Maybe, but also barely. They have 11 less DEX and 7 less STR than Meg +2, but 3% more WSD. 3%WSD would probably very slightly win, but then you also lose like 40 attack and 30 accuracy. (That's also only for THF, DNC has AF+3 which have same WSD, but higher STR, DEX, att, acc)
11 dex, 7 str, and 40 attack is easily worth more than 3% wsd on a thief. They're probably better than meghanada +2 in attack capped situations though, but only by a tiny amount like simon said. I'd probably err on the side of meghanada +2.
Herculean boots is the piece you want to focus on if you want to try and get a rudra's storm upgrade for thief with this campaign. Path D Lustratio +1 is currently the standard BiS because we lack any alternatives with high wsd or crit damage, so a 10% wsd on herc boots would be worth using. Meghanada gloves +2, artifact hat +3, and relic legs +3 can all give the strongest DM herc augs a run for the money, but if you do manage to get wsd +10 on the feet you could try and get the body augment second. Meghanada cuirie +2 and Relic vest +3 are still comparable when you stack rudra's with sneak or or trick attack, but since those two both have crit damage a wsd +10% aug would easily trump both of them if you use rudra's without one of the crit abilities.
Maybe, but also barely. They have 11 less DEX and 7 less STR than Meg +2, but 3% more WSD. 3%WSD would probably very slightly win, but then you also lose like 40 attack and 30 accuracy. (That's also only for THF, DNC has AF+3 which have same WSD, but higher STR, DEX, att, acc)
11 dex, 7 str, and 40 attack is easily worth more than 3% wsd on a thief. They're probably better than meghanada +2 in attack capped situations though, but only by a tiny amount like simon said. I'd probably err on the side of meghanada +2.
Herculean boots is the piece you want to focus on if you want to try and get a rudra's storm upgrade for thief with this campaign. Path D Lustratio +1 is currently the standard BiS because we lack any alternatives with high wsd or crit damage, so a 10% wsd on herc boots would be worth using. Meghanada gloves +2, artifact hat +3, and relic legs +3 can all give the strongest DM herc augs a run for the money, but if you do manage to get wsd +10 on the feet you could try and get the body augment second. Meghanada cuirie +2 and Relic vest +3 are still comparable when you stack rudra's with sneak or or trick attack, but since those two both have crit damage a wsd +10% aug would easily trump both of them if you use rudra's without one of the crit abilities.
The day before yesterday gave me these and I got a bunch of +phalanx augs since the last time I posted in general.
The top feet aren't THAT special but they are technically impossible without DM augs since str+12 is taupe and 5% crit requires fern off the top of my head.
I'm not sure on how good the wsd9% is for thf but the other jobs on it will benefit if my other wsd feet aren't better.
Unsure on the QA gear but i think it's reasonably safe for at least one job on them.
I'm a little unsure about what gear to aug next since I keep on running out of spare stuff to toss at Oseem which won't be outdone by me finally obtaining some +3 relic gear.
I'm considering just dumping merlinic at it next in the off chance of BP 15 augs or some refresh gear (merlinic chironic) that i've been slacking on.
The day before yesterday gave me these and I got a bunch of +phalanx augs since the last time I posted in general.
i'm a little unsure about what gear to aug next since I keep on running out of spare stuff to toss at Oseem which won't be outdone by me finally obtaining some +3 relic gear.
I'm considering just dumping merlinic at it next in the off chance of BP 15 augs or some refresh gear (merlinic chironic) that i've been slacking on.
Seriously? BP+15? Blood Pact Damage +15 can happen from DM augments? .....
We've known how DM augs work for a long time. Even if you didn't personally see it like me you should have already realized that if DM augs increase the cap by 50% and the normal cap is 10% that there would be DM 15% BP augs.
Personally i dont think DM simply increase a cap. Imo it adds an “6th” (or even a “7th” as i just saw a herc piece with da, qa and stp) slot to normal 5 slots in a piece. WSD+10, for example, imo, means you rolled WSD +5 on normal slots plus 5 from DM augs, explaining why WSD6+ is so incredible rare as you need to reroll 2 of the same stat in a wide range of possibilities.
Personally i dont think DM simply increase a cap. Imo it adds an “6th” (or even a “7th” as i just saw a herc piece with da, qa and stp) slot to normal 5 slots in a piece. WSD+10, for example, imo, means you rolled WSD +5 on normal slots plus 5 from DM augs, explaining why WSD6+ is so incredible rare as you need to reroll 2 of the same stat in a wide range of possibilities.
Yeah I also think it adds at least 2 additional rolls that can roll anything, but that's not the entire story, because for example cap for DM mab augment seems to be 50, while regular cap is between 30 and 40 (depends which set) I think? So if you could simply roll mab as 6th or 7th roll you could get 50+ mab and that's not the case, so there is more to it than simple 6th and 7th roll.
What about this model for DM augments:
1st slot: att/acc/att&acc
2nd slot: wsd, ta, stp, etc
3rd slot: stat
4th slot: extra att
5th slot: extra acc
(DM) 6th slot: att/acc/wsd/stp/ta/stats/anything from "normal" slots EDIT: anything from 2nd, 4th and 5th slot as i never saw a combined mab&macc or att&acc surpassing both 20 at same time
(DM) 7th slot: very odd and unique slot: th, refresh, phalanx,qa
Can't be like that imho.
We know how the Fern/Pellucid/Taupe model works more or less, but the DM one I think it's something entirely different.
For instance I'm pretty confident I've seen Refresh and TH on the same Reisen piece, think I still have one home, it's Refresh+2 and TH+1 iir, plus some other random ***.
I've seen a piece with QA, TA and STP, plus Acc/Att, Acc/Macc and Pet: ***, all together in the same Herculean feet.
what exactly is in the pool?
I've heard things like indi duration and enhancing duration are not on the list.
can anyone confirm by trying to aug. a Gada 100 times?
Couldn't it be something like you have a certain number of maximum slots (7?) and that each slot has a chance to appear or to not appear.
If it appears it can be any from a long list of possible stats, but making so that a stat that has already rolled on that piece, can't roll again.
Higher caps than the "regular" augmenting caps.
Same table for all pieces (at least armor, not sure weapons) instead of specific table of possible augments, like with the "regular" system, where each armor has different possible stats (three tables for each armor set actually. Melee, Magic, Familiar)
I would to love to know who some of you sold your soul's too to get these augments. About the best I ever get is the like once a campaign TH+1 or Refresh +1. I've NEVER seen WSD mods this high ever. ;.;
Now good catch with NIN. Those are by far bis for Blade: Ten and even more for hybrid WSs on NIN.
"By far" is perhaps somewhat of an exaggeration, but yes, WSD+10% will beat a great non-DM stat+10/WSD+5% augment for Ten, Metsu, or Hi. Were talking like a difference of, ballpark, ~100ish more damage per WS if you assume buffs that would give you a baseline ~17~20k WS with a stat+10/WSD+5% piece.
It's pretty cool that the WSD+10% piece means one piece works for ALL of those WS though (since Ten, Metsu, Hi all prefer different attributes).
And yeah, adding MAB to the mix makes them monstrous for hybrid WS.
Can't be like that imho.
We know how the Fern/Pellucid/Taupe model works more or less, but the DM one I think it's something entirely different.
For instance I'm pretty confident I've seen Refresh and TH on the same Reisen piece, think I still have one home, it's Refresh+2 and TH+1 iir, plus some other random ***.
I've seen a piece with QA, TA and STP, plus Acc/Att, Acc/Macc and Pet: ***, all together in the same Herculean feet.
I think you can get two unique stats on one piece, for example, I have Phalanx +4 / Avatar Perp -4 on herc boots, which doesn't get avatar perp as a normal stat afaik.