Bushido - The Way Of The Samurai (A Guide) V. 2.0

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Bushido - The Way of The Samurai (A Guide) V. 2.0
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 Asura.Sechs
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By Asura.Sechs 2026-03-05 08:30:18
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For S5 I have literally almost zero doubts.
I was more pondering on S4 I guess.

I have enough Galli for a S4 and honestly I'm not sure if I'm ever gonna find the strength to get a second S5, which implies I might be stuck on S4 forever or for an incredibly long time.

And at that point you wonder, is it worth it? Should I just keep those galli stored and see what happens in the next ~6 months?
Because I'm sure for several other weapons the question is a solid "yes, it's still very very worth it", for GKT in particular though, given the things I mentioned in the previous post, I was getting more tepid feelings about it =/
 Asura.Bronzequadav
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By Asura.Bronzequadav 2026-03-05 08:59:03
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Gkatana is one of the few primes that is a clear winner and next step in a jobs weapon progression. 100% worth getting if you use sam for anything.

Even at stage4 it will be your best physical ws option on sam, by quite a bit. Hybrids should still favor aeonic.
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By Taint 2026-03-05 10:06:47
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SAM gets TP so fast even for Hybrids I use Prime for the extra macc. Add in Mpaca head and Moonshade and the TP bonus from Aeonic isn't as big of a deal on SAM as it in on other jobs.

Mumei wrecks Fudo as others have said, its really not close. 10/10 would make prime GKT again.
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 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-03-05 10:55:27
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It's worth mentioning that the extra macc on Kusanagi is only present on St5 (and it's incredibly small). Doji has the same macc (and more mdmg) as Kusa St4.

I've tried both (St4 vs Doji) for hybrids and IME, the Doji is more consistent. You also don't have to keep up AM which is a nice bonus.
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By Dodik 2026-03-05 12:24:23
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The primes have the highest macc *skill* of any weapon type.

Compared to aeonic the macc, which skill is part of, on kusanagi is a lot higher, to the point kusa out dds aeonic on sortie bosses just using hybrids.
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By Taint 2026-03-05 12:36:05
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s4 269 skill, 30macc
s5 277 skill, 35macc

Doji 228 skill, 30macc, mdmg 155
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 Asura.Wroten
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By Asura.Wroten 2026-03-05 13:38:48
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Asura.Sechs said: »
For S5 I have literally almost zero doubts.
I was more pondering on S4 I guess.

I have enough Galli for a S4 and honestly I'm not sure if I'm ever gonna find the strength to get a second S5, which implies I might be stuck on S4 forever or for an incredibly long time.

And at that point you wonder, is it worth it? Should I just keep those galli stored and see what happens in the next ~6 months?
Because I'm sure for several other weapons the question is a solid "yes, it's still very very worth it", for GKT in particular though, given the things I mentioned in the previous post, I was getting more tepid feelings about it =/
If you make S4 Kusanagi, you will never wear another GK again. You can make a case for low buff/trust situations to use Doji for hybrids but thats it. Kusanagi is king.
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 Valefor.Aspens
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By Valefor.Aspens 2026-03-05 13:59:14
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sim has S4 ~7% higher than masa and S5 ~10% higher in my made up dt35% brd cor rdm scenario on apex for masa vs mumei

The GKT is one of the better s4's because samurais white damage is so low you don't miss much losing the triple damage procs

For hybrids I think they're close but I prefer doji still, unfortunately. If I don't have the macc support required I will just use mumei
 Lakshmi.Buukki
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By Lakshmi.Buukki 2026-03-05 15:12:06
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Asura.Wroten said: »
You can make a case for low buff/trust situations to use Doji for hybrids but thats it.

Gonna be honest, I put 1 swart into Doji and didn't bother with the rest. Once I got R15 Masamune I almost never used Doji. Even for hybrids like in Seg farming, I still used Masamune because I didn't feel like dropping AM3. The damage from Masamune was almost always similar and I didn't lose dps over the course of the event by not switching to Doji (actually gaineed dps).

What Taint said is very true:

Taint said: »
the TP bonus from Aeonic isn't as big of a deal on SAM as it in on other jobs.

Most TP Bonus from it is wasted simply because SAM can over TP a lot. So if hybrids was the only thing keeping Doji alive, I can imagine Kusanagi even @ stage 4 would retire Doji/Masamune immediately.
 Asura.Wroten
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By Asura.Wroten 2026-03-05 15:23:14
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Completely agree. Thats why I only suggested low buff situations, where attack and TP generation may be a little more starved. But in party situations, SAM doesnt have that problem. So give me the prime all day, everyday.

Why would I want to use an inferior great katana? =/
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By Aylee515 2026-03-18 08:52:46
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So assuming you wanted to replace hands/feet with the Clemency set, at R30 it basically kills Zanshin build no? Need to play with it a bit but parser showing the below.... tho i question why AGI on the back.

main Kusanagi-no-Tsurugi IV
sub Khonsu
ranged Empty
ammo Coiste Bodhar R30
head Kasuga Kabuto +3
neck Vim Torque +1 R15
ear1 Schere Earring R30
ear2 Dedition Earring
body Kasuga Domaru +3
hands Clemency Kote R30
ring1 Niqmaddu Ring
ring2 Petrov Ring
back Smertrios's Mantle AGI DA
waist Ioskeha Belt +1
legs Ryuo Hakama +1 D
feet Clemency Sune-Ate R30
 Asura.Sechs
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By Asura.Sechs 2026-03-18 09:05:01
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No hasso-enhancing piece in that set, wut?
And AGI on back?
Those two things kinda strike me as quite odd.
Also if I may add, there's lot of reasons to give up the "old" pieces with Zanshin and replace them with Clemency for the better defensive stats etc.
But then there's Ryuo Hakama +1 (D) in there, so we're kinda back to square one.

Maybe there's a reason I'm not seeing eh, but are we sure we can't rule out some small error in the calculations?

Lately I've been getting some odd results myself concerning to dualwield builds on other jobs.
Everything keeps working like a charm for WS calculations but for TP ones I keep getting these strange results and this seems to be another one, or isn't it?
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By Aylee515 2026-03-18 09:55:14
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Asura.Sechs said: »
No hasso-enhancing piece in that set, wut?
And AGI on back?
Those two things kinda strike me as quite odd.
Also if I may add, there's lot of reasons to give up the "old" pieces with Zanshin and replace them with Clemency for the better defensive stats etc.
But then there's Ryuo Hakama +1 (D) in there, so we're kinda back to square one.

Maybe there's a reason I'm not seeing eh, but are we sure we can't rule out some small error in the calculations?

Lately I've been getting some odd results myself concerning to dualwield builds on other jobs.
Everything keeps working like a charm for WS calculations but for TP ones I keep getting these strange results and this seems to be another one, or isn't it?

i agree generator was a bit odd but mainly focused around is it worth ditching zanshin build fully if going with clemency set. Just hit R30 on my feet and have a few levels on hands so looking forward. I really want to get rid of Ryo/tat in favor of clemency but cant really make up the Zanshin any where else and not sure that the remaining zanshin is worth it over other options at that point. I suck with the math aspect of the gamea tho
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By Dodik 2026-03-18 12:58:08
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Missing a ton of JA haste in that set. Looks all kinds of wrong, even ignoring the trash gear.
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By Nariont 2026-03-18 14:50:19
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Aylee515 said: »
it basically kills Zanshin build no?


They're both comparatively low % procs, with zanhasso capping out at 25% at 100 zanshin, 35% with gifts(not sure if you need the additional zanshin to get that +10% either tbh) just taking out the hands/feet gets you 10 QA for 11% zanshin loss or basically 2~3% zanhasso, along with 12~ STP and 3 TA. Seems a modest trade to me, doesnt really kill the build since QA occurs 1st anyway, just makes zanhasso a little less potent with the lack of no OaT/STP drop.

Only thing that really "kills" zanhasso build would be hoxne, or just going all in on mpaca/clemency or something which in the latter still leaves it at 15~% or so in the event QA/TA didnt activate
 Cerberus.Shadowmeld
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By Cerberus.Shadowmeld 2026-03-18 15:01:08
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If you're using the python tool, the reason it picks an AGI back is because it comes first alphabetically and dex/str isn't providing any acc/damage benefit on the target mob that you have. Obviously it should be dex or str for a TP build.

I can't for the life of me see ryuo hakama +1 in any modern build, unless whatever tool you are using heavily favors STP over everything else. I Tatenashi legs would be better in almost every aspect for glass cannon, and empy +3 legs are way way better for the JA haste and the DT.

Since even with the new set you are still only ever going to get about 30% MA, Zanshin isn't dead, just not as high a priority.
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2026-03-18 15:08:41
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Nariont said: »
Only thing that really "kills" zanhasso build would be hoxne

I've been using Hoxne Ampulla lately on SAM in Apollyon climbs, and I don't miss Zanshin builds at all. SAM gets TP so unbelievably fast either way though. I am curious how TP gain could get any faster with Clemency set. I get that QA = higher effective TP = higher WS damage, but damn, the speed is already so absurd right now. How much faster can you really get at this point? I'm kinda not seeing Clemency set hype on SAM the same way I see it for like COR or DRG, but maybe because I'm purposely downplaying it because I don't have it.
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By Nariont 2026-03-18 15:26:48
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Lakshmi.Buukki said: »
I've been using Hoxne Ampulla lately on SAM in Apollyon climbs, and I don't miss Zanshin builds at all.

It's the same as using it on NIN, yeah its better but you kinda gut out one of the unique things the job did. Daken for nin, zanhasso for sam(still full perks under seigan at least), 100% DA with some mix of QA/TA/STP is gonna be better than the 25%~35 zanhasso in the long term even if iki pocs give a lot of TP they just occur far less over time

Agreed with clemency in that its more a perc for other jobs with less options to TP in, though maligs still plenty decent imo i nthe case of cor/rng. DRGs been in the awkward gleti's/nyame/jse hole for awhile in terms of good but sturdy TP sets, probably helps SAM too but I think they already had a solid selection of TP pieces
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 Valefor.Aspens
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By Valefor.Aspens 2026-03-18 16:02:58
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A bird in hand is worth two in the bush... having 100% DA vs 65% missed zanhassos. Just shows how powerful ampulla is,

Also, not sure why sim is selecting ryuo without knowing your mob and gear restrictions but I would just build around 3x empy+3 and clem x2

You might have haste samba selected which would negate hasso+ gear
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By Dodik 2026-03-18 16:18:57
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I can definitely see hoxne ampula making seigan viable without *that* a massive drop in tp speed you usually get from not using hasso.

I'm also not yet convinced dropping that much storetp for QA is going to be a huge benefit for Sam specifically.

The limbus gear is great for hands and feet specifically, where Sam somewhat lacks options. (FU, no I won't use those).

I'd love to see how a seigan+, basically empy head relic feet, set with hoxne ampula, seigan instead of hasso and Sam tanking would do tp gain wise.

I suspect it'd be close maybe even better than a hasso+ set, depending what you're tanking. Sim can't sim this though.
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By Aylee515 2026-03-18 16:30:14
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This is what i was using to generate the build. -50% PDT, 0 MDT requirement (sense its all pretty much DT anyway). No gear restrictions outside of the weapon.

https://imgur.com/a/TLGDZt3
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By Quetzalcoatl.Jakey 2026-03-18 16:33:34
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Hoxne is also a massive improvement for hybrid ws's in places where you otherwise aren't capped.
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By Nariont 2026-03-18 16:52:16
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Dodik said: »
I'd love to see how a seigan+, basically empy head relic feet, set with hoxne ampula, seigsn instead of hasso and Sam tanking would do tp gain wise.

I suspect it'd be close maybe even better than a hasso+ set, depending what you're tanking. Sim can't sim this though.

Still losing 14~ job haste, and the counters dont give TP so couldnt see it beating basic hasso perks. Just lets you still utilize zanshin to some extent with hoxne. Can get around the job haste slightly with /drk but thats on a timer

Aylee515 said: »
This is what i was using to generate the build. -50% PDT, 0 MDT requirement (sense its all pretty much DT anyway). No gear restrictions outside of the weapon.

https://imgur.com/a/TLGDZt3

Still under cap without any hasso+ unless like shadow aspen said you got haste samba ticked
 Valefor.Aspens
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By Valefor.Aspens 2026-03-18 20:56:34
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I played with the sim and got a similar set.. when I turned off hasso

check that your hasso is checked and see what that set looks like
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By Aylee515 2026-03-18 21:15:45
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yep didnt notice it wasnt checked, thats prob the issue, marking that did a lot better. standard build with just changes to add in clemency... tho it loves to use crepuscular ring for some reason.
 Valefor.Aspens
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By Valefor.Aspens 2026-03-18 21:33:03
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the selection of crepuscular ring and the AGI cape are the same limitation of the sim. Basically the sim is looking for the 'fastest to x tp' under your given conditions/restrictions. So if you are acc capped AGI and DEX are the same and crepuscular and chirich+1 are mathematically the same and it doesnt think beyond 'get to X tp' or count other non tp stats (except DT, if selected)
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