Bismarck.Dekusutaa said:
»Even if it us +m. Dmg instead of m.attk the +5 from the cape us still better as it applies to both your physical and magical portion of the flaming crush.
If you want stuff that applies to both portions of Flaming Crush, you should be after acc/atk.
Acc/Atk benefits both because increasing the damage of the physical aspect increases the base damage of the magical aspect.
I believe merit BPs have base damage in the 3000-3500 territory? So adding pet: magic damage +20 you're looking at an increase of about 0.6% and that's on the optimistic side. That augment is worthless unless you're worried about magic acc.
Shiva.Alistrianna said:
»No, its a just gear dependent thing. Wether or not Scintillating was better for magic pacts heavily dependent on your current BP dmg to mab ratio. If you get the M.acc/M.dmg augment on your Campestres's though, it wouldn't be something you'd even have to consider.
It's close enough that any time I change any of my magic BP gear, even just replacing an augment on Merlinic, I have to do the math again to know which cape to use. It's gone back and forth a few times now. It's a pain!
I can see the appeal of having an "always BiS" magic cape... That said, it's my opinion that the only people who should be picking the macc/mdmg augments on their first cape are people who *never* do anything except magic BPs with their SMN. The phys augments are that much better than the magic augments, that if you use phys even 10% of the time then it's worth picking the phys augs. That's just my opinion so far.
And honestly even without the macc/mdmg augment, this cape probably still beats both of the other ones. Scint might in some scenarios offer *slightly* higher damage, but the INT+5 from Campes will marginalize any difference between the BPD and MAB, and it will have a lot more magic acc in any event.