect his attack speed at all. Both Aminon and Shinryu attack at the exact same interval every single round and this can't be lengthened or shortened. Shinryu's logic ignores his current TP, so he can use TP moves at will; using Slow will not reduce his attack speed in any way. His normal attacks will always occur every 2 seconds unless he's paralyzed (it will still show his action being cancelled in the log at the same cadence). If he uses Mighty Guard, it's still 2 seconds. If you slow or elegy him, it's 2 seconds. Aminon is the same, the difference is his logic does require TP before using a move (which is why TP reset strategies work on him). Still, slow effect doesn't alter his attack speed either
You can test this very easily on Shinryu (or Aminon) on RDM. Go in let him attack you a few times. Then sabo slow 2 him. It will be the exact same speed of attacks.
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-07-26 09:07:29
Same as ironclad because it's conal hits it counts as being a ja right?
It doesn't have anything to do with melee attacks being considered Ja/tp move actions; Odyssey Gaol T3s and Bumba all attack with the same pattern of action-based melee attacks, but slow and elegy have an effect on their attack speed. It appears SE coded these NMs to attack every 2 seconds no matter what.
By Dodik 2025-07-26 09:21:53
Interesting, no point in trying to land slow/elegy on Aminon then.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-07-26 10:33:54
Nope. It's kind of counterproductive if it worked anyways, if you are doing Absorb-TP strat. You want Aminon to attack at a normal pace so he gains enough TP to steal from him regularly. The fight is predictable if you are controlling absorbs properly (between approximately 4-5 WS and 1-2 attack rounds without an absorb, Aminon will get off a TP move). Slowing him down would just return the party less TP and would make the fight longer, or you would have to wait longer to absorb him, still making fight longer.
I tried explaining this to my group a long time ago when we first started doing Aminon, so we stopped slowing him, same logic with Paralyze. At the time, I did not realize Slow had no effect on it, so it wasn't hurting us anyways.
By Dodik 2025-07-26 11:08:09
Well I agree in principle the more tp you feed the better, but I think his attacks should always hit for zero and give no tp - via stoneskin.
This to control how much TP feed he has by how much you cast/ws. There's spells to feed more TP, which also give TP to the party via occult acumen.
By K123 2025-07-26 11:29:10
Same as ironclad because it's conal hits it counts as being a ja right?
It doesn't have anything to do with melee attacks being considered Ja/tp move actions; Odyssey Gaol T3s and Bumba all attack with the same pattern of action-based melee attacks, but slow and elegy have an effect on their attack speed. It appears SE coded these NMs to attack every 2 seconds no matter what. Suppose elegy still slows cast time on them though?
Works on pets for melee speed too or not?
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-07-26 11:42:18
(I'm not sure which NMs you were referring to in my quote, it was unclear. I assume T3/Bumba cuz you mentioned adds)
As I mentioned above, Slow and Elegy land and work on T3s and Bumba, it will lower their attack speed. You should definitely use it for these bosses, and even more for the adds as it helps the backline tremendously. It's also super helpful vs Mboze to land Elegy+Slow on him to basically turn his normal attacks to a snail's pace.
As far as lengthening recast time on Shinryu's spells, it doesn't matter. Shinryu has access to all -ga upper tier spells, as well as Comet/Meteor and Kaustra under certain circumstances, so his logic would simply pick a different spell if one happened to be on recast. In any case, he has instant cast, and I assume this extends to his recast timers too, so he could cast spells right away. Addle apparently does nothing to him. Lastly, Shinryu is dangerous when he casts, so you normally Silence him anyways to keep him under control.
Aminon doesn't cast any spells afaik, so it wouldn't affect him in that area.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-07-26 11:53:16
Same as ironclad because it's conal hits it counts as being a ja right?
It doesn't have anything to do with melee attacks being considered Ja/tp move actions; Odyssey Gaol T3s and Bumba all attack with the same pattern of action-based melee attacks, but slow and elegy have an effect on their attack speed. It appears SE coded these NMs to attack every 2 seconds no matter what. Suppose elegy still slows cast time on them though?
Works on pets for melee speed too or not?
I guess i should have been specific here when I said "these NMs". I was referring to Aminon and Shinryu. They appear to have special coding which ignores any effects that alter their attack speed, and will always attack every 2 seconds no matter what. I was not referring to this mechanic with T3s and Bumba. My prior statement was saying the opposite; Although they have the same action-based pattern auto-attacks as Aminon/Shinryu, slow/elegy does work on T3/Bumba (so the reason is not merely because of the type of auto attack they have, but more the coding).
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By K123 2025-08-29 04:58:53
Does the extra MND on Relic head +4% outweigh the extra 1% WSD from Nyame R25 head on SB?
I expect it does on BH
By SimonSes 2025-08-29 06:26:47
Does the extra MND on Relic head +4% outweigh the extra 1% WSD from Nyame R25 head on SB?
I expect it does on BH
It beats R30 even for Savage.
By K123 2025-08-29 08:43:38
Yeah I assume Temper makes the DA much less potent so it makes sense, I have to make it now then I guess.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10725
By Asura.Sechs 2025-08-29 08:55:51
Tbf relic+4 head would be good even if it sucked for ws purposes!
Just sayin
By K123 2025-08-29 09:20:42
Why would it be worth making over +3 without the WSD? Only if you had enfeeb duration merits?
Fenrir.Jinxs
Server: Fenrir
Game: FFXI
Posts: 999
By Fenrir.Jinxs 2025-08-29 09:58:57
The enfeebling formula is a scary place
% vs +seconds <choose correct operator here> resist(full potency time)
*This is not even close to the actual formula
By K123 2025-08-29 10:33:22
I wouldn't bother if it wasn't for the wsd. 20k for heads is harsh too. Really think it should have been 9 12 15 18 21k for pieces
By Nariont 2025-08-29 10:45:35
Bis for frazzle/distract III is pretty important, so adding a nice injection of macc never hurts, BiS for any enfeebling spell as long as you have 1 merit into duration since its flat seconds and gets added before all of the % increases
But yeah, also now a BiS for savage blade, neato
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Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10725
By Asura.Sechs 2025-08-29 12:44:46
Bis for frazzle/distract III is pretty important, so adding a nice injection of macc never hurts, BiS for any enfeebling spell as long as you have 1 merit into duration since its flat seconds and gets added before all of the % increases
But yeah, also now a BiS for savage blade, neato What he said!
And really, why should you not have Enf duration?
Having both Enf duration AND Macc I can understand (granted that I used both for a very long time) but why not Enf Duration, really?
I mean, in a world where all your targets last less than 2 mins, I can understand. But personally I see Enf Duration like really important for RDM, in a plethora of content I solo or in a group: VD Odin, VD Shinryu, for V20 and V25 fights where you actually use RDM, for Wave3 bosses in Dyna, for the super slow Aminon fights we have with my group, I dunno for a lot of stuff really.
Ragnarok.Martel
Server: Ragnarok
Game: FFXI
Posts: 3059
By Ragnarok.Martel 2025-08-29 12:59:56
Bis for frazzle/distract III is pretty important, so adding a nice injection of macc never hurts, BiS for any enfeebling spell as long as you have 1 merit into duration since its flat seconds and gets added before all of the % increases This is not universally the case. In many cases, especially on longer duration spells, empy head can beat out relic for duration via the set bonus. And even on the shorter duration spells, like Break or bind, it takes more than 1 merit for relic to yield longer duration. 2*/5 for break(corrected from 3/5. Mistake in calcs.), 4/5 for sleep 1(5/5 merit durations were tested directly in game. Lower merit values were calculated. Master RDM with +45% enfeeb duration and +25% aug duration, no sabo, 2pieces of empy minimum, and thus 3 pieces for empy head test. Other setups' results can vary.) And for any spell with a longer base duration than that relic isn't going to win at all in terms of duration.
A flat duration bonus before % modifiers are applied is good, certainly. But applying additional % bonuses to the much larger value that is a spell's base duration can have similar or greater value, depending on the spell's base duration.
Relic is better total macc, and typically needed to cap Frazzle's skill requirement. So there's certainly times to use it instead. All in all an excellent piece, and well worth upgrading to +4, imo. But it's not as universally the best as you're suggesting.
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