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Dev Tracker - news, discussions
Server: Asura
Game: FFXI
Posts: 180
By Asura.Kiyarasubrosa 2016-10-21 21:34:56
I did Mandau regardless of the changes or not. I still main Mandau and will always main it. I worked hard for it. I don't have any buyer's remorse but I do believe it needs a boost in all honesty. It does lack in the WS and various boost department (Aftermath and aura etc) in comparison to other legendaries. The fact a capped Taming Sari or a well augmented Skinflayer is on par with a legendary weapon in general seems a bit silly but that's just me.
Valefor.Kiaru
Server: Valefor
Game: FFXI
Posts: 361
By Valefor.Kiaru 2016-10-21 22:52:57
Mandau wasn't good when I played 6 years ago.
It's even worse now.
Kinda lame.
Leviathan.Katriina
Server: Leviathan
Game: FFXI
Posts: 860
By Leviathan.Katriina 2016-10-22 03:31:52
Leviathan.Katriina said: »Fixing MNK, SAM and WAR is a priority now and I hope they do a great job with it, this will open so many possibilities for DD jobs (it already did after Smite anyway) so everyone can be happy.
It's been awhile since they made changes like this so I can't wait to see them. I hope they'll help jobs like MNK, PUP, WAR, SAM and other DDs that need a boost.
Wtf, why's people asking some top DD jobs to get even more damage boost?
The discussion was about fixing weapon skills not "damage boost", the formula as is now makes [2 handed jobs] weapon skills laughable vs. [single handed jobs] don't cut and paste whatever you like out of context to gain attention, people here are older now :) its not 2006 anymore.
Conceptually speaking and based on Job Descriptions/mechanics, its really not logical for a sword to beat a great axe in terms of weapon skills and definitely should not "Miss" that often.
Weaponskill Acc. Augument{DO you need it?}
Aside from all that, I believe SE will target H2H "Weapon Type" jobs if we read specifically, and by extension "maybe" GK and GA
By Afania 2016-10-22 04:07:27
Leviathan.Katriina said: »Leviathan.Katriina said: »Fixing MNK, SAM and WAR is a priority now and I hope they do a great job with it, this will open so many possibilities for DD jobs (it already did after Smite anyway) so everyone can be happy.
It's been awhile since they made changes like this so I can't wait to see them. I hope they'll help jobs like MNK, PUP, WAR, SAM and other DDs that need a boost.
Wtf, why's people asking some top DD jobs to get even more damage boost?
The discussion was about fixing weapon skills not "damage boost", the formula as is now makes [2 handed jobs] weapon skills laughable vs. [single handed jobs] don't cut and paste whatever you like out of context to gain attention, people here are older now :) its not 2006 anymore.
Conceptually speaking and based on Job Descriptions/mechanics, its really not logical for a sword to beat a great axe in terms of weapon skills and definitely should not "Miss" that often.
Weaponskill Acc. Augument{DO you need it?}
Aside from all that, I believe SE will target H2H "damage type" jobs if we read specifically.
Yeah, way to go for hinting I'm immature or seeking attention when I questioned your reason to ask for WAR and SAM boost, idk who is seeking attention here.
If your concern about 2h is legit then you could just explain it, but you didn't, instead just trying to shift focus by claiming I'm seeking attention.
Last time I checked, resolution is still possibly the strongest WS out there, I still fail to see why they are "laughable", WAR and SAM still top parse, exactly what kind of buff do you want?
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10094
By Asura.Sechs 2016-10-22 04:14:54
More than fixing WAR, they need to fix damage types like they said.
And to be fair fixing the damage of some WS would be even easier and probably enough.
Like for H2H, if they raise the FTP or damage of some WS, MNK and PUP are already gonna get on a MUCH better position than they are now.
They don't need to become the best DD in the game, just more viable than they are now (hint: they're not viable atm)
About WAR I dunno, it's clear its damage isn't up to par to other DDs, but at the same time if you use SP1 and spam Resolution with Ragnarok WAR likely becomes the best DD in the game for that 1 minute.
I would like for them to tweak WAR damage for sure, but at the same time I don't want their SP1 with Resolution to become even more retardedly broken than it is now.
I think SAM too doesn't really need anything special other than tweaks to the WS damage formula.
The rest of the DDs in the game seems in a nice position to me. Yeah yeah yeah people will whine about BLU here and BLU there, but I think while not perfect the situation is more than acceptable for DDs like NIN, DNC, DRK, THF, COR. I can't talk about RNG of course.
[+]
By Afania 2016-10-22 04:28:23
More than fixing WAR, they need to fix damage types like they said.
And to be fair fixing the damage of some WS would be even easier and probably enough.
Like for H2H, if they raise the FTP or damage of some WS, MNK and PUP are already gonna get on a MUCH better position than they are now.
They don't need to become the best DD in the game, just more viable than they are now (hint: they're not viable atm)
About WAR I dunno, it's clear its damage isn't up to par to other DDs, but at the same time if you use SP1 and spam Resolution with Ragnarok WAR likely becomes the best DD in the game for that 1 minute.
I would like for them to tweak WAR damage for sure, but at the same time I don't want their SP1 with Resolution to become even more retardedly broken than it is now.
I think SAM too doesn't really need anything special other than tweaks to the WS damage formula.
The rest of the DDs in the game seems in a nice position to me. Yeah yeah yeah people will whine about BLU here and BLU there, but I think while not perfect the situation is more than acceptable for DDs like NIN, DNC, DRK, THF, COR. I can't talk about RNG of course.
I'm not math expert, are there any math experts out there that can math out sword, Katana and 2h WS avg under ideal conditions? If not I'll run updated spreadsheet tomorrow for it. Instead of just playing the "if you disagree with me you're just seeking attention" card it only make more sense to just write the numbers out.
Because you guys claim about WAR being "not on par" with other DPS is just very different from what parse suggested, even without MS. Dagger jobs may* deal more dps in a short amount of time with JAs. Otherwise I don't see 2h DD being THAT behind.
Leviathan.Katriina
Server: Leviathan
Game: FFXI
Posts: 860
By Leviathan.Katriina 2016-10-22 04:43:02
More than fixing WAR, they need to fix damage types like they said.
And to be fair fixing the damage of some WS would be even easier and probably enough.
Like for H2H, if they raise the FTP or damage of some WS, MNK and PUP are already gonna get on a MUCH better position than they are now.
They don't need to become the best DD in the game, just more viable than they are now (hint: they're not viable atm)
About WAR I dunno, it's clear its damage isn't up to par to other DDs, but at the same time if you use SP1 and spam Resolution with Ragnarok WAR likely becomes the best DD in the game for that 1 minute.
I would like for them to tweak WAR damage for sure, but at the same time I don't want their SP1 with Resolution to become even more retardedly broken than it is now.
I think SAM too doesn't really need anything special other than tweaks to the WS damage formula.
The rest of the DDs in the game seems in a nice position to me. Yeah yeah yeah people will whine about BLU here and BLU there, but I think while not perfect the situation is more than acceptable for DDs like NIN, DNC, DRK, THF, COR. I can't talk about RNG of course.
I'm not math expert, are there any math experts out there that can math out sword, Katana and 2h WS avg under ideal conditions? If not I'll run updated spreadsheet tomorrow for it. Instead of just playing the "if you disagree with me you're just seeking attention" card it only make more sense to just write the numbers out.
Because you guys claim about WAR being "not on par" with other DPS is just very different from what parse suggested, even without MS. Dagger jobs may* deal more dps in a short amount of time with JAs. Otherwise I don't see 2h DD being THAT behind.
You're either living in a parallel universe or you missed the point here completely, don't come and compare a GS WAR with everyone else spamming Resolution under 2 min and say WAR is okay.
You failed to point out the issues these jobs face with weapon types they are supposed to "excel" at [GA,GK and H2H]
The average output from these "weapon types" when it comes to pure WS is lower than Sword, Dagger and even Katana due to its horrible outdated formula like Sechs mentioned above.
Please do run your spreadsheets on GA,GK vs Sword and get back to us on that if you think it would help, but for now my stance remains the same.
By Afania 2016-10-22 04:59:04
Anyways, so I decided to check spreadsheet reallly quick with giving both blu and war same buffs. Some of my sets probably aren't ideal as I have no time to optimize it.
Almace sequence blu:4681 dps, 27990 ws avg
Ragnarok war none MS: with blood rage not warcry 5327 dps 20859 ws avg.
With warcry 6355 27075.
All use HQ armors.
My numbers may be somewhat off since I spent like 5 min to check and pretty sure sets and spells aren't optimized, and CDC turns out avg higher so I'll give you at that. But as you can see, even with ws avg being lower, if you look at the overall dps 2h is still a bit ahead. And that's without MS.
I haven't check SAM but last time when I spoke to someone SAM should be on the same lv as WAR.
So it turns into a situation that people are yelling for "2h ws fix" or "dmg type fix" because 2h ws dmg is "laughable", I see if SE really buff 2h ws then those jobs would dominate parse even further.
Anyways, feel free to discuss job balance with numbers, or point out if my numbers are way off(it's not optimized after all).
By Afania 2016-10-22 05:06:01
Leviathan.Katriina said: »More than fixing WAR, they need to fix damage types like they said.
And to be fair fixing the damage of some WS would be even easier and probably enough.
Like for H2H, if they raise the FTP or damage of some WS, MNK and PUP are already gonna get on a MUCH better position than they are now.
They don't need to become the best DD in the game, just more viable than they are now (hint: they're not viable atm)
About WAR I dunno, it's clear its damage isn't up to par to other DDs, but at the same time if you use SP1 and spam Resolution with Ragnarok WAR likely becomes the best DD in the game for that 1 minute.
I would like for them to tweak WAR damage for sure, but at the same time I don't want their SP1 with Resolution to become even more retardedly broken than it is now.
I think SAM too doesn't really need anything special other than tweaks to the WS damage formula.
The rest of the DDs in the game seems in a nice position to me. Yeah yeah yeah people will whine about BLU here and BLU there, but I think while not perfect the situation is more than acceptable for DDs like NIN, DNC, DRK, THF, COR. I can't talk about RNG of course.
I'm not math expert, are there any math experts out there that can math out sword, Katana and 2h WS avg under ideal conditions? If not I'll run updated spreadsheet tomorrow for it. Instead of just playing the "if you disagree with me you're just seeking attention" card it only make more sense to just write the numbers out.
Because you guys claim about WAR being "not on par" with other DPS is just very different from what parse suggested, even without MS. Dagger jobs may* deal more dps in a short amount of time with JAs. Otherwise I don't see 2h DD being THAT behind.
You're either living in a parallel universe or you missed the point here completely, don't come and compare a GS WAR with everyone else spamming Resolution under 2 min and say WAR is okay.
You failed to point out the issues these jobs face with weapon types they are supposed to "excel" at [GA,GK and H2H]
The average output from these "weapon types" when it comes to pure WS is lower than Sword, Dagger and even Katana due to its horrible outdated formula like Sechs mentioned above.
Please do run your spreadsheets on GA,GK vs Sword and get back to us on that if you think it would help, but for now my stance remains the same.
See my above post, even if sword avg higher it doesn't make 2h DD fall behind in terms of overall dmg.
So how are you going to "balance" 2h WS like GK? Seems to me that if you buff them they're just gonna parse higher.
Also last time I checked GA war are still viable as well.
Leviathan.Katriina
Server: Leviathan
Game: FFXI
Posts: 860
By Leviathan.Katriina 2016-10-22 05:11:35
Again, you tested on GS and not GA or GK.
But even with that the WS showed you its lower than "sword" average and from a conceptual point this is wrong.
No one is yelling for a fix, the mere fact that SE suggested these "weapon type" fixes shows you enough evidence to support these claims about WS design for 2 handed jobs.
P.S not everything revolves around numbers, mechanics are far more important and its really logical for 2 handed jobs to "dominate" prase. and thats coming from a career dancer btw.
Lakshmi.Lenus
Server: Lakshmi
Game: FFXI
Posts: 517
By Lakshmi.Lenus 2016-10-22 05:15:08
SAM and GA are pretty ***on AV2 last I remember but being 3rd place is better than no place in a parse of 3 DDs. Scythe sucks donkey nuts too!
By Afania 2016-10-22 05:20:27
Leviathan.Katriina said: »Again, you tested on GS and not GA or GK.
But even with that the WS showed you its lower than "sword" average and from a conceptual point this is wrong.
No one is yelling for a fix, the mere fact that SE suggested these "weapon type" fixes shows you enough evidence to support these claims about WS design for 2 handed jobs.
P.S not everything revolves around numbers, mechanics are far more important and its really logical for 2 handed jobs to "dominate" prase. and thats coming from a career dancer btw.
There are no real wrong with that from game design pov. You think it's wrong simply because 1h has been sucking for years. We are all used to living in 75 era where 1h isn't even viable DD. So when 1h start to compete we feel it's wrong.
But logically it isn't. From what Ive seen 2h still TP faster and ended up parse higher, but not to the point to make 1h unviable, unlike 75 era. That's balance.
I guess in this game no one is ever happy, when 2h dominate the parse in 75 era people yell for 1h dmg boost. Now 2h jobs and 1h are a lot closer, dealing same lv of dps and people say it's only logical for 2h to "dominate" the parse?
Leviathan.Katriina
Server: Leviathan
Game: FFXI
Posts: 860
By Leviathan.Katriina 2016-10-22 05:25:40
Leviathan.Katriina said: »Again, you tested on GS and not GA or GK.
But even with that the WS showed you its lower than "sword" average and from a conceptual point this is wrong.
No one is yelling for a fix, the mere fact that SE suggested these "weapon type" fixes shows you enough evidence to support these claims about WS design for 2 handed jobs.
P.S not everything revolves around numbers, mechanics are far more important and its really logical for 2 handed jobs to "dominate" prase. and thats coming from a career dancer btw.
There are no real wrong with that from game design pov. You think it's wrong simply because 1h has been sucking for years. We are all used to living in 75 era where 1h isn't even viable DD. So when 1h start to compete we feel it's wrong.
But logically it isn't. From what Ive seen 2h still TP faster and ended up parse higher, but not to the point to make 1h unviable, unlike 75 era. That's balance.
I guess in this game no one is ever happy, when 2h dominate the parse in 75 era people yell for 1h dmg boost. Now 2h jobs and 1h are a lot closer, dealing same lv of dps and people say it's only logical for 2h to "dominate" the parse?
You really need to watch this video to check your facts again about prase being "close" when a THF dominates DPS on Schah.
https://www.youtube.com/watch?v=TbvQkH3NnbU
Not that its wrong or something, but from a design point of view:
A GA,GK and Scythe need a change to ws formulas.
NOT TO MENTION POOR MNK!
Sylph.Oraen
Server: Sylph
Game: FFXI
Posts: 2087
By Sylph.Oraen 2016-10-22 05:38:13
Schah melee parses are notoriously unreliable due to amnesia oftentimes hitting only some of the DDs, causing a massive skew in favor of the other. They even mentioned this in their thread.
Also, parses just are not great sources of information for DPS comparisons. You have zero idea the level of gearing each individual job has, nor do you know to what extent they optimize their DPS. Are they using JAs at inopportune time causing undue delay? Are they saving TP past the point where they should? Far too many factors come into play to make a definitive statement on DPS potential. If you're looking for optimal DPS calculations, the best tool I can suggest would be a spreadsheet for each and every job.
[+]
By Afania 2016-10-22 05:39:30
Leviathan.Katriina said: »Leviathan.Katriina said: »Again, you tested on GS and not GA or GK.
But even with that the WS showed you its lower than "sword" average and from a conceptual point this is wrong.
No one is yelling for a fix, the mere fact that SE suggested these "weapon type" fixes shows you enough evidence to support these claims about WS design for 2 handed jobs.
P.S not everything revolves around numbers, mechanics are far more important and its really logical for 2 handed jobs to "dominate" prase. and thats coming from a career dancer btw.
There are no real wrong with that from game design pov. You think it's wrong simply because 1h has been sucking for years. We are all used to living in 75 era where 1h isn't even viable DD. So when 1h start to compete we feel it's wrong.
But logically it isn't. From what Ive seen 2h still TP faster and ended up parse higher, but not to the point to make 1h unviable, unlike 75 era. That's balance.
I guess in this game no one is ever happy, when 2h dominate the parse in 75 era people yell for 1h dmg boost. Now 2h jobs and 1h are a lot closer, dealing same lv of dps and people say it's only logical for 2h to "dominate" the parse?
You really need to watch this video to check your facts again about prase being "close" when a THF dominates DPS on Schah.
https://www.youtube.com/watch?v=TbvQkH3NnbU
Not that its wrong or something, but from a design point of view:
A GA,GK and Scythe need a change to ws formulas.
I love how people base their opinions about dps hierarchy because they watched a video, or play with friends clearly excel at certain job but don't excel at other jobs, then based their opinion about dps hierarchy on that.
By Afania 2016-10-22 05:48:29
Schah melee parses are notoriously unreliable due to amnesia oftentimes hitting only some of the DDs, causing a massive skew in favor of the other. They even mentioned this in their thread.
Also, parses just are not great sources of information for DPS comparisons. You have zero idea the level of gearing each individual job has, nor do you know to what extent they optimize their DPS. Are they using JAs at inopportune time causing undue delay? Are they saving TP past the point where they should? Far too many factors come into play to make a definitive statement on DPS potential. If you're looking for optimal DPS calculations, the best tool I can suggest would be a spreadsheet for each and every job.
This x10000. When someone mentioned WAR isn't on par but DRK is okay, I feel that person just happened to have DRK friends excel at that job but don't have war friends excel at that job.
Majority of players have well geared BLU, majority of players have well geared THF.(Pretty much everyone in my network plays THF as their only melee DPS and idk why). Top tier WAR and SAM are so rare and that gives people impression those job suck.
Personally, I'm not convinced. Also EMA GAs are still pretty strong option for WAR, I haven't check numbers but they shouldn't be laughable either.
Leviathan.Katriina
Server: Leviathan
Game: FFXI
Posts: 860
By Leviathan.Katriina 2016-10-22 05:48:47
Schah melee parses are notoriously unreliable due to amnesia oftentimes hitting only some of the DDs, causing a massive skew in favor of the other. They even mentioned this in their thread.
Also, parses just are not great sources of information for DPS comparisons. You have zero idea the level of gearing each individual job has, nor do you know to what extent they optimize their DPS. Are they using JAs at inopportune time causing undue delay? Are they saving TP past the point where they should? Far too many factors come into play to make a definitive statement on DPS potential. If you're looking for optimal DPS calculations, the best tool I can suggest would be a spreadsheet for each and every job.
Granted , Spreadsheets are the better option of course.
Yet in action and during play you're going under tremendous factors that should also be taken into consideration when it comes to the said conditions.
He/She mentioned the prase method not I and my argument revolved around WS formulas, so for you to come across as the "mentor" and educate others based on what you "minimally saw from thread" can't be considered reliable.
Leviathan.Katriina said: »Leviathan.Katriina said: »Again, you tested on GS and not GA or GK.
But even with that the WS showed you its lower than "sword" average and from a conceptual point this is wrong.
No one is yelling for a fix, the mere fact that SE suggested these "weapon type" fixes shows you enough evidence to support these claims about WS design for 2 handed jobs.
P.S not everything revolves around numbers, mechanics are far more important and its really logical for 2 handed jobs to "dominate" prase. and thats coming from a career dancer btw.
There are no real wrong with that from game design pov. You think it's wrong simply because 1h has been sucking for years. We are all used to living in 75 era where 1h isn't even viable DD. So when 1h start to compete we feel it's wrong.
But logically it isn't. From what Ive seen 2h still TP faster and ended up parse higher, but not to the point to make 1h unviable, unlike 75 era. That's balance.
I guess in this game no one is ever happy, when 2h dominate the parse in 75 era people yell for 1h dmg boost. Now 2h jobs and 1h are a lot closer, dealing same lv of dps and people say it's only logical for 2h to "dominate" the parse?
You really need to watch this video to check your facts again about prase being "close" when a THF dominates DPS on Schah.
https://www.youtube.com/watch?v=TbvQkH3NnbU
Not that its wrong or something, but from a design point of view:
A GA,GK and Scythe need a change to ws formulas.
I love how people base their opinions about dps hierarchy because they watched a video, or play with friends clearly excel at certain job but don't excel at other jobs, then based their opinion about dps hierarchy on that.
Its rather pathetic to run away from the fact that your spreadsheet proved what my stance is all about and you resorted to "Assume" that my argument steams from a video.
{Warp} or {Perfect Dodge} {Watch and/or use spreadsheet} regardless of where you come from, these WS's formulas need a change.
By Afania 2016-10-22 05:55:48
Leviathan.Katriina said: »Schah melee parses are notoriously unreliable due to amnesia oftentimes hitting only some of the DDs, causing a massive skew in favor of the other. They even mentioned this in their thread.
Also, parses just are not great sources of information for DPS comparisons. You have zero idea the level of gearing each individual job has, nor do you know to what extent they optimize their DPS. Are they using JAs at inopportune time causing undue delay? Are they saving TP past the point where they should? Far too many factors come into play to make a definitive statement on DPS potential. If you're looking for optimal DPS calculations, the best tool I can suggest would be a spreadsheet for each and every job.
Granted , Spreadsheets are the better option of course.
Yet in action and during play you're going under tremendous factors that should also be taken into consideration when it comes to the said conditions.
he mentioned the prase method not I and my argument revolved around WS formulas, so for you to come across as the "mentor" and educate others based on what you "minimally saw from thread" can't be considered reliable.
Leviathan.Katriina said: »Leviathan.Katriina said: »Again, you tested on GS and not GA or GK.
But even with that the WS showed you its lower than "sword" average and from a conceptual point this is wrong.
No one is yelling for a fix, the mere fact that SE suggested these "weapon type" fixes shows you enough evidence to support these claims about WS design for 2 handed jobs.
P.S not everything revolves around numbers, mechanics are far more important and its really logical for 2 handed jobs to "dominate" prase. and thats coming from a career dancer btw.
There are no real wrong with that from game design pov. You think it's wrong simply because 1h has been sucking for years. We are all used to living in 75 era where 1h isn't even viable DD. So when 1h start to compete we feel it's wrong.
But logically it isn't. From what Ive seen 2h still TP faster and ended up parse higher, but not to the point to make 1h unviable, unlike 75 era. That's balance.
I guess in this game no one is ever happy, when 2h dominate the parse in 75 era people yell for 1h dmg boost. Now 2h jobs and 1h are a lot closer, dealing same lv of dps and people say it's only logical for 2h to "dominate" the parse?
You really need to watch this video to check your facts again about prase being "close" when a THF dominates DPS on Schah.
https://www.youtube.com/watch?v=TbvQkH3NnbU
Not that its wrong or something, but from a design point of view:
A GA,GK and Scythe need a change to ws formulas.
I love how people base their opinions about dps hierarchy because they watched a video, or play with friends clearly excel at certain job but don't excel at other jobs, then based their opinion about dps hierarchy on that.
Its rather pathetic to run away from the fact that your spreadsheet proved what my stance is all about and you resorted to "Assume" that my argument steams from a video.
{Warp} or {Perfect Dodge} {Watch and/or use spreadsheet} regardless of where you come from, these WS's formulas need a change.
Idk who is running away, me or you. After all I'm not the one who kept playing "you just want attention" card or "you are using perfect dodge" card in a dps discussion.
You pop on the forum claiming ws formula needs a change, based on absolutely nothing except "because WAR and SAM suck". When I pointed out WAR and SAM don't suck you started personal attack claiming I'm seeking attention.
Then I run a quick spreadsheet for you to explain why lower ws avg doesn't necessary mean a job will ended up having lower dps then all you did is linked a random video which proves....nothing?
Again, you are the one popped on the forum and kept insisted 2h ws formula needs a boost, based on absolutely no reason asides from "because I said so" or "because I think it's not logical". Lol.
Just because I don't agree with your opinion about ws avg, doesn't mean Im "running away" from the fact, after 2 pages of explanation of how dd balance works.
Sylph.Oraen
Server: Sylph
Game: FFXI
Posts: 2087
By Sylph.Oraen 2016-10-22 06:00:12
I'm hoping they address H2H and ranged damage calculations for this patch. Ranged weapons received a relatively minimal adjustment during the pDif changes, and I'd love to see ranged setups return.
Even a change as small as having the fTP on Victory Smite transfer to all hits might just be enough to save MNK and PUP. The same change applied to CDC provided an enormous boost.
Scythe WSs need to eliminate so many MND and INT WSCs and instead focus on raw STR. Simple fTP raises might be enough, too.
Leviathan.Katriina
Server: Leviathan
Game: FFXI
Posts: 860
By Leviathan.Katriina 2016-10-22 06:03:23
Leviathan.Katriina said: »Schah melee parses are notoriously unreliable due to amnesia oftentimes hitting only some of the DDs, causing a massive skew in favor of the other. They even mentioned this in their thread.
Also, parses just are not great sources of information for DPS comparisons. You have zero idea the level of gearing each individual job has, nor do you know to what extent they optimize their DPS. Are they using JAs at inopportune time causing undue delay? Are they saving TP past the point where they should? Far too many factors come into play to make a definitive statement on DPS potential. If you're looking for optimal DPS calculations, the best tool I can suggest would be a spreadsheet for each and every job.
Granted , Spreadsheets are the better option of course.
Yet in action and during play you're going under tremendous factors that should also be taken into consideration when it comes to the said conditions.
he mentioned the prase method not I and my argument revolved around WS formulas, so for you to come across as the "mentor" and educate others based on what you "minimally saw from thread" can't be considered reliable.
Leviathan.Katriina said: »Leviathan.Katriina said: »Again, you tested on GS and not GA or GK.
But even with that the WS showed you its lower than "sword" average and from a conceptual point this is wrong.
No one is yelling for a fix, the mere fact that SE suggested these "weapon type" fixes shows you enough evidence to support these claims about WS design for 2 handed jobs.
P.S not everything revolves around numbers, mechanics are far more important and its really logical for 2 handed jobs to "dominate" prase. and thats coming from a career dancer btw.
There are no real wrong with that from game design pov. You think it's wrong simply because 1h has been sucking for years. We are all used to living in 75 era where 1h isn't even viable DD. So when 1h start to compete we feel it's wrong.
But logically it isn't. From what Ive seen 2h still TP faster and ended up parse higher, but not to the point to make 1h unviable, unlike 75 era. That's balance.
I guess in this game no one is ever happy, when 2h dominate the parse in 75 era people yell for 1h dmg boost. Now 2h jobs and 1h are a lot closer, dealing same lv of dps and people say it's only logical for 2h to "dominate" the parse?
You really need to watch this video to check your facts again about prase being "close" when a THF dominates DPS on Schah.
https://www.youtube.com/watch?v=TbvQkH3NnbU
Not that its wrong or something, but from a design point of view:
A GA,GK and Scythe need a change to ws formulas.
I love how people base their opinions about dps hierarchy because they watched a video, or play with friends clearly excel at certain job but don't excel at other jobs, then based their opinion about dps hierarchy on that.
Its rather pathetic to run away from the fact that your spreadsheet proved what my stance is all about and you resorted to "Assume" that my argument steams from a video.
{Warp} or {Perfect Dodge} {Watch and/or use spreadsheet} regardless of where you come from, these WS's formulas need a change.
Idk who is running away, me or you. After all I'm not the one who kept playing "you just want attention" card or "you are using perfect dodge" card in a dps discussion.
You pop on the forum claiming ws formula needs a change, based on absolutely nothing except "because WAR and SAM suck". When I pointed out WAR and SAM don't suck you started personal attack claiming I'm seeking attention.
Then I run a quick spreadsheet for you to explain why lower ws avg doesn't necessary mean a job will ended up having lower dps then all you did is linked a random video which proves....nothing?
Again, you are the one popped on the forum and kept insisted 2h ws formula needs a boost, based on absolutely no reason asides from "because I said so" or "because I think it's not logical". Lol.
Its rather pathetic to claim that I used the attention card over and over again when in fact it was only used once, same goes for dodging the reality of the situation from your stance.
Stop your drama please and admit you were wrong about WS formulas comparison between Sword GA GK H2H and everyone will be happy.
You based your arguments on DPS I based mine "weapon types" as the announcement suggested... please (focus).
By Afania 2016-10-22 06:03:37
It's just my personal opinion, I think it's really vex attunement wilt etc that made ranged attack less relevant.
I think ranged attack should* be behind melee, after all its safer. Back in 2014 when defensive buff weren't popular RNG was still meta. With all that defensive buffs it became less relevant though.
By Afania 2016-10-22 06:07:13
@Katriina
Wrong about what?? I haven't post any sword dps comparison with GK and GA yet, I only did GS. Why are you claiming I'm having "wrong" opinion about it????
It seems like you're just trying to win the argument.
Also people post opinion that questions the reason behind your opinion(which is pretty much just A, B, C needs a boost because it makes more sense to you) isn't the same as starting drama.
I use the "attention" card over and over because of the way you argue and defend for your opinion. You attempt to shift focus to individual instead of focusing on your point, over and over.
Leviathan.Katriina
Server: Leviathan
Game: FFXI
Posts: 860
By Leviathan.Katriina 2016-10-22 06:11:06
No I'm not trying to win anything you compared the wrong weapon type to sword and even with that the average weapon skill was lower, and I asked you to compare the right ones.
You constantly argue your ideas based on DPS output when in reality the discussion was about WS and Im not asking for anything other than a review to the Outdated design of said WS.
By Afania 2016-10-22 06:13:56
Leviathan.Katriina said: »No I'm not trying to win anything you compared the wrong weapon type to sword and even with that the average weapon skill was lower, and I asked you to compare the right ones.
You constantly argue your ideas based on DPS output when in reality the discussion was about WS and Im not asking for anything other than a review to the Outdated design of said WS.
Id say it's probably still better to review each underpowered individual ws rather then just claim entire category of ws suck, proceed to boost entire category and run the risk of certain 2h job start to dominate the parse, such as WAR with ukon ***out 30k ws AND do 5k crits, and ws faster than 1h etc.
Leviathan.Katriina
Server: Leviathan
Game: FFXI
Posts: 860
By Leviathan.Katriina 2016-10-22 06:17:25
Leviathan.Katriina said: »No I'm not trying to win anything you compared the wrong weapon type to sword and even with that the average weapon skill was lower, and I asked you to compare the right ones.
You constantly argue your ideas based on DPS output when in reality the discussion was about WS and Im not asking for anything other than a review to the Outdated design of said WS.
Id say it's probably still better to review each underpowered individual ws rather then just claim entire category of ws suck, proceed to boost entire category and run the risk of certain 2h job start to dominate the parse, when they should be closer to each other.
Now that I completely agree with 100% but even once its done I'm more than sure that the end result will fall under the same assumption that formulas need to be checked especially with creepy modifiers like VIT MND INT and the like that resulted in a horrible "weapon type" performance over the time of this game.
Ragnarok.Inx
Server: Ragnarok
Game: FFXI
Posts: 371
By Ragnarok.Inx 2016-10-22 07:38:33
As mentioned by someone earlier, the only things in real need of looking at are H2H and Ranged, because both have suffered badly in recent years.
Plain fact is that MNK has to be competitive damage-wise with the strongest DD, as otherwise its function as a job is moot.
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Lakshmi.Konvict
Server: Lakshmi
Game: FFXI
Posts: 878
By Lakshmi.Konvict 2016-10-22 07:49:39
Leviathan.Katriina said: »Leviathan.Katriina said: »Schah melee parses are notoriously unreliable due to amnesia oftentimes hitting only some of the DDs, causing a massive skew in favor of the other. They even mentioned this in their thread.
Also, parses just are not great sources of information for DPS comparisons. You have zero idea the level of gearing each individual job has, nor do you know to what extent they optimize their DPS. Are they using JAs at inopportune time causing undue delay? Are they saving TP past the point where they should? Far too many factors come into play to make a definitive statement on DPS potential. If you're looking for optimal DPS calculations, the best tool I can suggest would be a spreadsheet for each and every job.
Granted , Spreadsheets are the better option of course.
Yet in action and during play you're going under tremendous factors that should also be taken into consideration when it comes to the said conditions.
he mentioned the prase method not I and my argument revolved around WS formulas, so for you to come across as the "mentor" and educate others based on what you "minimally saw from thread" can't be considered reliable.
Leviathan.Katriina said: »Leviathan.Katriina said: »Again, you tested on GS and not GA or GK.
But even with that the WS showed you its lower than "sword" average and from a conceptual point this is wrong.
No one is yelling for a fix, the mere fact that SE suggested these "weapon type" fixes shows you enough evidence to support these claims about WS design for 2 handed jobs.
P.S not everything revolves around numbers, mechanics are far more important and its really logical for 2 handed jobs to "dominate" prase. and thats coming from a career dancer btw.
There are no real wrong with that from game design pov. You think it's wrong simply because 1h has been sucking for years. We are all used to living in 75 era where 1h isn't even viable DD. So when 1h start to compete we feel it's wrong.
But logically it isn't. From what Ive seen 2h still TP faster and ended up parse higher, but not to the point to make 1h unviable, unlike 75 era. That's balance.
I guess in this game no one is ever happy, when 2h dominate the parse in 75 era people yell for 1h dmg boost. Now 2h jobs and 1h are a lot closer, dealing same lv of dps and people say it's only logical for 2h to "dominate" the parse?
You really need to watch this video to check your facts again about prase being "close" when a THF dominates DPS on Schah.
https://www.youtube.com/watch?v=TbvQkH3NnbU
Not that its wrong or something, but from a design point of view:
A GA,GK and Scythe need a change to ws formulas.
I love how people base their opinions about dps hierarchy because they watched a video, or play with friends clearly excel at certain job but don't excel at other jobs, then based their opinion about dps hierarchy on that.
Its rather pathetic to run away from the fact that your spreadsheet proved what my stance is all about and you resorted to "Assume" that my argument steams from a video.
{Warp} or {Perfect Dodge} {Watch and/or use spreadsheet} regardless of where you come from, these WS's formulas need a change.
Idk who is running away, me or you. After all I'm not the one who kept playing "you just want attention" card or "you are using perfect dodge" card in a dps discussion.
You pop on the forum claiming ws formula needs a change, based on absolutely nothing except "because WAR and SAM suck". When I pointed out WAR and SAM don't suck you started personal attack claiming I'm seeking attention.
Then I run a quick spreadsheet for you to explain why lower ws avg doesn't necessary mean a job will ended up having lower dps then all you did is linked a random video which proves....nothing?
Again, you are the one popped on the forum and kept insisted 2h ws formula needs a boost, based on absolutely no reason asides from "because I said so" or "because I think it's not logical". Lol.
Its rather pathetic to claim that I used the attention card over and over again when in fact it was only used once, same goes for dodging the reality of the situation from your stance.
Stop your drama please and admit you were wrong about WS formulas comparison between Sword GA GK H2H and everyone will be happy.
You based your arguments on DPS I based mine "weapon types" as the announcement suggested... please (focus).
Valefor.Kiaru
Server: Valefor
Game: FFXI
Posts: 361
By Valefor.Kiaru 2016-10-22 08:54:48
SAM and GA are pretty ***on AV2 last I remember but being 3rd place is better than no place in a parse of 3 DDs. Scythe sucks donkey nuts too! It's funny, you can literally open up the scythe WS wiki page, read it's modifiers and TP scalings and go "Whelp, this weapon is complete and utter ***".
[+]
Quetzalcoatl.Commencal
Server: Quetzalcoatl
Game: FFXI
Posts: 339
By Quetzalcoatl.Commencal 2016-10-22 09:03:45
I guess in this game no one is ever happy, when 2h dominate the parse in 75 era people yell for 1h dmg boost. Now 2h jobs and 1h are a lot closer, dealing same lv of dps and people say it's only logical for 2h to "dominate" the parse?
It's actually bounced back and forth throughout the years. 1H melee dominated the 75 era before SE modified 2H damage and accuracy formulas. Even earlier before that, RNG dominated with no distance penalty.
[+]
Hi.
Dev tracker is a kind of feed in Official Forum that highlight (in the left side bar) posts from development team to players demands, questions and sugestion. Given that those answers are given by someone who effectively works with the deveopment of this game, they can be considered as official and true.
http://forum.square-enix.com/ffxi/forum.php
The japanese side of OF has its own dev tracker, that normally is way more active and detailed than english side. If someone feel like translating it to bring the info, feel welcomed too.
http://forum.square-enix.com/ffxi/search.php?searchid=15480698
BG site has one specific topic just to publish and discuss those official answers, and i think ffxiah lacks something similar as not everyone here check BG or OF, so lots of details/dev opinion are missed. So, thats the point of this topic, anyone who see new info in dev tracker feeds, quote it here, and start a discussion if you feel like.
Starting now, a couple of new dev posts were released after march update annoucement. Here they are:
Trust changes
Quote: [dev1261] Alter Ego Adjustments
It will be possible to summon alter egos in the following content.
Walk of Echoes
Wanted battles
It will be possible to summon alter egos in the following mission battlefields.
Wings of the Goddess missions
When Wills Collide / Maiden of the Dusk
It will be possible to summon alter egos for the following quest battlefields.
Wings of the Goddess quests
Champion of the Dawn / The Dawn Also Rises / A Forbidden Reunion
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Dev answer to a sugestion to add new ways to obtain dusk type of alluvion skirmish stone.
Quote: Since dusk-type stones were just implemented, we'd like players to do alluvion skirmishes to obtain them, so there are no plans to add the ability to trade other items for these stones at the moment.
However, we'll look into increasing the amount in circulation and the means of obtaining them in some way in a future version update.
Monster rearing news:
Quote: [dev1262] Mog Garden Adjustments
Monster Rearing will undergo the following adjustments.
A monster's mood will no longer degrade from "beaming with pure contentment" after collecting items or interacting with the monster.
The collective moods of all creatures will generate auras of light or darkness that affects them all.
Light
When the number of creatures beaming with pure contentment is greater than that succumbing to darkness, all creatures’ contentment and mood are increased.
Darkness
When the number of creatures succumbing to darkness is greater than that beaming with pure contentment, all monsters' contentment and mood are decreased.
The following information will be displayed when entering your Mog Garden.
The number of days left on assistants’ contracts.
The current affinity of the Mog Garden.
Mog garden gathering points will undergo the following adjustments.
It will be possible to scrap any unwanted flotsam directly without receiving it in cases where the player’s inventory is full or he is otherwise unable to recover it.
Sugestion about blu traits having aditional tier info.
Quote: This is something that is difficult for us to address at the moment as we would have to send data each time you open the menu to see which tier you currently have. We're concerned about this largely affecting UI response time.
Similarly the same holds true for saving the data client-side as well. Since all of the trait data for this would have to be saved, it would consume large amounts of memory, which also makes this feature difficult to implement.
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