|
Sinister Reign!
By fillerbunny9 2015-08-15 11:06:06
same as the final story missions for Adoulin: Yorcia Weald Biv. 2 > teleport crystal to the south > teleport crystal at the northern tip of map > follow path downward until you hit the HP.
Cerberus.Tidis
Server: Cerberus
Game: FFXI
Posts: 3927
By Cerberus.Tidis 2015-08-15 11:08:43
Anybody can give me the quickest way to the hp? Yorcia Weald Skirmish warp - go east - south - west - south, use the warp.
Cirdas Caverns - Just head North all the way, use the warp.
Rak Inner Court - home point will be on your map but go east, down the ramp and then west at the intersection.
Lakshmi.Amymy
Server: Lakshmi
Game: FFXI
Posts: 881
By Lakshmi.Amymy 2015-08-15 11:56:26
Thanks all
Siren.Akson
Server: Siren
Game: FFXI
Posts: 2172
By Siren.Akson 2015-08-15 21:51:06
Lilitu STR/DEX+10 Att+15 WSD+3%
Seraph.Jacaut
Server: Seraph
Game: FFXI
Posts: 383
By Seraph.Jacaut 2015-08-17 09:41:28
idk if its been said yet but i just got a jumalik mail with enmity+9... never been good at posting pics on here
Bismarck.Laurelli
Server: Bismarck
Game: FFXI
Posts: 889
By Bismarck.Laurelli 2015-08-17 09:57:38
I'm hearing people say that Teodor trust drops from Sinister. Can anyone confirm this?
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10068
By Asura.Sechs 2015-08-17 10:13:37
No.
Teodor Trust is in game but not available yet (as a matter of fact, it's not listed in the official SE page for trusts).
It will probably be released in a campaign in the near future.
Sylph.Gobbo
Server: Sylph
Game: FFXI
Posts: 300
By Sylph.Gobbo 2015-08-17 10:58:11
Bismarck.Laurelli said: »I'm hearing people say that Teodor trust drops from Sinister. Can anyone confirm this?
You get him from having Mummer's at Rank 8 and beating him best 2 out of 3 in Boom or Bust.
[+]
By Wordspoken 2015-08-17 11:12:42
Bismarck.Laurelli said: »I'm hearing people say that Teodor trust drops from Sinister. Can anyone confirm this?
You get him from having Mummer's at Rank 8 and beating him best 2 out of 3 in Boom or Bust. Last time I saw mummer's at rank 4...
Cerberus.Tidis
Server: Cerberus
Game: FFXI
Posts: 3927
By Cerberus.Tidis 2015-08-17 11:19:40
Pretty sure he's trolling but Mummer's on Cerberus is rank 2 lol.
Server: Sylph
Game: FFXI
Posts: 2623
By Sylph.Jeanpaul 2015-08-17 14:14:11
After some quick testing in Ro'Maeve and Zi'Tah, it turns out vampirism deals piercing damage.
Sylph.Oraen
Server: Sylph
Game: FFXI
Posts: 2087
By Sylph.Oraen 2015-08-17 15:46:54
Probably a silly question, but is piercing only for TP phase or does it apply to WS as well? I'd love to be able to cover every damage type on BLU.
Cerberus.Tidis
Server: Cerberus
Game: FFXI
Posts: 3927
By Cerberus.Tidis 2015-08-17 15:51:38
Probably a silly question, but is piercing only for TP phase or does it apply to WS as well? I'd love to be able to cover every damage type on BLU. I would imagine it will only be for TP phase, I believe that's how every piercing sword has worked.
Server: Bahamut
Game: FFXI
Posts: 879
By Bahamut.Seekerstar 2015-08-17 17:07:08
First off- I am loving the runes/barspells added to the first post, they work flawlessly. Thank you tons, and I owe you virtual brownies.
Secondly, as RUN last night, I once took only 4995 from No Quarter, with nobody else in range. Half damage resist from Empy armor, luck, or what? Yes, I died, but meh.
Thirdly- After slapping up a timely OfA Saj'akka's Denounce seemed to hit a lot less hard. After reading this, it seems that the OfA isn't the cause, and the only dark that hit it was probably from my Rune Enchantment. I am going to assume that this does not reduce Denounce damage.
Fourthly- Teodor fight as RUN makes me laugh because he can't hurt me....
Leviathan.Hyriu
Server: Leviathan
Game: FFXI
Posts: 51
By Leviathan.Hyriu 2015-08-17 23:31:24
Bahamut.Seekerstar said: »Secondly, as RUN last night, I once took only 4995 from No Quarter, with nobody else in range. Half damage resist from Empy armor, luck, or what? Yes, I died, but meh.
Not luck, luopan.
[+]
Server: Asura
Game: FFXI
Posts: 3213
By Asura.Failaras 2015-08-17 23:33:28
Does anyone have any strategies for dealing with Morimar in a melee setup? Tried it tonight and got 1 shot at least once by a 2000~ WS through Wilt, sadly don't have it in my log which WS it was. Also had a few deaths due to large AoEs back to back and just in general high damage output.
By fillerbunny9 2015-08-17 23:38:48
to be honest, we have never had problems with him with melee setup. we did stay behind him, and he was never a danger to the blu, myself, or my wyvern. I don't even think we were running with a GEO on those runs, but if we were they were most likely using Frailty. did you maybe get caught up in a conal attack?
Server: Asura
Game: FFXI
Posts: 3213
By Asura.Failaras 2015-08-17 23:58:00
The weaponskill that did 2000 was called "Into the light" I was standing on the side so it's possible I got caught in a conal. No idea what the properties are of this WS.
Ragnarok.Orlind
Server: Ragnarok
Game: FFXI
Posts: 303
By Ragnarok.Orlind 2015-08-18 00:39:59
The weaponskill that did 2000 was called "Into the light" I was standing on the side so it's possible I got caught in a conal. No idea what the properties are of this WS.
I'm thinking you did get caught in that attack as I had a GEO within melee range behind Morimar and was never in any danger.
Server: Bahamut
Game: FFXI
Posts: 879
By Bahamut.Seekerstar 2015-08-18 13:31:29
Bahamut.Seekerstar said: »Secondly, as RUN last night, I once took only 4995 from No Quarter, with nobody else in range. Half damage resist from Empy armor, luck, or what? Yes, I died, but meh.
Not luck, luopan.
Now that is a very likely scenario. I forgot about the bubbles.
Bismarck.Laurelli
Server: Bismarck
Game: FFXI
Posts: 889
By Bismarck.Laurelli 2015-08-18 18:29:24
No.
Teodor Trust is in game but not available yet (as a matter of fact, it's not listed in the official SE page for trusts).
It will probably be released in a campaign in the near future.
Thanks. I feel relieved.
Carbuncle.Papesse
Server: Carbuncle
Game: FFXI
Posts: 438
By Carbuncle.Papesse 2015-08-18 18:42:28
The weaponskill that did 2000 was called "Into the light" I was standing on the side so it's possible I got caught in a conal. No idea what the properties are of this WS. Into the Light is a magical based TP move that becomes 2 times stronger if Morimar used Vehement Resolution before. It's not impossible that the effect stack if Morimar uses Vehement Resolution more than once.
[+]
Server: Bahamut
Game: FFXI
Posts: 879
By Bahamut.Seekerstar 2015-08-18 20:18:27
I would much, much rather get hit with Into the Light than Camaraderie, it hurts less.
And knocks you back less, too.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10068
By Asura.Sechs 2015-08-19 01:28:01
From my experience I warmly suggest to have at least Wilt ready for Morimar.
Bio in place of Dia helps too.
Server: Sylph
Game: FFXI
Posts: 558
By Sylph.Hyunkyl 2015-08-20 17:58:09
Had a perfect Briallance pop in rewards, with +15 divine magic to boot but I had to take pefect Amm feet in the same pool since my pld 16...
By fillerbunny9 2015-08-20 22:25:25
Serenity's Cure Cast Speed can exceed -5%, I have -7% and not much else on one that I pulled recently. presumably caps at the 10-15% range judging how numbers on these tend to be capping out.
By fillerbunny9 2015-09-02 17:17:04
Ferocity also gets DMG and VIT augments. guessing STR/VIT +10, DMG +15 at max. unknown DA rate.
By fillerbunny9 2015-09-02 17:25:20
ah, hadn't realized that the info was fully up to date elsewhere.
Server: Sylph
Game: FFXI
Posts: 2623
By Sylph.Jeanpaul 2015-09-03 00:09:33
Updated all the items, unless I've overlooked something, in which case feel free to point it out. Been focusing on the less frequently reported information, like WS properties and what the auras do/ways to manage them. Hopefully I can get relatively good evasion values soon enough, since I've been doing a lot of melee runs.
I think Morimar's steam aura gives him enhanced double attack, at the very least for Into the Light, as I've seen people taking considerable damage despite having Scherzo. The move is definitely physical since I've seen it evaded many times. Also in my melee runs we've had no problems repeatedly breaking August's wings from making double Darkness-- at least, that's what appears to do it, since there are many animations and a loupan on him. Breaking his wings does not have a !! attached so you have to watch closely to see if it's gone.
~ WARNING! ADOULIN SPOILERS AHEAD! SCRAM IF YOU CAN'T DEAL WITH THAT! ~
I can't begin to describe how much I love this new event. The ease of getting into it, the challenge and chaos of the fights themselves, and the very satisfying reward system make this, to date, probably the best event they've ever made. Anyway...
SINISTER REIGN!
Prerequisites:
You can participate if you've beaten all Seekers of Adoulin Missions and viewed the final cutscenes. Again, this means there are spoilers if you haven't progressed in the missions.
Getting Started:
You need 3-6 people in your party to enter. Trusts cannot be used. In Ra'Kaznar Inner Court, by the entrance to the Turris (BC), there is a new Home Point and NPC named Malobra. After an introductory CS, you can purchase an entry KI for 5k bayld. All party members need this KI to enter. You can get KIs and re-enter as often as you want.
Let's Get Down to Business!
You will be fighting in 3 rounds against random good guy NPCs from Adoulin Missions, one at a time. Of these 3 rounds, there are 3 possible enemies you can face. The content level is 130, and I'd consider it roughly as challenging as Vagary. If you lose, you get nothing. If you win, speak with Malobra for your rewards; more on that further down.
General Tips:
- Seeing as this is content level 130, you will want some form of buffs and a good amount of accuracy/magic accuracy.
- Most of these enemies specialize in magic attacks, and most are focused on a single element. Melees would be best going /RUN.
- Hate reset is a common theme as well, so plan accordingly.
- Like most content, focusing your strategy on either melees or on mages is your best bet.
- Many enemies here have attacks adding Dispel, Silence, or Amnesia. I'm having a hard time keeping track of what each individual move does since there are a ton that are new.
- In each fight, I've included which Rune/Barspell to better manage these enemies.
THE BATTLES!Adoulin Character Spoilers ahead! ROUND 1:Arciela & Ygnas --- Ingrid --- Darrcuiln
ARCIELA & YGNAS:
- Ygans need not be killed, he will automatically fall when Arciela does. His HP is very low (maybe 30k?), but he does have a self-healing move that recovers around 7k HP.
- Ygnas will weaponskill anytime Arciela does.
- Arciela herself functions almost identically to the trust. Seems to have a few perks like added effect: stun, flash.
- Apparently less resistant to Light/Wind/Thunder/Fire during her Light phase, and less resistant to Dark/Ice/Earth/Water during her Dark phase.
- Will not give chase and can only deal magic damage (most of which is Light).
- As a RDM, has some MDB traits.
- Uses RDM spells including enfeebles, buffs, and tier V nukes.
- Rune: Tenebrae. Barspells: Barfire/amnesia.
INGRID:
- Most aggressive of the Round 1 bosses.
- Uses Divine nukes, Judgement, Realmrazer, Flash Nova, as well as a unique aoe Drain/Amnesia move. Can cast Haste 2 and also has a self-buff move called Self Aggrandizement.
- As a WHM, has some MDB traits.
- The only boss in the whole event who uses regular melee swings, and interestingly, has counter.
- Rune: Tenebrae. Barspells: Barfire/Amnesia.
DARRCUILN:
- Of most significance is his move called Stalking Prey, which does 10.0' aoe hate reset and terror. Most of his other moves are wind-based and largely inconsequential.
- Poorest magic evasion of all bosses, mages do exceptionally well against him.
- Appears to have the highest physical evasion of all bosses.
- Likely considered a Beast.
- Rune: Gelus or Flabra. Barspells: Baraero or Barstone.
ROUND 2:Rosulatia --- Teodor --- Morimar
ROSULATIA:
- Is assisted by 3 vines, which use normal melee attacks, can travel, and use enfeebles (often Bind/Gravity). Vines will WS simultaneously if given TP.
- Vines die automatically when she is killed, though they will not respawn if killed. They have estimated 20k HP and can be slept consistently.
- Rosulatia herself uses all earth attacks, including her regular attacks and various nukes. She also can cast Break.
- Baneful Blades is a powerful % based attack (50% max HP?).
- Dryad's Kiss with dialogue erases all bad status and gives her Haste and Regain.
- Wildwood Indignation transfers all negative status to the target; be careful to not use powerful helixes, Impact, Elegy, etc.
- Infected Illusion is directional Charm, which also resets hate even if you avoid it.
- Matriarchal Fiat is hate reset + damage.
- I recall Bind as a status from regular attacks.
- Poorest physical evasion of all bosses.
- Likely considered a Plantoid.
- Rune: Flabra. Barspells: Barstone/Petrify.
TEODOR:
- Coolest NPC in the game. You and your friends will never be as cool as Teodor.
- Regular attacks can Dispel, Silence, Drain.
- Can cast tier V nukes and Impact.
- Likely considered Undead.
- Uses Start From Scratch to remove all debuffs and gains a dark aura, as well as a large number of shadows (like Colkhab/Muyingwa; aoe won't strip). He can use this move even when not debuffed (or possibly, it is triggered by GEO bubbles as well).
- Frenzied Thrust is physical conal + dispel.
- Sinner's Cross is strong physical aoe + bind.
- Open Coffin is single target dark attack + bio.
- Ravenous Assault is aoe drain.
- Hemocladis is a powerful dark attack with amnesia, when aura is up. Aura goes down if he uses it.
- Seems to possess a native MDT, mages have observed reduced damage, not including frustration from his shadows.
- Slightly higher physical evasion than most other bosses.
- Rune: Lux. Barspells: Barfire/Amnesia or Barwind/Barsilence.
MORIMAR:
- Poorer physical/magic evasion/defense than most other bosses, but posses powerful weaponskills. Very dangerous to be in range of WSs without serious protection.
- Regular attacks seem to be all physical; one of them cuts your TP in half, one has bind.
- Camaraderie of the Crevasse is hate reset, and many buff dispel, and TP reset.
- Arduous Decision is aoe physical, with added silence.
- Vehement Resolution clears all his debuffs and gives him a steaming rage aura. Seems to give him some regen and possibly improved double attack.
- Into the Light, extremely powerful physical aoe attack. If a double attack procs, he can easily kill melees not wearing defensive gear.
- 12 Blades of Remorse, used only with rage aura. I forget what this one does, sorry.
- Rune: Ignis I suppose. Barspell: Barblizzard.
ROUND 3:Super Arciela --- August --- Sajj'aka
SUPER ARCIELA:
- Significantly stronger than her round 1 version; Magic evasion skyrockets and all of her normal attacks and WSs have been turned into aoe attacks. Knockback, Terror, Paralyze, Amnesia, and Bind are among her frequent bad statuses from attacks and WSs.
- Apparently less resistant to Light/Wind/Thunder/Fire during her Light phase, and less resistant to Dark/Ice/Earth/Water during her Dark phase.
- Most threatening of all, she has a move Naakual's Vengeance, where she will summon 1 of the 6 to perform their ultimate attack (Incinerating Lahar, Marine Mayhem, Timberrrr, etc) and then leave. She herself will remain perfectly still until the Naakual has left.
- Party members keeping their distance should be ready to run close if she calls the shark (there is a good amount of time). Melees and tanks may need to call out if they're bound.
- Naakuals (except Hurkan and Yumcax) can be stunned.
- Bring Holy Water/Cursna for Timberrrr.
- Her Amnesia move also adds Terror and crazy knockback.
- Rune: Tenebrae. Barspells: Barfire/Amnesia for melees, and you might want Barthundera for mages in case of Hurkan.
AUGUST:
- Music change! He uses all of the Alluvion weapons in his regular attacks, which are light based.
- Most physically defensive boss, seems to have the most HP as well.
- Casts Flash, Protect/Shell V.
- Uses Daybreak, where he uses a flute (and he gets so into it!), which deals light damage, clears his buffs, and gives him wings of light.
- With the wings up, he has access to the move No Counter, which deals 9999 damage split conally. DT gear, Scherzo, Earthen Armor, Migawari, and other protections DO NOT WORK to stop this. If he uses this move, unless you have strategically placed party members and/or pets, the target will die and need raising.
- Wings CAN be broken, though no message or signal is given. Not entirely figured out, might be caused by double Darkness SC or possibly some manner of multi-step SC.
- Rune: Tenebrae. Barspell: Barthunder or Barfire, Amnesia.
SAJJ'AKA
- Uses all kinds of divine spells and Dia.
- Some regular attacks are light based, notably the breath from being in front. Not particularly dangerous overall.
- Uses Denounce, which does 90% of your current health, hate reset, and paralyze, with protection methods (Scherzo, etc) being ineffective.
- Hitting him with a dark-based attack (including Aspir for some reason) when he is readying Denounce will stop him and also wound his chest (like in the mission).
- With his chest wounded, Denounce will have half potency. If he uses Heavens' Grace, he will heal himself and fix his chest.
- Considered a Dragon.
- Rune: Tenebrae. Barspell: Barblizzard/Paralyze.
|
|