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Sigurd's Descendants: The Art of Dragon Slaying.
Bahamut.Shozokui
Server: Bahamut
Game: FFXI
Posts: 460
By Bahamut.Shozokui 2022-02-22 21:19:37
I tried it. I was not wild about it. At attack cap with Gleti's, holding for the 2k threshold, I was getting 43k WS AVG on Impulse Drive. My WS avg with Trishula is about the same.
My strategy is to pad the last bit of HP with Camlann's Torment. :P
Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2022-02-22 22:36:32
What attack do you have in your set? And what kind of defense down are you using?
By SimonSes 2022-02-23 04:34:31
I tried it. I was not wild about it. At attack cap with Gleti's, holding for the 2k threshold, I was getting 43k WS AVG on Impulse Drive. My WS avg with Trishula is about the same.
You wasnt at attack cap. Probably not even close.
With Gleti's and +2 neck you need to reach almost 5.9 pdif to cap.
Assuming you don't use any def down, in Shaol C you probably need 7000-8000+ attack depends on floor.
Bahamut.Shozokui
Server: Bahamut
Game: FFXI
Posts: 460
By Bahamut.Shozokui 2022-02-24 04:18:29
What attack do you have in your set? And what kind of defense down are you using?
So, I didn't get an exact check on my attack at the time. I will next time though.
I had the following buffs.
- HM, Madx3
- +8 Crooked Lucky Chaos
- Berserk
For the two mobs I threw Angon on, there wasn't a noticeable difference, generally that's my mark for evaluating cap.
By SimonSes 2022-02-24 05:36:40
I suggest to use this..
ItemSet 365613
It's more balanced. In sheet this gets 64k avg with capped attack and (R25, so if you have R20 its slightly less) 2235 effective TP.
At 3000 effective TP it's 90k avg (yes 90000).
EDIT: That was with ML0 and /war. With ML30 it's 67.5k and 94.5k
Bahamut.Shozokui
Server: Bahamut
Game: FFXI
Posts: 460
By Bahamut.Shozokui 2022-02-24 09:07:29
I suggest to use this..
ItemSet 365613
It's more balanced. In sheet this gets 64k avg with capped attack and (R25, so if you have R20 its slightly less) 2235 effective TP.
At 3000 effective TP it's 90k avg (yes 90000).
EDIT: That was with ML0 and /war. With ML30 it's 67.5k and 94.5k
Aight, I'm not afraid to be wrong. I'll give it a shot.
Bahamut.Shozokui
Server: Bahamut
Game: FFXI
Posts: 460
By Bahamut.Shozokui 2022-02-24 19:20:35
Nah, you guys are right. Like 100% undisputable. Dropping 99ks on ***like bats is too good, avg was about 60k so I'm guessing I'm still under attack cap as early as floor 2.
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Bismarck.Darcain
Server: Bismarck
Game: FFXI
Posts: 58
By Bismarck.Darcain 2022-04-06 10:54:35
Nice new earring -- Sroda Earring. Master gets +7DA with wyvern alive. Was confirmed by seperate testing. I tested the "pet melee attack damage +10" real quick. It seems to be flat +10% damage added to wyvern melee attacks. Tested for wyvern elemental attacks just to see, but had no additional effect there.
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By kenos 2022-06-14 16:07:19
I was lucky enough to get a Sroda Earring through some gobbiedials, but was trying to see what the use-cases would realistically be for it? As of right now I'm just seeing it as a jump piece with the extra % DA, but wanted to know if there are any pet-centered DRG strats that I should realistically keep it for (e.g. pet white damage strats or something)
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 2687
By Carbuncle.Maletaru 2022-06-14 16:17:09
If you're not worried about getting killed for having -evasion and -magic evasion, it's an excellent TP earring.
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Bahamut.Shozokui
Server: Bahamut
Game: FFXI
Posts: 460
By Bahamut.Shozokui 2022-06-14 17:31:16
Sroda Earring is drg's shitty knockoff Schere Earring. Since life is "Naegling everything" on DRG these days, it's a strong piece.
If you use Path A Nyame gloves, or Pteroslaver brais, it's probably better to run it. Don't think it's been simmed yet (most naegling sets haven't), but that's my hunch. Unless you're hitting the next x-hit, STP is worthless on Naegling.
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By Littleflame 2022-06-18 00:45:40
Did some tests to see if the Relic body adds the new subjob traits from Mastery Levels. Turns out it doesn't.
I'm currently ML31 (sub jobs at 55) and I tested with sub WAR, MNK, and SAM.
For WAR and MNK I tested the Max HP Boosts with only a level 1 weapon and the Relic Body +3 equipped jumping on things. From WAR the wyvern only received 30 HP instead of the 60 it should get from level 50 trait and MNK only gave 180HP instead of 240 with the level 55 Trait.
No HP Boost : 1891HP
Sub WAR : 1921HP
Sub MNK : 2071HP
For SAM just tested the STP. Wyvern has a delay of 320, base TP per hit of 95 and gained 109 TP with the sub SAM trait. That's 15 STP instead of the 20 SAM gets at level 50.
Not really a big loss, the bonus TP gain or additional jump damage from the max HP increase would have been nice.
Bismarck.Darcain
Server: Bismarck
Game: FFXI
Posts: 58
By Bismarck.Darcain 2022-06-19 16:33:39
Did some tests to see if the Relic body adds the new subjob traits from Mastery Levels. Turns out it doesn't.
I'm currently ML31 (sub jobs at 55) and I tested with sub WAR, MNK, and SAM.
For WAR and MNK I tested the Max HP Boosts with only a level 1 weapon and the Relic Body +3 equipped jumping on things. From WAR the wyvern only received 30 HP instead of the 60 it should get from level 50 trait and MNK only gave 180HP instead of 240 with the level 55 Trait.
No HP Boost : 1891HP
Sub WAR : 1921HP
Sub MNK : 2071HP
For SAM just tested the STP. Wyvern has a delay of 320, base TP per hit of 95 and gained 109 TP with the sub SAM trait. That's 15 STP instead of the 20 SAM gets at level 50.
Not really a big loss, the bonus TP gain or additional jump damage from the max HP increase would have been nice.
Yeah, I submitted a bug report for this over 6 months ago on the official forums Here. It's been in accepted bugs ever since, but not corrected.
Sub-job Job Abilities acquired through Master Levels also do not transfer to wyvern from Spirit Link / Empathy.
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Siren.Raign
Server: Siren
Game: FFXI
Posts: 2
By Siren.Raign 2022-07-19 09:58:15
Anyone have updated sword / savage blade sets for DRG?
Leviathan.Boposhopo
Server: Leviathan
Game: FFXI
Posts: 229
By Leviathan.Boposhopo 2022-07-19 12:52:08
Anyone have updated sword / savage blade sets for DRG?
ItemSet 374115
I change up what I'm using for TP pretty constantly trying to find what works/what I like, atm using this and pretty happy with it.
ItemSet 385596
cape dex/acc/att/DA/pdt
Server: Asura
Game: FFXI
Posts: 6
By Asura.Junjiro 2022-07-24 09:48:57
Looking at DW sets with Kraken off hand. Show me what you got!
By SimonSes 2022-07-24 09:56:32
Looking at DW sets with Kraken off hand. Show me what you got! Code sets.engaged.NaeglingDW = {
ammo="Aurgelmir Orb +1",
head="Flam. Zucchetto +2",
body="Hjarrandi Breastplate",
hands={ name="Gleti's Gauntlets", augments={'Path: A',}},
legs={ name="Ptero. Brais +3", augments={'Enhances "Strafe" effect',}},
feet="Gleti's Boots",
neck={ name="Dgn. Collar +2", augments={'Path: A',}},
waist="Klouskap Sash +1",
left_ear="Crepuscular Earring",
right_ear="Dedition Earring",
left_ring={name="Moonlight Ring", bag="Wardrobe3"},
right_ring={name="Moonlight Ring", bag="Wardrobe4"},
back=gear.DRG_DEXSTP_Cape
}
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By gazzerl 2022-07-25 05:20:21
can i see people's gearsets for Drakesbane please?
Asura.Bippin
Server: Asura
Game: FFXI
Posts: 1090
By Asura.Bippin 2022-07-25 11:33:58
can i see people's gearsets for Drakesbane please? Code sets.precast.WS['Drakesbane'] = set_combine(sets.precast.WS, { ammo="Coiste Bodhar",
head="Blistering Sallet +1",
body="Gleti's Cuirass",
hands="Gleti's Gauntlets",
legs="Pelt. Cuissots +1",
feet="Gleti's Boots",
neck="Dgn. Collar +2",
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
ear2="Thrud Earring",
ear1="Sherida Earring",
ring2="Regal Ring",
ring1="Niqmaddu Ring",
back={ name="Brigantia's Mantle", augments={'STR+20','Accuracy+20 Attack+20','Crit.hit rate+10','Phys. dmg. taken-10%',}},})
sets.precast.WS['Drakesbane'].Some = set_combine(sets.precast.WS['Drakesbane'] ,{legs="Gleti's Breeches"})
sets.precast.WS['Drakesbane'].AttackCap = set_combine(sets.precast.WS['Drakesbane'], {ammo="Crepuscular Pebble",body="Gleti's Cuirass",hands="Gleti's Gauntlets",legs="Pelt. Cuissots +1",head="Gleti's Mask",ring2="Sroda Ring"})
Gleti is all R25
Server: Asura
Game: FFXI
Posts: 740
By Asura.Lunafreya 2022-08-03 20:51:42
can i see people's gearsets for Drakesbane please? Code sets.precast.WS['Drakesbane'] = set_combine(sets.precast.WS, { ammo="Coiste Bodhar",
head="Blistering Sallet +1",
body="Gleti's Cuirass",
hands="Gleti's Gauntlets",
legs="Pelt. Cuissots +1",
feet="Gleti's Boots",
neck="Dgn. Collar +2",
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
ear2="Thrud Earring",
ear1="Sherida Earring",
ring2="Regal Ring",
ring1="Niqmaddu Ring",
back={ name="Brigantia's Mantle", augments={'STR+20','Accuracy+20 Attack+20','Crit.hit rate+10','Phys. dmg. taken-10%',}},})
sets.precast.WS['Drakesbane'].AttackCap = set_combine(sets.precast.WS['Drakesbane'], {ammo="Crepuscular Pebble",body="Gleti's Cuirass",hands="Gleti's Gauntlets",legs="Pelt. Cuissots +1",head="Gleti's Mask",ring2="Sroda Ring"})
Gleti is all R25
Gleti’s’ over Odin Body for uncapped attack? And I thought empy legs loses to Gleti’s in all situations? Just want to make sure I’m setting my set properly.
Asura.Bippin
Server: Asura
Game: FFXI
Posts: 1090
By Asura.Bippin 2022-08-03 21:17:28
Gleti’s’ over Odin Body for uncapped attack? And I thought empy legs loses to Gleti’s in all situations? Just want to make sure I’m setting my set properly. Legs are almost a toss up, empy will likely be much better come +2.
I got Gleti's body beating Odin at R25.
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Ragnarok.Martel
Server: Ragnarok
Game: FFXI
Posts: 2961
By Ragnarok.Martel 2022-08-04 12:12:25
I don't like using Peltast's legs+1 due to the huuuge acc and atk loss. But yeah, +2 will likely address that and probably push them well above gleti's for Drakesbane.
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Asura.Veikur
By Asura.Veikur 2022-08-10 11:52:53
Mezail
DEF:130 HP+63 STR+31 DEX+27 VIT+30 AGI+25 INT+21 MND+21 CHR+21
Accuracy+51 Attack+61 Magic Accuracy+51
Evasion+76 Magic Evasion+88 "Magic Def. Bonus"+5
Polearm skill +22 Haste+7% Weapon skill damage +8%
Wyvern: Accuracy+51 Magic Accuracy+51 Absorbs damage taken +16%
Set: Attack occ. varies with wyvern's HP
Plackart
DEF:160 HP+86 STR+38 DEX+34 VIT+38 AGI+29 INT+29 MND+29 CHR+29
Accuracy+54 Attack+64 Magic Accuracy+54
Evasion+84 Magic Evasion+99 "Magic Def. Bonus"+7
Haste+3% "Store TP"+13 Physical damage limit +7%
Wyvern: Accuracy+54 Magic Accuracy+54
Grants food effect Set: Attack occ. varies with wyvern's HP
Vambraces
DEF:118 HP+47 STR+19 DEX+42 VIT+42 AGI+17 INT+16 MND+34 CHR+26
Acc.+52 Atk.+52 Mag. Acc.+52
Eva.+64 Mag. Eva.+72 "Magic Def. Bonus"+4
Haste+4% "Double Attack"+6% "Spirit Link"+14% Augments "Spirit Link" Damage taken -10%
Wyvern: Accuracy+52 Magic Accuracy+52
Set: Attack occ. varies with wyvern's HP
Earring
Right ear: "Subtle Blow"+7 Physical damage limit +9% Wyvern: Lv.+1
Cuissots
DEF:141 HP+70 STR+48 VIT+35 AGI+25 INT+33 MND+22 CHR+20
Acc.+53 Atk.+63 Mag. Acc.+53
Eva.+64 Mag. Eva.+120 "Magic Def. Bonus"+6
"Spirit Jump" attack +17% "Soul Jump" attack +17% Critical hit damage +12% Haste+5% Damage taken -12%
Wyvern: Accuracy+53 Magic Accuracy+53
Set: Attack occ. varies with wyvern's HP
Schynbalds
DEF:98 HP+35 STR+26 DEX+29 VIT+26 AGI+35 MND+15 CHR+29
Accuracy+50 Attack+60 Magic Accuracy+50
Evasion+95 Magic Evasion+120 "Magic Def. Bonus"+5 Haste+6% "Spirit Jump": TP+80 Damage taken -10%
Wyvern: Accuracy+50 Magic Accuracy+50
Set: Attack occ. varies with wyvern's HP
Asura.Veikur
By Asura.Veikur 2022-08-10 11:58:02
Some odd decisions were made.
Did anyone ever test, back in the day, if the ODD effect works on weaponskills?
Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2022-08-10 12:00:23
they don't
Asura.Veikur
By Asura.Veikur 2022-08-10 12:10:20
Figures. Unfortunate, but probably for the best.
Asura.Bippin
Server: Asura
Game: FFXI
Posts: 1090
By Asura.Bippin 2022-08-10 12:23:01
Really would have been nice if body had DT over legs or feet.
After seeing WAR body was really hoping for that.
Server: Asura
Game: FFXI
Posts: 740
By Asura.Lunafreya 2022-08-10 12:44:59
The PDL/DT should have 100% been swapped between body and legs. Makes no sense.
Then again, legs with PDL AND crit damage AND all that acc and attack would be absolutely filthy.
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Server: Asura
Game: FFXI
Posts: 740
By Asura.Lunafreya 2022-08-10 15:42:14
Looking again a little closer at some of these stats...
The body is a straight upgrade over Hjrrandi body for Ryu AM3 TP sets. 3 more STP, 30 more MEVA, 10 more DEX, 7 more acc, 11 more attack, and then the PDL for white dmg I guess (lol?). AND it has 3% haste to boot, because hjrrandi has 0% haste which can make some configurations of TP sets a little funky to put together.
Downside is you lose the -12 DT, but if you are going for all out DPS its straight up better. And that is only the +2 version. Can always have plackart in your TP-STP set and hjrrandi in your TP-DT set I suppose.
Legs obviously beat Gleti's or anything else for Drakesbane, +3 will just widen the gap.
Feet for a high acc/max DT set? Bit of a reach there...
Head is a solid alternative to nyame for polearm WSD sets (camlann's/geirskogul?)/savage blade. +3 compared to nyame r30 will be an interesting toss up. I think you would still use blistering for stuff like impulse and drakes, relic+3 for stardiver, gleti's for attack cap etc.
By SimonSes 2022-08-10 15:52:40
Legs obviously beat Gleti's or anything else for Drakesbane, +3 will just widen the gap.
Not obviously. It beats Gleti's by super small margin at capped attack, but it's obviously way better, because it doesn't need higher attack to function and it's especially tough on Drakesbane.
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