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GearSwap - Re-enabled
Bismarck.Firedemon
Server: Bismarck
Game: FFXI
Posts: 1332
By Bismarck.Firedemon 2015-06-26 15:37:19
I'm getting that critical error when I mule....not disconnecting though. Windower with the following addons/plugins currently loaded if it matters: autoinvite, distance, macrochanger, plasmon, reive, scoreboard, timestamp, TParty, FishingCrashFix, Guildwork, LightLuggage, and Timers.
I haven't had anything crash me to desktop, no R0 or DCing.
Server: Asura
Game: FFXI
Posts: 549
By Asura.Ivlilla 2015-06-26 15:41:44
Crossposting from the other thread:
Try doing JAs/spells/whatnot via text commands: /ja "No Foot Rise" <me> instead of the menu, /ws "Evisceration" <t> instead of the menu, etc.
Bismarck.Firedemon
Server: Bismarck
Game: FFXI
Posts: 1332
By Bismarck.Firedemon 2015-06-26 15:45:38
No issues for me there.
Server: Asura
Game: FFXI
Posts: 549
By Asura.Ivlilla 2015-06-26 15:46:44
Okay, via text commands no crash on <stpc> self-targeting, crash on a WS using <stnpc> but not <t>.
Bismarck.Firedemon
Server: Bismarck
Game: FFXI
Posts: 1332
By Bismarck.Firedemon 2015-06-26 15:47:35
No crash.
Cerberus.Kengo
Server: Cerberus
Game: FFXI
Posts: 319
By Cerberus.Kengo 2015-06-26 16:07:13
Spells targeted on myself from menu are crashing my game. Not sure if GS relayed.
Wanted to edit this. Seems like anything from menu, including weaponskills, has been crashing me. Might be something with <stpc> and or <stnpc>.
It has to do with targeting.
<stpc> and <stnpc> macros and targeting from menu are crashing the game.
By ithorien 2015-06-26 16:11:55
Just did some tests; long story short even with unloading all of Byrth's addons in case there might have been "same author same code" type of issue somewhere, still crashing on trusts from menu.
Without much more testing I think there's a core issue.
Asura.Rinuko
Server: Asura
Game: FFXI
Posts: 144
By Asura.Rinuko 2015-06-26 16:29:22
Not sure if it was gearswap but crashed whole game when i used a cure 3
edit: just crashed on casting a ja spell
Siren.Kyte
Server: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2015-06-26 16:53:14
I crashed trying to cast a Trust, using the //name method if that's relevant.
Asura.Suteru
Server: Asura
Game: FFXI
Posts: 508
By Asura.Suteru 2015-06-26 16:57:15
Getting an error during /sitchair.
Bahamut.Flareon
Server: Bahamut
Game: FFXI
Posts: 96
By Bahamut.Flareon 2015-06-26 16:57:36
Just crashed by using saber dance with Gearswap unloaded
Server: Asura
Game: FFXI
Posts: 415
By Asura.Cambion 2015-06-26 17:02:10
Just crashed by using saber dance with Gearswap unloaded That's what you get for being a Dancer!
Just kidding.
Did you use it via a macro, menu, command or... other?
Asura.Rinuko
Server: Asura
Game: FFXI
Posts: 144
By Asura.Rinuko 2015-06-26 17:09:49
Not sure if it was gearswap but crashed whole game when i used a cure 3
edit: just crashed on casting a ja spell It's gearswap causing the crashes for me. unloaded I can cast the spells without any problems.
Bahamut.Flareon
Server: Bahamut
Game: FFXI
Posts: 96
By Bahamut.Flareon 2015-06-26 17:19:23
Just crashed by using saber dance with Gearswap unloaded That's what you get for being a Dancer!
Just kidding.
Did you use it via a macro, menu, command or... other?
It was via menu.
I unloaded some other stuff now, such as timers, scoreboard, guildwork, targetinfo and update... haven't crashed so far.
Also, i didn't notice any update in windower when i was relogging. But i noticed that windower is not displaying the addons descriptions in the list.
By egagropila 2015-06-26 17:26:53
Crashed repeatedly while running GS when executing the following via menus while engaged with a mob:
Magic Fruit
Sanguine Blade
Magic Fruit, Battery Charge, and Erratic Flutter caused no problems when not engaged. (I have GS swaps for all of these spells and the WS.)
Disabling GS eliminated the problems (except of course the problem of not having GS running).
Looks like executing a GS command while engaged might have been the issue.
Hope that helps. Good luck, and thank you so much for all your amazing work!
Bahamut.Flareon
Server: Bahamut
Game: FFXI
Posts: 96
By Bahamut.Flareon 2015-06-26 17:29:27
Good luck, and thank you so much for all your amazing work!
Yeah, i can never stress this enough.
By Ulthakptah 2015-06-26 17:29:45
It seems if you use <stnpc> or <stpc> when you are targeting a mob the game crashes. If you aren't targeting anything, it doesn't crash.
[+]
Server: Asura
Game: FFXI
Posts: 114
By Asura.Blittzjr 2015-06-26 17:49:22
yep unloaded GS and it doesnt crash
Sylph.Oraen
Server: Sylph
Game: FFXI
Posts: 2087
By Sylph.Oraen 2015-06-26 17:51:02
I believe the issue lies entirely in targeting. I've had GS running for the past 3 hours with only one crash. That was caused by me using a JA from the menu while in town. If you use <stpc> or <stnpc> you'll crash, but if you do <stal> <t> or <me> I don't think you'll have any issues. I've changed all my macros to only use those types of targeting commands and have been playing 100% fine. If you're not using macros, just typing out the spell or JA like normal will save you, as well.
By fuzzywuzzy 2015-06-26 18:00:53
its broke again. since its been fixed i did a run of delve fine. then came back to city and went back out and when i cast sneak it dc'd me. came back. cast reraise 4, dc'd me. came back tried cure 6 dc'd me. both manually and macro. came back on another account with different format macros and gear. same thing.
Sylph.Oraen
Server: Sylph
Game: FFXI
Posts: 2087
By Sylph.Oraen 2015-06-26 18:04:25
Just cast sneak and reraise on myself without issue.
/ma "sneak" <me>
/ma "reraise iv" <me>
No problem at all.
Bahamut.Flareon
Server: Bahamut
Game: FFXI
Posts: 96
By Bahamut.Flareon 2015-06-26 18:42:27
I'm now wondering if the cancel add-on could be behind my crashes, since i tend to use it to deal with spectral jigs reapply and saber / fun dance... just crashed by activating fan dance again
Server: Bahamut
Game: FFXI
Posts: 269
By Bahamut.Alexcennah 2015-06-26 19:27:03
GS is crashing luacore with some JAs. I just tried a Burst Affinity and bye-bye FFXI.
Server: Asura
Game: FFXI
Posts: 455
By Asura.Isiolia 2015-06-26 19:28:22
Using WS from the menu hard crashed the game on both my chars. First one I saw I was using JA from the menu as well, but both immediately crashed on trying to use a WS. Unloaded Gearswap and no issue so far.
Sylph.Oraen
Server: Sylph
Game: FFXI
Posts: 2087
By Sylph.Oraen 2015-06-26 19:31:22
Again, use NOTHING from the menu or you will crash. If you want to enjoy GS for now, make macros for everything or type it out.
Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6195
By Lakshmi.Byrth 2015-06-26 20:00:37
Could you guys please try it without GS? Someone reported that it happens even without my addons loaded.
Bismarck.Marmite
Server: Bismarck
Game: FFXI
Posts: 176
By Bismarck.Marmite 2015-06-26 20:09:39
Unloaded GS about 2 hours ago, haven't crashed since. I did crash with GS loaded, whether I was using macros/menus/typing.
Plugins/Addons below:
<addon>boxdestroyer</addon>
<addon>ConsoleBG</addon>
<addon>distance</addon>
<addon>DressUp</addon>
<addon>GearSwap</addon>
<addon>Logger</addon>
<addon>Silence</addon>
<addon>timestamp</addon>
<addon>TParty</addon>
<addon>update</addon>
<addon>scoreboard</addon>
<addon>organizer</addon>
<plugin>AutoExec</plugin>
<plugin>GearCollector</plugin>
<plugin>LightLuggage</plugin>
<plugin>SSOrganizer</plugin>
<plugin>Timers</plugin>
<plugin>Config</plugin>
<plugin>Guildwork</plugin>
<plugin>ChatMon</plugin>
GearSwap works via outgoing action packet injection, and in the last patch SE increased the outgoing action packet size quite a bit (16 bytes -> 28 bytes). Until we figure out what the last 12 bytes are doing, it probably shouldn't be used.
No one is currently in danger because Windower API problems prevented it from injecting packets, but when that is fixed it would become an issue.
As such, I've disabled it by uploading a version that has an unload command on line 131 of gearswap.lua. If you remove that command, it should load and will probably work after the Windower API problems are fixed, but you're risking your account by sending out bad packets. When the new packet structure is understood, someone will upload another version that doesn't have the unload command and everything will go back to working.
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