|
|
Killer Instinct: The Beastmaster Compendium
Quetzalcoatl.Xilkk
Server: Quetzalcoatl
Game: FFXI
Posts: 1558
By Quetzalcoatl.Xilkk 2026-06-10 21:45:55
"Really?" was more exasperation that you have to put spalirisos in offhand instead of limbus axe for the levels.
wonder what augments we'll find.
Asura.Eiryl
By Asura.Eiryl 2026-06-10 21:53:04
They're already posted, nothing worth seeing
They really are hot garbage by any reasonable metric
Dmg+20
Attack+50
HP+150
Pet:DMG+5%
50/50 pup bst probably the top one but not really a difference tbh
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 4023
By Shiva.Thorny 2026-06-11 05:33:00
It's probably the second one. 300 hp would be for 2h weapon (h2h) while BST is 1h axe.
[+]
Asura.Eiryl
By Asura.Eiryl 2026-06-11 07:22:47
Yeah, you're right
I was thinking who would get more HP pup or bst. But duh, it's mnk.
By GlacialBear 2026-06-12 19:55:10
Did the guide break or is it only on my end? Worked two days ago now it is no longer loading. I've tried on different browsers, Different Computers, and Phones. Only says -- Node 227
Asura.Eiryl
By Asura.Eiryl 2026-06-12 20:23:24
[+]
Cerberus.Kylos
Server: Cerberus
Game: FFXI
Posts: 4835
By Cerberus.Kylos 2026-06-12 21:32:17
Did the guide break or is it only on my end? Worked two days ago now it is no longer loading. I've tried on different browsers, Different Computers, and Phones. Only says -- Node 227
Same for me.
Server: Asura
Game: FFXI
Posts: 16
By Asura.Qiqirnmercenary 2026-06-16 16:46:38
I was just refreshing my memory with the enhancing ready moves, and noticed Crude Raphie’s Harden Shell wasn’t present in the table?
[+]
[+]
Quetzalcoatl.Falkirk
Server: Quetzalcoatl
Game: FFXI
Posts: 735
By Quetzalcoatl.Falkirk 2026-06-16 19:40:45
Asura.Qiqirnmercenary said: »I was just refreshing my memory with the enhancing ready moves, and noticed Crude Raphie’s Harden Shell wasn’t present in the table?
True, there are so few BST Ready buffs that maybe it's worth mentioning on the front page! Thanks for the feedback.
I appreciate you pointing this out.
Also, commenting to say dark mode looks really nice.
[+]
By Dodik 2026-06-19 10:06:11
FYI, been playing with Farsha sets again.
Nukumi Earring +1/+2 and Nukumi neck +2 have increased DPS compared to Dedition/Anu torque with otherwise the same set and buffs.
The PDL on those two items pushes white dmg higher, while WS frequency is a bit lower. They are also accuracy swaps.
[+]
By darsinger 2026-06-25 18:16:02
Archduke's Shield for idle refresh and Reward?
[+]
Quetzalcoatl.Falkirk
Server: Quetzalcoatl
Game: FFXI
Posts: 735
By Quetzalcoatl.Falkirk 2026-06-25 21:30:54
Reporting in with the new Limbus Axe - Telopanos Axe
There appears to be a small error with the description, because the "Main hand:" portion only applies to the Pet:Lv.+2, not the Pet:Accuracy stats.

Your pet gains the Pet:Accuracy+32 even in the offhand slot.
Stat growth for pets beyond level 120 remains consistent, all the way up to level 126:
Quetzalcoatl.Xilkk
Server: Quetzalcoatl
Game: FFXI
Posts: 1558
By Quetzalcoatl.Xilkk 2026-06-27 21:02:07
so annoying to offhand Spalirisos though :P
Thank you for the awesome numbers.
Quetzalcoatl.Falkirk
Server: Quetzalcoatl
Game: FFXI
Posts: 735
By Quetzalcoatl.Falkirk 2026-06-29 08:34:57
Growth chart for a selection of pets between Level 119 and Level 126
( 2100 Job Points / Master Level 50):
| Jug Pet | Level 119 | Level 120 | Level 121 | Level 122 | Level 123 | Level 124 | Level 125 | Level 126 |
 |
|
|
|
|
|
|
|
|
| _ |
 |
|
|
|
|
|
|
|
|
| _ |
 |
|
|
|
|
|
|
|
|
| _ |
 |
|
|
|
|
|
|
|
|
| _ |
 |
|
|
|
|
|
|
|
|
|
| Purple (Accuracy), Red (Attack), Green (Evasion), Yellow (Defense)
 +  +
Level 125 Pet: DMG+1 (melee dmg range 676-709)
 +  +  +
 or  or
Level 126 Pet: DMG+1 (melee dmg range 680-714)
With this information, here's an updated chart showing damage potential with capped pDIF @ 3000 TP:
Quetzalcoatl.Xilkk
Server: Quetzalcoatl
Game: FFXI
Posts: 1558
By Quetzalcoatl.Xilkk 2026-06-29 17:35:37
I'm gonna throw a wrench at it... sorry
Which is gonna be better? Telopanos Axe (upgraded) mainhand or Spalirisos w/ Aftermath up? cuz pets share the PDL boost from Aftermath...
Difference is probably so small won't matter... but it is curious question... and I know, I can go test myself.
BTW, Level 125 Stalwart Angelina has 1428 EVA. probably around 1460 on level 126
[+]
Quetzalcoatl.Falkirk
Server: Quetzalcoatl
Game: FFXI
Posts: 735
By Quetzalcoatl.Falkirk 2026-06-29 20:19:27
Quetzalcoatl.Xilkk said: »Which is gonna be better? Telopanos Axe (upgraded) mainhand or Spalirisos w/ Aftermath up? cuz pets share the PDL boost from Aftermath...
Difference is probably so small won't matter... but it is curious question... and I know, I can go test myself. Stage 5 Spalirisos taking advantage of Aftermath (Pet:PDL+6~12%) will be superior to Telopanos Axe (Pet:DMG+5%).
Stage 4 Spalirisos taking advantage of Aftermath (@1667 TP or greater, for Pet:PDL+6~10%) will be superior to Telopanos Axe.
If the Rank 30 augment (Pet:DMG+5%) isn't locked to Main Hand, then Telopanos Axe could be the strongest offhand option for Pets.
Quetzalcoatl.Xilkk said: »BTW, Level 125 Stalwart Angelina has 1428 EVA. probably around 1460 on level 126 EnergizedSefina probably also has insanely high evasion with Rhino Guard!

1382 Evasion, not bad!
Were you in Limbus or some other zone with Pet stat buffs? Level 126 StalwartAngelina has 1435 Evasion.
[+]
By Felgarr 2026-06-30 09:46:50
Quetzalcoatl.Falkirk said: »Quetzalcoatl.Xilkk said: »Which is gonna be better? Telopanos Axe (upgraded) mainhand or Spalirisos w/ Aftermath up? cuz pets share the PDL boost from Aftermath...
Difference is probably so small won't matter... but it is curious question... and I know, I can go test myself. Stage 5 Spalirisos taking advantage of Aftermath (Pet:PDL+6~12%) will be superior to Telopanos Axe (Pet:DMG+5%).
Stage 4 Spalirisos taking advantage of Aftermath (@1667 TP or greater, for Pet:PDL+6~10%) will be superior to Telopanos Axe.
If the Rank 30 augment (Pet:DMG+5%) isn't locked to Main Hand, then Telopanos Axe could be the strongest offhand option for Pets.
Quetzalcoatl.Xilkk said: »BTW, Level 125 Stalwart Angelina has 1428 EVA. probably around 1460 on level 126 EnergizedSefina probably also has insanely high evasion with Rhino Guard!

1382 Evasion, not bad!
Were you in Limbus or some other zone with Pet stat buffs? Level 126 StalwartAngelina has 1435 Evasion.
This is wild to me... Sheol C has an evasion cap of about 1410. I know because we used to do Blue Mage Cruel Joke spam at ML20 cap. A player needed an Evasion+ set and 2 Mambos to reach 1410 Evasion back then. I wonder how viable a 126 pet is in this regard...
Quetzalcoatl.Xilkk
Server: Quetzalcoatl
Game: FFXI
Posts: 1558
By Quetzalcoatl.Xilkk 2026-07-01 07:17:32
Quetzalcoatl.Falkirk said: »Were you in Limbus or some other zone with Pet stat buffs? Level 126 StalwartAngelina has 1435 Evasion. I was in Yorcia weald. Funny in Cape terrigan Angelina has 1404 eva. In yorcia weald 1428. and I don't have ionis. all the other stats are the same, only evasion is different.
1438 in Apollyon
I want to check how high Jovial Edwin's defense w/ Scissor Guard up. should be around 4k no?
hmm 1998 before Scissor Guard. 3427 after. less than expected.only about a 70% boost instead of 100%
1474 for master then w/ scissor guard 2948. still 100% boost on master though.
Dawn mulsum seems to only cure around 30% hp on apollyon slug... 45k hp.
and if you charm them at level 135, and familiar, and change to level 119, they stay at level 135, but they dont' hit hard. just huge hp pool. So it can take abuse from wandering nm's quite well, just can't do decent damage, so its a super slow slugfest!
If you leave the pet, it reverts to level 150, but hp does not refill. So the one I have dropped to 35% hp. then if you engage it will adjust to your new assigned level 119 now (hp back to 94%) and stayed there when I charmed it again.
Gauge said Very difficult to charm for unclaimed mob. but after level dropped it says Difficult to charm... however I charmed it on 2nd attempt quite easily and never failed when its on level 119 even though it says difficult to charm. so It seems gauge is not very reliable for charming in Apollyon. ( I do have a pretty much perfect charm set still)
Quetzalcoatl.Falkirk
Server: Quetzalcoatl
Game: FFXI
Posts: 735
By Quetzalcoatl.Falkirk 2026-07-01 15:33:04
Quetzalcoatl.Xilkk said: »Quetzalcoatl.Falkirk said: »Were you in Limbus or some other zone with Pet stat buffs? Level 126 StalwartAngelina has 1435 Evasion. I was in Yorcia weald. Funny in Cape terrigan Angelina has 1404 eva. In yorcia weald 1428. and I don't have ionis. all the other stats are the same, only evasion is different. ...You may have stumbled upon something interesting there. That effect doesn't seem to happen with other pets, just with Weevils so far. Hmmm.
Quetzalcoatl.Xilkk said: »hmm 1998 before Scissor Guard. 3427 after. less than expected.only about a 70% boost instead of 100% You're close on this one! When you do the math you need to take away the innate DEF+40% to get the base amount, and then add DEF+140% with Scissor Guard:
1998 / 1.4 = ~1427 Base DEF
1427 * 2.4 = ~3425 DEF w/Scissor Guard
Quetzalcoatl.Xilkk said: »Dawn mulsum seems to only cure around 30% hp on apollyon slug... 45k hp. This is pretty fun with such large HP pools!

Thanks for all the testing, BSTbro
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-07-01 21:42:47
Quetzalcoatl.Falkirk said: »..You may have stumbled upon something interesting there. That effect doesn't seem to happen with other pets, just with Weevils so far. Hmmm.
What time was it? Lucani are nocturnal family (Only spawn at night/dont aggro daytime, glow at night). I wouldn't be surprised if the enhanced evasion was during nighttime and they get "nerfed" during the day.
Quetzalcoatl.Xilkk
Server: Quetzalcoatl
Game: FFXI
Posts: 1558
By Quetzalcoatl.Xilkk 2026-07-01 22:29:28
makes me want to pet party the wandering nm's
the charmed pets can't do damage worth anything... BUT
they can take the hits from NM"s like its nothing. Then have smn and pup go to town on the damage. or bsts w/ summoned pets
enmity management sucks, but survivability is great
Server: Bahamut
Game: FFXI
Posts: 240
By Bahamut.Unagihito 2026-07-02 00:16:17
Quetzalcoatl.Falkirk said: »..You may have stumbled upon something interesting there. That effect doesn't seem to happen with other pets, just with Weevils so far. Hmmm.
What time was it? Lucani are nocturnal family (Only spawn at night/dont aggro daytime, glow at night). I wouldn't be surprised if the enhanced evasion was during nighttime and they get "nerfed" during the day.
I thought that too, didn't seem to be the case. Even resummoned one during day/night. Evasion was unchanged. Very weird.
[+]
By Dodik 2026-07-02 01:01:57
Quetzalcoatl.Xilkk said: »the charmed pets can't do damage worth anything
I tried charm in limbus. It lasted all of 10 sec even with all the charm+ gear I had available.
Server: Bahamut
Game: FFXI
Posts: 240
By Bahamut.Unagihito 2026-07-02 10:35:00
Quetzalcoatl.Xilkk said: »the charmed pets can't do damage worth anything
I tried charm in limbus. It lasted all of 10 sec even with all the charm+ gear I had available.
Sounds about right. You can extend the charm duration with Familiar by 30min(40min with the relic? pants).
Quetzalcoatl.Xilkk
Server: Quetzalcoatl
Game: FFXI
Posts: 1558
By Quetzalcoatl.Xilkk 2026-07-02 16:24:22
I wonder the circumstances you guys used to charm?
I have a really good charm set, but its not so hard to get.
This is what I had equipped the other day.
ItemSet 403326
I could get the staff again I guess...
You cannot successfully charm before claiming a limbus mob. They are all level 150 until then are claimed.
It only took me 2 or 3 attempts to charm at level 135. at 119 I never missed a charm.
all the charm + on the gear is duration.
Were you having trouble keeping a level 135 pet? and which mob? I'll go try again see if I can get a level 135 mob to lose charm in a reasonable amount of time. I got bored waiting most the time.
By Dodik 2026-07-02 16:37:22
I had no trouble landing charm. It just lasted only 10sec. I had on all the armor you have, at +3 (no change in charm+).
I wore the charm+ exactly for higher duration. This was at 135 though, did not try 119. Since charm duration depends on mob level and there is a penalty for mobs higher level than your own it makes sense that it lasted 10sec (without familiar).
It also makes charming lvl 135 limbus mobs pointless unless you use familiar.
Quetzalcoatl.Xilkk
Server: Quetzalcoatl
Game: FFXI
Posts: 1558
By Quetzalcoatl.Xilkk 2026-07-02 16:50:48
My bst is MLvl 50.
My charm duration on level 135 mobs is always 2 min +/- 10s
and as Falkirk just pointed out to me:
Familiar EXTENDS duration by 30 min and ankusa legs make that 40 min... so duration is 42 min. charm 1 or 2 times after that initial 42 min, for familiar recast to be up again.
Permanent charmed pet if needed.
Quetzalcoatl.Falkirk
Server: Quetzalcoatl
Game: FFXI
Posts: 735
By Quetzalcoatl.Falkirk 2026-07-04 22:21:54
Quetzalcoatl.Falkirk said: »If the Rank 30 augment (Pet:DMG+5%) isn't locked to Main Hand, then Telopanos Axe could be the strongest offhand option for Pets. Telopanos Axe Augments
R1: DMG+1, Attack+2, HP+5, Pet:DMG+1%
R2: DMG+2, Attack+4, HP+10, Pet:DMG+1%
R3: DMG+3, Attack+6, HP+15, Pet:DMG+1%
R4: DMG+4, Attack+8, HP+20, Pet:DMG+1%
R5: DMG+5, Attack+10, HP+25, Pet:DMG+2%
R6: DMG+6, Attack+12, HP+30, Pet:DMG+2%
R7: DMG+7, Attack+14, HP+35, Pet:DMG+2%
R8: DMG+8, Attack+16, HP+40, Pet:DMG+2%
Confirming Telopanos Pet:DMG+X% augment works in the offhand:
Leaf Dagger Damage @ Level 121: 6969
Mainhand (Telopanos Pet:Lvl+2, Pet:DMG+2%): Leaf Dagger 7108
Mainhand (Freydis) + Offhand (Telopanos Pet:DMG+2%) + Nukumi Earring (Lvl+1) + Gleti's Boots (Lvl+1): Leaf Dagger 7108
By Genoxd 2026-07-05 01:36:28
Quetzalcoatl.Falkirk said: »Quetzalcoatl.Falkirk said: »If the Rank 30 augment (Pet:DMG+5%) isn't locked to Main Hand, then Telopanos Axe could be the strongest offhand option for Pets. Telopanos Axe Augments
R1: DMG+1, Attack+2, HP+5, Pet:DMG+1%
R2: DMG+2, Attack+4, HP+10, Pet:DMG+1%
R3: DMG+3, Attack+6, HP+15, Pet:DMG+1%
R4: DMG+4, Attack+8, HP+20, Pet:DMG+1%
R5: DMG+5, Attack+10, HP+25, Pet:DMG+2%
R6: DMG+6, Attack+12, HP+30, Pet:DMG+2%
R7: DMG+7, Attack+14, HP+35, Pet:DMG+2%
R8: DMG+8, Attack+16, HP+40, Pet:DMG+2%
Confirming Telopanos Pet:DMG+X% augment works in the offhand:
Leaf Dagger Damage @ Level 121: 6969
Mainhand (Telopanos Pet:Lvl+2, Pet:DMG+2%): Leaf Dagger 7108
Mainhand (Freydis) + Offhand (Telopanos Pet:DMG+2%) + Nukumi Earring (Lvl+1) + Gleti's Boots (Lvl+1): Leaf Dagger 7108
*SMN stares at you*
I'm happy for you.
[+]
|
|