It uses a set of keybindigs, instead of the //gs c styled commands.
These can toggle the type of armor your wearing in DD Gear, Your shooting modes, kiting modes etc.
they Are basically the same thing, but they are just naturally bound to keys instead.
These can be changed on the Mote-Globals.lua file, in the Gearswap lib files.
Code
function global_on_load()
send_command('bind f9 gs c cycle OffenseMode')
send_command('bind ^f9 gs c cycle HybridMode')
send_command('bind !f9 gs c cycle RangedMode')
send_command('bind @f9 gs c cycle WeaponskillMode')
send_command('bind f10 gs c set DefenseMode Physical')
send_command('bind ^f10 gs c cycle PhysicalDefenseMode')
send_command('bind !f10 gs c toggle Kiting')
send_command('bind f11 gs c set DefenseMode Magical')
send_command('bind ^f11 gs c cycle CastingMode')
send_command('bind f12 gs c update user')
send_command('bind ^f12 gs c cycle IdleMode')
send_command('bind !f12 gs c reset DefenseMode')
send_command('bind ^- gs c toggle selectnpctargets')
send_command('bind ^= gs c cycle pctargetmode')
end
-- Function to revert binds when unloading.
function global_on_unload()
send_command('unbind f9')
send_command('unbind ^f9')
send_command('unbind !f9')
send_command('unbind @f9')
send_command('unbind f10')
send_command('unbind ^f10')
send_command('unbind !f10')
send_command('unbind f11')
send_command('unbind ^f11')
send_command('unbind !f11')
send_command('unbind f12')
send_command('unbind ^f12')
send_command('unbind !f12')
send_command('unbind ^-')
send_command('unbind ^=')
end
It looks something like this. but it can all be changed :3