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Dev Tracker - news, discussions
Server: Valefor
Game: FFXI
Posts: 19,647
By Valefor.Prothescar 2016-03-18 06:18:06
was thinking something like social links in P4 and the alter egos get stronger as you raise your bond with them
Cerberus.Tidis
Server: Cerberus
Game: FFXI
Posts: 3,927
By Cerberus.Tidis 2016-03-18 06:33:58
Valefor.Prothescar said: »was thinking something like social links in P4 and the alter egos get stronger as you raise your bond with them As a way to make Alter Ego campaign permanent?
Server: Valefor
Game: FFXI
Posts: 19,647
By Valefor.Prothescar 2016-03-18 06:35:17
something like that, maybe not to that extreme
Server: Asura
Game: FFXI
Posts: 381
By Asura.Foreverj 2016-03-18 06:36:13
Quote: Announcing the Next Version Update!
The next version update is scheduled for early April.
Enjoy a variety of additions and new ways to enjoy FINAL FANTASY XI, including new battle content known as ambuscade, a new method of transportation known as mounts, and alter ego emotion linking.
We are also making progress on implementing a second Mog Wardrobe, and we hope you're looking forward to enjoying it as much as we're looking forward to bringing it to you.
New battle content known as Ambuscade, can we just pretend that the March announcement didn't happen at this point? lol
Wow that monster looks like tojil s meaner cousin. Hope that new battlefield brings good gears. :)
Server: Valefor
Game: FFXI
Posts: 19,647
By Valefor.Prothescar 2016-03-18 06:37:52
By ibm2431 2016-03-18 06:58:04
Valefor.Prothescar said: »"Alter ego emotion linking"... I hope it means what I think it means.
I hope it's not something lame like when you /wave they do too.
Player-san praises Iroha.
Iroha looks away from Player-san, embarrassed.
Arciela fumes in front of Iroha.
Cerberus.Tidis
Server: Cerberus
Game: FFXI
Posts: 3,927
By Cerberus.Tidis 2016-03-18 07:02:34
Arciela is number 1 waifu.
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Server: Valefor
Game: FFXI
Posts: 19,647
By Valefor.Prothescar 2016-03-18 07:03:20
I'd let her handle my kupo nuts ( ͡° ͜ʖ ͡°)
By dustinfoley 2016-03-18 07:14:15
If its something where the more you use certain trusts the stronger they get,.... great. As long as its more noticable than unity leader shirts.
If its something with emotes i can pass and really hope they didnt waste time on it.
Quetzalcoatl.Trulusia
Server: Quetzalcoatl
Game: FFXI
Posts: 1,132
By Quetzalcoatl.Trulusia 2016-03-18 07:28:34
At this point, I wouldn't really be surprised if they were like, "Fug it, lets make more add-on scenarios." I'm actually pretty impressed with how much this smaller team is able to do.
By Blazed1979 2016-03-18 07:49:06
I just came back to XI after quitting XIV because that game is God awefull. I'm so impressed with how much there is to do in XI now (its been about 18-20 months since I had quit).
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By Rooks 2016-03-18 08:02:09
Quetzalcoatl.Trulusia said: »At this point, I wouldn't really be surprised if they were like, "Fug it, lets make more add-on scenarios." I'm actually pretty impressed with how much this smaller team is able to do.
Part of that, too, is that they aren't tied to the console platforms anymore. This next version update is PC only, and it can not be overstated how much simpler that makes things.
By dustinfoley 2016-03-18 08:25:02
Minus that every thing is still tied to consoles in that they have to use ps2 dev kits to make anything.
By Rooks 2016-03-18 08:32:30
Minus that every thing is still tied to consoles in that they have to use ps2 dev kits to make anything.
Only having to test for one platform is a gigantic deal.
Server: Asura
Game: FFXI
Posts: 455
By Asura.Isiolia 2016-03-18 08:36:24
Minus that every thing is still tied to consoles in that they have to use ps2 dev kits to make anything.
From what they've said, I don't think it's everything necessarily, and more things like animations and cutscenes. Figure, players have done DAT mods and the like. Other copy/paste/edit additions don't seem like they'd require PS2 development to implement either.
That said, I am surprised to see "new" battle content - I expect it's effectively a higher level version of an older event, but still, it's beyond what they'd set expectations for.
Ragnarok.Inx
Server: Ragnarok
Game: FFXI
Posts: 371
By Ragnarok.Inx 2016-03-18 08:39:08
Minus that every thing is still tied to consoles in that they have to use ps2 dev kits to make anything.
Only having to test for one platform is a gigantic deal.
Not to mention, no longer needing to worry about PS2's 32mb RAM limit!
By dustinfoley 2016-03-18 08:57:45
Minus that every thing is still tied to consoles in that they have to use ps2 dev kits to make anything.
Only having to test for one platform is a gigantic deal.
Not to mention, no longer needing to worry about PS2's 32mb RAM limit!
Well testing for 1 system (pc) is actually more complicated than just testing for ps2. Since all ps2 had the same specs, testing for ps2 was a lot less complicated than accounting for different OS, video cards, system spects etc.
While they no longer have to worry about the 32mb of ram, its still a built in constraint that is part of the ps2 dev kit which they might or might not be able to change depending on the dev kit itself. If ram is locked and they cant change it, there is little they can do.
Caitsith.Mahayaya
Server: Caitsith
Game: FFXI
Posts: 3,341
By Caitsith.Mahayaya 2016-03-18 09:31:38
Ambuscade just looks like Legion 2.0, yeah?
Bismarck.Squah
Server: Bismarck
Game: FFXI
Posts: 106
By Bismarck.Squah 2016-03-18 09:35:52
I'm having a hard time believing that the drops in Ambuscade will usurp Reisenjima Augmented stuff. Unless it's new abjuration stuff (Einherjar abjs 119?) or new accessories/grips with +10stat etc.
Caitsith.Mahayaya
Server: Caitsith
Game: FFXI
Posts: 3,341
By Caitsith.Mahayaya 2016-03-18 09:37:22
I'm having a hard time believing that the drops in Ambuscade will usurp Reisenjima Augmented stuff. Unless it's new abjuration stuff (Einherjar abjs 119?) or new accessories/grips with +10stat etc.
They'll find ways to make some good stuff come from it I'm sure.
By Draylo 2016-03-18 09:40:38
Caitsith.Mahayaya said: »Ambuscade just looks like Legion 2.0, yeah?
The area that it's in yes but otherwise there is 0 info on it. There are two trusts and one solo player in it though so I'm not sure how difficult that will be.
Caitsith.Mahayaya
Server: Caitsith
Game: FFXI
Posts: 3,341
By Caitsith.Mahayaya 2016-03-18 09:51:41
"Making Progress" on the Wardrobe II better mean that it's done when the update comes. I've been slowly keeping more utility gear than I normally would in expectation for it and am getting real tight.
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Server: Asura
Game: FFXI
Posts: 455
By Asura.Isiolia 2016-03-18 10:00:26
The area that it's in yes but otherwise there is 0 info on it. There are two trusts and one solo player in it though so I'm not sure how difficult that will be.
Well, the name means "ambush" basically, which doesn't necessarily play against it being Legion 2.0, with it's waves of mobs spawning on you.
Designing it more for solo/lowman would certainly make more sense at this stage of the game though.
Asura.Fiasko
By Asura.Fiasko 2016-03-18 12:06:51
The area that it's in yes but otherwise there is 0 info on it. There are two trusts and one solo player in it though so I'm not sure how difficult that will be.
Well, the name means "ambush" basically, which doesn't necessarily play against it being Legion 2.0, with it's waves of mobs spawning on you.
Designing it more for solo/lowman would certainly make more sense at this stage of the game though.
Not to mention the Ambuscade Ring = Legion 2.0
By Draylo 2016-03-18 19:07:13
Ok... I didn't get that from the tiny info there but you are free to speculate lol. I'd like it to be like Legion as that was fun to me, but in reality I kinda feel it will be much smaller in scale.
By ibm2431 2016-03-23 12:57:06
So from today's post about migration to PC:
Quote: PlayOnline IDs need to be transferred to a Square Enix account.
Dare we hope there will be some changes regarding PlayOnline in the near future?
Server: Asura
Game: FFXI
Posts: 455
By Asura.Isiolia 2016-03-23 13:01:16
Dare we hope there will be some changes regarding PlayOnline in the near future?
I thought they required us to do that a while back anyway. Unless it was different for console users, maybe it's just included in order to be comprehensive for potential returning players.
By ibm2431 2016-03-23 13:19:38
I honestly don't remember; I switched mine years ago for the token/Satchel.
Would be nice if killing PS2/X360 meant being able to kill PlayOnline, though. Get a brand new client where you simply enter your credentials and press Play.
A person can dream...
By Pantafernando 2016-03-24 17:04:49
Quote: [dev1303] Ambuscade

By Pantafernando 2016-03-24 17:05:52
Quote: [dev1304] Mounts

Hi.
Dev tracker is a kind of feed in Official Forum that highlight (in the left side bar) posts from development team to players demands, questions and sugestion. Given that those answers are given by someone who effectively works with the deveopment of this game, they can be considered as official and true.
http://forum.square-enix.com/ffxi/forum.php
The japanese side of OF has its own dev tracker, that normally is way more active and detailed than english side. If someone feel like translating it to bring the info, feel welcomed too.
http://forum.square-enix.com/ffxi/search.php?searchid=15480698
BG site has one specific topic just to publish and discuss those official answers, and i think ffxiah lacks something similar as not everyone here check BG or OF, so lots of details/dev opinion are missed. So, thats the point of this topic, anyone who see new info in dev tracker feeds, quote it here, and start a discussion if you feel like.
Starting now, a couple of new dev posts were released after march update annoucement. Here they are:
Trust changes
Quote: [dev1261] Alter Ego Adjustments
It will be possible to summon alter egos in the following content.
Walk of Echoes
Wanted battles
It will be possible to summon alter egos in the following mission battlefields.
Wings of the Goddess missions
When Wills Collide / Maiden of the Dusk
It will be possible to summon alter egos for the following quest battlefields.
Wings of the Goddess quests
Champion of the Dawn / The Dawn Also Rises / A Forbidden Reunion
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Dev answer to a sugestion to add new ways to obtain dusk type of alluvion skirmish stone.
Quote: Since dusk-type stones were just implemented, we'd like players to do alluvion skirmishes to obtain them, so there are no plans to add the ability to trade other items for these stones at the moment.
However, we'll look into increasing the amount in circulation and the means of obtaining them in some way in a future version update.
Monster rearing news:
Quote: [dev1262] Mog Garden Adjustments
Monster Rearing will undergo the following adjustments.
A monster's mood will no longer degrade from "beaming with pure contentment" after collecting items or interacting with the monster.
The collective moods of all creatures will generate auras of light or darkness that affects them all.
Light
When the number of creatures beaming with pure contentment is greater than that succumbing to darkness, all creatures’ contentment and mood are increased.
Darkness
When the number of creatures succumbing to darkness is greater than that beaming with pure contentment, all monsters' contentment and mood are decreased.
The following information will be displayed when entering your Mog Garden.
The number of days left on assistants’ contracts.
The current affinity of the Mog Garden.
Mog garden gathering points will undergo the following adjustments.
It will be possible to scrap any unwanted flotsam directly without receiving it in cases where the player’s inventory is full or he is otherwise unable to recover it.
Sugestion about blu traits having aditional tier info.
Quote: This is something that is difficult for us to address at the moment as we would have to send data each time you open the menu to see which tier you currently have. We're concerned about this largely affecting UI response time.
Similarly the same holds true for saving the data client-side as well. Since all of the trait data for this would have to be saved, it would consume large amounts of memory, which also makes this feature difficult to implement.
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