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Reisenjima T4s
Fenrir.Ramzus
Server: Fenrir
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Posts: 1,387
By Fenrir.Ramzus 2016-10-30 17:03:04
Fair enough, I've found it to be less reliable with mages but the ally isn't mostly controlled by 2-3 people when we do it mage style
Siren.Kyte
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By Siren.Kyte 2016-10-30 18:12:51
Quote: WHM should also use Baraero to reduce Clarasch Call damage.
Isn't it light damage?
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Fenrir.Ramzus
Server: Fenrir
Game: FFXI
Posts: 1,387
By Fenrir.Ramzus 2016-10-30 18:26:44
Quote: WHM should also use Baraero to reduce Clarasch Call damage.
Isn't it light damage?
I dunno, but baraero seems to help reduce damage although that's not easily quantifiable since damage is sort of random in the first place anyway
Sylph.Braden
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By Sylph.Braden 2016-10-30 19:02:50
It's definitely Wind/Breath, we tested it with Liement and DT gear a while ago. Don't know where Light came from.
[+]
Siren.Kyte
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By Siren.Kyte 2016-10-30 19:11:47
Is Sonic Buffet also wind? That's one fight I've never gone RUN on, so I've never had the chance to check myself. Given the absorption mechanic and spell usage, it isn't terribly surprising that its magical moves would be wind-based as well.
Sylph.Braden
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Posts: 397
By Sylph.Braden 2016-10-30 19:17:49
Yeah, both of em are Wind. edit: here's the link to our findings:
http://www.ffxiah.com/forum/topic/48529/the-official-bgwiki-thread/4/#3101382
Has anyone ever seen a !! proc off of Darkness? Pretty sure the only time I ever saw it was when we melee'd it, our THF was dead and I was making solo Distortion > Darkness instead of our usual Darkness > Darkness.
By Afania 2016-11-03 02:25:57
For anyone curious in trying melee strats, they are the definitive way of doing Kirin/Teles/WoC.
I believe 1150 base acc before food/vorseals/buffs is enough to cap accuracy on WoC and Kirin (Bolster Torp/Precision, SV Honor/Mad/Mad) and you need a little bit more for Teles.
For WoC I like to use:
BLU BLU BLU BLU GEO WHM
PLD GEO GEO RDM
RDM can ES sabo Distract III during bracelets and help baby sit the PLD, as can the GEOs in that PT. Buffs are Bolster Precision/Attunement (melee pt), and Bolster Torp/Frail/Vex/Wilt. I think he does maybe 400 dmg total per person in the course of the fight. We also use 2 outside CORs for Sam/Rogue/Fight/Miser, and an outside BRD for Honor March/V March/Mad/Mad/Scherzo.
We buff in front of the Temporary Item NPC so our CORs can spam buy Super Revitalizers to guarantee 11s on all rolls via Snake Eye spam.
We've managed to kill WoC in 2min 45sec via this method without losing yet, the increase in kill speed really reduces the variability in winning since it has a smaller chance of using Benediction/Charm. You can also replace a BLU for a THF to Larceny PD or Invincible if it uses it.
Just want to chime in and say that 1 tank 4 DD 3 geo(+sch cor brd prebuff) setup works extremely well on woc. But I wanted to add a few more thoughts...
2nd healer in tank pt is completely not necessary because we take so little dmg most of the time with extra defensive bubbles. In fact even DD pt healer is not all that necessary if you get a pro healer geo. You can probably move whm to tank pt for extra DD spot or remove whm from ally and only use prebuff whm for bar and proshell.
We managed to push kill speed to 2 min 10 sec using war, run and thf as DD x4. I wouldn't be surprised if a DDx5 setup like this ended up pushing the kill time closer to 1.5 min
Pt1 Tank geo geo rdm(or whm, rdm generates more dps with inundation but whm has cureskin)
Pt2 War war war war thf geo(sj whm to help with cure)
Prebuff sch, cor x2, brd
Every war ms mid fight of course. Thf is there to steal pd, maybe change 1 war to another thf for sc purpose since mandalic stab sc with reso.
Asura.Chiaia
VIP
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By Asura.Chiaia 2016-11-03 05:59:07
Prebuff?!?!? Wheres the DD COR love at Afania?
P.S. I know you were showing an (maybe) optimal setup. :P
By Afania 2016-11-03 07:52:54
Oh and forgot to mention one more thing, people have been suspecting woc having crit-hit rate- trait during bracelet mode, this is probably true according to parse data. There's one longer fight that woc bene and killed one DD with Mijin, the DD that died early(thus spent more time tp pre bracelet) ended up parsed 31% crit rate while the other 2 none WAR DDs that spent majority of time tp during bracelet only parsed 17% crit rate. The gap seems huge so the rumor is probably true.
That probably made crit hit ws DD such as blu not so ideal in this fight.
Prebuff?!?!? Wheres the DD COR love at Afania?
P.S. I know you were showing an (maybe) optimal setup. :P
I would totally DD COR if I can reset MS with WC all fight, every fight =X
Fenrir.Ramzus
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By Fenrir.Ramzus 2016-11-03 08:57:59
I did say that I only took 400 damage total across the entire fight! One can infer that a WHM isn't necessary based off of that 8D
But yes, we've been meaning to gear up a few GS WARs to try things... all of the WARs in our LS are sword or Gaxe Q_Q. My RUN has been parsing particularly well on things too
By Afania 2016-11-03 09:16:57
With many endgame NM favoring melee zerg with 1hr spam I'm kinda surprised that WAR isn't being bandwagoned more :p
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By Odin.Llewelyn 2016-11-03 09:23:48
People finally get the opportunity to play their main/favorite melee jobs on high level content. Some people would rather do that than play a job they may not care about just because it's faster.
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By Asura.Avallon 2016-11-03 09:31:17
With many endgame NM favoring melee zerg with 1hr spam I'm kinda surprised that WAR isn't being bandwagoned more :p
Not all WAR's are created equal - at least not that I've seen.
Asura.Fiasko
By Asura.Fiasko 2016-11-03 09:41:49
rdm generates more dps with inundation but whm has cureskin
And to be fair War x 4 are not skillchaining at all with a Resolution spam.
Fenrir.Snaps
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Posts: 1,139
By Fenrir.Snaps 2016-11-03 10:52:45
With many endgame NM favoring melee zerg with 1hr spam I'm kinda surprised that WAR isn't being bandwagoned more :p
I can't say this about every end game linkshell, but I know that for our group we focused on BLU because of its perceived advantages. Then we realized the fTP for CDC was much lower than originally thought, and that it's only average. The reason we don't use WAR for melee zergs is because we have BLU leveled and geared and it's good enough. That said, a good WAR (with Mighty Strikes up) can do 60%~ or more marginal damage than the way our BLUs are set up. I can see even a mediocre WAR outparsing a godly BLU (assuming playstyle is equal).
Fenrir.Snaps
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By Fenrir.Snaps 2016-11-03 10:53:33
rdm generates more dps with inundation but whm has cureskin
And to be fair War x 4 are not skillchaining at all with a Resolution spam.
Neither are 4x BLU with the right buffs. WS just go off too fast.
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By Asura.Avallon 2016-11-03 11:09:19
Anything can happen. I saw a well-geared RDM beat a BLU in parse on a VD HTBC.
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By Asura.Boogerballs 2016-11-03 13:12:37
For anyone curious in trying melee strats, they are the definitive way of doing Kirin/Teles/WoC.
I believe 1150 base acc before food/vorseals/buffs is enough to cap accuracy on WoC and Kirin (Bolster Torp/Precision, SV Honor/Mad/Mad) and you need a little bit more for Teles.
For WoC I like to use:
BLU BLU BLU BLU GEO WHM
PLD GEO GEO RDM
RDM can ES sabo Distract III during bracelets and help baby sit the PLD, as can the GEOs in that PT. Buffs are Bolster Precision/Attunement (melee pt), and Bolster Torp/Frail/Vex/Wilt. I think he does maybe 400 dmg total per person in the course of the fight. We also use 2 outside CORs for Sam/Rogue/Fight/Miser, and an outside BRD for Honor March/V March/Mad/Mad/Scherzo.
We buff in front of the Temporary Item NPC so our CORs can spam buy Super Revitalizers to guarantee 11s on all rolls via Snake Eye spam.
We've managed to kill WoC in 2min 45sec via this method without losing yet, the increase in kill speed really reduces the variability in winning since it has a smaller chance of using Benediction/Charm. You can also replace a BLU for a THF to Larceny PD or Invincible if it uses it.
Just want to chime in and say that 1 tank 4 DD 3 geo(+sch cor brd prebuff) setup works extremely well on woc. But I wanted to add a few more thoughts...
2nd healer in tank pt is completely not necessary because we take so little dmg most of the time with extra defensive bubbles. In fact even DD pt healer is not all that necessary if you get a pro healer geo. You can probably move whm to tank pt for extra DD spot or remove whm from ally and only use prebuff whm for bar and proshell.
We managed to push kill speed to 2 min 10 sec using war, run and thf as DD x4. I wouldn't be surprised if a DDx5 setup like this ended up pushing the kill time closer to 1.5 min
Pt1 Tank geo geo rdm(or whm, rdm generates more dps with inundation but whm has cureskin)
Pt2 War war war war thf geo(sj whm to help with cure)
Prebuff sch, cor x2, brd
Every war ms mid fight of course. Thf is there to steal pd, maybe change 1 war to another thf for sc purpose since mandalic stab sc with reso.
Im kinda curious why u guys are using a pld over a run for this. With that much firepower theres no way in hell the pld is going to keep hate. Run can hold the adds and still put out a good amount of dmg. Hell, with a good healer the run might even be able to use lionheart instead of epo. Ill have to ask my ls tanks on using lionheart over epo but i do know the pld is a wasted slot.
By Nocki 2016-11-03 13:16:44
I was with Afania last night when we tried this, and she held hate on RUN just fine. It's fairly easy to do so if there's no skillchain damage happening, and if the THFs (if there are any) TA the tank. We had 1 run where the WAR pulled hate but it was because the other THF and I both TAd him at the beginning. I personally think RUN is better than PLD for these fights because if he summons WYnavs and then does Astral Flow combo, you can just Sforzo it.
With the buffs we did last night the tank party only got marches and defensive rolls, so the hybrid DD tank RUN wouldn't have been fully buffed to the same extent as the DDs. DD party had SV Honor March + Madrigal x2, Bolster Idris Precision, and CC 11 Hunter's Roll. If we had a 3rd outside COR, another GEO, and coordinated BRD timing better then perhaps that's a possibility. But as it stands currently, using Lionheart would just result in a lot of missing.
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By Asura.Avallon 2016-11-03 13:19:49
I was with Afania last night when we tried this, and she held hate on RUN just fine. It's fairly easy to do so if there's no skillchain damage happening, and if the THFs (if there are any) TA the tank. We had 1 run where the WAR pulled hate but it was because the other THF and I both TAd him at the beginning. I personally think RUN is better than PLD for these fights because if he summons WYnavs and then does Astral Flow combo, you can just Sforzo it.
Sshschforzo...
(inside joke)
Fenrir.Ramzus
Server: Fenrir
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Posts: 1,387
By Fenrir.Ramzus 2016-11-03 13:20:31
Our PLD holds hate fine. RUN tank is a wasted slot in the DD party when you can just use a real DD RUN and deal more damage
Fenrir.Snaps
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By Fenrir.Snaps 2016-11-03 13:25:30
Oh and forgot to mention one more thing, people have been suspecting woc having crit-hit rate- trait during bracelet mode, this is probably true according to parse data. There's one longer fight that woc bene and killed one DD with Mijin, the DD that died early(thus spent more time tp pre bracelet) ended up parsed 31% crit rate while the other 2 none WAR DDs that spent majority of time tp during bracelet only parsed 17% crit rate. The gap seems huge so the rumor is probably true.
As far as I know, the only time this was ever mentioned was on a single stream of one WoC fight. It came across as absurd speculation to me because it was based on lower CDC damage. Given that it's been known that WoC takes reduced damage (of all forms) with bracelets out, it's hard not to see this as shooting from the hip. If you suspect this, then you should do a more thorough test using scoreboard pre and post bracelets (I'll do one next WoC), otherwise it's just hearsay.
[+]
By Afania 2016-11-03 14:20:52
People finally get the opportunity to play their main/favorite melee jobs on high level content. Some people would rather do that than play a job they may not care about just because it's faster.
I'm not advocating bandwagoning, Im just saying people have the tendency to bandwagon strongest dps job in certain content =p Like how people bandwagon bst, sam, mnk, blu etc etc.
By Afania 2016-11-03 14:21:37
rdm generates more dps with inundation but whm has cureskin
And to be fair War x 4 are not skillchaining at all with a Resolution spam.
There's thf ._.
By Calinari 2016-11-03 14:33:49
Bandwagoning only really exists in shout. The important mobs are rarely shouted.
Bandwagnarok is real. Ffxi is just extremely slow to catch up. The second HELM reisen shouts become common, you'll see "bandwagnarok war do you have it?"
The evasion update is still too new for ffxi players to catch on to, it takes a few months for players (not in top groups) to catch on.
By Verda 2016-11-03 14:49:43
Reso only does good with very good gear and optimal conditions or using MS, basically using one of the best 1 hours in the game and/or overcoming the attack penalty is required to make reso good. The rest the time you might as well be spamming cdc or something because it will do more damage, since these conditions aren't usually met in pick up groups it is very hard for others to see Reso being effective. Also, bandwagon exists everywhere, people in ls's change jobs they focus on or build RMEA for, those setups become more common in events, if they aren't in events and shouting then they will shout for setups they prefer or seen work very effectively usually, others see this or hear others preferences and so on. Bandwagoning isn't isolated to pubs that is sort of obvious. I'll agree people are slow to catch on to stuff though, but not always.
Leaden used for woc still not something we do, due to lack of any cor good at it. Most people will never use trueflight in their entire lives or even see it used. Etc. But the mnk buff is a whisper on the wind and ppl going nuts about it already.
Sylph.Braden
Server: Sylph
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Posts: 397
By Sylph.Braden 2016-11-03 14:55:11
Oh and forgot to mention one more thing, people have been suspecting woc having crit-hit rate- trait during bracelet mode, this is probably true according to parse data. There's one longer fight that woc bene and killed one DD with Mijin, the DD that died early(thus spent more time tp pre bracelet) ended up parsed 31% crit rate while the other 2 none WAR DDs that spent majority of time tp during bracelet only parsed 17% crit rate. The gap seems huge so the rumor is probably true.
That probably made crit hit ws DD such as blu not so ideal in this fight.
Dunno about Crit Rate (WAR does get +10% from Gifts, plus Blood Rage and Ragnarok), but he should definitely have at least Crit. Def. Bonus II from being a DRG since he has Dragon Killer.
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By Bahamut.Boogerballs 2016-11-03 14:58:27
I was with Afania last night when we tried this, and she held hate on RUN just fine. It's fairly easy to do so if there's no skillchain damage happening, and if the THFs (if there are any) TA the tank. We had 1 run where the WAR pulled hate but it was because the other THF and I both TAd him at the beginning. I personally think RUN is better than PLD for these fights because if he summons WYnavs and then does Astral Flow combo, you can just Sforzo it.
Sshschforzo...
(inside joke)
S4ZO!!!!!!!!!
[+]
By Afania 2016-11-03 15:02:29
Oh and forgot to mention one more thing, people have been suspecting woc having crit-hit rate- trait during bracelet mode, this is probably true according to parse data. There's one longer fight that woc bene and killed one DD with Mijin, the DD that died early(thus spent more time tp pre bracelet) ended up parsed 31% crit rate while the other 2 none WAR DDs that spent majority of time tp during bracelet only parsed 17% crit rate. The gap seems huge so the rumor is probably true.
That probably made crit hit ws DD such as blu not so ideal in this fight.
Dunno about Crit Rate (WAR does get +10% from Gifts, plus Blood Rage and Ragnarok), but he should definitely have at least Crit. Def. Bonus II from being a DRG since he has Dragon Killer.
The DD that died is a thf, compare with another thf tp the whole time with bracelet up crit rate is 17% vs 31%.
I agree that sample size is probably too small to say woc definitely has enemy critical hit rate-, so if anyone wants to provide more parse result itd be great.
If it's critical hit def bonus then wouldn't MS take a hit too .-.
Didn't see a thread up here and the info on BG is all over the place so I figured I'd make a thread to summarize the NM kill strats so far for people who want to try it for themselves. Everyone is welcome to add info themselves and I'll update the OP
Albumen
Ashweed x3 + Void Grass x3 + Vermihumus + Coalition Humus
Notes:
-4x Adds spawn with the main NM
-4 More spawn at 28:00, and 4 more spawn at 26:00 for a total of 12x adds (doesn't spawn any more, may respawn if you kill them, unconfirmed)
-Adds won't hesitate to SP shortly after spawn (about 10 seconds after.) Possibly 2hs are Chainspell, Mijin Gakure, Benediction (I haven't seen a 4th one? It might be the DNC one?)
-Main NM has access to standard Korrigan moves (including Fatal Scream, Petalback Spin etc.)
-Petalback Spin causes hate reset
-Stunnable by GEO/BLM with just focus or languor.
-Main NM can do Hundred Fists (often does Terror->Hundred Fists)
-Main NM has a 5-15 second long enpetrify effect that lands semi-frequently.
Strategies
Source: Ramzus/Lyramion
The only strategies recorded thusfar have been by Lyramion/myself. I don't know the exact details of his but the underlying concept is the same so I'll just add whatever I know, he's welcome to add in points himself after he wants.
Setup: BRD/BLM GEO/BLM PLD WHM | BLM/SCH BLM/SCH BLM/SCH BLM/SCH GEO/WHM COR/WHM | SCH SCH
Buffs:
Languor, Malaise, Focus, Haste, Entrust Acumen
Tactician's Roll, Wizard's Roll, Voidstorm (II)
Part 1: Adds Spawning
BRD pops JAs before spawning it (NT, Marcato, Elemental Seal). Horde Lullaby 2 on spawn immediately before they allahu akbar you. From here on, it's basically just afk until more adds spawn. The BRD needs to pop super revit as soon as possible, and then reuse JAs at ~28:30 remaining in the fight to resleep the 4 new adds that will spawn. After that, afk again until 26:00, once all 12 have spawned, someone can wake up all the adds to wipe your ally as fast as possible.
Part 2: NM Fight
Wait for everyone to recover and for BRDs JA timers to come back up, we rotated the SCH into the BLM pt for voidstorm 2 and then moved them back out.
BRD opened with NT/Marcato/Ele Seal and pulled with Horde Lullaby II (make sure your BRD memorizes how long their Lullaby lasts with NT+Marcato and NT+Marcato+CC) then we moved the Mandragora away from all the babies and started Gravitations alternating Death in pairs. The GEO in the tank PT popped BoG Languor for now.
As soon as possible, The COR should go into the PT with the BRD and RD'd + Super Revit RD'd again to get Marc/Ele Seal/NT back up, as well as got the GEO's BoG back for another Languor. Then at some point, The tank PT GEO did bolster malaise+languor and one of the SCHs tabula rasa'd and we just Death SC'd continuously. The BRD made sure to keep track of her Lullaby timer and told me when it had <30 sec remaining, then I ele seal Breakga'd then the BRD reapplied Lullaby with NT/CC/SV/Ele Seal for an additional 6.5min for a total of 12min. At some point the COR WC'd the BRD+1st bolster to see if they'd get it back (just in case for some reason it takes more than 12 min of fighting to kill). If bolster didn't recover then our GEOs swapped PTs and continued. The GEO/BLM can stun Petalback Spin 100% of the time with just Languor or just Focus, we only got hate reset 1 time because it did it mid-cast so it got through.
Erinys
Voidsnapper x3 + Ashweed x3 + Mistmelt + Scroll of Tornado
Use THF, THF, THF, THF and THF. Every other DD is an absolute waste of time. Rudra's does 20k+ easily with either SA or TA and way shorter timers.
Buffs: Chaos, Miser, Tactician, Samurai, Frailty, Fury, Wilt, DEX/Barrier
Setup: PLD/BLU WHM, SMN, GEO (WHM was dualboxed by PLD so no /smn)
GEO THF/SAM THF/SAM THF/SAM COR/SMN /SMN
I dualbox'd GEO and did wilt/frailty in the tank pt, and DEX/Fury in the melee pt. The bubbles never wore for the most part (i did switch frailties between pt a few times and changed DEX to Barrier in tank pt) but you should never have an issue with it wearing off.
We also had all 6 members of the THF pt to get both lucid wings1/2 and we timed using them around when all THFs offloaded tp, in reality I should have saved them for when I did bolster but that's just for something to consider in the future.
We had 2 COR/SMN and a SMN rotating lullaby with SMN->COR1->SMN->COR2->SMN etc as soon as timers were up after the initial spacing out of lullabies to get a good cycle going. We opted from using BSTs to kill adds and just mewing lullabied all of them, not a single TP move went off the entire 23min fight.
I should mention that all THF were basically geared from their other jobs without actually dedicated gear (they all geared it from their BLUs/NINs etc) and they all had 0 JP. So if we were to use 3x Aeonic THF with 2100 JP we could probably get the fight down to sub 15 minutes no problem.
Onychophora
Void Crystal x3 + Void Grass x3 + Titanite x10 + Worm Mulch
Notes:
-Absorbs damage during TP moves
-Does relatively little damage, as do adds.
-Luopans soak Gorge/Disgorge damage making it a non-issue.
-Has unique TP move called Psychosis Gorge(sp?) that is an unerasable/sacrificable impact type stat reduction.
-Absorbs magic damage after casting Fire type spells below 50%, switches to absorb Physical Damage when it starts casting Earth spells
-Spawns adds after first SC, will retaliate with Doomvoid if you repeat the same SC, need to cycle some elements (not sure total amount)
-Increasing SC level causes more adds to spawn, can cycle t1 SCs.
-Main NM and babies can all Dustvoid to fully strip tank equipment, need some sort of method of immediately getting it back on so you don't die (our PLD make an equipset and macro'd it and mashed it when it did dustvoid.)
Strategy:
Source: Lyramion, Ramzus
PT1: PLD WHM SCH GEO
PT2: SCH BLM BLM BLM GEO COR
Buffs: Wizard's Roll, Tactician's Roll, Languor, Malaise, Focus, Acumen
I followed Lyra's suggestion of doing Wind->Ice->Fire->Dark->Thunder-> but I'm not sure how much it matters? If possible, Wind->Ice->Dark would probably work the best as those produced the highest damage nukes. I had BLMs self storm on every single SC so I wouldn't have to deal with it. On the wind SC I had the other SCH SC, no one except me MB'd so I could get some super powered Helix off. Without Bolster/Temp I was landing 13k Helix, with Bolster+Soldier the highest I saw was 30k.
There is very relatively little damage dealt by the NM this entire fight, GEOs should theoretically be able to full time BoG bubbles until they wear off naturally, unless they have enough regen (not sure if it's even possible to fully negate?)
During the more important SCs (Wind/Dark) we'd spam dia on the NM to force it to use a TP move before going, just to guarantee not healing it since 3x Death was doing >200k damage total. The TP feed is incredibly slow on this NM so this is a guaranteed method of being able to avoid TP dmg absorption 100% of the time if you SC immediately after it goes.
However, below 50% when it starts absorbing damage based on whether it's casting fire/earth, it starts to do multiple TP moves in a row instead of just one, so do be careful of that. We opt'd out of using silence after the first 3 landed, since it appeared to use spells almost guaranteed after silence wore which disrupted the flow of the battle. I'm not 100% certain, but I think it casts spells every 30 seconds and whether it decides to use Fire or Earth is random? It does use the same element spell multiple times in a row, though. I didn't observe enough to see whether it occurs in phases or not.
Schah
Voidsnapper x3 + Gravewood Log x3 + Leisure Table + Trump Card Case
The hardest fight in the game. Tumult Curator might be close, but he doesn't really give anything special. Anyone who wants an aeonic weapon eventually has to face this guy, who is on another level from all of the other NMs required. Even the best geared and most coordinated groups WILL lose to this guy, multiple times, before winning once.
Everything about this is a nightmare. Schah spawns a grand total of 14 adds; 7 Bhata (pawn), 2 Ashva (knight), 2 Gaja (bishop), 2 Ratha (rook), and 1 Mantri (queen). If any Bhata lives for too long (2-3 mins), it "promotes" into another Mantri. Ashva can use Banneret Charge (sets HP to 1) from 100%, which is basically an instant loss if it hits the PLD. Gaja can use Besieger's Bane (20' Terror+Zombie+Bio) from 100%, which is, again, instant loss if it hits the PLD and WHM. Every single caturae possesses knockback TP moves, and they can go into the trees and knock the PLD out of the corner. Hate is nigh impossible to hold; they WILL eventually split off from the PLD and attack others.
There are some good sides, and some key points. Bhata has less health than the other adds, and will almost always die in one SC+MB volley. Ratha does nothing special, so it can be left alone until the two Ashva/Gaja are dealt with. Mantri has FAR more health and defenses than the other adds (letting a second Mantri spawn is basically game over), but she can't use Enthrall (charmga) until 50%. Finally, don't even think of keeping the adds alive; Schah himself takes virtually no damage until they're all dead.
With all adds dead, it becomes a race against the clock. Only Death does any reasonable damage against Schah, so as many of those need to fire off as possible (hence BLM/SCH). Be careful; we have seen Schah use Besieger's Bane, Royal Decree, and Enthrall, as well as all the other caturae TP moves. We haven't seen him use Banneret Charge, but that just might be extremely rare. This is far easier to survive than with adds up, but don't let your guard down. Slack off on damage at any point, and you very well might time out.
The Corsair was dualboxed (by me). Every other job you simply cannot dualbox, too much is required. Setup was PLD/BLU WHM SCH in tank pt, then BLM/SCH BLM/SCH SCH GEO GEO COR. 1 Idris, no mage has any Amalric+1 gear. We did get lucky on Wild Card reset this time, but we have beaten him without it.
Before you start worrying about getting clears for an aeonic weapon, ask yourself if you're ever going to be able to beat this guy...because to get one, you're going to have to. Using a brew won't count either. Up for the challenge?
Teles
Void Crystal x3 + Voidsnapper x3 + Siren's Hair + Scroll of Maiden's Virelai
Notes:
-Uses SPs in random order at 79, 59, 39, 29, 19 and 9%. At 9% it will keep using SPs over and over.
-Each SP comes with a mega range aura.
-Soul voice: 1 minute silence aura and it gains access to virelai and a charm TP move called Entice. Vex/attunement will block Entice 99% of the time, but only charm buffer can block virelai reliably. Important to note that charm buffer can be dispelled easily in this fight. We had PLD use Sent. or invincible when this aura was up, but tank party will still have to rely on healing temps if HP goes too low.
-Manafont: 1 minute MDB down aura. Laughably easy to deal with if you have vex/attunement and Aegis on PLD. This is a good period to do as much damage as you possibly can.
-Invincible: 30 second 200-300/tic dia aura. Manawall can block this damage, which leaves the rest of the mage party to heal themselves. As long as no one panics and uses cures/temps, it's not too bad to deal with.
-Heavily favors using Clarsach when someone pulls hate at a distance, usually resulting in the entire backline getting 1shot.
-It's very important to pop this at a spot where the mage party can abuse terrain due to Clarsach's range. There are a few spots that work, but we settled on the spot near warp #2.
Strategy
Source: Ejiin
Tank party: PLDx2 GEOx2 WHM. Mage party: BLMx3 SCH GEOx2.
-PLD x2 was used because it has wonky hate, similar to Seiryu mechanics, where once damage is dealt to it, it will partial reset hate on its current target and chase the person who damaged it. This can be completely negated by having a 2nd tank who tries to get hate during periods when damage is done to it. Doing this, it did not chase BLM even once the entire fight.
-WHM was pulling hate a lot and wiping the backline, so we ended up having the WHM stand with the tanks.
-GEOs were used for vex/attunement/focus/wilt and entrust haste cycle for tank party, which made Teles very manageable to deal with. Focus was so the GEOs in the tank party could land dispel. GEOs in the mage party did standard mage GEO buffs/debuffs.
-Clarsach gives it many buffs, including Attack/MAB/MDB/Meva boosts, so it's a good idea to have several people on Dispel duty.
-Magic burst Death in pairs, spacing them out appropriately to avoid magic resistance mechanic to allow for 99,999 on each death.
Vinipata
Void Crystal x3 + Duskcrawler x3 + Bone Chip x10 + Scarletite Ingot
Notes:
-Spawns with 2 adds, Green Naraka has random hate, Blue one usually stays glued to the tank.
-Astral Flow at around 46 and 16, seems to be a hybrid between AF and Meikyo? Will do Sakra Storm or Yama's Judgment at the end of 4 TP move and spawn 2 more adds at the end of each AF, for a maximum of 6 adds. Will spawn a Green+Blue Naraka each time
-Meikyo Shisui at 74, 49, 24%, and spams it below 10%. Will also do Sakra Storm or Yama's Judgment as its 4th TP move.
-Yama's Judgment is 5-count doom.
-Meikyo Shisui during Raksha Stance : Judgment or Illusion > Judgment or Illusion > Vengeance > Yama's Judgment
-Meikyo Shisui during Yaksha Stance : Bliss or Damnation > Bliss or Damnation > Oblivion > Sakra Storm
-CAN BE STUNNED with elemental seal (save it for the 4th tp move of SP)
-Fairly resistant to most debuffs.
-Will heavily favor Raksha Stance which gives it -50% MDT. Can supposedly be terror/DT reset proc'd by completing a SC in the middle of the animation for a stance TP move.
-Killing adds will cause him to respawn one per TP move until he reaches his current maximum add capacity.
Strategy
Source: Papesse, Ramzus, Lyramion, Geigei
PT1: PLD RUN WHM SCH SCH BRD/BLM
PT2: BLM BLM BLM BLM GEO/WHM GEO/WHM
Buffs: Focus, Haste, Malaise, Languor, Entrust Acumen, Firestorm II
Fight is very heavily terrain dependent, Warp#2 highly recommended.
Like Albumen, this fight is highly dependent on BRD sleeps.
The mages should be positioned at the top of the hill, while the PLD tanks it at the bottom of the hill with their back facing the mages, Vinipata should be on the dirt path. Knock back makes this fight a total bitch, the PLD needs to be very alert and run immediately back to Vinipata if they get knocked back before it gets repositioned closer to the mages.
Part 1: Initial Spawn + Fighting
The BRD should open with NT CC Ele seal and sleep the adds right on pop. The PLD runs the NM down the hill, positions it. As soon as positioning is good, 1 GEO should bolster Focus+Malaise while the other does BoG Languor+Haste. The first SCH can also tabula rasa and then immediately start spamming fusion while the RUN Gamb/Raykes and the BLMs MB Firaja->Fire6. This fight is highly dependent on your ability to push Vinipata down to the next set of adds spawns.
GEOs should be helping with status ailments, particularly spamming cursna on the PLD on Yama's Judgment. Global recasts on Cursna make it hard for a single WHM to consistently remove it on time while dealing with curing+other debuffs.
As you continue to MB it down, prepare yourself at approximately 50% for Astral Flow to occur, and BLMs should change off of Firaja to just single target MBs. As soon as the AF animation goes at ~46, everyone should just gather ontop of it and wipe as soon as possible, having a good Helix II MB on it shortly before 50% is indispensable as it can whittle down a good 10% while someone zombies vinipata during recovery.
Part 2: Saccing
Right before wiping, someone needs to throw a Bio II or Dia II on Vinipata just in case to prevent it from regening while zombing. We had our GEO that used bolster sac it while we all recovered. It is highly important that you wipe TOWARDS THE DIRT PATH AS LOW AS POSSIBLE and remain there while waiting for weakness to wear, otherwise a stray TP move while saccing might wipe all of you again. When ready, get buffs up again, the BRD should this time use CC + SV ontop of the usual JAs for maximum duration sleep on adds, since the goal is to (hopefully) kill it before adds wake up this time.
Part 3: Killing it
Everyone repositions again, mages should hide at the very top of the hill in the little corner to avoid TP move on pull, BRD pulls with Horde Lullaby II again with all JA/SP while PLD stands on bottom of hill ready to flash Vinipata on pull.
Repeat the same thing, the 2nd GEO and SCH should now Bolster/TR (obviously switch bubbles on GEO so that you have Bolster Malaise+Focus again) and start SCing + Firaja/Fire6 with Gambit/Rayke. The RUN should also super revit so that they can Gambit+Rayke at low % again just to force it to 0, as <10% can get messy.
The BRD also needs to super revit before 25% to have JAs ready to immediately sleep adds 5/6 when they spawn. At that point, go back to strictly single target, and throw out another Gambit+Rayke, and hope that it dies before anything wakes up. You should IDEALLY have about 15 minutes left, but you may find that to not always be the case. If you wipe at <10% (we have at least 3 times), continue saccing it until the BRDs JA timers are up, it'll be a really bad time crunch as you have probably 3 min to finish it. You'll need to watch out too because it likes to use Meikyo frequently <10%, and when you start the fight it'll open up with 4 tp moves while repositioning, so everyone needs to stay away, as it will very easily wipe you.
This fight is very very dependent on how frequently it uses Raksha Stance. We've had fights take 12 min, and fights taken 29 min entirely because it stayed in Raksha Stance for 100% of the fight.
Zerde
Void Grass x3 + Ashen Crayfish x3 + Flan Meat x10 + Black Pudding
Notes:
-Arguably the easiest fight, is a complete Zerg.
-Spawns with 2 adds that cause an approximate 21'? 400 dmg Bio Aura. Killing the adds will drop the aura until new ones spawn.
-Frequently spawns new adds, at <50% it gains access to adds that give a doom aura.
-Auras can be avoided by everyone except for PLD+WHM by abusing terrain on Warp 2.
-Gains access to charm at <50%.
-Can be proc'd with SC+Fire MBs (?)
Strategy
Source: Ramzus, Lyramion.
PT1: RUN PLD/BLU WHM
PT2: BLM BLM BLM SCH GEO GEO
(can alternatively throw SCH into tank PT after storms and bring 4 BLM).
Buffs: Languor, Malaise, Acumen, Focus, entrust Haste, Firestorm II
1 BLM should use elemental seal before pop, and immediately stun it when its popped to avoid a 10 second stun from Just Desserts. The fight entirely relies on this opening stun.
Once positioned, the PLD uses appropriate /BLU spells (Jettatura, Geist Wall, Sheep Song etc.) when adds spawn to hold hate. Everyone should abuse the hill terrain to be a good 23' away from the NM and avoid aura. We had both of our GEOs Bolster + have the SCH TR + Embrava both PTs and just zerged it down with Firaja->Fire 6 MBs in under 2 min.
The PLD+WHM should use Charm Buffer before 50% (around 60 is pretty good) as it goes down pretty fast, and might use charm fairly fast. It has a fairly large range on it, as our WHM got hit by it on our first win, so assume that it'll probably be 20'.
Every time we've fought it, SC+MB proc'd it around 60% and made it take very massive damage (i.e. multiple 99,999 Fire MBs) which made it drop really fast, I'm not sure how easy it is to replicate this.
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