A couple of questions from someone picking up DRG again after a long time. I'm having trouble getting meaningful information from this thread at the moment as you have to go back too far to find any kind of posted equipment.
1. What is the goal as far as hit builds on drg now? Is a true 4-hit build even viable, or do you just run with a 5-hit and lots and lots of DA?
2. Which weaponskills do you make gearsets for? Obviously Stardiver (Drakesbane by extension) and Camlann's Torment. Sonic Thrust? Is that too dangerous to use because AoE?
3. Can we do any good 4/5 step SCs?
4. What priorities do you focus on for Jumps/High Jumps?
5. Same question but for Spirit Jumps/Soul Jumps?
Here is my current TP set. Basically, gear I have for my war or sam.
ItemSet 354518
Augments are:
Reienkyo: DMG:+23, STR+15, Accuracy+25, Attack+26
Valorous Mail: STR+8, Accuracy+20, Attack+25, DA+4
Valorous Mitts: Accuracy+39, Attack+35, DA+4
Valorous Hose: DEX+9, Accuracy+37, Attack+38, WSD+2
I'm using Valorous Mitts because I'm 1% Haste short from 25%, otherwise I'd use Sulevia's Gauntlets
Here is my Stardiver Set. Again, gear I already have.
ItemSet 354102
Same augments.
What do you do for Brigantia's? STR+30, Accuracy+20, Attack+20, DA+10? Would you do do the same for Drakesbane only Crit Rate instead of DA?
Would someone mind giving advice on where i can improve those sets?