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Sigurd's Descendants: The Art of Dragon Slaying.
Server: Fenrir
Game: FFXI
Posts: 282
By Fenrir.Sathicus 2017-01-18 12:04:27
I heard in passing that DRG could get 3-hit with Trish and still maintain reasonable ACC. Does this seem like a true statement? If so, what would it look like compared to 4 hit?
By Sylph.Cherche 2017-01-18 12:13:13
When you say 3-hit do you mean WS+2 swings or WS+3 swings?
Server: Asura
Game: FFXI
Posts: 1326
By Asura.Azagarth 2017-01-18 12:15:27
ws+2swings+jump? From my knowledge and simply looking at the gear you cannot 2 hit + ws on drg with any weapon.
Server: Fenrir
Game: FFXI
Posts: 282
By Fenrir.Sathicus 2017-01-18 12:15:54
I don't know, it is coming via 3rd party source so the veracity is already highly in question.
For thought experiment, let's say WS + 2 hit.
I also am curious what a Trish WS + 3 hit set looks like since I am just getting back into DRG after a very long time as well.
By Sylph.Cherche 2017-01-18 12:50:05
Something like this?
ItemSet 349063
Path A Gloves
STR/STP Cape
ItemSet 349064
STR/DA Cape
Server: Fenrir
Game: FFXI
Posts: 282
By Fenrir.Sathicus 2017-01-18 12:56:13
Thanks!
Surprised at the lack of any augmented Valorous pieces. Do you have any idea roughly how much ACC that clocks in at?
Asura.Fiasko
By Asura.Fiasko 2017-01-18 12:57:25
Even with the HQ belt you aren't capping equipment haste (23%). (All that means is you need Master and capped Magic Haste before that set is viable.)
Does Brutal Earring really beat Moonshade?
Or swap Sulevia's Cuisses with Valorous (maybe STP to ease up your Stardiver set).
By Sylph.Cherche 2017-01-18 13:03:55
Completely forgot about Moonshade for some reason.
You don't need capped gear haste on DRG. With Boosted Wyvern, Hasso and capped magic haste, you only need 17%.
Also, that set is by no means optimized. Just something viable. As for acc, it's looking like 1304 with Sublime Sushi and Hasso included. And CP Gifts.
Server: Fenrir
Game: FFXI
Posts: 282
By Fenrir.Sathicus 2017-01-18 13:05:35
Dumb question but it's been a LONG time. Could someone give a tl;dr about the changes to wyvern that make it so relevant?
Asura.Fiasko
By Asura.Fiasko 2017-01-18 13:06:17
Completely forgot about Moonshade for some reason.
You don't need capped gear haste on DRG. With Boosted Wyvern, Hasso and capped magic haste, you only need 17%.
Was just stating that for people that pick up the job. (I know a lot of ppl in big linkshells get the Aeonic then CP it.)
By Sylph.Cherche 2017-01-18 13:08:39
At capped wyvern level:
ATT+20%
DEF+20%
Haste +10%
DA+15%
ATT+40
DEF+40
Asura.Fiasko
By Asura.Fiasko 2017-01-18 13:08:53
Dumb question but it's been a LONG time. Could someone give a tl;dr about the changes to wyvern that make it so relevant?
After you summon the Wyvern it can level up and with each level your gift give the Dragoon 2 JA haste and 3 DA. Meriting Spirit Link (and using it) will give the Wyvern max level without the need to gain experience and with that the max boost of 10JA haste and 15DA.
Edit: and all the other stuff...
Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2017-01-18 13:09:08
Quote: As a wyvern’s level rises, the dragoon’s physical attack and defense will increase, and the player will also receive a haste effect.
Physical attack and defense will increase by 4% for each wyvern level up to a cap of 20%, and the haste effect will increase by 2% per level up to a cap of 10%.
* These benefits are only conferred while the player’s wyvern is active. If the wyvern falls in battle or is dismissed, the benefits are lost.
Owing to this adjustment, the physical attack and defense bonus conferred by the Spirit Surge ability will be changed to 25%.
The Strafe job trait, originally obtainable via merit points, will now be earned by leveling up. The trait is first acquired at level 20, with the effect increasing in stages at levels 40, 60, and 80.
Owing to this adjustment, the Merit Group 2 category “Strafe” will be renamed to “Strafe effect”
Strafe effect: From Increase accuracy by 5 to Increase accuracy by 10.
The amount of time required for a breath to activate will be decreased from three seconds to one second.
You also get a DA (or is it OAT?) effect based on wyvern level via gifts.
Server: Fenrir
Game: FFXI
Posts: 282
By Fenrir.Sathicus 2017-01-18 13:16:47
Oh wow holy crap. Okay, thanks guys!
Odin.Slore
Server: Odin
Game: FFXI
Posts: 1350
By Odin.Slore 2017-01-18 13:36:23
Ok all big favor please. I am gearing dragon right now around Trishula but I do not have access to ambuscade gear due to Flamma not being on the voucher after all that hype that it would be. Looking for tp and stardiver sets minus ambuscade. Not sure if that would be abjuration gear or not. Please help.
Server: Fenrir
Game: FFXI
Posts: 282
By Fenrir.Sathicus 2017-01-18 13:38:38
Ok all big favor please. I am gearing dragon right now around Trishula but I do not have access to ambuscade gear due to Flamma not being on the voucher after all that hype that it would be. Looking for tp and stardiver sets minus ambuscade. Not sure if that would be abjuration gear or not. Please help.
Flamma is on voucher (Gallantry). It is what I am currently working on.
Odin.Slore
Server: Odin
Game: FFXI
Posts: 1350
By Odin.Slore 2017-01-18 13:40:53
I just bought feet voucher and it is not on there.
Fenrir.Ramzus
Server: Fenrir
Game: FFXI
Posts: 1387
By Fenrir.Ramzus 2017-01-18 13:42:42
Yeah, Vouchers are for the Salvage sets only
Server: Fenrir
Game: FFXI
Posts: 282
By Fenrir.Sathicus 2017-01-18 13:56:13
Oh RIP me
By Calinar 2017-01-18 13:58:23
Oh wow did they change the description?
Asura.Fiasko
By Asura.Fiasko 2017-01-18 14:02:29
Sub any Flamma pieces with Valorous for TP set and augment it with ACC and DA, if you need STP for your intended xhit build do STP.
By Sylph.Cherche 2017-01-18 14:09:25
You've got a few options still.
Sulevia head+1 has 8 STP
Augmented Valorous
Missmatched Accessories/Grips as needed/available.
67 in TP, 48 in WS as /sam should be enough to 4-hit with Trishula.
Asura.Patb
Server: Asura
Game: FFXI
Posts: 87
By Asura.Patb 2017-01-18 14:15:34
Dumb question but it's been a LONG time. Could someone give a tl;dr about the changes to wyvern that make it so relevant?
After you summon the Wyvern it can level up and with each level your gift give the Dragoon 2 JA haste and 3 DA. Meriting Spirit Link (and using it) will give the Wyvern max level without the need to gain experience and with that the max boost of 10JA haste and 15DA.
Edit: and all the other stuff...
When you say meriting Spirit Link, do you mean Empathy? so with 5/5 Empathy, using spirit link once effectively gives us capped wyvern boosts?
By Sylph.Cherche 2017-01-18 14:33:01
Yup.
Server: Fenrir
Game: FFXI
Posts: 282
By Fenrir.Sathicus 2017-01-19 23:35:27
So now that I'm screwing around with DRG again it is incredibly fun, but a question I and others in LS were thinking was this: At capped attack speed are jumps still worth using?
I'm leaning yes, because of the insane TP return and free damage, but it is an interesting question.
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9982
By Asura.Saevel 2017-01-20 00:27:22
So now that I'm screwing around with DRG again it is incredibly fun, but a question I and others in LS were thinking was this: At capped attack speed are jumps still worth using?
With the TP Bonus gear they are. Lots of free TP to make up for the 2s attack round delay.
Leviathan.Vow
Server: Leviathan
Game: FFXI
Posts: 125
By Leviathan.Vow 2017-01-20 02:33:09
I try to game it so that jumping leaves me with over 1000 TP, reducing the delay to one second.
By Sidra 2017-01-20 09:57:26
Braden, I have taken code that is working in my DNC lua to choose the correct macro book/page on job change, but I can't get it to work in your intermediate DRG lua that I am using.
Code -- Select default macro book on initial load or subjob change.
function select_default_macro_book()
-- Default macro set/book
if player.sub_job == 'WAR' then
set_macro_page(1, 14)
elseif player.sub_job == 'DRK' then
set_macro_page(9, 14)
elseif player.sub_job == 'SAM' then
set_macro_page(10, 14)
else
set_macro_page(10, 14)
end
This is the code, and then up top I put:
Code function user_setup()
select_default_macro_book()
end
These appear to be the only things in the other lua that I can see which would impact itk, but it isn't working. Any ideas?
Thanks!
Asura.Fiasko
By Asura.Fiasko 2017-01-20 11:02:30
Braden, I have taken code that is working in my DNC lua to choose the correct macro book/page on job change, but I can't get it to work in your intermediate DRG lua that I am using.
Code -- Select default macro book on initial load or subjob change.
function select_default_macro_book()
-- Default macro set/book
if player.sub_job == 'WAR' then
set_macro_page(1, 14)
elseif player.sub_job == 'DRK' then
set_macro_page(9, 14)
elseif player.sub_job == 'SAM' then
set_macro_page(10, 14)
else
set_macro_page(10, 14)
end
This is the code, and then up top I put:
Code function user_setup()
select_default_macro_book()
end
These appear to be the only things in the other lua that I can see which would impact itk, but it isn't working. Any ideas?
Thanks!
Try adding this to the top of your gearswap (where all the arrays are)
Code select_default_macro_book()
By Sidra 2017-01-20 12:20:46
When I do that it says:
Sidra_DRG.lua 368 attempt to call global 'set_macro_page' (a nil value)
Wondering if maybe the Subjob definitions are in Mote's stuff that this lua isn't using, as the syntax is copied/pasted from a lua where it works with just the numbers changed.
Edit: Interestingly actually...If I have WAR sub when I change to DRG it refers to the line of code war WAR sub is, but if I have SAM sub it refers to that line...so it does know which subjob. It's more the book/page stuff it isn't understanding.
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