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Bushido - The Way of The Samurai (A Guide) V. 2.0
By Dodik 2025-07-24 17:18:12
Requiring a mountain of evidence, hours of logging raw data and spreadsheeting, aka work, before believing anything anyone says is also a bit.. let's go with disrespectful.
If absolute proof is so important to you, and think that what multiple people say is wrong, maybe go out and do your own testing to disprove it.
Server: Cerberus
Game: FFXI
Posts: 1974
By Cerberus.Shadowmeld 2025-07-24 17:22:10
Bismarck.Drakelth said: »Bismarck.Drakelth said: »Bismarck.Drakelth said: »The tp bonus only applies to ws ur does, 0 effect on ranged ws...
TP Bonus Augment works on ranged. Similar to Magian Weapons/Ikengas Axe
I have tested it out to confirm
Aeonics do not work on ranged however.
https://www.bg-wiki.com/ffxi/TP_Bonus
Not according to bg wiki, what kind of testing have you done? Do you have the raw data and parameters or wss it an eyeball test? Bg eiki directly states that only magian and Odyssey weapons with tp bonus apply to different ws
I tested it over a year ago, I don't really keep that kinda data.
I don't mean to be snarky with this.
BG Wiki is edited by players. Not all players have time or motivation to edit it. If certain things are unknown or overlooked; they won't be on there. For example I am pretty damn lazy, so I don't update it.
Example of why BG Wiki isn't always 100% up to date
List of stuff I was too lazy to add to BG..
-BG Wiki was lacking in regards to some jug pet effects and descriptions. I discovered Zealous Snort will grant you guard regardless of your weapon type
-BG Wiki did not state that multiple target claim issues effect the Skillchains window on Diamond Aspis. I confirmed that it does.
-BG Wiki also said nothing about Origin bypassing shadows. I confirmed that too. Again another unknown. I did post about this.
More than happy to report findings on AH however.
If you want to be skeptical I get it. But why would I lie? To trick you into wasting hides?
I'm skeptical because I know a lot of people don't test things properly, they go out and eyeball it and call it "testing" then make claims based on that "testing" so when stuff like this comes up I want to see hard data. Cause while its probably not going to get my to build a bow setup for same the info could be helpful in
Other ways if its been verified. No offense is meant but I tend to be skeptical, bg wiki also is more often right then wrong when it comes to random things like this. I'm not saying you're wrong,I'm saying I won't trust your conclusions without also seeing the data that led to them. burden of proof falls on the person making the claim.
I genuinely mean this, but I am sorry.I might be shifting that burden to you for now. I might not have the time to test this out for a good while. I'll eventually do it if you don't mind a wait.
Stuff that might helps with testing.
SAM/RNG
Unity GK +500
Mpaca Head +150
Moonshade +250
Tenzen's Bow +1000 (I tossed it and don't want to farm another lol)
Should put you at a 1900 TP Bonus. Pretty easy to check with Refug Arrow due to the low fTP at 1000, and high fTP at 3000.
TP Bonus is also very observable on Flaming Arrow. Reference the last post, the damage was nearly double at 2000TP compared to 1000TP.
I'll recheck it when I can. Might have to wait until the weekend honestly.
I've never been able to get good damage out of refulgent arrow, even on a job like RNG. The reason Empyreal ends up being good is because it has a 2x attack modified as well as scaling TP mod. Obviously a 2x attack modified won't matter on trivial things, but if you're on sam for an odyssey fight, it's very very good.
Also, that is where Ullr shines, when you aren't attack capped.
Server: Fenrir
Game: FFXI
Posts: 3532
By Fenrir.Skarwind 2025-07-25 18:31:09
Okay I'm bored, please don't make me keep doing this..
Regarding Unity TP Bonus.
Firing Distance: 15 Yalms
Target: Wild Wabbit
Average 29725
UNM GK, Mpaca Head, Tenzen Bow, Moonshade= 1950 TP Bonus
Weapon Skill at 1100ish TP = 3000ishTP
Average 23,902
Mpaca Head, Tenzen Bow, Moonshade= 1450 TP Bonus
Weapon Skill at 1100ish TP = 2500ishTP
1000TP
Average:12695
*Sekka Used to get baseline. No TP Bonus Used
Edit: Quick edit to typo. Meant to list 1950 and 1450 as total TP Bonus.
Necro Bump Detected!
[38 days between previous and next post]
By K123 2025-09-01 15:37:45
Got a SAM earring+2 but got shafted with 3% WSD/7 STR. Decided I will still use it over Thrud for all the accuracy.
At this point:
sub="Utu Grip",
ammo="Knobkierrie",
head={ name="Nyame Helm", augments={'Path: B',}},
body={ name="Sakonji Do. +4", augments={'Enhances "Overwhelm" effect',}},
hands="Kasuga Kote +3",
legs="Wakido Haidate +4",
feet={ name="Nyame Sollerets", augments={'Path: B',}},
neck={ name="Sam. Nodowa +2", augments={'Path: A',}},
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear={ name="Moonshade Earring", augments={'"Mag.Atk.Bns."+4','TP Bonus +250',}},
right_ear={ name="Kasuga Earring +2", augments={'System: 1 ID: 1676 Val: 0','Accuracy+16','Mag. Acc.+16','Weapon skill damage +3%','STR+7 DEX+7',}},
left_ring="Cornelia's Ring",
right_ring="Epaminondas's Ring",
back={ name="Smertrios's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%','Damage taken-5%',}},
Assuming capped attack then Emp+3 feet are going to beat Nyame R25 feet always right?
By Nariont 2025-09-01 15:42:08
would you even need to worry too much about acc on a single hit WS since they have an innate 100~ acc on them assuming you're already at acc cap. Also isnt mpaca head the general go-to for WS? Unless its hybrids. Though if using aeonic and overflow i could see it being wasted potentially if there's not an auto-check in the lua
By K123 2025-09-01 15:58:42
would you even need to worry too much about acc on a single hit WS since they have an innate 100~ acc on them assuming you're already at acc cap. Also isnt mpaca head the general go-to for WS? Unless its hybrids. Though if using aeonic and overflow i could see it being wasted potentially if there's not an auto-check in the lua Hmm, probably not but 3 STR isn't going to add that much and I do have more acc on body+4 and legs+4 now than when I had Nyame already so probably don't need the acc at all. I'll tell myself the STP on WS is worth it!
Mpaca helm is norm but I leave Nyame default and toggle Mpaca.
My question is about feet.
I also suppose Sroda would beat Epam ring at this point but not willing to drop 18M for it for one job atm.
By Taint 2025-09-01 16:46:59
ItemSet 379403
Nyame feet for uncapped att. Nyame body if I can't WS from the front. Nyame head swaps in at 2500 tp.
By K123 2025-09-01 17:54:55
Show me the logic you are using for head, I couldn't get it working. I'm not going to change ring either.
Since I don't have Nyame R30 then legs are 1%WSD on relic+4 vs 9 STR on R25 Nyame. Guessing this is negligible.
By Foxfire 2025-09-01 18:10:03
isn't it just if spell type == weaponskill and player.tp (<|>) [amount] then equip whatever
my logic just combines the relevant set with the specific slot i want to add
[+]
By K123 2025-09-02 04:37:56
Saying it's easy without giving the actual solution helps noone. I tried one I saw on ffxiah somewhere before but the logic didn't work, think others said it didn't work for them either.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10883
By Asura.Sechs 2025-09-02 05:36:58
I can tell you the logic I use to swap certain pieces when above a certain threshold of TP in my lua, but I'm not sure it's gonna help you and, likewise, I'm not sure it's the best way to do it.
It's just the way I do it, developed this logic ages ago and it always worked for me.
First, I define a variable called TPthreshold.
Its value changes according if I'm using Doji or not.
Technically I have two variables on SAM, for 2 different TP threshold (one swaps just moonshade, the other swaps earring and head), but I think it's the only situation. On all my other jobs lua where I bother with tpthreshold, I normally have a single variable and a single set (moonshade is the only thing I swap)
Then somewhere in my "get_sets" I define a custom set.
Like for instance the two I use on SAM Code sets.precast.WS.maxTP1 = {ear2="Lugra Earring +1"}
sets.precast.WS.maxTP2 = set_combine(sets.precast.WS.maxTP1, {head="Nyame helm"})
Then I do something in my precast.
My precast normally has a single chained if inside.
"If action is a spell equip this set
Elseif action is a ja, equip the proper set
Else if action is blahblahblah, equip the proper set
End"
Normally my precast function ends right after that.
When I want to handle tpthreshold I do a second, separate if.
This "if" is inside the precast function, but comes after the main "if" (the one I described above). It's not chain inside it, it's a second, separate "If".
This is mine for sam
Code if spell.english == "Tachi: Fudo" or spell.english == "Tachi: Shoha" or spell.english == "Tachi: Gekko" or <insert list of all WS where you want to check for TP> then
if player.tp > TPthreshold1 then
equip(sets.precast.WS.maxTP1)
elseif player.tp > TPthreshold2 then
equip(sets.precast.WS.maxTP2)
end
end
Basically the first If, the long chained one, equips the proper set.
If it's a WS we're talking about, it will equip the relevant WS set, which by default includes Mpaca helm and Moonshade earring.
Then, separately, it checks for my current TP value.
If it's above a certain threshold, it equips a different set which is empty except for the 1-2 relevant pieces I want to swap.
Gearswap doesn't equip sets the second they get processed into an if, the packet to equip them gets sent to the game after the precast function is over.
This means that my two ifs will be combined into a single set, and a single "equip" packet will be sent to the game after the precast function is over.
Soo... I dunno if I explained myself to you and I'm sure there are way better and more efficient ways to do it, but this is the way I've been doing it for all these years.
[+]
By K123 2025-09-02 06:36:16
I don't see where the TP values are defined there.
By K123 2025-09-02 06:36:22
I don't see where the TP values are defined there.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10883
By Asura.Sechs 2025-09-02 06:46:12
You can pretty much define them wherever you want, but I do it at the beginning of the lua, inside the Get_sets function
Code function get_sets()
send_command('exec SAMkbind.txt')
send_command('text SET delete ;text SET create ;text SET pos 90 0')
TPset = 'Normal'
Idleset = 'Normal'
WeaponMode = 'GKT'
Bow = 'Yoichi'
BowMode = false
TPthreshold1 = 2200
TPthreshold2 = 2400
I also had another function that changed this value whenever I swapped weapon to a non Dojikiri Yasutsune GKT but it's currently on hold because it's the only GKT I use atm.
I guess... technically you would want to swap these values if you swap, say, from Dojiri to Shining One.
Shining One doesn't have the +500 TP bonus.
But the values you put inside the variables are completely arbitrary and you can put whatever you want according to your needs, your gear, your weapons.
What's important is the logic in how these variables are used.
The values contained inside are not really that relevant.
[+]
By K123 2025-09-02 07:15:23
For Doji wouldn't you need to swap out at anything over 1950? I'd probably set it to 1800 to be safe since over TPing is super common, and 2200 or so for Masa. I will try it this way later.
By Foxfire 2025-09-02 08:01:58
I mean there's only so much I can pretend to do for you without knowing what your lua looks like to know why your logic failed.
Currently not home so I can't copy paste my list, but the example I gave isn't particularly far off from Sechs. His uses predefined variables for the thresholds but you could set those yourself in the line instead of said variable.
This could then be spread out into if/if else statements or nested statements based on your needs.
I personally just have a catchall for weaponskills rather than specific tachi(name), so:
Code if spell.type == Weaponskill and player.tp > 2100 then
equipSet = set_combine(equipSet,{head="Nyame Helm",ear1=thrud?})
else equipSet = sets.WS[whatevergoeshere]
or something along those lines; I'm going strictly off memory atm. change to 2500 if you never use doji, or alter the threshold to meet the criteria you prefer, right? Mpaca is 200, moonshade 250.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10883
By Asura.Sechs 2025-09-02 08:07:31
His uses predefined variables for the thresholds but you could set those yourself in the line instead of said variable. I actually might still do that in some of my jobs lua, because I don't need to change those values on the fly, they're always the same, so might as well put them straight in the line without use of any variable.
I know for sure this is how I used to do it initially, years ago.
On some jobs I had to change this and use a variable for the simple reason that this value is not always the same and changes according to the weapon I'm using, so I need to dynamically change it (with a custom function somewhere else or whatever).
This way the logic remains exactly the same but I don't have to go and manually edit a plethora of values in the lua.
But yeah, same deal. Using numbers instead of variables is way more straightforward and, as I mentioned before, I'm sure on some of my luas I still handle it that way lol
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[45 days between previous and next post]
Server: Odin
Game: FFXI
Posts: 2
By Odin.Zarvladx 2025-10-17 12:48:11
Reading the Feet arguments, I went and looked at my gearsets a bit (and updated my feet) and I believe I'm prolly being a scrub SAM atm:
https://www.bg-wiki.com/ffxi/User:Zarvlad
Anyone can confirm the scrubiness and give me pointers on how to fix it? I'm not doing any fancy Ody V20+ stuff, but if i can improve my dps outpur in Sortie that'd be good.
By Dodik 2025-10-17 12:58:44
ItemSet 379403
Nyame feet for uncapped att. Nyame body if I can't WS from the front. Nyame head swaps in at 2500 tp.
Taint already posted great WS sets. I use cornelia's and epa rather than those two rings. Empy feet as standard, nyame if uncapped attack.
For TP the base set with ambu cape acc+30 dex storetp+10 pdt+10. AF+4 hands.
[+]
Fenrir.Jinxs
Server: Fenrir
Game: FFXI
Posts: 1125
By Fenrir.Jinxs 2025-10-17 13:19:50
Your sets are fine
What buffs are you getting
You can swap to ryuo feet stp and use the adoulin back piece with zanshin stp
Check merits
5/5 stp zanshin iki overwhelm
Can upgrade af+3 legs to +4 for ws
Pdl works great on shoha and kasha/gekko/yuki
really only going to shine on mumei fudo when you have lots of buffs and are using agheha
If you aren't using agheha every fight like oddessy farm
Each individual mob is not getting def down and dia
Ryuo are a very unique piece that when they work on zanshin you essentially turn 1 hit into 3k tp
Aside from your merits your problems might be the buffa and their quality
These sets you have are structured to depend on them
[+]
Server: Odin
Game: FFXI
Posts: 2
By Odin.Zarvladx 2025-10-17 13:35:16
For buffs, assume basic songs/rolls; I rarely hit PDL threshold but I have a switch to adjust gearswaps when it is the case.
Mumei isn't happening anytime soon, Muffins are invested on H2H for now.
By K123 2025-10-17 13:37:29
ItemSet 379403
Nyame feet for uncapped att. Nyame body if I can't WS from the front. Nyame head swaps in at 2500 tp.
Taint already posted great WS sets. I use cornelia's and epa rather than those two rings. Empy feet as standard, nyame if uncapped attack.
For TP the base set with ambu cape acc+30 dex storetp+10 pdt+10. AF+4 hands. I use cornelia's and epas too but I'm not sure on the Epas anymore. I think Sroda does more on paper?
Also why would you use nyame feet if uncapped? Aren't they 60 attack where emp is +70?
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Posts: 1974
By Cerberus.Shadowmeld 2025-10-17 14:00:32
Epa's, Sroda, Regal are all within 0.01% of each other at best buff scenarios now and each can be best depending (across all jobs that can use them). I've started phasing out Epa where I can just because of the -10 STP.
For the record: I'm not saying Epa's is bad, just that there are comparable sidegrades if you don't want to spend the gil.
Also why would you use nyame feet if uncapped? Aren't they 60 attack where emp is +70?
If uncapped attack, Nyame feet give +11% WSD, so the attack bonus on empy feet is pretty irrelevant. If capped +10% PDL likely provides a slightly better overall bonus just due to the fact that SAM has access to a lot more WSD gear than PDL gear.
[+]
By Dodik 2025-10-17 14:12:40
Sroda is not a great choice for Mumei IME, due to the -dex and 50/50 str/dex mod on Mumei. It's great for fudo.
Regal is a fine choice.
Just bare in mind 30% pdl means you need a lot more attack to make use of it (no, it's not 30% more attack).
Neck, tvr ring and empy feet are 30% pdl.
Someone else will have to math out the difference between cornelia/ephramad and empy feet/nyame. IIRC cornelia/empy feet give you more attack and more acc than ephramad/nyame feet.
Ryuou, tatenashi and gear like it will always be trash tier gear.
By K123 2025-10-17 15:12:24
Oh yeah, didn't think about the PDL and attack capped haha
Server: Cerberus
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By Cerberus.Shadowmeld 2025-10-17 20:25:51
Someone else will have to math out the difference between cornelia/ephramad and empy feet/nyame. IIRC cornelia/empy feet give you more attack and more acc than ephramad/nyame feet.
Poor comparison honestly, if you're assuming your attack capped, you're also assuming that you've got enough attack to make use of all the PDL you've got. There are very few situations where you can realistically use only some PDL.
Everyone knows those situations likely exist, don't get me wrong, but if you're making use of PDL, it's usually because you're going all in on buffs/debuffs.
Meaning, if you are using ephramad's, you should also be using empy feet. If you can't use ephramad's, you should be using nyame feet.
Unless you have a real example where you can clearly identify where your PDL break point is.
[+]
By Dodik 2025-10-18 03:46:39
Cerberus.Shadowmeld said: »if you're assuming your attack capped, you're also assuming that you've got enough attack to make use of all the PDL you've got.
That's the assumption that you take. It is often not correct. You won't know until you test it. YMMV.
As a practical example, you will be attack capped without SV on the early floors of a Sheol C but not attack capped without SV on the last floor.
There is no "if this use this". It varies. That this has to be explained is a problem.
The comparison is valid because you can only choose one TVR ring. If you take ephramad and are not attack capped, eg no SV on last floor of sheol C, you then do more dmg by swapping to nyame feet.
If you otoh take cornelia's and use your standard empy feet, you may (I've not mathed it out) do more dmg than with ephramad and nyame feet. You may also do more dmg with cornelia and nyame feet depending on how much attack you have. Will you? Idk, go test it and find out.
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By Asura.Reidden 2025-10-18 13:07:19
For buffs, assume basic songs/rolls; I rarely hit PDL threshold but I have a switch to adjust gearswaps when it is the case.
Mumei isn't happening anytime soon, Muffins are invested on H2H for now.
How far into the H2H are you?
Gilgamesh.Zarv
Server: Gilgamesh
Game: FFXI
Posts: 4
By Gilgamesh.Zarv 2025-10-18 22:17:46
Not quite: 250k into Stage 3 ^^;
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