Wow. I mean, I've seen +23 and +25 before, but +29. What was SE thinking with some of these caps/values?
Also, Toralin, when quoting your reply, your image URL appears in plaintext, to be hosted on accountswappers.com.
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Haha, I literally laughed out loud. OK anyway, back to thread topic. Only 9 minutes til JP midnight and another 12 DM augments. Across a few different characters, I'm currently looking for:
Merlinic Refresh+2 / Phalanx sets
PLD: Valorous Head/Body: Phalanx augments
Herculean Head/hands/legs/feet Refresh+2 for BLU and RUN
I can't think of anything else to strive for in terms of DM augments, unless Pet: DEX becomes a thing.
Herculean Head/hands/legs/feet Refresh+2 for BLU and RUN
Already have Herculean Phalanx? Great one for BLU RUN.
At least it's easy for me to remember what to trade, have a Phalanx+5 herc set... except the body, which is just +4. The extra +1 is, of course, so little difference as to be basically insignificant for any practical purpose. But of course missing that ONE PIECE drives me insane, so I've been trading that body to Oseem for many, many campaigns.
Everytime you fluke in DM augments, remember that nyame exists.
Atm im hoping to get a colada with WSD10.
I have one for mule, but i want more
As for weapons - can they get WSD+10? I thought WSD+7 was their cap. Non-DM on weapons I think is max WSD+3 (4 with Fern), and DM doubles that max (but retains the +1 bonus).
I actually have a WSD+7 Kanaria from back when that was among the best NIN offhands... and even then, even when using 1-hit WS, it never ended up beating my TA+3 Kanaria. /shrug
If it's obtained quickly, out of sheer luck, then you have an alt with a nice boost for little effort?
Yeah, most of Oseem's offerings are speculative value unless you're after Refresh/TH/Phalanx (and I'm not sure about this one, but Occult Acumen. I've gotten +11 a few times but that might be without DM at all).
Most dark matter augs people are after are niche anyway, but there's some really niche examples too, like Odyssean Greaves.
They're already used in spell interrupt sets with their native 20%.
Get another 10% with a dark matter aug, can either allow people missing things like regal gloves or ambuscade cape augs to cap it, or simply allow more flexibility with your set for extra things like extra -DT and such.
I'm sure there's probably other examples of super niche augs like that as well.
Most dark matter augs people are after are niche anyway, but there's some really niche examples too, like Odyssean Greaves.
They're already used in spell interrupt sets with their native 20%.
Get another 10% with a dark matter aug, can either allow people missing things like regal gloves or ambuscade cape augs to cap it, or simply allow more flexibility with your set for extra things like extra -DT and such.
I'm sure there's probably other examples of super niche augs like that as well.
I was under the impression that SIRD augments where from 1-10, whether or not they were DM or from stones.
Only chironic gets that aug line afaik, every other set relies on DM to get it, so sird on ody feet, which have 20% at base is very nice to potentially being able to move pieces around
Been going for pet augments on herc since I've run out of stuff I need. Anyone have experience with Repair above 8%? Most of my pieces are 6-7 and I've never gotten 8 as far as I can recall.
Been going for pet augments on herc since I've run out of stuff I need. Anyone have experience with Repair above 8%? Most of my pieces are 6-7 and I've never gotten 8 as far as I can recall.
I can confirm I have gotten Repair+8% without DM augments. I just used all the Taupe/Fern/Pellucid stones I had.
Been going for pet augments on herc since I've run out of stuff I need. Anyone have experience with Repair above 8%? Most of my pieces are 6-7 and I've never gotten 8 as far as I can recall.
I'm aware. Just to be clear, I was responding to the fact he said he never saw Repair+8% before, so I wanted to mention to anyone interested that +8 itself, is possible without DM augments. Also, I personally, have never seen above 8 myself, regardless of DM campaign or not.
Been going for pet augments on herc since I've run out of stuff I need. Anyone have experience with Repair above 8%? Most of my pieces are 6-7 and I've never gotten 8 as far as I can recall.
I saw repair +10% before from DMs.
I'd like to see a screenshot before I add this to my DM augment to-do list.
I'm aware. Just to be clear, I was responding to the fact he said he never saw Repair+8% before, so I wanted to mention to anyone interested that +8 itself, is possible without DM augments. Also, I personally, have never seen above 8 myself, regardless of DM campaign or not.
Been going for pet augments on herc since I've run out of stuff I need. Anyone have experience with Repair above 8%? Most of my pieces are 6-7 and I've never gotten 8 as far as I can recall.
I saw repair +10% before from DMs.
I'd like to see a screenshot before I add this to my DM augment to-do list.
Most dark matter augs people are after are niche anyway, but there's some really niche examples too, like Odyssean Greaves.
They're already used in spell interrupt sets with their native 20%.
Get another 10% with a dark matter aug, can either allow people missing things like regal gloves or ambuscade cape augs to cap it, or simply allow more flexibility with your set for extra things like extra -DT and such.
I'm sure there's probably other examples of super niche augs like that as well.
I was under the impression that SIRD augments where from 1-10, whether or not they were DM or from stones.
The base without any augs is +20. You can actually get another 11 with dark matter (at least from the campaign... not sure about with the stones). Was very surprised to get +11 on an augment from oseem, as I thought the cap was 10.