Bushido - The Way Of The Samurai (A Guide) V. 2.0

Eorzea Time
 
 
 
Language: JP EN FR DE
users online
Forum » FFXI » Jobs » Samurai » Bushido - The Way of The Samurai (A Guide) V. 2.0
Bushido - The Way of The Samurai (A Guide) V. 2.0
First Page 2 3 ... 159 160 161
Offline
Posts: 2521
By eliroo 2025-01-20 22:08:55
Link | Quote | Reply
 
Veydal1 said: »
The sim accounts for white dmg in DPS calculations, including providing a breakdown of % of dmg done by white dmg vs WS.

Yeah, I guess I was just asking if they ran just TP calculations or ran the full Sim w/ WS damage. Just wanted to compare on the latest version.

Both belts are more or less equal whenever you begin to factor in white damage, but Sweord+1 has marginally better TP gain.
 Phoenix.Capuchin
Offline
Server: Phoenix
Game: FFXI
user: Anza
Posts: 3787
By Phoenix.Capuchin 2025-01-20 23:28:26
Link | Quote | Reply
 
Yeah, I did the full sim and was looking primarily at overall DPS.

Maletaru's helpful note about the previous Zanhasso fix in the sim might be part of it though. Not sure whether I do have the newest version, so I'm planning to make sure to get the current one and play with it a bit. Maybe that makes things closer/in favor of Sweord.

In any case though, I suppose it doesn't look like any of those belt options is likely to be hugely ahead of the others. Wouldn't really be too surprised if either of the three was "better" situationally. If Hasso is ever down, that's going to hurt Sweord a lot. If you're not using Ryuo shoes (which I don't in some more defensive leaning TP sets), that weakens it a bit. For situations where you need a lot of Acc, maybe Ioskeha gets some extra value, etc.

I usually use Masa (no Prime here), and I do pay attention to giving some value to stats that will improve white damage on an AM3-enhanced swing. That adds up! Not that it's a mega-huge deal for SAM, but white damage especially on an empy isn't something I would call insignificant - so many times I'm in a seg run or something, and an extra 1-2 attack rounds is enough to kill a mob (and easily noticeable that I'm missing that when I'm playing, idk, Naegling WAR in the same situation and know that if the mob is at like 8% I'm still gonna need to do another WS lol).

But saying all of that, probably a non-issue here. I set the correct flags (AM3 up) in the sim so assumed it's properly accounting for all TP and WS phase damage in the overall DPS.
 Carbuncle.Maletaru
Offline
Server: Carbuncle
Game: FFXI
user: maletaru
Posts: 3253
By Carbuncle.Maletaru 2025-01-21 00:20:26
Link | Quote | Reply
 
Missing Ikishoten (massive extra TP from all Zanshin hits) makes a huge difference in the value of MA vs STP.

I'm still not sure what the ultimate answer is, but I wouldn't downplay the impact of Ikishoten not being counted when comparing belt options.
[+]
Offline
Posts: 9321
By SimonSes 2025-01-23 03:58:59
Link | Quote | Reply
 
Veydal1 said: »
The sim accounts for white dmg in DPS calculations, including providing a breakdown of % of dmg done by white dmg vs WS.

In my experience, it matches what I see in parses from actual content. A lot of jobs are in the 90/10 area, meaning 90% of dmg is coming from WS and 10% coming from white dmg. Some will lean one way or the other, but not considerably so.

The current state of the game leans heavily in favor of optimizing WS dmg / frequency.

This is generally true for most popular build I guess, but I wouldn't agree with statement "Some will lean one way or the other, but not considerably so." Some efficient builds have very significant TP phase damage with Ukonvasara WAR build being probably a prime example where white damage is usually higher than WS damage.
[+]
 Phoenix.Iocus
Offline
Server: Phoenix
Game: FFXI
user: androwe
Posts: 1869
By Phoenix.Iocus 2025-01-23 06:30:16
Link | Quote | Reply
 
Part of that comes from if the mob has enough HP to illustrate that ratio. For example, in segments on DRG with prime polearm, I can get piercing mobs down to 70% from auto attacking to get tp and the WS more than finishes them off. You could math it poorly that it's a 70:30 split but if that mob had enough hp to take the entire WS then it would put the damage back on the WS.

WAR with DA damage, THF with TA damage, and MNK in general with some crit sprinkled in makes their white damage more significant compared to other jobs.
Offline
Posts: 9321
By SimonSes 2025-01-23 07:04:12
Link | Quote | Reply
 
It also depends on buffs. For example if you solo, you don't have Sam roll from Cor (unless you solo on Cor I guess :D), so you will make more hits between WSs. This not necessarily means, that it's worth to focus on increasing the damage of this phase over tp gain, but it could. Like always in FFXI, it depends ;)
necroskull Necro Bump Detected! [34 days between previous and next post]
 Sylph.Ice
Offline
Server: Sylph
Game: FFXI
user: Ice
Posts: 307
By Sylph.Ice 2025-02-26 02:46:42
Link | Quote | Reply
 
Which back augments do people with Masamune tend to go for on the ambuscade cape? I have the one I made years ago, with DEX30/ACC/ATK/Double Attack, but I never see DA mentioned in any of the somewhat current guides I've seen recently. Is STP the way to go regardless of weapon now?
 Asura.Vyre
Forum Moderator
Offline
Server: Asura
Game: FFXI
user: Vyrerus
Posts: 16156
By Asura.Vyre 2025-02-26 03:00:50
Link | Quote | Reply
 
Nowadays for SAM, I think you'd either got for a Store TP cape if you're a Zanshin believer so the datk interferes with Zanshin rate less.

Or just spam Cloud of Dakrness HTBF on VE and pick up a Null Shawl (50acc 7datk 7stp)
 Cerberus.Shadowmeld
Offline
Server: Cerberus
Game: FFXI
Posts: 1930
By Cerberus.Shadowmeld 2025-02-26 08:54:41
Link | Quote | Reply
 
Third option to what Vyre listed is takaha mantle from adoulin. With augments it can have +15 STP and +5 Zanshin. Pretty decent cape for SAM.
[+]
 Sylph.Pve
Offline
Server: Sylph
Game: FFXI
user: zsky
Posts: 85
By Sylph.Pve 2025-02-26 14:05:16
Link | Quote | Reply
 
Cerberus.Shadowmeld said: »
Third option to what Vyre listed is takaha mantle from adoulin. With augments it can have +15 STP and +5 Zanshin. Pretty decent cape for SAM.

STP goes up to 13 but yes, good piece if accuracy is not necessary for the content you do.
 Cerberus.Shadowmeld
Offline
Server: Cerberus
Game: FFXI
Posts: 1930
By Cerberus.Shadowmeld 2025-02-26 17:39:03
Link | Quote | Reply
 
Sylph.Pve said: »
Cerberus.Shadowmeld said: »
Third option to what Vyre listed is takaha mantle from adoulin. With augments it can have +15 +13 STP and +5 Zanshin. Pretty decent cape for SAM.

STP goes up to 13 but yes, good piece if accuracy is not necessary for the content you do.

You're right, my bad
Offline
Posts: 100
By Ninjaxtasy 2025-03-04 21:35:06
Link | Quote | Reply
 
anyone have a Tachi: Kagero WS set for A and E boss in Sortie?
 Lakshmi.Buukki
Offline
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-03-04 22:25:40
Link | Quote | Reply
 
should just be jinpu set, there's nothing unique to A/E

https://www.bg-wiki.com/ffxi/All_Jobs_Gear_Sets/Samurai

Ask your BRD to Threnody
[+]
necroskull Necro Bump Detected! [37 days between previous and next post]
 Asura.Sechs
Offline
Server: Asura
Game: FFXI
user: Akumasama
Posts: 10431
By Asura.Sechs 2025-04-10 16:31:14
Link | Quote | Reply
 
Anybody ever tested Weatherspoon +1 Ring for Tachi: koki?
Being that Koki is a hybrid, the ring would work only on the magical part, but be very very powerful for it.

The other typical options would be Epaminonda and Cornelia.
Both rings apply their effect twice (once to the physical part, and then to the magical part) making them very very nice for Hybrids as well.


So yeah, can anybody provide some numbers if you have 'em? I'd be curious in seeing the difference.
 Lakshmi.Buukki
Offline
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-04-10 18:36:01
Link | Quote | Reply
 
Just plug them in a simulator.
 Fenrir.Skarwind
Offline
Server: Fenrir
Game: FFXI
user: Skarwind
Posts: 3430
By Fenrir.Skarwind 2025-04-11 11:32:15
Link | Quote | Reply
 
Target Apex Bat.
Max Buffs, Weather. Etc

Cornelia+ Epa = 105,557
Cornelia + Weather Spoon +1 = 110,991

Ephrams ring was pretty close to cornelias.

R15 Doji/UTU/Knob
5/5 Nyame R30 Path B
+2 SAM neck
Thrud/Moonshade Earring
Elemental Obi
WSDMG/STR Cape

Balls to the wall buffs. Max buffs, weather, obi, etc.

It would take a 2nd Cornelia 's ring to match Weatherspoon+1.

Weatherspoon is an excellent choice,.it's about a 5% increase over other rings. Not having the ring isn't going to hurt you though. Especially if you are close to max damage to begin with.

Weatherspoon was my first choice, mainly for RNG and geo light damage. I ended up trading it for all jobs movement speed+18 though. It sucked using Non ILVL boots on war/Mnk/sam/BST

The elemental Obi is pretty significant, even beating Orpheus sash as long as you have the weather bonus.
[+]
 Asura.Sechs
Offline
Server: Asura
Game: FFXI
user: Akumasama
Posts: 10431
By Asura.Sechs 2025-04-11 13:30:27
Link | Quote | Reply
 
Thanks Skarwind!
Guess I should make a rule for Obi if Weather is up.
Offline
By Dodik 2025-04-11 14:35:19
Link | Quote | Reply
 
O.sash and weather. ring instead of obi should be pretty close as well, with weather in both cases.
 Fenrir.Skarwind
Offline
Server: Fenrir
Game: FFXI
user: Skarwind
Posts: 3430
By Fenrir.Skarwind 2025-04-11 16:49:06
Link | Quote | Reply
 
Dodik said: »
O.sash and weather. ring instead of obi should be pretty close as well, with weather in both cases.

I'll check it later, but iirc the difference between the belts was about 10k damage on Apex Bats.

More or less a 10% damage boost? Not sure how enemy weakness/affinity changes that. I will mess with it on a more neutral enemy.

It's kinda neat is all. Usually we are told "x is better than y" but we don't always get to see the difference.

The all jobs damage simulator is pretty neat to play with.

Edit: I forgot to add Aria in my earlier post, pops lol
Target: Lug Crawler:
Quote:
main="Dojikiri Yasutsuna",
sub="Utu Grip",
ranged=Empty,
ammo="Knobkierrie",
head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Sam. Nodowa +2",
waist="Hachirin-no-Obi",
ear1="Thrud Earring",
ear2="Moonshade Earring",
ring1="Cornelia's ring",
ring2="Weather. Ring +1",
back="Smertrios's Mantle",
Koki Average:163,193
Same set but with Osash instead of Obi:
Koki Average:148,984

Weatherspoon Ring removed for Epa Ring.
Quote:
main="Dojikiri Yasutsuna",
sub="Utu Grip",
ranged=Empty,
ammo="Knobkierrie",
head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Sam. Nodowa +2",
waist="Orpheus's Sash",
ear1="Thrud Earring",
ear2="Moonshade Earring",
ring1="Cornelia's ring",
ring2="Epaminondas's Ring",
back="Smertrios's Mantle",

Koki Average with Osash: 142,807
Koki Average with Obi: 154,464


Stupid 99k damage cap.

2nd Ring Options Weatherspoon> Niqmadu> Epa> Sroda

Quick note on secondary rings. Ignoring Weatherspoon. The damage difference between the other three is pretty minimal.

Weatherspoon= 163,193
Niqmadu= 154,853
Epa= 154,464
Sroda= 153,191

Say these damage values were cut in half, you are still cranking stuff for:

Weatherspoon Ring: 81,569
Niqmadu: 77,426

I was surprised about Niqmadu, am I right in assuming any physical damage dealt just improves the magical damage overall (including multi atk)? If so Niqmadu and the DA on Nyame are a pretty nice boost.

Curious if anyone had the formula for that.
Offline
By Dodik 2025-04-11 17:39:34
Link | Quote | Reply
 
I mean the formula is in the code you're using, since it takes into account multi attack on WS. And yes, more physical dmg from multi attack is more magical dmg.
 Fenrir.Skarwind
Offline
Server: Fenrir
Game: FFXI
user: Skarwind
Posts: 3430
By Fenrir.Skarwind 2025-04-11 17:47:51
Link | Quote | Reply
 
Dodik said: »
I mean the formula is in the code you're using, since it takes into account multi attack on WS. And yes, more physical dmg from multi attack is more magical dmg.

Thanks

Just looking to understand things better, I am not much of a math guy.
 Asura.Vyre
Forum Moderator
Offline
Server: Asura
Game: FFXI
user: Vyrerus
Posts: 16156
By Asura.Vyre 2025-04-12 00:53:46
Link | Quote | Reply
 
Wait are those 150k values real? Do WS do over the 99999 displayed? This confused me, though it is nice to see another use for Weatherspoon. My brother is a big Weatherspoon advocate.
 Asura.Saevel
Offline
Server: Asura
Game: FFXI
Posts: 10167
By Asura.Saevel 2025-04-12 02:43:43
Link | Quote | Reply
 
Fenrir.Skarwind said: »
Dodik said: »
I mean the formula is in the code you're using, since it takes into account multi attack on WS. And yes, more physical dmg from multi attack is more magical dmg.

Thanks

Just looking to understand things better, I am not much of a math guy.

The total physical damage acts as the base for the magic damage, then the results of both are added together for final damage. Scoring a DA with Tachi: Koki nearly doubles the physical damage causing a similar effect to the magic damage. This is why Jinpu can be so powerful, two physical swings means two multi-attack rolls allowing for more hits and the base mage damage to skyrocket.
 Asura.Chendar
Offline
Server: Asura
Game: FFXI
user: chendar
Posts: 138
By Asura.Chendar 2025-04-12 09:53:03
Link | Quote | Reply
 
Asura.Vyre said: »
Wait are those 150k values real? Do WS do over the 99999 displayed? This confused me, though it is nice to see another use for Weatherspoon. My brother is a big Weatherspoon advocate.
Just the theoretical damage values sadly, very much capped at 99k.

Some hybrids were actually able to hit slightly over the cap (think we only saw the ranged ones actually doing so if I recall correctly? And it was only like 103-104k or something anyway) But shortly after nyame augments started rolling out for real, it was patched rather quickly. (My memory might be slightly fuzzy on exactly when :P)
necroskull Necro Bump Detected! [39 days between previous and next post]
Offline
Posts: 27
By meylee 2025-05-21 08:06:07
Link | Quote | Reply
 
Can someone explain to me why most guides recommend Aurgelmir orb +1 over Coiste Bodhar?

With the eye test going Aurgelmir over coiste you are choosing:

2STP/+7 Vit over +3STR/+3DEX+5ATK/3%DA

Does the STP really make that big of a deal? Is it that the DA messes with Zanshin? If thats the case why do they recommend it for ACC builds where zanshin would be procing more?
 Cerberus.Shadowmeld
Offline
Server: Cerberus
Game: FFXI
Posts: 1930
By Cerberus.Shadowmeld 2025-05-21 08:25:41
Link | Quote | Reply
 
Due to how Double Attack interacts with Zanshin/Hasso. Most people prefer to have little or no double attack in their sets.

Double Attack will prevent Zanshin from proc'ing due to the order of operations in an attack round.

Edit: It would likely be recommended in an acc set because your primary focus in an accuracy set is to land hits. You don't really care about a zanshin proc that misses because it gives no TP. A Zanshin proc that hits gives more TP generally than a Triple Attack.
Offline
Posts: 1
By kittylove 2025-05-21 08:55:17
Link | Quote | Reply
 
I just returned to the game, stopped around the pandemic last time, what gear/sets should I be focusing on to get me into the current endgame? I have Shining One, Masa 119-3 and an r15 Doji, but my gear feels outdated, I'm sitting at around 1333 acc currently. Currently gathering all my Empy armor and getting it reforged +1 and going to try to figure out how far I can solo sortie this weekend. I have lots of Kendat and Relic/Mythic gears reforged +3. Just not sure what I can/should aim for as a solo player atm.
Offline
By K123 2025-05-21 10:09:11
Link | Quote | Reply
 
You can get 5/5 Emp+2 for 50k (assuming 5 stones drop without issue). You shouldn't SAM for sortie without them really.

As much as I'm against having ***done for you or relying on it if you're an active player, I wouldn't hate on anyone for paying Chinese RMT to take you through 2 40k galli runs to get your first +2 set if you just returned.

You need Bumba V20 clear and R25 Nyame as a priority too.
Offline
Posts: 27
By meylee 2025-05-21 11:27:09
Link | Quote | Reply
 
K123 said: »
You can get 5/5 Emp+2 for 50k (assuming 5 stones drop without issue). You shouldn't SAM for sortie without them really.

As much as I'm against having ***done for you or relying on it if you're an active player, I wouldn't hate on anyone for paying Chinese RMT to take you through 2 40k galli runs to get your first +2 set if you just returned.

You need Bumba V20 clear and R25 Nyame as a priority too.

Id disagree on the V20 bumba tbh. Yes its nice but its not as big of a leap as its made out to be vs other options. Your really only using body/legs/feet (head if at 3k tp). Feet can be replaced with Empy +3 if your usually in atk capped situations. R25 body is only marginally better than Relic +3 body. R25 legs are decent upgrade to +3 artifact legs but not ground breaking.

Then again, If your a run around spam jinpu on everything sam ignore me lol, you want the MAB from nyame.
First Page 2 3 ... 159 160 161