Sorry for the late response, Sechs summed it up nicely [much appreciated]
All respect goes to players who spend so much time trying to math out this game and come up with strats/scenarios, yet I’ve said it before and I’ll say it again:
Most of strats assume perfect conditions in a closed system that is not even veridical to human responses/lag issues,lockouts from various moves/spells and the frequency of communication via text and/or audio between alliance “real” members.
Not all groups have 2 BRDs 2 CORs SMN buffs and 3 GEOs, some are lucky to have one of each and this changes the landscape of your strat entirely.
Relic Gear provides a leeway to group dynamics, size and preparation.