Bahamut.Eternallight said:
»Yeah, 3k TP vs 2k TP is an important distinction.
Also seeing gear and buffs.
As is what mob (bats vs crabs for instance.)
Also where are the non Stardiver WSs falling in line with the various WS % increases?
This is not particularly true.
Your stardiver should always be at least 1.25 fTP considering Trishula has 500 TP bonus and you get 250 from the earring. In normal DPS scenarios you overflow to 3k very often because of your jumps. Remember, you only need 2250 to hit 1.75
http://FTP. You will never be spamming at the first tier of
http://fTP.
So if you're fully attack / pdif capped, your buffs are irrelevant. Your WS will do as much as it possibly can baseline. The only modifiers past that will be multi-attack. That's why you have an atk cap / non-attack cap sets. Min / max / avg are great stats to track because min is usually you missed attack rounds, max is you multi-attacked, avg is your standard round.
I always test on apex bats with geo (idris), cor (regal), brd (max) to ensure I'm capped out in every possible way to understand the maximum theoretical damage of the weaponskill. It cannot get better than this damage.