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~First and Final Line of Defense v2.0~
Server: Cerberus
Game: FFXI
Posts: 1956
By Cerberus.Shadowmeld 2024-10-02 13:47:39
If you need accuracy in the Ring slot, I personally think Ilabrat ring is better than Chirich +1. Not quite as much acc, but it gives +25 atk.
Honestly though, the best thing you can be doing is getting segs and RPing that Nyame. I know that sucks, but Nyame is legitimately amazing.
Another Ring Option for PLD is Beithir ring
By masterg7 2024-10-16 13:32:00
Souveran head will get you killed in super high content. Still tweaking but this is what I use.
sets.midcast['Healing Magic'] = {
ammo="Staunch Tathlum +1",
head={ name="Souv. Schaller +1", augments=
{'HP+105','Enmity+9','Potency of "Cure" effect received
+15%',}},
body={name="Adamantite Armor", priority=1},
hands="Macabre Gaunt. +1",
legs={ name="Founder's Hose", augments={'MND+2','Mag. Acc.+7',}},
feet={ name="Odyssean Greaves", augments={'Mag. Acc.+7
"Mag.Atk.Bns."+7','"Fast Cast"+6','"Mag.Atk.Bns."+10',}},
neck="Moonlight Necklace",
waist="Audumbla Sash",
left_ear={name="Tuisto Earring", priority=2},
right_ear= "chevalier's earring +1",
left_ring="Defending Ring",
right_ring="Janniston Ring",
back={ name="Rudianos's Mantle", augments={'HP+60','Eva.+20 /Mag. Eva.+20','"Cure" potency +10%','Phys. dmg. taken-10%',}},
}
Fenrir.Sohja
Server: Fenrir
Game: FFXI
Posts: 22
By Fenrir.Sohja 2024-10-18 13:41:36
Is there a known cap to status ailment resist?
By Nariont 2024-10-18 13:52:28
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Fenrir.Sohja
Server: Fenrir
Game: FFXI
Posts: 22
By Fenrir.Sohja 2024-10-18 14:08:13
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Ragnarok.Martel
Server: Ragnarok
Game: FFXI
Posts: 3063
By Ragnarok.Martel 2024-10-18 16:20:06
Note that the 90% cap is applied after the 50% NM nerf, so it's possible to stack 180% of mixed all ailments and specific status resist, which is then nerfed to 90% on NMs.
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Fenrir.Sohja
Server: Fenrir
Game: FFXI
Posts: 22
By Fenrir.Sohja 2024-10-18 18:51:44
dang I doubt its reasonable to incorporate enough -ailment gear that your just not a soft punching bag in sortie. ill just stick to mdb and magic evasion I guess. ty for the info on the 50% nerf for NMs.
Ragnarok.Martel
Server: Ragnarok
Game: FFXI
Posts: 3063
By Ragnarok.Martel 2024-10-18 18:55:24
It takes... a lot to get up there for NMs, and you wear some gross stuff. Even then you can only hit 180 for certain statuses that also have large chunks of specific status resist gear/traits.
Most of the time, I don't wanna wear all that junk anyway, but there are some cases that could be worth it, like charm if it's happening to often for fealty to cover, etc.
By Taint 2024-10-18 18:58:50
dang I doubt its reasonable to incorporate enough -ailment gear that your just not a soft punching bag in sortie. ill just stick to mdb and magic evasion I guess. ty for the info on the 50% nerf for NMs.
Nothing gets resisted in Sortie. As a PLD just hold hate and help cure.
Aminon just stack INT,meva,MDB as you get comfortable you can drop some for roller's ring and regain gear etc.
Fenrir.Sohja
Server: Fenrir
Game: FFXI
Posts: 22
By Fenrir.Sohja 2024-10-18 19:05:50
thanks for this, just gonna dump this idea and stack as much meva/mdb possible. thanks.
Necro Bump Detected!
[167 days between previous and next post]
Server: Asura
Game: FFXI
Posts: 148
By Asura.Reidden 2025-04-03 15:17:46
Souveran head will get you killed in super high content. Still tweaking but this is what I use.
sets.midcast['Healing Magic'] = {
ammo="Staunch Tathlum +1",
head={ name="Souv. Schaller +1", augments=
{'HP+105','Enmity+9','Potency of "Cure" effect received
+15%',}},
body={name="Adamantite Armor", priority=1},
hands="Macabre Gaunt. +1",
legs={ name="Founder's Hose", augments={'MND+2','Mag. Acc.+7',}},
feet={ name="Odyssean Greaves", augments={'Mag. Acc.+7
"Mag.Atk.Bns."+7','"Fast Cast"+6','"Mag.Atk.Bns."+10',}},
neck="Moonlight Necklace",
waist="Audumbla Sash",
left_ear={name="Tuisto Earring", priority=2},
right_ear= "chevalier's earring +1",
left_ring="Defending Ring",
right_ring="Janniston Ring",
back={ name="Rudianos's Mantle", augments={'HP+60','Eva.+20 /Mag. Eva.+20','"Cure" potency +10%','Phys. dmg. taken-10%',}},
}
-- Cure Set -- CP 54% / HP 2915 | MP 1203 | DT 39%
sets.Midcast.Cure = {
ammo="Egoist's Tathlum",
head="Chevalier's Armet +3",
neck="Sacro Gorget", -- CP 10 --
ear1="Cryptic Earring",
ear2="Chev. Earring +2", -- CP 12 --
body="Souveran Cuirass +1", -- CP 11 --
hands="Macabre Gauntlets +1", -- CP 11 --
ring1="Eihwaz Ring",
ring2="Moonbeam Ring",
back={ name="Rudianos's Mantle", augments={'HP+60','Eva.+20 /Mag. Eva.+20','"Cure" potency +10%','Chance of successful block +5',}}, -- CP 10 --
waist="Asklepian Belt",
legs="Souveran Diechlings +1",
feet="Chevalier's Sabatons +3",}
I use this and cannot remember why lol.
Necro Bump Detected!
[157 days between previous and next post]
Quetzalcoatl.Xilkk
Server: Quetzalcoatl
Game: FFXI
Posts: 1514
By Quetzalcoatl.Xilkk 2025-09-07 13:32:39
I'm just tinkering around w/ magic damage for holy. and banish. I haven't found clear information on how important divine magic skill is for these.
This is the set I've come up with:
ItemSet 400574
anything I"m missing or suggestions for improvement?
By Nariont 2025-09-07 13:52:52
Beyond making a dedicated cape for it that looks about right. As far as skill goes i think it just acts as macc for banish unless divine emblem is used where it becomes a damage bonus, but there's not really any good divine swaps worth looking at iirc
Quote: Gives a damage bonus (multiplier) to Holy and Banish spells equal to:
Damage = floor(Normal Damage×(1 + Divine Magic Skill÷100) )
Will note though that if you're going to burst with either spell then nyame can probably take the lead in most slots
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