If FFXIV is the future, then SE might want to file for bankruptcy protection now.
As far as I know, XIV is doing fine.
Will it continue to do so? No clue.
But they're between a rock and a hard place now in terms of its direction and its obvious they had no strategy for the game, nor did they look beyond what it would be after its release date.
The facts that support this:
-They've made content that is less than 1 year old irrelevant. In some cases, content that is 3 months old becomes irrelevant. This would be fine if they're plan was to continuously release new content at the current rate. But that would be one of the dumbest business decisions ever. Its expensive and its a lot of wasted resources with minimal return on investment. The ROI in this case isn't increased customers/subscribers because recent figures suggest huge decline in active player base, rather it is probably the retention of the 500k players.
-Getting into XIV is becoming increasingly difficult for new players. They've released so much fragmented content that doesn't support linear progression and doesn't really provide an open world experience either. Its content that you can skip for the most part. They've shown signs of addressing this by making content mandatory to progress. Which would be fine if the content was interesting... but its not... its a grind.
Some say its a game that's built for people to subscribe and play for a month or two, then unsubscribe and resubscribe when new content comes out. I guess such gamers exist these days, but the truth is that won't last long as the game becomes dated and these types of gamers go for new, brand new titles that are more advanced and feel fresh- an entirely new experience. Sounds more rewarding than turning the on and off button on XIV.
I myself played 1.0 when it was released all the way until they took down the servers when the meteor arrived. I restarted first day when 2.0 came up up until we cleared coil 1-5 before echo buff. When they announced coil 6-9, new tombstone currencies and basically the reset button - me and all my friends realized what the game was going to be- a constant grind with little immersion and new gear every patch..something we were not interested in, something that did not meet our expectations after 10 years of FFXI together.
-SE recently nerfed the relic weapon quests in XIV to encourage new comers to take up the quest and I guess spend more time in game. This is probably the biggest clue to the problems manifesting behind the scenes.
It should be noted Yoshida was never really a full blown game producer and only worked on specific dynamics. The difference in experience between him and Tanakka is really becoming pronounced these days. The amount of resetting in XIV is ridiculous...
I think the market's appetite for a game like XI pre-Abyssea is pretty robust. The next company that produces an open world quality MMO that doesn't *** up the lore or combat system stands to profit majorly.