Dev Tracker - News, Discussions

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Dev Tracker - news, discussions
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 Asura.Saevel
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By Asura.Saevel 2015-05-11 06:19:22
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Asura.Shiraiyuki said: »
Oh look, it's Abyssea, but it's not!

Maybe it'll have a DEX +50 Crit rate +30% Crit Damage +30% Vorseal!

Looks interesting... depends on how their loot system is structured. Abyssea was actually good content, the proc system was baised, which I think is a result of SE not thinking it all the way through, but otherwise very solid gameplay. The atmas and crour buffs were too powerful which resulted in them needing to do stupid things for the NM's, which just resulted in us brewing everything. So as long as there isn't any obscenely powerful buffs, nor any corresponding obscenely broken NMs (en-doom / petrify / curse sh!t), then it should be fun content.
 Asura.Shiraiyuki
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By Asura.Shiraiyuki 2015-05-11 06:50:00
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I know, but going by its description it's eerily similar to Abyssea.
It could be a lot of fun, we'll see.

Personally I'm somewhat hoping for sellable drops, would be nice to get a new gil source for that final alex stretch since current sources have been drying out a little.
 Asura.Vinedrius
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By Asura.Vinedrius 2015-05-11 07:04:00
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Almost the same design as Abyssea, but with different names... Better than nothing I guess. At least we can be sure that it won't be as mind numbing as most skirmishes.
 Bismarck.Lizk
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By Bismarck.Lizk 2015-05-11 08:14:34
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It´s abyssea again!

They really want to kill the game
 Bahamut.Scizor
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By Bahamut.Scizor 2015-05-11 10:40:48
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Abyssea was ***loads of fun, I am looking forward to this.
 Bismarck.Lizk
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By Bismarck.Lizk 2015-05-11 10:51:32
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Bahamut.Scizor said: »
Abyssea was ***
 Leviathan.Comeatmebro
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By Leviathan.Comeatmebro 2015-05-11 11:14:41
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27 posts, 11 about ffxi, all of which are trying to say the game is dead/***

we get it, you couldn't enjoy ffxi so you don't want anyone else to, it's hardly a new or unique concept

now scoot along back to ffxivpro or lodestone
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By Draylo 2015-05-11 13:22:04
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Wow I agree with him!
[+]
 Quetzalcoatl.Dab
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By Quetzalcoatl.Dab 2015-05-11 15:57:07
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Leviathan.Comeatmebro said: »
27 posts, 11 about ffxi, all of which are trying to say the game is dead/***

we get it, you couldn't enjoy ffxi so you don't want anyone else to, it's hardly a new or unique concept

now scoot along back to ffxivpro or lodestone


rekt
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By Pantafernando 2015-05-19 16:20:28
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Greetings,

During the emergency maintenance that is currently underway, we will be making adjustments to the difficulty of the Behemoth event. Apologies for any inconveniences you experienced while trying to complete the event.
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By Pantafernando 2015-05-19 16:21:27
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I’m happy to hear that everyone is enjoying Rhapsodies of Vana’diel and the nice bonuses it yields!

The special key items that were added in the May version update for the first chapter of Rhapsodies of Vana’diel are specifically for content up to level 75 and their high-tier counterparts. However, with the subsequent chapters of Rhapsodies of Vana’diel, we will be introducing even more key items, which will be for Voidwatch and other post-level 75 content. We hope you are looking forward to earning them!
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By Pantafernando 2015-05-19 16:22:41
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Hello everyone,

Apologies for the bump, but I have some information to share on this topic.

We’ve been noticing that there is definitely a bias towards particular coalitions, and we are looking into making some type of adjustment to ease this. However, simply adding rewards or modifying the values for coalition rank increases could result in the same issue repeating itself in the future, so instead, we would like to look into a new system where coalition ranks can be increased and maintained by a smaller number of players.

We’ll keep you posted on any developments!
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By Pantafernando 2015-05-19 16:23:41
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The latest version update increased the stats under the item level environment. Adventuring Fellows are created in a unique way, therefore, a lot of work would be required to apply adjustments to them. We’re currently prioritizing development resources on Rhapsodies of Vana’diel, so we can’t promise we will make adjustments to Fellows; however, we’ll look into this request if time allows.

Quote:
There are currently no plans for adding Records of Eminence objectives for Adventuring Fellows, but we’ll consider looking into this request.
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By Pantafernando 2015-05-20 18:25:17
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Quote:
Hi there!

The development team is currently prioritizing development work on Rhapsodies of Vana’diel, so I can’t give a specific time frame, but we will be looking into adjusting the wait times related to artifact quests
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By Pantafernando 2015-05-21 17:57:34
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The development team is busy working on the Rhapsodies of Vana’diel, so there is a chance that the current schedule may change; however, we are planning to add new pets in the June version update.
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By Pantafernando 2015-05-21 17:58:23
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The development team realizes that there is a lack of monsters currently for players that are level 99 and above, and as such we will be adding higher level monsters in the June version update.

We are also planning to make adjustments to the acquisition rate of Silt while in a party, so please look forward to this.
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By Pantafernando 2015-05-21 17:59:55
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Due to the fact that Arrapago zones are extremely popular and cause server load, countermeasures were implemented to reduce congestion. We think it'll be difficult to remove this restriction at this time; however, we'll observe the instance server situation while looking into this. In the mean time we would like players to try out the other Salvage zones while Arrapago's restrictions are still in place.
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By Pantafernando 2015-05-21 18:00:43
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Quote:
Traxus's Avatar
Quote Originally Posted by Traxus View Post
It would be nice if they fixed how the evaluation works at least.
Sorry for the necro-bump.

The timing of Campaign evaluations is a different type of system when compared to other content entry restrictions, and it is closely linked with Campaign overall. Due to this, the development team is still at the stage where we are not sure it will be possible to make adjustments from a technical standpoint, but we’ll be checking up on this.
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By Pantafernando 2015-05-22 19:00:07
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Freshly Picked Vana'diel (english):

http://forum.square-enix.com/ffxi/threads/47174-Freshly-Picked-Vana-diel-18-Digest

YouTube Video Placeholder


Nothing new, just a review of past may update changes:

Table of Contents

Rhapsodies of Vana’diel
New Area: Escha - Zi’tah
Assault Adjustments
Job Points
Job Adjustments
Trust Initiative
Unity Concord
Records of Eminence
Mog House Adjustments
Item-related
Quality-of-life Improvements
Promotions and Campaigns I
Promotions and Campaigns II
Conclusion
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By Pantafernando 2015-05-26 17:05:20
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A couple of "NOs" from dev team:

Quote:
Corsair's attributes and role in combat have already been adjusted in a comprehensive way, which includes the support effects they give to party members using Phantom Rolls; therefore, we have no plans to increase their combat skill ratings.

Quote:
We have no plans to add an afterglow effect to the Gjallarhorn as this instrument is already quite powerful.

Quote:
We were able to collect some answers for two of your suggestions.

- Jump and Call Wyvern
We currently have no plans to make adjustments in this direction as it'll move away from the concept of dragoons being strong while they maintain their wyvern.

- Drakesbane
The Drakesbane weapon skill isn't meant to be used in a skillchain with Stardiver, therefore we will not be making any adjustments with the premise of skillchains in mind.

Quote:
It's possible to add elemental arrows and bolts with item level; however, we would need to carefully consider battle balance and maintain the relationship with other elemental magic attacks. For instance, if the stats are too powerful and it results in the replacement of elemental magic, then it may take away from other jobs that use elemental damage. Similarly, if these elemental arrows and bolts are not very powerful, they may not be used at all.

We understand there are requests for new types of arrows and bolts, but we cannot promise they will be added; however, we'll look into this and see if it's possible to add arrows and bolts with stats that don’t affect the balance of combat.

Also, we’re currently looking into increasing the archery and marksmanship skills for ranger; however, we do not have any plans for making adjustments to the distance modifier for ranged attacks.

As Eagle Eye Shot has already been given the maximum amount of ranged accuracy possible, we aren't planning to make adjustments to the rate of accuracy; however, we are looking into changing how this attack can be avoided by Blink and Utsusemi.

We’re also planning to make adjustments to Flashy Shot in the June version update.
 Valefor.Sehachan
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By Valefor.Sehachan 2015-05-26 17:11:41
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Not raising any cor skill is bs.
 Sylph.Oraen
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By Sylph.Oraen 2015-05-26 17:13:16
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We deserve one single A that isn't parrying...
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By Pantafernando 2015-05-28 16:45:34
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While the addition of job point enhancements concluded with the May version update, we will continue to add gift categories as we move forward. Though I can’t give a specific time frame, in a future version update we are planning to increase the cap on job point enhancement categories, and we’ll simultaneously add new gifts.
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By Pantafernando 2015-05-28 16:46:16
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Quote:
Thanks for the additional feedback. As always, I've forwarded it to the dev. team.

While we're on the topic about corsair, I would like to note that we’re currently looking into new item level 119 ammunition that can be used by corsair.
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By Pantafernando 2015-06-01 04:21:39
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Announcing the June Version Update (06/01/2015)

The next version update is scheduled to land in late June.



This update will not only see the climactic conclusions to some of Adoulin's questlines, but also the addition of new high-tier avatar battlefields.

In addition, plenty of job and ability adjustment in store, along with rank 5 monster rearing, style lock enabled for ranged weapons, and a plethora of other additions and adjustments.

Keep a look out for more details as the June version update approaches!
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By Zubis 2015-06-01 05:06:16
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More importantly, finally a Home Point in Full Moon Fountain! @.@
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 Leviathan.Tohihroyu
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By Leviathan.Tohihroyu 2015-06-01 05:16:50
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Pantafernando said: »
A couple of "NOs" from dev team:

Quote:
Corsair's attributes and role in combat have already been adjusted in a comprehensive way, which includes the support effects they give to party members using Phantom Rolls; therefore, we have no plans to increase their combat skill ratings.

Quote:
We have no plans to add an afterglow effect to the Gjallarhorn as this instrument is already quite powerful.

Quote:
We were able to collect some answers for two of your suggestions.

- Jump and Call Wyvern
We currently have no plans to make adjustments in this direction as it'll move away from the concept of dragoons being strong while they maintain their wyvern.

- Drakesbane
The Drakesbane weapon skill isn't meant to be used in a skillchain with Stardiver, therefore we will not be making any adjustments with the premise of skillchains in mind.

Quote:
It's possible to add elemental arrows and bolts with item level; however, we would need to carefully consider battle balance and maintain the relationship with other elemental magic attacks. For instance, if the stats are too powerful and it results in the replacement of elemental magic, then it may take away from other jobs that use elemental damage. Similarly, if these elemental arrows and bolts are not very powerful, they may not be used at all.

We understand there are requests for new types of arrows and bolts, but we cannot promise they will be added; however, we'll look into this and see if it's possible to add arrows and bolts with stats that don’t affect the balance of combat.

Also, we’re currently looking into increasing the archery and marksmanship skills for ranger; however, we do not have any plans for making adjustments to the distance modifier for ranged attacks.

As Eagle Eye Shot has already been given the maximum amount of ranged accuracy possible, we aren't planning to make adjustments to the rate of accuracy; however, we are looking into changing how this attack can be avoided by Blink and Utsusemi.

We’re also planning to make adjustments to Flashy Shot in the June version update.

 Cerberus.Tidis
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By Cerberus.Tidis 2015-06-01 05:58:51
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SO they're considering giving RNG A+ archery and marksmanship but consider COR going above B in marksmanship would be overpowered.
 Sylph.Oraen
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By Sylph.Oraen 2015-06-01 06:03:23
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We've got A- parrying. We're practically rune fencers. Any more combat A's and we'd be super OP, obviously.
[+]
 Bismarck.Dubai
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By Bismarck.Dubai 2015-06-01 06:08:57
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"We have no plans to add an afterglow effect to the Gjallarhorn as this instrument is already quite powerful."

I did not even ask for an afterglow effect. I just asked for the description to be written on it..................
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