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Plugins broken via Version Update
By RolandJ 2016-04-09 15:03:48
-edit- My problem seems to have been with mote_include rather than the update. Oops!
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10102
By Asura.Sechs 2016-04-10 17:13:38
I'm still having the mentioned issue with Organizer.
Any way I can at least understand what's going on and why most items get moved while some others do not?
Odin.Lygre
Server: Odin
Game: FFXI
Posts: 89
By Odin.Lygre 2016-04-11 00:23:10
I'm still having the mentioned issue with Organizer.
Any way I can at least understand what's going on and why most items get moved while some others do not? Also been having this issue. My organizer refuses to move specific gear, but only for my scholar. It dawned on me that Scholar is the only job I have utilizing enough gear from wardrobe 2 that it's using over 160 pieces of gear, so I did some digging and noticed my inventory's organizer-lib-file.lua has over 80 entries (not sure if this is normal).
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Server: Shiva
Game: FFXI
Posts: 66
By Shiva.Verohawke 2016-04-11 13:38:49
Does the Windower launcher take a long time to load for you? It seems that your addons are pretty far out of date.
Try replacing the rest of the files, reloading, and seeing if it fixes it:
I have had the same line255 error since september 2015 and posted about this, but was told it waw probably a wondows XP error.
This FIXED it - Thank you so much ^^/ /Happydance
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By Rooks 2016-04-11 13:41:24
I'm still having the mentioned issue with Organizer.
Any way I can at least understand what's going on and why most items get moved while some others do not? Also been having this issue. My organizer refuses to move specific gear, but only for my scholar. It dawned on me that Scholar is the only job I have utilizing enough gear from wardrobe 2 that it's using over 160 pieces of gear, so I did some digging and noticed my inventory's organizer-lib-file.lua has over 80 entries (not sure if this is normal).
Yeah, organizer hasn't dealt with wardrobe properly in the past.
I'm making changes to it to properly support both wardrobes, but it actually requires a fairly significant change to the logic, and I've been really busy RL. Hope to have something ready this week.
Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6184
By Lakshmi.Byrth 2016-04-11 13:41:28
If you guys have that trouble in the future, try downloading this:
https://github.com/Windower/Lua/archive/live.zip
If you extract it, it should have an addons folder. Merge that with your current addons folder and it should update all your files.
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Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10102
By Asura.Sechs 2016-04-11 14:44:34
Yeah, organizer hasn't dealt with wardrobe properly in the past. I don't get how this issue is linked to Wardrobe2 though.
I mean if we're talking about the items present in Wardrobe2 that Organizer tries to get but fails to, I could understand.
But I'm talking about something else here.
Atm Organizer is refusing to take these items for my GEO:
Amalric Gages (locker)
Azimuth Gloves +1 (hood)
Calamitous Earring (case)
Hagondes Coat +1 (case)
Psycloth Lappas (locker)
Shetal Stone (locker)
Telchine Cap (sack)
Telchine Chasuble (sack)
Vanya Clogs (sack)
Some other times it gets them all, maybe it depends on the job, I don't get it.
Here are my current organizer settings: Code <?xml version="1.1" ?>
<settings>
<global>
<auto_heal>true</auto_heal>
<bag_priority>
<case>4</case>
<inventory>1</inventory>
<locker>2</locker>
<sack>3</sack>
</bag_priority>
<custom>1</custom>
<default_file>default.lua</default_file>
<dump_bags>
<case>2</case>
<locker>3</locker>
<sack>1</sack>
</dump_bags>
<ignore>
</ignore>
<item_delay>0.2</item_delay>
<verbose>false</verbose>
</global>
</settings>
Speaking of which... higher number = lower priority or higher?
If I set locker to 3 and case to 2, which would be checked/used first?
Server: Shiva
Game: FFXI
Posts: 66
By Shiva.Verohawke 2016-04-11 16:24:03
If you guys have that trouble in the future, try downloading this:
https://github.com/Windower/Lua/archive/live.zip
If you extract it, it should have an addons folder. Merge that with your current addons folder and it should update all your files.
<333333333333 Byrth!
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10102
By Asura.Sechs 2016-04-12 14:11:01
I don't get how this issue is linked to Wardrobe2 though.
I mean if we're talking about the items present in Wardrobe2 that Organizer tries to get but fails to, I could understand.
But I'm talking about something else here.
Atm Organizer is refusing to take these items for my GEO:
Amalric Gages (locker)
Azimuth Gloves +1 (hood)
Calamitous Earring (case)
Hagondes Coat +1 (case)
Psycloth Lappas (locker)
Shetal Stone (locker)
Telchine Cap (sack)
Telchine Chasuble (sack)
Vanya Clogs (sack)
Some other times it gets them all, maybe it depends on the job, I don't get it.
Here are my current organizer settings: Code <?xml version="1.1" ?>
<settings>
<global>
<auto_heal>true</auto_heal>
<bag_priority>
<case>4</case>
<inventory>1</inventory>
<locker>2</locker>
<sack>3</sack>
</bag_priority>
<custom>1</custom>
<default_file>default.lua</default_file>
<dump_bags>
<case>2</case>
<locker>3</locker>
<sack>1</sack>
</dump_bags>
<ignore>
</ignore>
<item_delay>0.2</item_delay>
<verbose>false</verbose>
</global>
</settings>
Speaking of which... higher number = lower priority or higher?
If I set locker to 3 and case to 2, which would be checked/used first? Providing another similar example.
Just swapped to RUN, did my //gs o and when it was over and I ran a validate, 6 items were missing:
Argochampsa Mantle (locker)
Herculean Gloves (case)
Letalis Mantle (locker)
Lilitu Headpiece (sack)
Lithelimb Cap (locker)
Phalangite Mantle (case)
Runeist bottes +1 (locker)
Not sure if this is any help or anything.
I'd love first of all to understand if this is an issue I'm experiencing because something is wrong in my local configuration, or if it's a known issue and this will be addressed sooner or later.
Edit:
Just swapped again to GEO.
The items which do not get pushed into my inventory are the same as last time (previous post), even though they were probably in different positions this time.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10102
By Asura.Sechs 2016-04-13 14:32:46
Deleted everything from the addon, reinstalled, customized settings.
Same result =/
This time the list of stuff "left out" from GEO is slightly different though:
Acuity Belt +1
Amalric Gages
Azimuth Gaiters +1
Calamitous Earring
Geomancy Pants +1
Geomancy Sandals +1
Hagondes Coat +1
Locus Ring
Merlinic Shalwar
Telchine Cap
Telchine Chasuble
Telchine Gloves
I swear I'm clueless. Someone please help me with this :(
Tell me what do I have to do at least to understand what's causing the issue.
Verbose to TRUE doesn't say anything useful sadly.
Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6184
By Lakshmi.Byrth 2016-04-13 15:56:02
We might have figured out what's wrong, but a hook update will be required to fix it.
Bismarck.Speedyjim
Server: Bismarck
Game: FFXI
Posts: 516
By Bismarck.Speedyjim 2016-04-13 16:25:27
We might have figured out what's wrong, but a hook update will be required to fix it. Good to hear this.
Up until last night, I did not experience the issues Sechs did. Happened on my BLU and missed 8 items.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10102
By Asura.Sechs 2016-04-13 16:27:19
Yeah the strange part is that it doesn't happen on all my jobs.
On SCH everything works flawlessly even for some items which always get left out on GEO.
Makes no sense I swear...
Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6184
By Lakshmi.Byrth 2016-04-13 16:37:45
It has to do with how many stacks of usable items you have in inventory, I think.
By Selindrile 2016-04-13 18:38:56
If you need anyone to test things, I'll try to stay in the lua channel on ffochat when I'm on so I can do testing in game, I know sometimes the coders don't have active accounts to test with so, just sayin.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10102
By Asura.Sechs 2016-04-14 05:22:18
It has to do with how many stacks of usable items you have in inventory, I think. If you mean stackable consumables I'm not sure if that can be the cause for me.
The only stackable consumable I use that I can think of are on NIN and I put them into the inventory manually after Organizer has completed his stuff.
By Selindrile 2016-04-15 17:16:05
Well.... that's new
Organizer Library: Your sets table contains too many items.
If there's a max limit on items, I'd rather it complete with errors and make me fish out the last few randomly than do nothing at all... like I have been, rather than have to fish it all out manually.
By Rooks 2016-04-15 17:17:49
Well.... that's new
Organizer Library: Your sets table contains too many items.
If there's a max limit on items, I'd rather it complete with errors and make me fish out the last few randomly than do nothing at all... like I have been, rather than have to fish it all out manually.
That code is old. I'm replacing it, but I've had basically no time this week. Sorry.
By Verda 2016-04-15 17:28:49
You're free to use what I did for myself to make it work, or parts of it or none of it if you want rooks/byrth. It also has the consolidate function via
//org con
and something I use that prob no one else does, empties out both wardrobes, and fills it up with your gear for that job so you can run around with 80/80 inventory if you so desire.
//gs ward
As is it's not quite finished, as I typically in going back to moghouse run something like:
//org con
//gs org
//gs ward
//gs org
//gs ward
back and forth till it's done moving everything as it quits if inventory gets full. I could write a loop for it but, I keep an eye out for anything going wrong and haven't seen it yet. If it's helpful to you great, if not, I'll keep running around with tons of inventory weee. It helps me since for SMN I have about 143 items and growing :(
You can run a diff to see changes to core files, consolidate.lua is all mine.
organizer.zip https://www.mediafire.com/?74g7756ii109bb0
And was required to make changes to this too:
organizer-lib.lua https://www.mediafire.com/?og273a76yp529nh
By Takisan 2016-04-18 09:58:14
I tried over the weekend to get IME working but to no avail. Is that still being worked on? Just curious. Thanks!
Shiva.Zykei
Server: Shiva
Game: FFXI
Posts: 184
By Shiva.Zykei 2016-04-18 11:03:41
I'm getting the same problem as with Sechs on RUN with Organizer - seems fine on BLU though. It doesn't pickup Erilaz Surcoat +1 even when I'm 70/80 in my inventory.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10102
By Asura.Sechs 2016-04-18 12:19:23
Any news on that Organizer issue?
Also I noticed something else. When you paste something in an open chatbox with ctrl+v, the content if your paste is "invisible" the first time (but it's still there and if you press enter it will show), but will appear if you keep pressing ctrl+v.
Of course when you do that the result is that the content you just pasted will appear multiple times in the desired output chat >.>
By Supa 2016-04-18 12:40:54
Also I noticed something else. When you paste something in an open chatbox with ctrl+v, the content if your paste is "invisible" the first time (but it's still there and if you press enter it will show), but will appear if you keep pressing ctrl+v.
Of course when you do that the result is that the content you just pasted will appear multiple times in the desired output chat >.>
I had this very issue yesterday
Server: Asura
Game: FFXI
Posts: 25
By Asura.Azzariah 2016-04-18 18:31:23
Also I noticed something else. When you paste something in an open chatbox with ctrl+v, the content if your paste is "invisible" the first time (but it's still there and if you press enter it will show), but will appear if you keep pressing ctrl+v.
Of course when you do that the result is that the content you just pasted will appear multiple times in the desired output chat >.>
I had this very issue yesterday
After releasing Cntrl + V, just hit control again and it seems to paste with no problems.
However, after I paste into chat on my dual box, it brings a problem with it. When i try to engage an enemy, or even click on a home point it doesn't seem to register my keystroke. I literally have to spam enter anywhere from 10 to 20 times to draw my sword, or the Home Point menu to activate. Logging out, and back in will fix the problem until i paste into chatlog again. Not sure if the two problems are related
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10102
By Asura.Sechs 2016-04-18 18:55:32
The "invisible paste issue" is working correctly as far as the pasted content goes.
You just don't see it, but it's there, and if you press "enter" you're gonna see it in your selected output channel.
It's just that because it's "invisible" you're led to press "ctrl+v" again, and again, and again, until it appears and you press enter, only to see the pasted conted repeated multiple times.
Not sure if it's clearer put this way :x It's a bit complicated to explain.
Asura.Chiaia
VIP
Server: Asura
Game: FFXI
Posts: 1656
By Asura.Chiaia 2016-04-18 19:32:47
You can also press any key after pasting it and ti will show up such as hitting space.
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Leviathan.Trashboat
Server: Leviathan
Game: FFXI
Posts: 1
By Leviathan.Trashboat 2016-04-20 01:23:09
For the Plugin Timers, the buff duration timers for BLU spells don't take into account for duration added through merits, job points, and Relic.
"Diffusion" 5% per merit up to 25%,
"Unbridled Learning Effect II" 1% per job point up to 20%,(only effects Unbridled Spells i.e. mighty guard)
"Augmented Relic Feet" 5% per diffusion merit up to 25%.
Also Mighty Guard doesn't show up on buff duration timers.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10102
By Asura.Sechs 2016-04-21 01:38:57
Any update for the Organizer issue discussed in the previous posts?
A few weeks passed already, did you guys at least find where the issue is even if you didn't have time to fix it yet?
Can I provide help somehow to make your work easier?
Carbuncle.Doryll
Server: Carbuncle
Game: FFXI
By Carbuncle.Doryll 2016-04-21 02:57:36
It works fine with me, just add in organizer.lua :
Wardrobe2 in Bag_ids and Bag_Priority
Same in Settings file
Just validate functions doesn't works
Please post all crashes and errors concerning plugins after an update breaks them. This will prevent a mass amount of new topics containing the same information.
If you know an answer to any questions relating to any plugin that's broken, by all means, answer it. This is what this thread is for.
New topics made about broken plugins after an update will be locked and referred to here.
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