So, I was bored today and was thinking of future updates and armor direction for the jobs. I thought it would be pretty fun to have another thread like the AF speculation thread before it came out, and people's takes on what they think the empyrean armor for RUN will be like. SE was pretty generous with the Futhark attire, and empyrean armor in general when that came out, so I thought up some stats/enhancements of my own for the possible future empyrean set. I'm not sure if the concept art teased before was in fact GEO & RUN's empyrean armor (I haven't kept up to date on missions yet, so forgive me if an NPC is seen wearing this), but this was the picture in case anyone had missed it:
So, here's my incredibly optimistic take on RUN Empyrean (assumes iLvl 119 or higher due to a future update when iLvl empyrean is out, and +1'd/highest enhancement). I took a lot of ideas from Paladin's Empyrean armor, as SE is pushing the Tank role idea very hard with Epeolatry and Aettir's PDT II, as well as the Futhark +1 stats.
[Head]
Insignia Diadem/Crest +1
DEF:102
-Stat Vomit-
Accuracy +20 Attack+25
Enhances "Lunge" Effect (Basically Aettir on your head, or 1/2 the potency of aettir's bonus)
Magic Atk. Bonus +20 Magic Accuracy +20 Evasion +46 Magic Evasion+56
Haste+7% Triple Attack +3% "Refresh" +1
[Body]
Insignia Mail/Surcoat/Brigandine/Breastplate/Coat +1
DEF:140
-Stat Vomit (Good WS peice)-
Accuracy +20 Attack +20 Evasion +50 Magic Evasion +62
Augments "Embolden" (Reduces duration loss to -25% instead of -50%)
Enhancing Magic Skill +20
Increases Potency of Enhancing Magic (+10~25%? Maybe duration bonus instead like futhark legs)
Haste+4%
[Hands]
Insignia Bracers/Gauntlets/Armguards +1
DEF:88
-Stat Vomit-
Accuracy +16 Evasion +28 Magic Evasion+40
"Magic Def. Bonus"+5 Refresh +1
Resistance to all status ailments +8 (+8% chance to resist, like Runeist Trousers +1)
Haste+5% Physical Damage Taken -4% Enmity +4
[Legs]
Insignia Cuisses/Tassets/Kecks/Hose/Trousers +1
DEF:125
-Stat Vomit-
Accyracy +12 "Magic Def. Bonus"+8
Enhances "Inquartata" effect (+5% Parry Rate? May be OP, +2%?)
Parrying Skill +15
Mitigates dmg. taken based on enmity
Evasion +48 Magic Evasion +72
"Regen" +1 Haste+6% Enmity+6
[Feet]
Insignia Greaves/Boots +1
DEF:76
-Stat Vomit-
Enhances "One For All" Effect (Reduces Damage even further)
Physical Damage Taken -5%
Reduces Enmity decrease when taking damage
Accuracy +15 Enmity +8 "Magic Def. Bonus" +7
Magic Evasion +74 Evasion +76
Haste+5%
Set: Occasionally absorbs damage taken
Accessories (Assuming Geomancer & Rune Fencer get these equivalents to the Abyssean accessories; 1 earring and 2 random accessories, a neck/waist/or ammo)
Insignia Earring [Ear]
Def:10
Enhances "Tenacity" effect (+3%?)
Magic Evasion +6
Insignia Gem[Ammo]
Def:12
Reduces Enmity decrease when taking damage
"Magic Defense Bonus" +6
Adds Refresh Effect (+1, maybe regen instead?)
Insignia Corset/Sash/Belt [Waist]
Def:15
Physical Damage Taken -4%
Converts 4% of damage taken to MP
Enmity+5
TLDR; Design/share what you think Rune Fencer's Empyrean armor stats/appearance will be.