The Tumult Curator Thread

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The Tumult Curator Thread
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 Sylph.Shadowlina
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By Sylph.Shadowlina 2016-08-30 09:27:35
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Asura.Sechs said: »
Reposting some of my initial questions as I still have doubts about the really exciting strategy Lina posted that I can't wait to test myself :)


1) You talk about NIN having bad macc within the CONs. Why does it matter if NIN has bad macc? You don't talk about landing NIN debuffs or magic bursts so why?

2) Also why is Epeolatry necessary on the RUN? Will he be tanking in an attempt to let the NIN stay behind the target to make use of Innin JA? Which runes were used for RUNmain and /RUN?

3) And why /BLM for one of the BRD? I assume for Elementalseal Lullaby to have additional tools to sleep the lamps other than just NiTro?

1) Bad M.eva. It means their more likely to suffer debuffs from anyone else, and also if they have no shadows up, more likely to die from a fire 6 to the face.

2) Epeoloty i wouldn't argue Is a Necessity, but yes, the RUN is tanking for allowing of Innin. the Buffing runs would change virtually every NM (Earth for chariots, water for the cerb etc.)

3) ES Lullaby as an additional sleep tool other than just Nitro really.
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By Asura.Sechs 2016-08-30 09:27:44
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Bahamut.Vinedrius said: »
And 2k tp is not enough for Shun > Shun to end with Radiance.
I think it would.
AM3 is required to make a TWO step Radiance (Shun>Shun=Radiance).
But the sequence I posted, later confirmed by Shadowlina, is actually a three step.
2k Shun > Shun > Shun is actually a 3 step that produces Light when you use the second Shun, then Radiance when you use the Third Shun.

I think at least? But Shadowlina just confirmed it one post above so I think I got it right.

I agree I'm surprised how SC damage could be such a helpful feat on a mob that has like -50MDT or something, but appearently there has to be something else about it and maybe Radiance works really nice on it for some reason /shrug



@Lina
1) Derp... misread that, sorry! Thought it sounded strange lol
2) Ok, this hinders the potential of Vallation/Valiance, but runes still offer raw Elemental Resistance after all
3) As I suspected, thanks ;)
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By Sylph.Shadowlina 2016-08-30 09:32:32
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I'm not sure, it's just long run, the JPs have damm near always used Skillchains as a large damage source to magic resistant mobs. Especially Radiance.
Oryx being one... AAGK in escha. I'll investigate and ask around seeing im with them anyways magic burning Ambuscade as i type this w

Edit:
Asked around, they also don't seem to understand the Ultimate skillchain effects
But bare in mind, Just from Having say AM2 up, your already got 5%? Skillchain damage bonus just from AM. and seeing as NIN get's access to say ryuo hakama and it's HQ ryuo hakama +1 something BLU doesn't have.
I'll check what he WS's in.

Edit 2: He doesn't... But that's still a valid ish i guess point.
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By Asura.Avallon 2016-08-30 09:38:44
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With regards to some players having immediate access to these updated TOAU Unity NM warps and others without, I'm not sure. It certainly brings back a recollection when I took 2 large groups through all 3 clears before. I and others could warp directly from the Unity NPC but others had to walk there.

One speculation is that the 'glitch' or potential prerequisite is that the NM needed to be defeated before having access to their specific warp, but I don't think that's true. In fact, it can't be true since I had access to the warp immediately.

It could have something to do with story-line progression (expansion progress), particularly as tied to Rhapsodies for some reason? I personally think the warp access has something to do with the amount of Unity completions each individual player has - even though I'm not sure there's an active tally being kept track of. It might be a hidden statistic.
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By Sylph.Shadowlina 2016-08-30 09:49:44
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So just as a little foot note, Heishi Shorinken is getting at least a 5%-9% Skillchain bonus just from AM2 (It varies dependent on TP. Where a BLU is not. I don't know Skillchain math, but if their doing the same skillchain damage as BLUs without the weapons on, and then putting them on, their base light skillchain damage is already higher, and let alone the flat out damage difference they are getting from making Radiance.
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By Bahamut.Vinedrius 2016-08-30 10:00:19
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Asura.Sechs said: »
Bahamut.Vinedrius said: »
And 2k tp is not enough for Shun > Shun to end with Radiance.
I think it would.
AM3 is required to make a TWO step Radiance (Shun>Shun=Radiance).
But the sequence I posted, later confirmed by Shadowlina, is actually a three step.
2k Shun > Shun > Shun is actually a 3 step that produces Light when you use the second Shun, then Radiance when you use the Third Shun.

I think at least? But Shadowlina just confirmed it one post above so I think I got it right.

2k Shun > Shun doesn't close anything though. You need to close light first then finish with Radiance if you have AM2.

I have just tested with Requiescat as well. 2k Req > Req (Nothing) > Req (Darkness). 3k Req > Req (Nothing) > Req (Umbra) obviously.

Sylph.Shadowlina said: »
So just as a little foot note, Heishi Shorinken is getting at least a 5%-9% Skillchain bonus just from AM2 (It varies dependent on TP. Where a BLU is not. I don't know Skillchain math, but if their doing the same skillchain damage as BLUs without the weapons on, and then putting them on, their base light skillchain damage is already higher, and let alone the flat out damage difference they are getting from making Radiance.

An aeonic BLU not only gets the same bonus from Sequence but can equip Skillchain bonus trait as well which can go up to tier 3 (16% according to bgwiki) with one spell and two JP gifts on top of that (not sure if multiplicative or additive, but still bigger is bigger).
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By Fenrir.Snaps 2016-08-30 10:06:38
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Not sure why you think NIN magic evasion is 'low'. It's based on gear and BLU/NIN use mostly the same gear. The only difference I can see is Magic Evasion Bonus III (somewhere in the 30s). It's not negligible but with all of the buffs you're rolling with I don't see it as a huge difference. Is there something I'm missing?
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By Bahamut.Vinedrius 2016-08-30 10:10:41
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Fenrir.Snaps said: »
Not sure why you think NIN magic evasion is 'low'. It's based on gear and BLU/NIN use mostly the same gear. The only difference I can see is Magic Evasion Bonus III (somewhere in the 30s). It's not negligible but with all of the buffs you're rolling with I don't see it as a huge difference. Is there something I'm missing?

Yup, I would say mdb trait would help more but don't really have 6 points to spare to set mdb without gimping damage noticably :/ Basically they end up being similar in terms of meva (but not defense against magic... <3 tusk and coat).
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By Asura.Sechs 2016-08-30 10:28:22
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Bahamut.Vinedrius said: »
2k Shun > Shun doesn't close anything though. You need to close light first then finish with Radiance if you have AM2.
First shun would be Fusion/Impaction only, but second Shun would also have L3 Light property too, shouldn't Fusion>L3Light be making Light?

I might be having a seriously embarassing derp moment here :'D
But then again you said you just tested with Requiescat and it didn't produce Darkness so I guess I'm wrong here.

Dimi > 2k Shun > Shun > Shun should be working though!
Light > Double Light > Radiance in Theory?
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By Sylph.Shadowlina 2016-08-30 10:39:02
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Correct.
One second i'll clip it.

YouTube Video Placeholder

Here im targeted the whole time, sorry for bad quality its still uploading
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By Bahamut.Vinedrius 2016-08-30 10:42:06
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Asura.Sechs said: »
Bahamut.Vinedrius said: »
2k Shun > Shun doesn't close anything though. You need to close light first then finish with Radiance if you have AM2.
First shun would be Fusion/Impaction only, but second Shun would also have L3 Light property too, shouldn't Fusion>L3Light be making Light?

I might be having a seriously embarassing derp moment here :'D
But then again you said you just tested with Requiescat and it didn't produce Darkness so I guess I'm wrong here.

Dimi > 2k Shun > Shun > Shun should be working though!
Light > Double Light > Radiance in Theory?

I thought double light can't be continued any further.

One thing I have just found out though is that; CDC > 2k Req (Darkness) > Req (Umbra)

So technically you can do this; Dimidiation > 2k Shun (Light) > Shun (Radiance) and it ends there. So yeah it can do Radiance, just not after double light.

I assumed you meant solo Shun in the previous post, forgetting about the RUN part.

But what I have just found out leads me to believe that a NIN wouldn't need to rely on the tank to do that. Kamu > 2k Shun > Shun should do Radiance... I think.
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By Fenrir.Snaps 2016-08-30 11:22:07
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Also as a side note, I'm not entirely convinced BLMs couldn't work for this. I feel like it's been written off for a few reasons that have either been exaggerated or that there are countermeasures for.
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By Asura.Avallon 2016-08-30 11:24:18
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I honestly haven't watched the videos yet but since there's no mention of Perfect Defense pre-PW form, I'm going to assume it's either not used with the new updated fight, or isn't 100% necessary in order to survive/win.
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By Quetzalcoatl.Trulusia 2016-08-30 11:46:50
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We did this fight three times last weekend with less than our A-team. As such, we had no actual super tank ANY of the times we fought it. This lead to problems every goddamn time, and is really the only reason we didn't just mollywhop the ***.

Tegmina makes pretty quick work of the first phase, usually takes about 2 minutes. Phase two we had puppets pulling Medusa and the one that does the amnesia ***away from the rest of the group, and we killed the NMs one by one. Takes about 5-7 minutes to clear this one, we were never under the 20 minute mark by wave three.

Wave three is where you basically have to have a super tank, and ideally if you are using pets, TWO GOOD puppetmasters. The puppets drag The Hydra and Khimari away from the rest of the group and put them in their own little hole. Ideally anyway. The rest of the group goes to town on the Cerb and, ideally, makes short work of it. What would happen instead is that the popper would either die or lose hate, then the adds would scatter and slowly kill everyone(Every goddamn time). None of our really good tanks were online, or they couldn't pop the NM and we discovered that getting hate on TC before he form shifts doesn't do ***.

On the third run we struggled through somehow to the last phase with two minutes left and basically everyone double weakened. He basically couldn't hurt my Automaton, so once the Beastmasters were able to call a pet we whittled him down a bit before timing out.

Over the week we're going to make sure we have an actual super tank for the next attempt, and that's really about it. Diablos Dream Shroud blocks Cackle from reducing M.def, so that's nice. We weren't really that afraid of Astral Flow, and nothing else he did gave any reason to be worried. The plan was to convert the two puppets into Overdrive DD puppets, have the Beastmasters unleash, SMN PD the Beastmaster party and the Geos bolster on the final form, but by the time we got there on the third attempt we were all weakened and didn't bother. But it looks pretty promising.

Again, we're a casual shell so we don't really prepare for anything, we just kinda go do ***. But thus far we haven't seen a reason it can't be killed with pets.
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By Afania 2016-08-30 12:34:29
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Sylph.Shadowlina said: »
Bahamut.Vinedrius said: »
Sylph.Shadowlina said: »
I'm still very confused though as to how a NIN is out DPSing a BLU so efficiently.

Maybe, it is because most JP BLUs are still under the mindset of macc swords from the VNM days?
I don't think so lol. Seein' their using Sequence on BLU anyways lol...
Their BLUs are set up the same as English BLU's it's just different.

Bare in mind for Japanese client, there is a huge fear of Windower, and third party tools. Their largely default client.

NA and EU community largely exaggerated the benefit of 3rd pt tool. You aren't going to see massive DPS decrease without tool to a point that you can eyeball the kill speed difference.

The easiest way to find out, IMO, is to video record both blu and nin setup with chat log or scoreboard on, or at least post parse result with player dps and sc dps.
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By Sylph.Jeanpaul 2016-08-30 12:56:02
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Sylph.Shadowlina said: »
the Buffing runs would change virtually every NM (Earth for chariots, water for the cerb etc.)
Homing Missle: Fire based, use Unda
Discoid: Light based, use Tenebrae
Ruinous Omen: Dark based, use Lux

I'm not sure if his final form lamps are like PWs, but those old ones would only cast Thunder and Blizzard based nukes.
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By Sylph.Shadowlina 2016-08-30 15:42:16
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Sylph.Jeanpaul said: »
Sylph.Shadowlina said: »
the Buffing runs would change virtually every NM (Earth for chariots, water for the cerb etc.)
Homing Missle: Fire based, use Unda
Discoid: Light based, use Tenebrae
Ruinous Omen: Dark based, use Lux

I'm not sure if his final form lamps are like PWs, but those old ones would only cast Thunder and Blizzard based nukes.
They do. But they are slept. Thanks Paul.
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By Asura.Avallon 2016-08-30 16:25:02
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Quetzalcoatl.Trulusia said: »
SMN PD the Beastmaster party

Okay, so without anyone actually answering my question directly, this more or less tells me that not only is Perfect Defense used but SMN has a much larger role with certain strategies for Curator.
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By Lakshmi.Zerowone 2016-08-30 16:39:34
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If you are using an Epeolatry Rune and they're getting Random Deals, why not pop Liement and One For All on the Astral Flows? Being that the Astral Flow is predictable Liement-ga would seem to be easy to pull off etc?
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By Verda 2016-08-30 18:12:12
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Tumult Curator came out in 2015, the NIN RUN as DD setup came out as the first win, a few months after TC came out. Their setup was some of what we based some of our setup on, including one for all usage.

There shouldn't be so much surprise, confusion or even old guarding about/against NIN's use. Of jobs that can output respectable melee dps, NIN and RUN are the two most survivable as they often serve as primary tanks. NIN also has both miga and their 1 hour as fallbacks, and due to extremely high DW, overcaps delay and suffers tp per hit just with haste cap. SE has officially stated their answer to this is Daken, which ends up letting NIN not need as much support to do well. BLU is also survivable though too survivable imo they can solo VD Levi and other equally geared jobs can't, they aren't as survivable as jobs that have historical and purposeful tank roles. Skillchain damage works well even without malaise or languor or magic acc buffs because it was designed to do just that, and the one mob highly reducing skillchain damage is only one in the entire fight. The quicker you get to the final form the better chances you have at the fight. Nin can pump out multistep skillchains quickly and their WS while not the highest raw damage for any category are very strong in multiple categories. It's not really flavor of the month it's just a different take on the game and has been for over 8 months, I've heard of the NIN RUN setup before that too but in what is escaping me.

Elak won just two days ago, our first run of the night. It will make my second win and I think it could be higher than that for Mischief, Piko and a few others. I'm happy I got the STP body, though I'll be using it probably in low acc situations on RNG rather than leveling SAM. We used BLU because we had high end BLU doing a lot of the organizing and calling the shots and BLU is a popular western pick (well, eastern too it seems). People tend to make setups around what they have the best iterations of and is most available and what they like, to be perfectly honest. Different communities have different meta games and always will, if you've ever played a multiregion competitive game you'll know this is true I don't know why it's surprising. A meta is just a take on the game, it isn't as many here and most annoyingly in almost every game community seem to think the godforsaken truth, otherwise different metas wouldn't evolve and a game dies. There is no best way, or if there is there's a 99.999% chance it's not used or discovered.

Asura.Sechs said: »
Arguably NIN can pull out more damage than THF but not sure it can exceed a BLU or a DNC playing with the same approach using their respective Aeonics.
Don't bring THF into that :( And in what world does THF do less damage than the jobs listed. The optimal setup for every single job you listed will be different and focus on different things also, so even comparing them in their omgwtfbbqsauce max dps situation is hard and mob dependent, and comes with their own sets of pros and cons. When people only look at the end DPS and only for one situation I am always facepalming. I don't really want to get into it, but the damage potential thf can offer is at the least competitive, I won't use the word better because that will just start arguments.

Asura.Avallon said: »
Okay, so without anyone actually answering my question directly, this more or less tells me that not only is Perfect Defense used but SMN has a much larger role with certain strategies for Curator.
Papesse was in the only other western group I know to have won at this time, but there could be others. He used SMN in that setup and PD, and on BG there is a screenshot of him delivering the final blow with Titan. He did still use One for All, but only had one COR and Random Deal isn't 100%, if you see the video we had several COR. His setup used one. One for All is really good for this, and EA + Scherzo is also very good for it. There's more than one way to victory, but whatever path you choose, it will take a lot of trial and error and adjustments to see through to a win TC is a really hard mob.

Quetzalcoatl.Trulusia said: »
We did this fight three times last weekend with less than our A-team
Good luck, one reason I respect you guys so much is you always give a finger to the meta and do what you enjoy and figure out how to make it work. The one thing I know that is difficult for pet jobs in this, is the bio aura he can put up in his final form. There's really no way to mitigate it, and it does stupid amounts of damage a tic, think Zerde level but no vorseals, it also has 30' range.

Fenrir.Snaps said: »
Also as a side note, I'm not entirely convinced BLMs couldn't work for this. I feel like it's been written off for a few reasons that have either been exaggerated or that there are countermeasures for.
They are probably fine till the final form, dvergr are very magic resistant. How much hell it was to kill the dvergr in escha sky with a mana burn when it came out? Think that times 10. With melee burn you still time out a lot. I wouldn't discount mages either though. As a whole the community tends to discount a lot and focus on very few things.

Anyway, thank you for making the thread lina. I really like the hard content SE has made, the fights are very exciting and imo fun and so is thinking up and trying and then succeeding with different setups or strategies. Also, anything that gives people options rather than dictating a self serving ideal that benefits their own vested interests is thumbs up from me. That's why SE created jobs in the first place, to give player choice, not have it become some political job landscape where if you're not in support of said job you're against it etc and people that disagree with you are muscled out and voices silenced. Bandwagoners, that means you. I don't really have trouble with people that just enjoy their jobs and let others enjoy theirs too and willfully learn from each other rather than tell them their job isn't good and to start playing theirs.
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By Fenrir.Snaps 2016-08-30 18:35:11
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Verda said: »
Fenrir.Snaps said: »
Also as a side note, I'm not entirely convinced BLMs couldn't work for this. I feel like it's been written off for a few reasons that have either been exaggerated or that there are countermeasures for.
They are probably fine till the final form, dvergr are very magic resistant. How much hell it was to kill the dvergr in escha sky with a mana burn when it came out? Think that times 10. With melee burn you still time out a lot. I wouldn't discount mages either though. As a whole the community tends to discount a lot and focus on very few things.

I can see where you're coming from but on the other hand I don't feel like it's a fair or accurate assessment. Dvergr are magic resistant, yes, but look at the BLU's damage in the video. It's not exactly great (8~10k CDC) compared to what you might expect. Using melee as your source of damage means you need to devote more people to support jobs. Other strong mobs (Albumen, Schah, etc.) seem to take even less magic damage than Dvergr have as well yet BLM has proven to work in those situations.
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By Fenrir.Snaps 2016-08-30 18:43:21
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Also if Dvergr taking reduced magic damage is a concern, I think it's worth mentioning that (as far as I know) the level correction function is applied when fighting this mob. It's the highest level mob in non-Adoulin areas. I wouldn't be surprised if melee damage (even with capped attack/defense ratio) is taking more of a cut than magic damage on dvergr. That said I quit for a few years so this could be a totally invalid statement, if something has changed someone please correct me.
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By Sylph.Braden 2016-08-30 19:16:58
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Unity NMs and merit BCs are actually capped at 99 specifically to circumvent level correction. Among other things, it increases enmity gain from damage.
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By Carbuncle.Papesse 2016-08-30 19:23:04
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We use 1 BLU (mythic), 1 RUN (aeonic) and 2~3 SMNs (mythic) as DDs on TC. Our average time is close to below the 20 min mark now (8 min for the three first waves and 12~ for TC) with only 2 defeats in the 10~ last pops. Our strat is rather close to the one Mischief wrote with few small differences.

The SMNs use Flaming Crush on Chariots, Mountain Buster on Beastmen Kings, Predator Claws on Hydra (we save Apogee and BoG Frailty for this one to make sure it will die before Polar Bulwark + Nerve Gas combo), Volt Strike with a Shock Squall rotation on Khimaira (Stun after Hundred Fists and after the Terror proc off if it's still alive), Spinning Dive on Cerberus and Volt Strike on the final form.
Against the Dvergr form, a SMN Apogee Hastega II + Crystal Blessing and another Apogee Dream Shroud + Earthen Armor the main party.
SCH, COR, BRD, SMNs and GEO (if we have a third) remove Shell/MDT- equip to survive AFs with EA + Scherzo.
One For All is used at 76% and 6%, Perfect Defense at 51 and 26%.
We resleep lamps at 26% : PLD awaken them with a AoE spell like Bomb Toss while a SMN uses Shock Squall then the BRD quickly reapply NT Horde Lullaby. If necesssary, we also sleep TC at this moment in order to redo few buffs.
After TC's third Astral Flow the RUN uses Odyllic Subterfuge and the SMNs can Astral Conduit zerg, the avatars will resist everything thanks to the RUN's SP and TC will often die before the final AF.
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By Fenrir.Snaps 2016-08-30 20:11:51
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Sylph.Braden said: »
Unity NMs and merit BCs are actually capped at 99 specifically to circumvent level correction. Among other things, it increases enmity gain from damage.

I see. Was this tested or was posted by a dev somewhere? I've been curious about how level correction works but all I could find was that it's not applied in Escha or Adoulin zones.
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By Sylph.Braden 2016-08-30 21:17:49
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Fenrir.Snaps said: »
Sylph.Braden said: »
Unity NMs and merit BCs are actually capped at 99 specifically to circumvent level correction. Among other things, it increases enmity gain from damage.

I see. Was this tested or was posted by a dev somewhere? I've been curious about how level correction works but all I could find was that it's not applied in Escha or Adoulin zones.

Widescan includes mob level for whatever reason and can be used in any area through packets, including zones without maps. Level 99 Mobs are basically divided into three categories:

1. Those added before Adoulin, like Abyssea and VW bosses, who are in fact 100+ and still have level correction.
2. Those in Adoulin, Escha, and now Legion. Also 100+, but those areas lack level correction.
3. Those added after Adoulin but in zones that still have level correction. These ones are always 99 but have the stats of iLvl mobs and usually display content level. Makes for weird situations like WoE enemies actually losing levels when a walk becomes surged.

Also any mob that levels up mid-fight doesn't actually gain levels, it just gets a parameter boost.
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By Asura.Sechs 2016-08-31 02:01:35
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Fenrir.Snaps said: »
I can see where you're coming from but on the other hand I don't feel like it's a fair or accurate assessment. Dvergr are magic resistant, yes, but look at the BLU's damage in the video. It's not exactly great (8~10k CDC) compared to what you might expect. Using melee as your source of damage means you need to devote more people to support jobs. Other strong mobs (Albumen, Schah, etc.) seem to take even less magic damage than Dvergr have as well yet BLM has proven to work in those situations.
Mobs like Albumen get fought with magic setup for many other reasons too, but regardless I can see your point.
Would be fun to see how a magic setup would work in this fight.

You would need a PLD, a RUN, 2x SCH, 1 COR, 1 WHM, 3x GEO, 2x BLMs, 1x BRD/BLM (more than for buffs, it's to sleep the lamps, unless Elementalseal Sleepga works! In that case you could take a third BLM instead)
That's more or less the same amount of people as the other setups (11-12)

PLD would pop and supertank stuff.
RUN would get single targets out and occasionally use Gambit/Rayke
WHM would keep the 2 tanks alive
SCH not sure if two are needed, but given how often you'll have to accession different elements and how many mobs/SCs, you'll probably need two to rotate their stratagem charges and make good use of double Random Deal and Wildcard.
COR would be there to buff the BLMs, RD the SCHs and Wildcard. In all honesty he could be rotating betweein PTs to give some buffs to the tank pt as well.
SCH/GEO to possibly reset Tabula Rasa and Bolster.
1 GEO in tank pt for Vex and... Attunement or Fade
1 GEO Languor/Acumen
1 GEO Malaise/Focus
Focus arguably not needed for the first groups of NMs, could use INT instead. Entrust Attunement and something else, Haste for recasts?

Not sure on elements to use though. BLM gets the best out of their damage through death, and I'm confident Death wouldn't work very well on Dvergr, so you'd have to pic another element, Thunder?
And all the other NMs would need different elements too, which means waste of stratagems for the SCHs who should probably just use Accession and no Perpetuance.
Chariots => Blizzard?
Beastmen => Thunder?
ToAU kings => Water for Cerby, maybe Stone for Khim and whatever else for Hydra? Hydra's gonna be incredibly annoying with its shields. Might want to change buffs and rely on ddCOR + RUN + PLD to do some damage during physical phase

Would be nice to try this setup again and see how bad/good it does :D
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By Fenrir.Snaps 2016-08-31 12:06:42
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Asura.Sechs said: »
Fenrir.Snaps said: »
I can see where you're coming from but on the other hand I don't feel like it's a fair or accurate assessment. Dvergr are magic resistant, yes, but look at the BLU's damage in the video. It's not exactly great (8~10k CDC) compared to what you might expect. Using melee as your source of damage means you need to devote more people to support jobs. Other strong mobs (Albumen, Schah, etc.) seem to take even less magic damage than Dvergr have as well yet BLM has proven to work in those situations.
Mobs like Albumen get fought with magic setup for many other reasons too, but regardless I can see your point.
Would be fun to see how a magic setup would work in this fight.

You would need a PLD, a RUN, 2x SCH, 1 COR, 1 WHM, 3x GEO, 2x BLMs, 1x BRD/BLM (more than for buffs, it's to sleep the lamps, unless Elementalseal Sleepga works! In that case you could take a third BLM instead)
That's more or less the same amount of people as the other setups (11-12)

PLD would pop and supertank stuff.
RUN would get single targets out and occasionally use Gambit/Rayke
WHM would keep the 2 tanks alive
SCH not sure if two are needed, but given how often you'll have to accession different elements and how many mobs/SCs, you'll probably need two to rotate their stratagem charges and make good use of double Random Deal and Wildcard.
COR would be there to buff the BLMs, RD the SCHs and Wildcard. In all honesty he could be rotating betweein PTs to give some buffs to the tank pt as well.
SCH/GEO to possibly reset Tabula Rasa and Bolster.
1 GEO in tank pt for Vex and... Attunement or Fade
1 GEO Languor/Acumen
1 GEO Malaise/Focus
Focus arguably not needed for the first groups of NMs, could use INT instead. Entrust Attunement and something else, Haste for recasts?

Not sure on elements to use though. BLM gets the best out of their damage through death, and I'm confident Death wouldn't work very well on Dvergr, so you'd have to pic another element, Thunder?
And all the other NMs would need different elements too, which means waste of stratagems for the SCHs who should probably just use Accession and no Perpetuance.
Chariots => Blizzard?
Beastmen => Thunder?
ToAU kings => Water for Cerby, maybe Stone for Khim and whatever else for Hydra? Hydra's gonna be incredibly annoying with its shields. Might want to change buffs and rely on ddCOR + RUN + PLD to do some damage during physical phase

Would be nice to try this setup again and see how bad/good it does :D

I was thinking more along the lines of an 18 person group with 8~ BLM and about the same amount of support in the set up you mentioned.
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By Asura.Avallon 2016-08-31 12:12:18
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Carbuncle.Papesse said: »
We use 1 BLU (mythic), 1 RUN (aeonic) and 2~3 SMNs (mythic) as DDs on TC. Our average time is close to below the 20 min mark now (8 min for the three first waves and 12~ for TC) with only 2 defeats in the 10~ last pops. Our strat is rather close to the one Mischief wrote with few small differences.

The SMNs use Flaming Crush on Chariots, Mountain Buster on Beastmen Kings, Predator Claws on Hydra (we save Apogee and BoG Frailty for this one to make sure it will die before Polar Bulwark + Nerve Gas combo), Volt Strike with a Shock Squall rotation on Khimaira (Stun after Hundred Fists and after the Terror proc off if it's still alive), Spinning Dive on Cerberus and Volt Strike on the final form.
Against the Dvergr form, a SMN Apogee Hastega II + Crystal Blessing and another Apogee Dream Shroud + Earthen Armor the main party.
SCH, COR, BRD, SMNs and GEO (if we have a third) remove Shell/MDT- equip to survive AFs with EA + Scherzo.
One For All is used at 76% and 6%, Perfect Defense at 51 and 26%.
We resleep lamps at 26% : PLD awaken them with a AoE spell like Bomb Toss while a SMN uses Shock Squall then the BRD quickly reapply NT Horde Lullaby. If necesssary, we also sleep TC at this moment in order to redo few buffs.
After TC's third Astral Flow the RUN uses Odyllic Subterfuge and the SMNs can Astral Conduit zerg, the avatars will resist everything thanks to the RUN's SP and TC will often die before the final AF.

Lots of great strategies and information being posted here, but as a fellow SMN I have to say thank you for providing a detailed low down on how you're using your SMN's for this.

I may have to hit up some SMN friends to try out this method. Yes, I'm looking at you Pergatory. :)
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By Fenrir.Snaps 2016-08-31 20:00:06
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If anybody cares,

Ten -> Kamu -> 1000~1999 TP Shun -> Shun is Fragmentation -> Light -> Radiance.