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Sinister Reign!
By Ramyrez 2015-08-11 09:07:27
All I know is all the magic accuracy I could muster wasn't landing dark shot on Arciela last night and that makes me really sad.
I mean i can land silence on WHM on this content, with mild difficulty. Just get a GEO to Indi-focus on you. you should be good.
GEO makes everything better.
Thusfar my experience is that GEO sometimes helps, sometimes doesn't. Light/Dark shot have always -- ever since they changed them from doing damage to sleep/dispel -- been either reliable or utter crap, rarely "mildly difficult to land."
Frankly, I'm of the opinion I wish they just still did light/dark damage for the purpose of enhancing debuffs and -- with newer gear -- the damage of Leaden Salute/etc.
Bismarck.Laurelli
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By Bismarck.Laurelli 2015-08-11 09:43:55
I'm glad the COR was there last night to shoot me to sleep every time I was charmed. WHM didn't seem to have a repose macro made.
Cerberus.Avalon
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By Cerberus.Avalon 2015-08-11 09:49:30
Bismarck.Laurelli said: »I'm glad the COR was there last night to shoot me to sleep every time I was charmed. WHM didn't seem to have a repose macro made.
Unacceptable!
The new /focustarget feature allows the WHM to react immediately once they see the heart icon show up. There is absolutely no excuse why a WHM shouldn't be instantly responsive to things like that.
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Cerberus.Tidis
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By Cerberus.Tidis 2015-08-11 09:59:00
I don't use many macros anymore, gearswap for life yo.
Bismarck.Laurelli
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By Bismarck.Laurelli 2015-08-11 10:08:08
Bismarck.Laurelli said: »I'm glad the COR was there last night to shoot me to sleep every time I was charmed. WHM didn't seem to have a repose macro made.
Unacceptable!
The new /focustarget feature allows the WHM to react immediately once they see the heart icon show up. There is absolutely no excuse why a WHM shouldn't be instantly responsive to things like that.
Agreed, but WHM was JP and communication was difficult. Instead, the COR shot me to sleep so fast, he deserves a medal.
By Ramyrez 2015-08-11 10:28:03
Bismarck.Laurelli said: »Bismarck.Laurelli said: »I'm glad the COR was there last night to shoot me to sleep every time I was charmed. WHM didn't seem to have a repose macro made.
Unacceptable!
The new /focustarget feature allows the WHM to react immediately once they see the heart icon show up. There is absolutely no excuse why a WHM shouldn't be instantly responsive to things like that.
Agreed, but WHM was JP and communication was difficult. Instead, the COR shot me to sleep so fast, he deserves a medal.
Yeah. I'm not going to tell you that light shot/dark shot current functionality doesn't have benefits. And instantly sleeping charmed people/randomly popped adds while brds/blms/whms might be in the middle of casts is one of the biggest.
I just think there would be a bigger net gain if they were the old way.
Bismarck.Laurelli
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By Bismarck.Laurelli 2015-08-11 10:38:28
Bismarck.Laurelli said: »Bismarck.Laurelli said: »I'm glad the COR was there last night to shoot me to sleep every time I was charmed. WHM didn't seem to have a repose macro made.
Unacceptable!
The new /focustarget feature allows the WHM to react immediately once they see the heart icon show up. There is absolutely no excuse why a WHM shouldn't be instantly responsive to things like that.
Agreed, but WHM was JP and communication was difficult. Instead, the COR shot me to sleep so fast, he deserves a medal.
Yeah. I'm not going to tell you that light shot/dark shot current functionality doesn't have benefits. And instantly sleeping charmed people/randomly popped adds while brds/blms/whms might be in the middle of casts is one of the biggest.
I just think there would be a bigger net gain if they were the old way.
Well, I don't really COR, so I can neither agree nor disagree. I guess I'm just trying to cheer you up since you couldn't land dispel and then even got screwed out of a MAcc knife. COR is still a valuable job in this event and I want one with me, regardless of the dark/light shot acc.
By Ramyrez 2015-08-11 10:42:13
Well, thanks. ^^
I love my corsair and that's not changing.
It's just been frustrating to be a corsair since SoA dropped. Lots of hit-and-miss updates. Lots of being able on paper to do a lot of damage but mechanics not really being very corsair-friendly. At least not in my group.
Bismarck.Laurelli
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By Bismarck.Laurelli 2015-08-11 16:17:48
Question about gear drops: If you choose an item, then you get another one with better augments, is there anything you can do with the first one? Like trade it for a few bayld somewhere? Or do we just have to toss unwanted things?
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By Sylph.Jeanpaul 2015-08-11 16:19:50
Toss only
Bismarck.Laurelli
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By Bismarck.Laurelli 2015-08-11 16:25:12
Ragnarok.Camlann
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By Ragnarok.Camlann 2015-08-11 16:45:07
My Brilliance has 14 divine magic skill, so the cap is likely 15. My Serenity has Cure casting time -7%. Highest I've seen so far.
Bismarck.Zuidar
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By Bismarck.Zuidar 2015-08-11 16:55:34
I've noticed with Arceila in sinister reign that when she changes between light/dark modes she becomes very resistant to the opposite elements. When she's in Light mode, she resists Dark/water/earth/ice and vice versa but not for the same line of elements of the mode she is currently using. She would take some dmg from fusion skillchain if she's in light mode but using the same skillchain it's dmg will be resisted alot when she's in dark mode
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By Sylph.Shadowlina 2015-08-12 08:42:18
I've noticed with Arceila in sinister reign that when she changes between light/dark modes she becomes very resistant to the opposite elements. When she's in Light mode, she resists Dark/water/earth/ice and vice versa but not for the same line of elements of the mode she is currently using. She would take some dmg from fusion skillchain if she's in light mode but using the same skillchain it's dmg will be resisted alot when she's in dark mode
We believe that is posted in the notes lol....
but yes you are correct.
By Ramyrez 2015-08-12 09:13:14
I've noticed with Arceila in sinister reign that when she changes between light/dark modes she becomes very resistant to the opposite elements. When she's in Light mode, she resists Dark/water/earth/ice and vice versa but not for the same line of elements of the mode she is currently using. She would take some dmg from fusion skillchain if she's in light mode but using the same skillchain it's dmg will be resisted alot when she's in dark mode
I dunno. That little hussy was resisting my dark shots the entire fight no matter what. But maybe that's just the nature of corsair "(not)working as intended," as SE likes to say.
Bahamut.Flareon
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By Bahamut.Flareon 2015-08-14 00:46:06
Have you guys noticed some occult system of performance appraisal for augment granting?
People i know in my server are getting suspicious and convinced that only DDs get good augments while supports and tankers have very low chances of seeing gear with maxed augments.
Do you guys have any thoughts about this?
Sylph.Oraen
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By Sylph.Oraen 2015-08-14 00:55:26
It's wrong. Just ridiculously and utterly wrong. This system is RNG, that's all.
I'm consistently the only DD for my group in every run we've done. I am the only one yet to get a single perfectly augmented item, while the PLD, WHM, GEO, and COR all have multiple. It's just random.
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By Sylph.Namonaki 2015-08-14 01:15:22
I was the GEO with Oraen, I consider myself strictly party mage/support...and yet I got the perfect aug'd Samu tights, over Oraen who is considered a career BLU COR. There's no reward or "preference" in drops; it really is just RNG.
Bahamut.Flareon
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By Bahamut.Flareon 2015-08-14 01:27:07
I don't really defend this theory and i want to believe it's nonsense, but it gets difficult to argue with guys who can fill both DD or support roles and claim they have only seen crap while support and good / perfect augs while DDs.
I myself got loads of crappy augments even being one of the main DDs, but still it feel i'm indeed luckier than most of my party mates.
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By Sylph.Jeanpaul 2015-08-14 01:30:55
Suggest leprechauns and/or voodooism to your friends.
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By Bahamut.Soraishin 2015-08-14 02:05:22
I got alot of the gear already w/ perfect or near perfect augs, and I usually COR for it. Pretty sure it's random.
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Sylph.Gobbo
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By Sylph.Gobbo 2015-08-14 02:33:51
Every night before I got to bed, I pray to RNGsus that tomorrow my augments will be better than today's. It seems to work for me.
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By Sylph.Shadowlina 2015-08-14 05:18:58
Every night before I got to bed, I pray to RNGsus that tomorrow my augments will be better than today's.
Amen.
Carbuncle.Akivatoo
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By Carbuncle.Akivatoo 2015-08-14 07:57:46
Jumalik Mail augment max is:
HP+50
Attack+15
Enmity +9/10 ?
Refresh +2
Bismarck.Laurelli
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By Bismarck.Laurelli 2015-08-14 08:25:53
I've done about 30 successful runs, always as pld. Got a few maxed items, lot's of middle ground, some with very bad augments, and 2 trusts. Nice thing, tho, a lot of these items are nice even without maxed augments. So I'll keep doing it until I get all the trusts and Teodor gear, then I'm done.
By fillerbunny9 2015-08-14 09:02:52
I got my perfectly augmented Tam while playing GEO, and my perfectly augmented Rubicundity on DRG. near perfect augments on various pieces on both jobs. the only reason people think that support get shafted is because they're taking more DD than support and skewing their own sample size.
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By Sylph.Shadowlina 2015-08-14 09:38:18
Well my sample size is 100% whm. Exclusively get dd ***most runs. I doubt the system job based cause when i do have those mage gear. Its a hurray moment.
I doubt its job dependent.
Bismarck.Zuidar
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By Bismarck.Zuidar 2015-08-14 10:12:48
just got max augments for leyline gloves ^^ so sweet. Still trying to get better augments for witching robe/ samn Coat and Dampening Tam
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By Sylph.Namonaki 2015-08-15 01:31:50
Noticed Rosulatia's Charm is the distance around her 5yalms and under.
Lakshmi.Amymy
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By Lakshmi.Amymy 2015-08-15 10:53:33
Anybody can give me the quickest way to the hp?
~ WARNING! ADOULIN SPOILERS AHEAD! SCRAM IF YOU CAN'T DEAL WITH THAT! ~
I can't begin to describe how much I love this new event. The ease of getting into it, the challenge and chaos of the fights themselves, and the very satisfying reward system make this, to date, probably the best event they've ever made. Anyway...
SINISTER REIGN!
Prerequisites:
You can participate if you've beaten all Seekers of Adoulin Missions and viewed the final cutscenes. Again, this means there are spoilers if you haven't progressed in the missions.
Getting Started:
You need 3-6 people in your party to enter. Trusts cannot be used. In Ra'Kaznar Inner Court, by the entrance to the Turris (BC), there is a new Home Point and NPC named Malobra. After an introductory CS, you can purchase an entry KI for 5k bayld. All party members need this KI to enter. You can get KIs and re-enter as often as you want.
Let's Get Down to Business!
You will be fighting in 3 rounds against random good guy NPCs from Adoulin Missions, one at a time. Of these 3 rounds, there are 3 possible enemies you can face. The content level is 130, and I'd consider it roughly as challenging as Vagary. If you lose, you get nothing. If you win, speak with Malobra for your rewards; more on that further down.
General Tips:
- Seeing as this is content level 130, you will want some form of buffs and a good amount of accuracy/magic accuracy.
- Most of these enemies specialize in magic attacks, and most are focused on a single element. Melees would be best going /RUN.
- Hate reset is a common theme as well, so plan accordingly.
- Like most content, focusing your strategy on either melees or on mages is your best bet.
- Many enemies here have attacks adding Dispel, Silence, or Amnesia. I'm having a hard time keeping track of what each individual move does since there are a ton that are new.
- In each fight, I've included which Rune/Barspell to better manage these enemies.
THE BATTLES!Adoulin Character Spoilers ahead! ROUND 1:Arciela & Ygnas --- Ingrid --- Darrcuiln
ARCIELA & YGNAS:
- Ygans need not be killed, he will automatically fall when Arciela does. His HP is very low (maybe 30k?), but he does have a self-healing move that recovers around 7k HP.
- Ygnas will weaponskill anytime Arciela does.
- Arciela herself functions almost identically to the trust. Seems to have a few perks like added effect: stun, flash.
- Apparently less resistant to Light/Wind/Thunder/Fire during her Light phase, and less resistant to Dark/Ice/Earth/Water during her Dark phase.
- Will not give chase and can only deal magic damage (most of which is Light).
- As a RDM, has some MDB traits.
- Uses RDM spells including enfeebles, buffs, and tier V nukes.
- Rune: Tenebrae. Barspells: Barfire/amnesia.
INGRID:
- Most aggressive of the Round 1 bosses.
- Uses Divine nukes, Judgement, Realmrazer, Flash Nova, as well as a unique aoe Drain/Amnesia move. Can cast Haste 2 and also has a self-buff move called Self Aggrandizement.
- As a WHM, has some MDB traits.
- The only boss in the whole event who uses regular melee swings, and interestingly, has counter.
- Rune: Tenebrae. Barspells: Barfire/Amnesia.
DARRCUILN:
- Of most significance is his move called Stalking Prey, which does 10.0' aoe hate reset and terror. Most of his other moves are wind-based and largely inconsequential.
- Poorest magic evasion of all bosses, mages do exceptionally well against him.
- Appears to have the highest physical evasion of all bosses.
- Likely considered a Beast.
- Rune: Gelus or Flabra. Barspells: Baraero or Barstone.
ROUND 2:Rosulatia --- Teodor --- Morimar
ROSULATIA:
- Is assisted by 3 vines, which use normal melee attacks, can travel, and use enfeebles (often Bind/Gravity). Vines will WS simultaneously if given TP.
- Vines die automatically when she is killed, though they will not respawn if killed. They have estimated 20k HP and can be slept consistently.
- Rosulatia herself uses all earth attacks, including her regular attacks and various nukes. She also can cast Break.
- Baneful Blades is a powerful % based attack (50% max HP?).
- Dryad's Kiss with dialogue erases all bad status and gives her Haste and Regain.
- Wildwood Indignation transfers all negative status to the target; be careful to not use powerful helixes, Impact, Elegy, etc.
- Infected Illusion is directional Charm, which also resets hate even if you avoid it.
- Matriarchal Fiat is hate reset + damage.
- I recall Bind as a status from regular attacks.
- Poorest physical evasion of all bosses.
- Likely considered a Plantoid.
- Rune: Flabra. Barspells: Barstone/Petrify.
TEODOR:
- Coolest NPC in the game. You and your friends will never be as cool as Teodor.
- Regular attacks can Dispel, Silence, Drain.
- Can cast tier V nukes and Impact.
- Likely considered Undead.
- Uses Start From Scratch to remove all debuffs and gains a dark aura, as well as a large number of shadows (like Colkhab/Muyingwa; aoe won't strip). He can use this move even when not debuffed (or possibly, it is triggered by GEO bubbles as well).
- Frenzied Thrust is physical conal + dispel.
- Sinner's Cross is strong physical aoe + bind.
- Open Coffin is single target dark attack + bio.
- Ravenous Assault is aoe drain.
- Hemocladis is a powerful dark attack with amnesia, when aura is up. Aura goes down if he uses it.
- Seems to possess a native MDT, mages have observed reduced damage, not including frustration from his shadows.
- Slightly higher physical evasion than most other bosses.
- Rune: Lux. Barspells: Barfire/Amnesia or Barwind/Barsilence.
MORIMAR:
- Poorer physical/magic evasion/defense than most other bosses, but posses powerful weaponskills. Very dangerous to be in range of WSs without serious protection.
- Regular attacks seem to be all physical; one of them cuts your TP in half, one has bind.
- Camaraderie of the Crevasse is hate reset, and many buff dispel, and TP reset.
- Arduous Decision is aoe physical, with added silence.
- Vehement Resolution clears all his debuffs and gives him a steaming rage aura. Seems to give him some regen and possibly improved double attack.
- Into the Light, extremely powerful physical aoe attack. If a double attack procs, he can easily kill melees not wearing defensive gear.
- 12 Blades of Remorse, used only with rage aura. I forget what this one does, sorry.
- Rune: Ignis I suppose. Barspell: Barblizzard.
ROUND 3:Super Arciela --- August --- Sajj'aka
SUPER ARCIELA:
- Significantly stronger than her round 1 version; Magic evasion skyrockets and all of her normal attacks and WSs have been turned into aoe attacks. Knockback, Terror, Paralyze, Amnesia, and Bind are among her frequent bad statuses from attacks and WSs.
- Apparently less resistant to Light/Wind/Thunder/Fire during her Light phase, and less resistant to Dark/Ice/Earth/Water during her Dark phase.
- Most threatening of all, she has a move Naakual's Vengeance, where she will summon 1 of the 6 to perform their ultimate attack (Incinerating Lahar, Marine Mayhem, Timberrrr, etc) and then leave. She herself will remain perfectly still until the Naakual has left.
- Party members keeping their distance should be ready to run close if she calls the shark (there is a good amount of time). Melees and tanks may need to call out if they're bound.
- Naakuals (except Hurkan and Yumcax) can be stunned.
- Bring Holy Water/Cursna for Timberrrr.
- Her Amnesia move also adds Terror and crazy knockback.
- Rune: Tenebrae. Barspells: Barfire/Amnesia for melees, and you might want Barthundera for mages in case of Hurkan.
AUGUST:
- Music change! He uses all of the Alluvion weapons in his regular attacks, which are light based.
- Most physically defensive boss, seems to have the most HP as well.
- Casts Flash, Protect/Shell V.
- Uses Daybreak, where he uses a flute (and he gets so into it!), which deals light damage, clears his buffs, and gives him wings of light.
- With the wings up, he has access to the move No Counter, which deals 9999 damage split conally. DT gear, Scherzo, Earthen Armor, Migawari, and other protections DO NOT WORK to stop this. If he uses this move, unless you have strategically placed party members and/or pets, the target will die and need raising.
- Wings CAN be broken, though no message or signal is given. Not entirely figured out, might be caused by double Darkness SC or possibly some manner of multi-step SC.
- Rune: Tenebrae. Barspell: Barthunder or Barfire, Amnesia.
SAJJ'AKA
- Uses all kinds of divine spells and Dia.
- Some regular attacks are light based, notably the breath from being in front. Not particularly dangerous overall.
- Uses Denounce, which does 90% of your current health, hate reset, and paralyze, with protection methods (Scherzo, etc) being ineffective.
- Hitting him with a dark-based attack (including Aspir for some reason) when he is readying Denounce will stop him and also wound his chest (like in the mission).
- With his chest wounded, Denounce will have half potency. If he uses Heavens' Grace, he will heal himself and fix his chest.
- Considered a Dragon.
- Rune: Tenebrae. Barspell: Barblizzard/Paralyze.
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